forked from BigfootDev/flatbuffers
unix2dos on tests/FlatBuffers.Test/FlatBuffers.Core.Test.csproj (#6133)
This commit is contained in:
@@ -1,156 +1,156 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<PropertyGroup Condition="'$(UnsafeByteBuffer)' == 'true'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>$(DefineConstants);UNSAFE_BYTEBUFFER</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(EnableSpanT)' == 'true'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>$(DefineConstants);ENABLE_SPAN_T</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs">
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<Link>FlatBuffers\ByteBuffer.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\ByteBufferUtil.cs">
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<Link>FlatBuffers\ByteBufferUtil.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\IFlatbufferObject.cs">
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<Link>FlatBuffers\IFlatbufferObject.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\Offset.cs">
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<Link>FlatBuffers\Offset.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\FlatBufferBuilder.cs">
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<Link>FlatBuffers\FlatBufferBuilder.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\FlatBufferConstants.cs">
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<Link>FlatBuffers\FlatBufferConstants.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\Struct.cs">
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<Link>FlatBuffers\Struct.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\Table.cs">
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<Link>FlatBuffers\Table.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example2\Monster.cs">
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<Link>MyGame\Example2\Monster.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Any.cs">
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<Link>MyGame\Example\Any.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\AnyAmbiguousAliases.cs">
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<Link>MyGame\Example\AnyAmbiguousAliases.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\AnyUniqueAliases.cs">
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<Link>MyGame\Example\AnyUniqueAliases.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Color.cs">
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<Link>MyGame\Example\Color.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Race.cs">
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<Link>MyGame\Example\Race.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Monster.cs">
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<Link>MyGame\Example\Monster.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Referrable.cs">
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<Link>MyGame\Example\Referrable.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Stat.cs">
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<Link>MyGame\Example\Stat.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Test.cs">
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<Link>MyGame\Example\Test.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\TestSimpleTableWithEnum.cs">
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<Link>MyGame\Example\TestSimpleTableWithEnum.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\TypeAliases.cs">
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<Link>MyGame\Example\TypeAliases.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Vec3.cs">
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<Link>MyGame\Example\Vec3.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Ability.cs">
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<Link>MyGame\Example\Ability.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\ArrayTable.cs">
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<Link>MyGame\Example\ArrayTable.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\ArrayStruct.cs">
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<Link>MyGame\Example\ArrayStruct.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\NestedStruct.cs">
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<Link>MyGame\Example\NestedStruct.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\TestEnum.cs">
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<Link>MyGame\Example\TestEnum.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\InParentNamespace.cs">
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<Link>MyGame\InParentNamespace.cs</Link>
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</Compile>
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<Compile Include="..\namespace_test\NamespaceA\NamespaceB\EnumInNestedNS.cs">
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<Link>NamespaceA\NamespaceB\EnumInNestedNS.cs</Link>
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</Compile>
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<Compile Include="..\namespace_test\NamespaceA\NamespaceB\StructInNestedNS.cs">
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<Link>NamespaceA\NamespaceB\StructInNestedNS.cs</Link>
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</Compile>
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<Compile Include="..\namespace_test\NamespaceA\NamespaceB\TableInNestedNS.cs">
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<Link>NamespaceA\NamespaceB\TableInNestedNS.cs</Link>
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</Compile>
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<Compile Include="..\namespace_test\NamespaceA\TableInFirstNS.cs">
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<Link>NamespaceA\TableInFirstNS.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\Attacker.cs">
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<Link>union_vector\Attacker.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\BookReader.cs">
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<Link>union_vector\BookReader.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\Character.cs">
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<Link>union_vector\Character.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\Movie.cs">
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<Link>union_vector\Movie.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\Rapunzel.cs">
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<Link>union_vector\Rapunzel.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Remove=".gitignore" />
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<None Remove="clean.sh" />
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<None Remove="NetTest.sh" />
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<None Remove="packages.config" />
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<None Remove="README.md" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\monsterdata_test.mon">
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<Link>Resources\monsterdata_test.mon</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\monsterdata_test.json">
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<Link>Resources\monsterdata_test.json</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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</ItemGroup>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<PropertyGroup Condition="'$(UnsafeByteBuffer)' == 'true'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>$(DefineConstants);UNSAFE_BYTEBUFFER</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(EnableSpanT)' == 'true'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>$(DefineConstants);ENABLE_SPAN_T</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs">
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<Link>FlatBuffers\ByteBuffer.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\ByteBufferUtil.cs">
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<Link>FlatBuffers\ByteBufferUtil.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\IFlatbufferObject.cs">
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<Link>FlatBuffers\IFlatbufferObject.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\Offset.cs">
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<Link>FlatBuffers\Offset.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\FlatBufferBuilder.cs">
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<Link>FlatBuffers\FlatBufferBuilder.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\FlatBufferConstants.cs">
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<Link>FlatBuffers\FlatBufferConstants.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\Struct.cs">
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<Link>FlatBuffers\Struct.cs</Link>
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</Compile>
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<Compile Include="..\..\net\FlatBuffers\Table.cs">
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<Link>FlatBuffers\Table.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example2\Monster.cs">
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<Link>MyGame\Example2\Monster.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Any.cs">
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<Link>MyGame\Example\Any.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\AnyAmbiguousAliases.cs">
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<Link>MyGame\Example\AnyAmbiguousAliases.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\AnyUniqueAliases.cs">
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<Link>MyGame\Example\AnyUniqueAliases.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Color.cs">
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<Link>MyGame\Example\Color.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Race.cs">
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<Link>MyGame\Example\Race.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Monster.cs">
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<Link>MyGame\Example\Monster.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Referrable.cs">
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<Link>MyGame\Example\Referrable.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Stat.cs">
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<Link>MyGame\Example\Stat.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Test.cs">
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<Link>MyGame\Example\Test.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\TestSimpleTableWithEnum.cs">
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<Link>MyGame\Example\TestSimpleTableWithEnum.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\TypeAliases.cs">
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<Link>MyGame\Example\TypeAliases.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Vec3.cs">
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<Link>MyGame\Example\Vec3.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Ability.cs">
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<Link>MyGame\Example\Ability.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\ArrayTable.cs">
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<Link>MyGame\Example\ArrayTable.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\ArrayStruct.cs">
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<Link>MyGame\Example\ArrayStruct.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\NestedStruct.cs">
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<Link>MyGame\Example\NestedStruct.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\TestEnum.cs">
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<Link>MyGame\Example\TestEnum.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\InParentNamespace.cs">
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<Link>MyGame\InParentNamespace.cs</Link>
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</Compile>
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<Compile Include="..\namespace_test\NamespaceA\NamespaceB\EnumInNestedNS.cs">
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<Link>NamespaceA\NamespaceB\EnumInNestedNS.cs</Link>
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</Compile>
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<Compile Include="..\namespace_test\NamespaceA\NamespaceB\StructInNestedNS.cs">
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<Link>NamespaceA\NamespaceB\StructInNestedNS.cs</Link>
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</Compile>
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<Compile Include="..\namespace_test\NamespaceA\NamespaceB\TableInNestedNS.cs">
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<Link>NamespaceA\NamespaceB\TableInNestedNS.cs</Link>
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</Compile>
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<Compile Include="..\namespace_test\NamespaceA\TableInFirstNS.cs">
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<Link>NamespaceA\TableInFirstNS.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\Attacker.cs">
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<Link>union_vector\Attacker.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\BookReader.cs">
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<Link>union_vector\BookReader.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\Character.cs">
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<Link>union_vector\Character.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\Movie.cs">
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<Link>union_vector\Movie.cs</Link>
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</Compile>
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<Compile Include="..\union_vector\Rapunzel.cs">
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<Link>union_vector\Rapunzel.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Remove=".gitignore" />
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<None Remove="clean.sh" />
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<None Remove="NetTest.sh" />
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<None Remove="packages.config" />
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<None Remove="README.md" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\monsterdata_test.mon">
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<Link>Resources\monsterdata_test.mon</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\monsterdata_test.json">
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<Link>Resources\monsterdata_test.json</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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</ItemGroup>
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||||
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||||
</Project>
|
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