forked from BigfootDev/flatbuffers
Fixed javascript helper for typed arrays of scalars not taking into (#4068)
account underlying buffer's byte offset.
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
290e9f270b
commit
5608be0f96
@@ -581,7 +581,7 @@ void GenStruct(const Parser &parser, StructDef &struct_def, std::string *code_pt
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code += object_name + ".prototype." + MakeCamel(field.name, false);
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code += "Array = function() {\n" + offset_prefix;
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code += "new " + GenType(vectorType) + "Array(this.bb.bytes().buffer, "
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"this.bb.__vector(this.bb_pos + offset), "
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"this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), "
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"this.bb.__vector_len(this.bb_pos + offset)) : null;\n};\n\n";
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}
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}
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Binary file not shown.
@@ -693,7 +693,7 @@ MyGame.Example.Monster.prototype.inventoryLength = function() {
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*/
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MyGame.Example.Monster.prototype.inventoryArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 14);
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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@@ -839,7 +839,7 @@ MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() {
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*/
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MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 30);
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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@@ -1080,7 +1080,7 @@ MyGame.Example.Monster.prototype.testarrayofboolsLength = function() {
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*/
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MyGame.Example.Monster.prototype.testarrayofboolsArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 52);
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return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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