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Bigfoot/README.md
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rboullard 9fd1cd0d68
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Asset System (#2)
Only time I'm allowing a merge of single feature inside main (we prefer merging a version)
But I need a first Sonarqube run

Reviewed-on: #2
Co-authored-by: Romain BOULLARD <romain.boullard@protonmail.com>
2026-09-01 17:32:16 +00:00

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Markdown

# Bigfoot
A multiplatform 3D game engine
# Goals
The goal is to build a multiplatform, API agnostic, 3D engine. Since this is a learning project, I don't aim to provide a viable option to build actual commercial games with it. This also means that I am providing the project as is, with no support whatsoever.
# Building
### Requirements
1. [ConanV2](https://conan.io/)
3. [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) (If you target Vulkan)
4. [CMake](https://cmake.org/)
5. [Git](https://git-scm.com/)
7. [Python3](https://www.python.org/)
#### Additional requirements for Linux
1. [Clang](https://clang.llvm.org/) (Version 18)
2. [Mold](https://github.com/rui314/mold)
3. [Ninja](https://github.com/ninja-build/ninja)
4. [CCache](https://ccache.dev/) (Not a requirement, but nice to have)
Note: you can modify the conan profile used to overcome these requirements. But I provide no support for anything else than what's listed here
#### Additional requirements for Windows
1. MSVC
Note: you can modify the conan profile used to overcome these requirements. But I provide no support for anything else than what's listed here
### Generating the dependencies for Bigfoot
Use generate_dependencies.sh or generate_dependencies.bat (depending on your platform). These scripts will download/build/install any necessary dependency, using Conan. The recipes used will come from [my own conan recipe center](packages.bigfootengine.com)
You will need to provide the 'force' or 'missing' parameters to these scripts. I'd recommand for a first run to use 'force' to build all dependencies, and on subsequent runs to use 'missing' to build only missing parameters
```
./generate_dependencies.sh force
or
./generate_dependencies.sh missing
```
You can customize these scripts to opt-out of some Bigfoot features
'Just' modify these lines to disable them (I promise to one day modify the script to do it from the command line)
```
-o bigfoot/*:build_tests=True -o bigfoot/*:tracy=True -o bigfoot/*:build_tools=True -o bigfoot/*:vulkan=True
```
1. build_tests: Enable/Disable the tests
2. tracy: Enable/Disable profiling using [Tracy](https://github.com/wolfpld/tracy)
3. vulkan: Enable/Disable Vulkan renderer (No point disabling it, since for now only Vulkan is available in Bigfoot)
### Generating Bigfoot
Use generate_bigfoot.sh or generate_bigfoot.bat (depending on your platform) to generate the build files for Bigfoot.
You will then be able to use either Visual Studio (Windows) or Ninja (Linux) to build BigFoot