use map in asset_library
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Bigfoot / Sonarqube (push) Skipped
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Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: game) (push) Successful in 32s
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Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: game) (push) Canceled after 0s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang (Unity Build: ON, Variant: toolmode) (push) Successful in 23s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: OFF, Variant: toolmode) (push) Canceled after 0s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: ON, Variant: game) (push) Canceled after 0s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang (Unity Build: ON, Variant: toolmode) (push) Canceled after 0s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: game) (push) Canceled after 0s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: toolmode) (push) Canceled after 0s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Canceled after 0s
Bigfoot / Build & Test Release with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: toolmode) (push) Canceled after 0s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: toolmode) (push) Canceled after 0s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: game) (push) Canceled after 0s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: ON, Variant: toolmode) (push) Canceled after 0s
Bigfoot / Clang Format Checks (push) Canceled after 0s
Bigfoot / Build & Test RelWithDebInfo with ./ConanProfiles/host/clang_asan (Unity Build: OFF, Variant: game) (push) Canceled after 19s
This commit is contained in:
@@ -84,7 +84,7 @@ class AssetLibrary
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private:
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// All the asset containers
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ankerl::unordered_dense::segmented_map<AssetTypeID, AssetContainerBase*> m_assetContainers;
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ankerl::unordered_dense::map<AssetTypeID, AssetContainerBase*> m_assetContainers;
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};
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/****************************************************************************************/
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