Fix UnityBuild
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@@ -18,7 +18,7 @@ TEST(AssetTypeID, Pack_ShouldGiveAFlatAssetTypeIDWithTheSameValue)
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{
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constexpr AssetTypeID assetTypeID = 42;
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const Flat::Bigfoot::AssetTypeID flatAssetTypeID = flatbuffers::Pack(assetTypeID);
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const ::Flat::Bigfoot::AssetTypeID flatAssetTypeID = flatbuffers::Pack(assetTypeID);
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EXPECT_EQ(flatAssetTypeID.value(), assetTypeID);
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}
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@@ -28,7 +28,7 @@ TEST(AssetTypeID, UnPack_ShouldGiveBackTheOriginalValue)
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{
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constexpr AssetTypeID assetTypeID = 42;
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const Flat::Bigfoot::AssetTypeID flatAssetTypeID = flatbuffers::Pack(assetTypeID);
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const ::Flat::Bigfoot::AssetTypeID flatAssetTypeID = flatbuffers::Pack(assetTypeID);
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EXPECT_EQ(flatbuffers::UnPack(flatAssetTypeID), assetTypeID);
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}
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} // namespace Bigfoot
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@@ -71,7 +71,7 @@ TEST_F(TimeFixture, GetMicrosecond_ShouldReturnTheMicrosecond)
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TEST_F(TimeFixture, Pack_ShouldGiveAFlatTimeWithTheSameEpoch)
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{
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const Flat::Bigfoot::Time flatTime = flatbuffers::Pack(m_time);
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const ::Flat::Bigfoot::Time flatTime = flatbuffers::Pack(m_time);
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EXPECT_EQ(flatTime.epoch(), m_time.GetEpoch());
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}
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@@ -79,7 +79,7 @@ TEST_F(TimeFixture, Pack_ShouldGiveAFlatTimeWithTheSameEpoch)
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TEST_F(TimeFixture, UnPack_ShouldGiveBackTheOriginalTime)
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{
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const Flat::Bigfoot::Time flatTime = flatbuffers::Pack(m_time);
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const ::Flat::Bigfoot::Time flatTime = flatbuffers::Pack(m_time);
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EXPECT_EQ(flatbuffers::UnPack(flatTime), m_time);
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}
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} // namespace Bigfoot
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@@ -183,7 +183,7 @@ TEST_F(UUIDFixture, ToBytes_ShouldGiveBackTheRawDataOfTheID)
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TEST_F(UUIDFixture, Pack_ShouldGiveAFlatUUIDWithTheSameRawBytes)
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{
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const Flat::Bigfoot::UUID flatUUID = flatbuffers::Pack(m_d);
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const ::Flat::Bigfoot::UUID flatUUID = flatbuffers::Pack(m_d);
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for (std::uint32_t i = 0; i < UUID::UUID_BYTE_SIZE; ++i)
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{
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@@ -195,7 +195,7 @@ TEST_F(UUIDFixture, Pack_ShouldGiveAFlatUUIDWithTheSameRawBytes)
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TEST_F(UUIDFixture, UnPack_ShouldGiveBackTheOriginalUUID)
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{
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const Flat::Bigfoot::UUID flatUUID = flatbuffers::Pack(m_d);
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const ::Flat::Bigfoot::UUID flatUUID = flatbuffers::Pack(m_d);
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EXPECT_EQ(flatbuffers::UnPack(flatUUID), m_d);
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}
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