Files
flatbuffers/tests/union_vector/Attacker.cs
Kamil Rojewski f11ffedb2b Vector of unions support for java and c# (#4735)
* Eclipse ignore

* TypeScript support

* Prefixing enums

* Test results

* Merged JS and TS generators

* Fixed AppVeyor build problems

* Fixed more AppVeyor build problems

* Fixed more AppVeyor build problems

* Changed TS flag to options struct

* Storing options by value

* Removed unneeded const

* Re-export support for unions

* Uint support

* Casting bools to numbers for mutation

* TS shell tests

* Reverted generates js test file to original version

* Backing up js tests and properly generating test data

* Not importing flatbuffers for TS test generation

* Not overwriting generated js for tests

* AppVeyor test fixes

* Generating the most strict TS code possible

* Not returning null when creating vectors

* Not returning null from struct contructors

* Vector of unions for ts/js

* Sanity check for languages

* Indentation fix + output test files

* Vectors of unions for php

* Fixes to union vector handling + tests

* Fix for strictPropertyInitialization

* Fix for new aligned operator new for gcc >= 7.1

* Not generating imports/ns prefixes with --gen-all

* TypeScript docs

* Missing imports of enums

* Missing TS links

* Enabled vector of unions for java, since it seems to work

* Added jitpack config

* Added obj to vector of unions getter

* Removed unneeded accessor

* Bumped jdk version in pom.xml

* Vector of unions support for c#
2018-05-14 11:12:24 -07:00

34 lines
1.4 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
using global::System;
using global::FlatBuffers;
public struct Attacker : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); }
public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public static Offset<Attacker> CreateAttacker(FlatBufferBuilder builder,
int sword_attack_damage = 0) {
builder.StartObject(1);
Attacker.AddSwordAttackDamage(builder, sword_attack_damage);
return Attacker.EndAttacker(builder);
}
public static void StartAttacker(FlatBufferBuilder builder) { builder.StartObject(1); }
public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); }
public static Offset<Attacker> EndAttacker(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<Attacker>(o);
}
};