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- update C++ monster_test::Color to unsigned type - update Go Color:ubyte in the go_test.go - add workaround for unsigned enum in java test - sync generate.bat and generate.sh
17 lines
208 B
C#
17 lines
208 B
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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public enum Color : byte
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{
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Red = 1,
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Green = 2,
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Blue = 8,
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};
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}
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