Files
flatbuffers/tests/ts/my-game/example/vec3.js
Björn Harrtell ef76b5ece4 [TS/JS] Entry point per namespace and reworked 1.x compatible single file build (#7510)
* [TS/JS] Entry point per namespace

* Fix handling of outputpath and array_test

* Attempt to fix generate_code

* Fix cwd for ts in generate_code

* Attempt to fixup bazel and some docs

* Add --ts-flat-files to bazel build to get bundle

* Move to DEFAULT_FLATC_TS_ARGS

* Attempt to add esbuild

* Attempt to use npm instead

* Remove futile attempt to add esbuild

* Attempt to as bazel esbuild

* Shuffle

* Upgrade bazel deps

* Revert failed attempts to get bazel working

* Ignore flatc tests for now

* Add esbuild dependency

* `package.json` Include esbuild

* `WORKSPACE` Add fetching esbuild binary

* Update WORKSPACE

* Unfreeze Lockfile

* Update WORKSPACE

* Update BUILD.bazel

* Rework to suggest instead of running external bundler

* Add esbuild generation to test script

* Prelim bundle test

* Run test JavaScriptTest from flatbuffers 1.x

* Deps upgrade

* Clang format fix

* Revert bazel changes

* Fix newline

* Generate with type declarations

* Handle "empty" root namespace

* Adjust tests for typescript_keywords.ts

* Separate test procedure for old node resolution module output

* Fix rel path for root level re-exports

* Bazel support for esbuild-based flatc

Unfortunately, we lose typing information because the new esbuild method
of generating single files does not generate type information.

The method used here is a bit hack-ish because it relies on parsing the
console output of flatc to figure out what to do.

* Try to fix bazel build for when node isn't present on host

* Auto formatting fixes

* Fix missing generated code

Co-authored-by: Derek Bailey <derekbailey@google.com>
Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
2023-01-21 12:22:22 -08:00

98 lines
2.7 KiB
JavaScript

// automatically generated by the FlatBuffers compiler, do not modify
import { Test } from '../../my-game/example/test.js';
export class Vec3 {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
x() {
return this.bb.readFloat32(this.bb_pos);
}
mutate_x(value) {
this.bb.writeFloat32(this.bb_pos + 0, value);
return true;
}
y() {
return this.bb.readFloat32(this.bb_pos + 4);
}
mutate_y(value) {
this.bb.writeFloat32(this.bb_pos + 4, value);
return true;
}
z() {
return this.bb.readFloat32(this.bb_pos + 8);
}
mutate_z(value) {
this.bb.writeFloat32(this.bb_pos + 8, value);
return true;
}
test1() {
return this.bb.readFloat64(this.bb_pos + 16);
}
mutate_test1(value) {
this.bb.writeFloat64(this.bb_pos + 16, value);
return true;
}
test2() {
return this.bb.readUint8(this.bb_pos + 24);
}
mutate_test2(value) {
this.bb.writeUint8(this.bb_pos + 24, value);
return true;
}
test3(obj) {
return (obj || new Test()).__init(this.bb_pos + 26, this.bb);
}
static getFullyQualifiedName() {
return 'MyGame.Example.Vec3';
}
static sizeOf() {
return 32;
}
static createVec3(builder, x, y, z, test1, test2, test3_a, test3_b) {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
unpack() {
return new Vec3T(this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3().unpack() : null));
}
unpackTo(_o) {
_o.x = this.x();
_o.y = this.y();
_o.z = this.z();
_o.test1 = this.test1();
_o.test2 = this.test2();
_o.test3 = (this.test3() !== null ? this.test3().unpack() : null);
}
}
export class Vec3T {
constructor(x = 0.0, y = 0.0, z = 0.0, test1 = 0.0, test2 = 0, test3 = null) {
this.x = x;
this.y = y;
this.z = z;
this.test1 = test1;
this.test2 = test2;
this.test3 = test3;
}
pack(builder) {
return Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, (this.test3?.a ?? 0), (this.test3?.b ?? 0));
}
}