Files
flatbuffers/tests/ts/arrays_test_complex/my-game/example/array-table.js
Björn Harrtell ef76b5ece4 [TS/JS] Entry point per namespace and reworked 1.x compatible single file build (#7510)
* [TS/JS] Entry point per namespace

* Fix handling of outputpath and array_test

* Attempt to fix generate_code

* Fix cwd for ts in generate_code

* Attempt to fixup bazel and some docs

* Add --ts-flat-files to bazel build to get bundle

* Move to DEFAULT_FLATC_TS_ARGS

* Attempt to add esbuild

* Attempt to use npm instead

* Remove futile attempt to add esbuild

* Attempt to as bazel esbuild

* Shuffle

* Upgrade bazel deps

* Revert failed attempts to get bazel working

* Ignore flatc tests for now

* Add esbuild dependency

* `package.json` Include esbuild

* `WORKSPACE` Add fetching esbuild binary

* Update WORKSPACE

* Unfreeze Lockfile

* Update WORKSPACE

* Update BUILD.bazel

* Rework to suggest instead of running external bundler

* Add esbuild generation to test script

* Prelim bundle test

* Run test JavaScriptTest from flatbuffers 1.x

* Deps upgrade

* Clang format fix

* Revert bazel changes

* Fix newline

* Generate with type declarations

* Handle "empty" root namespace

* Adjust tests for typescript_keywords.ts

* Separate test procedure for old node resolution module output

* Fix rel path for root level re-exports

* Bazel support for esbuild-based flatc

Unfortunately, we lose typing information because the new esbuild method
of generating single files does not generate type information.

The method used here is a bit hack-ish because it relies on parsing the
console output of flatc to figure out what to do.

* Try to fix bazel build for when node isn't present on host

* Auto formatting fixes

* Fix missing generated code

Co-authored-by: Derek Bailey <derekbailey@google.com>
Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
2023-01-21 12:22:22 -08:00

75 lines
2.6 KiB
JavaScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { ArrayStruct } from '../../my-game/example/array-struct.js';
export class ArrayTable {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsArrayTable(bb, obj) {
return (obj || new ArrayTable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsArrayTable(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new ArrayTable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static bufferHasIdentifier(bb) {
return bb.__has_identifier('RHUB');
}
a(optionalEncoding) {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}
cUnderscore(obj) {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? (obj || new ArrayStruct()).__init(this.bb_pos + offset, this.bb) : null;
}
static getFullyQualifiedName() {
return 'MyGame.Example.ArrayTable';
}
static startArrayTable(builder) {
builder.startObject(2);
}
static addA(builder, aOffset) {
builder.addFieldOffset(0, aOffset, 0);
}
static addCUnderscore(builder, cUnderscoreOffset) {
builder.addFieldStruct(1, cUnderscoreOffset, 0);
}
static endArrayTable(builder) {
const offset = builder.endObject();
return offset;
}
static finishArrayTableBuffer(builder, offset) {
builder.finish(offset, 'RHUB');
}
static finishSizePrefixedArrayTableBuffer(builder, offset) {
builder.finish(offset, 'RHUB', true);
}
unpack() {
return new ArrayTableT(this.a(), (this.cUnderscore() !== null ? this.cUnderscore().unpack() : null));
}
unpackTo(_o) {
_o.a = this.a();
_o.cUnderscore = (this.cUnderscore() !== null ? this.cUnderscore().unpack() : null);
}
}
export class ArrayTableT {
constructor(a = null, cUnderscore = null) {
this.a = a;
this.cUnderscore = cUnderscore;
}
pack(builder) {
const a = (this.a !== null ? builder.createString(this.a) : 0);
ArrayTable.startArrayTable(builder);
ArrayTable.addA(builder, a);
ArrayTable.addCUnderscore(builder, (this.cUnderscore !== null ? this.cUnderscore.pack(builder) : 0));
return ArrayTable.endArrayTable(builder);
}
}