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* [TS/JS] Entry point per namespace * Fix handling of outputpath and array_test * Attempt to fix generate_code * Fix cwd for ts in generate_code * Attempt to fixup bazel and some docs * Add --ts-flat-files to bazel build to get bundle * Move to DEFAULT_FLATC_TS_ARGS * Attempt to add esbuild * Attempt to use npm instead * Remove futile attempt to add esbuild * Attempt to as bazel esbuild * Shuffle * Upgrade bazel deps * Revert failed attempts to get bazel working * Ignore flatc tests for now * Add esbuild dependency * `package.json` Include esbuild * `WORKSPACE` Add fetching esbuild binary * Update WORKSPACE * Unfreeze Lockfile * Update WORKSPACE * Update BUILD.bazel * Rework to suggest instead of running external bundler * Add esbuild generation to test script * Prelim bundle test * Run test JavaScriptTest from flatbuffers 1.x * Deps upgrade * Clang format fix * Revert bazel changes * Fix newline * Generate with type declarations * Handle "empty" root namespace * Adjust tests for typescript_keywords.ts * Separate test procedure for old node resolution module output * Fix rel path for root level re-exports * Bazel support for esbuild-based flatc Unfortunately, we lose typing information because the new esbuild method of generating single files does not generate type information. The method used here is a bit hack-ish because it relies on parsing the console output of flatc to figure out what to do. * Try to fix bazel build for when node isn't present on host * Auto formatting fixes * Fix missing generated code Co-authored-by: Derek Bailey <derekbailey@google.com> Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
99 lines
3.6 KiB
JavaScript
99 lines
3.6 KiB
JavaScript
// automatically generated by the FlatBuffers compiler, do not modify
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import { NestedStruct, NestedStructT } from '../../my-game/example/nested-struct.js';
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import { OuterStruct, OuterStructT } from '../../my-game/example/outer-struct.js';
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export class ArrayStruct {
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constructor() {
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this.bb = null;
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this.bb_pos = 0;
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}
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__init(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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aUnderscore() {
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return this.bb.readFloat32(this.bb_pos);
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}
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bUnderscore(index) {
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return this.bb.readInt32(this.bb_pos + 4 + index * 4);
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}
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c() {
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return this.bb.readInt8(this.bb_pos + 64);
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}
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d(index, obj) {
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return (obj || new NestedStruct()).__init(this.bb_pos + 72 + index * 1072, this.bb);
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}
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e() {
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return this.bb.readInt32(this.bb_pos + 2216);
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}
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f(index, obj) {
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return (obj || new OuterStruct()).__init(this.bb_pos + 2224 + index * 208, this.bb);
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}
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g(index) {
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return this.bb.readInt64(this.bb_pos + 2640 + index * 8);
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}
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static getFullyQualifiedName() {
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return 'MyGame.Example.ArrayStruct';
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}
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static sizeOf() {
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return 2656;
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}
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static createArrayStruct(builder, a_underscore, b_underscore, c, d, e, f, g) {
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builder.prep(8, 2656);
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for (let i = 1; i >= 0; --i) {
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builder.writeInt64(BigInt(g?.[i] ?? 0));
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}
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for (let i = 1; i >= 0; --i) {
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const item = f?.[i];
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if (item instanceof OuterStructT) {
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item.pack(builder);
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continue;
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}
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OuterStruct.createOuterStruct(builder, item?.a, item?.b, (item?.cUnderscore?.a ?? 0), (item?.cUnderscore?.b ?? []), (item?.cUnderscore?.c ?? 0), (item?.cUnderscore?.dUnderscore ?? BigInt(0)), item?.d, (item?.e?.a ?? 0), (item?.e?.b ?? []), (item?.e?.c ?? 0), (item?.e?.dUnderscore ?? BigInt(0)), item?.f);
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}
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builder.pad(4);
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builder.writeInt32(e);
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for (let i = 1; i >= 0; --i) {
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const item = d?.[i];
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if (item instanceof NestedStructT) {
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item.pack(builder);
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continue;
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}
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NestedStruct.createNestedStruct(builder, item?.a, item?.b, item?.cUnderscore, item?.dOuter, item?.e);
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}
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builder.pad(7);
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builder.writeInt8(c);
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for (let i = 14; i >= 0; --i) {
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builder.writeInt32((b_underscore?.[i] ?? 0));
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}
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builder.writeFloat32(a_underscore);
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return builder.offset();
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}
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unpack() {
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return new ArrayStructT(this.aUnderscore(), this.bb.createScalarList(this.bUnderscore.bind(this), 15), this.c(), this.bb.createObjList(this.d.bind(this), 2), this.e(), this.bb.createObjList(this.f.bind(this), 2), this.bb.createScalarList(this.g.bind(this), 2));
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}
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unpackTo(_o) {
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_o.aUnderscore = this.aUnderscore();
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_o.bUnderscore = this.bb.createScalarList(this.bUnderscore.bind(this), 15);
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_o.c = this.c();
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_o.d = this.bb.createObjList(this.d.bind(this), 2);
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_o.e = this.e();
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_o.f = this.bb.createObjList(this.f.bind(this), 2);
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_o.g = this.bb.createScalarList(this.g.bind(this), 2);
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}
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}
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export class ArrayStructT {
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constructor(aUnderscore = 0.0, bUnderscore = [], c = 0, d = [], e = 0, f = [], g = []) {
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this.aUnderscore = aUnderscore;
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this.bUnderscore = bUnderscore;
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this.c = c;
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this.d = d;
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this.e = e;
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this.f = f;
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this.g = g;
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}
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pack(builder) {
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return ArrayStruct.createArrayStruct(builder, this.aUnderscore, this.bUnderscore, this.c, this.d, this.e, this.f, this.g);
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}
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}
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