Files
flatbuffers/tests/ts/arrays_test_complex/my-game/example/array-struct.d.ts
Björn Harrtell ef76b5ece4 [TS/JS] Entry point per namespace and reworked 1.x compatible single file build (#7510)
* [TS/JS] Entry point per namespace

* Fix handling of outputpath and array_test

* Attempt to fix generate_code

* Fix cwd for ts in generate_code

* Attempt to fixup bazel and some docs

* Add --ts-flat-files to bazel build to get bundle

* Move to DEFAULT_FLATC_TS_ARGS

* Attempt to add esbuild

* Attempt to use npm instead

* Remove futile attempt to add esbuild

* Attempt to as bazel esbuild

* Shuffle

* Upgrade bazel deps

* Revert failed attempts to get bazel working

* Ignore flatc tests for now

* Add esbuild dependency

* `package.json` Include esbuild

* `WORKSPACE` Add fetching esbuild binary

* Update WORKSPACE

* Unfreeze Lockfile

* Update WORKSPACE

* Update BUILD.bazel

* Rework to suggest instead of running external bundler

* Add esbuild generation to test script

* Prelim bundle test

* Run test JavaScriptTest from flatbuffers 1.x

* Deps upgrade

* Clang format fix

* Revert bazel changes

* Fix newline

* Generate with type declarations

* Handle "empty" root namespace

* Adjust tests for typescript_keywords.ts

* Separate test procedure for old node resolution module output

* Fix rel path for root level re-exports

* Bazel support for esbuild-based flatc

Unfortunately, we lose typing information because the new esbuild method
of generating single files does not generate type information.

The method used here is a bit hack-ish because it relies on parsing the
console output of flatc to figure out what to do.

* Try to fix bazel build for when node isn't present on host

* Auto formatting fixes

* Fix missing generated code

Co-authored-by: Derek Bailey <derekbailey@google.com>
Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
2023-01-21 12:22:22 -08:00

32 lines
1.5 KiB
TypeScript

import * as flatbuffers from 'flatbuffers';
import { NestedStruct, NestedStructT } from '../../my-game/example/nested-struct.js';
import { OuterStruct, OuterStructT } from '../../my-game/example/outer-struct.js';
export declare class ArrayStruct implements flatbuffers.IUnpackableObject<ArrayStructT> {
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): ArrayStruct;
aUnderscore(): number;
bUnderscore(index: number): number | null;
c(): number;
d(index: number, obj?: NestedStruct): NestedStruct | null;
e(): number;
f(index: number, obj?: OuterStruct): OuterStruct | null;
g(index: number): bigint | null;
static getFullyQualifiedName(): string;
static sizeOf(): number;
static createArrayStruct(builder: flatbuffers.Builder, a_underscore: number, b_underscore: number[] | null, c: number, d: (any | NestedStructT)[] | null, e: number, f: (any | OuterStructT)[] | null, g: bigint[] | null): flatbuffers.Offset;
unpack(): ArrayStructT;
unpackTo(_o: ArrayStructT): void;
}
export declare class ArrayStructT implements flatbuffers.IGeneratedObject {
aUnderscore: number;
bUnderscore: (number)[];
c: number;
d: (NestedStructT)[];
e: number;
f: (OuterStructT)[];
g: (bigint)[];
constructor(aUnderscore?: number, bUnderscore?: (number)[], c?: number, d?: (NestedStructT)[], e?: number, f?: (OuterStructT)[], g?: (bigint)[]);
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
}