Files
flatbuffers/tests/ts/my-game/other-name-space/table-b.js
Björn Harrtell ef76b5ece4 [TS/JS] Entry point per namespace and reworked 1.x compatible single file build (#7510)
* [TS/JS] Entry point per namespace

* Fix handling of outputpath and array_test

* Attempt to fix generate_code

* Fix cwd for ts in generate_code

* Attempt to fixup bazel and some docs

* Add --ts-flat-files to bazel build to get bundle

* Move to DEFAULT_FLATC_TS_ARGS

* Attempt to add esbuild

* Attempt to use npm instead

* Remove futile attempt to add esbuild

* Attempt to as bazel esbuild

* Shuffle

* Upgrade bazel deps

* Revert failed attempts to get bazel working

* Ignore flatc tests for now

* Add esbuild dependency

* `package.json` Include esbuild

* `WORKSPACE` Add fetching esbuild binary

* Update WORKSPACE

* Unfreeze Lockfile

* Update WORKSPACE

* Update BUILD.bazel

* Rework to suggest instead of running external bundler

* Add esbuild generation to test script

* Prelim bundle test

* Run test JavaScriptTest from flatbuffers 1.x

* Deps upgrade

* Clang format fix

* Revert bazel changes

* Fix newline

* Generate with type declarations

* Handle "empty" root namespace

* Adjust tests for typescript_keywords.ts

* Separate test procedure for old node resolution module output

* Fix rel path for root level re-exports

* Bazel support for esbuild-based flatc

Unfortunately, we lose typing information because the new esbuild method
of generating single files does not generate type information.

The method used here is a bit hack-ish because it relies on parsing the
console output of flatc to figure out what to do.

* Try to fix bazel build for when node isn't present on host

* Auto formatting fixes

* Fix missing generated code

Co-authored-by: Derek Bailey <derekbailey@google.com>
Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
2023-01-21 12:22:22 -08:00

65 lines
1.9 KiB
JavaScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { TableA } from '../../table-a.js';
export class TableB {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsTableB(bb, obj) {
return (obj || new TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsTableB(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TableB()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
a(obj) {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? (obj || new TableA()).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
}
static getFullyQualifiedName() {
return 'MyGame.OtherNameSpace.TableB';
}
static startTableB(builder) {
builder.startObject(1);
}
static addA(builder, aOffset) {
builder.addFieldOffset(0, aOffset, 0);
}
static endTableB(builder) {
const offset = builder.endObject();
return offset;
}
static createTableB(builder, aOffset) {
TableB.startTableB(builder);
TableB.addA(builder, aOffset);
return TableB.endTableB(builder);
}
serialize() {
return this.bb.bytes();
}
static deserialize(buffer) {
return TableB.getRootAsTableB(new flatbuffers.ByteBuffer(buffer));
}
unpack() {
return new TableBT((this.a() !== null ? this.a().unpack() : null));
}
unpackTo(_o) {
_o.a = (this.a() !== null ? this.a().unpack() : null);
}
}
export class TableBT {
constructor(a = null) {
this.a = a;
}
pack(builder) {
const a = (this.a !== null ? this.a.pack(builder) : 0);
return TableB.createTableB(builder, a);
}
}