Files
flatbuffers/tests/ts/my-game/example/vec3.d.ts
Björn Harrtell ef76b5ece4 [TS/JS] Entry point per namespace and reworked 1.x compatible single file build (#7510)
* [TS/JS] Entry point per namespace

* Fix handling of outputpath and array_test

* Attempt to fix generate_code

* Fix cwd for ts in generate_code

* Attempt to fixup bazel and some docs

* Add --ts-flat-files to bazel build to get bundle

* Move to DEFAULT_FLATC_TS_ARGS

* Attempt to add esbuild

* Attempt to use npm instead

* Remove futile attempt to add esbuild

* Attempt to as bazel esbuild

* Shuffle

* Upgrade bazel deps

* Revert failed attempts to get bazel working

* Ignore flatc tests for now

* Add esbuild dependency

* `package.json` Include esbuild

* `WORKSPACE` Add fetching esbuild binary

* Update WORKSPACE

* Unfreeze Lockfile

* Update WORKSPACE

* Update BUILD.bazel

* Rework to suggest instead of running external bundler

* Add esbuild generation to test script

* Prelim bundle test

* Run test JavaScriptTest from flatbuffers 1.x

* Deps upgrade

* Clang format fix

* Revert bazel changes

* Fix newline

* Generate with type declarations

* Handle "empty" root namespace

* Adjust tests for typescript_keywords.ts

* Separate test procedure for old node resolution module output

* Fix rel path for root level re-exports

* Bazel support for esbuild-based flatc

Unfortunately, we lose typing information because the new esbuild method
of generating single files does not generate type information.

The method used here is a bit hack-ish because it relies on parsing the
console output of flatc to figure out what to do.

* Try to fix bazel build for when node isn't present on host

* Auto formatting fixes

* Fix missing generated code

Co-authored-by: Derek Bailey <derekbailey@google.com>
Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
2023-01-21 12:22:22 -08:00

35 lines
1.3 KiB
TypeScript

import * as flatbuffers from 'flatbuffers';
import { Color } from '../../my-game/example/color.js';
import { Test, TestT } from '../../my-game/example/test.js';
export declare class Vec3 implements flatbuffers.IUnpackableObject<Vec3T> {
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): Vec3;
x(): number;
mutate_x(value: number): boolean;
y(): number;
mutate_y(value: number): boolean;
z(): number;
mutate_z(value: number): boolean;
test1(): number;
mutate_test1(value: number): boolean;
test2(): Color;
mutate_test2(value: Color): boolean;
test3(obj?: Test): Test | null;
static getFullyQualifiedName(): string;
static sizeOf(): number;
static createVec3(builder: flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: Color, test3_a: number, test3_b: number): flatbuffers.Offset;
unpack(): Vec3T;
unpackTo(_o: Vec3T): void;
}
export declare class Vec3T implements flatbuffers.IGeneratedObject {
x: number;
y: number;
z: number;
test1: number;
test2: Color;
test3: TestT | null;
constructor(x?: number, y?: number, z?: number, test1?: number, test2?: Color, test3?: TestT | null);
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
}