Files
flatbuffers/tests/ts/my-game/example/struct-of-structs.d.ts
Björn Harrtell ef76b5ece4 [TS/JS] Entry point per namespace and reworked 1.x compatible single file build (#7510)
* [TS/JS] Entry point per namespace

* Fix handling of outputpath and array_test

* Attempt to fix generate_code

* Fix cwd for ts in generate_code

* Attempt to fixup bazel and some docs

* Add --ts-flat-files to bazel build to get bundle

* Move to DEFAULT_FLATC_TS_ARGS

* Attempt to add esbuild

* Attempt to use npm instead

* Remove futile attempt to add esbuild

* Attempt to as bazel esbuild

* Shuffle

* Upgrade bazel deps

* Revert failed attempts to get bazel working

* Ignore flatc tests for now

* Add esbuild dependency

* `package.json` Include esbuild

* `WORKSPACE` Add fetching esbuild binary

* Update WORKSPACE

* Unfreeze Lockfile

* Update WORKSPACE

* Update BUILD.bazel

* Rework to suggest instead of running external bundler

* Add esbuild generation to test script

* Prelim bundle test

* Run test JavaScriptTest from flatbuffers 1.x

* Deps upgrade

* Clang format fix

* Revert bazel changes

* Fix newline

* Generate with type declarations

* Handle "empty" root namespace

* Adjust tests for typescript_keywords.ts

* Separate test procedure for old node resolution module output

* Fix rel path for root level re-exports

* Bazel support for esbuild-based flatc

Unfortunately, we lose typing information because the new esbuild method
of generating single files does not generate type information.

The method used here is a bit hack-ish because it relies on parsing the
console output of flatc to figure out what to do.

* Try to fix bazel build for when node isn't present on host

* Auto formatting fixes

* Fix missing generated code

Co-authored-by: Derek Bailey <derekbailey@google.com>
Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
2023-01-21 12:22:22 -08:00

24 lines
1.1 KiB
TypeScript

import * as flatbuffers from 'flatbuffers';
import { Ability, AbilityT } from '../../my-game/example/ability.js';
import { Test, TestT } from '../../my-game/example/test.js';
export declare class StructOfStructs implements flatbuffers.IUnpackableObject<StructOfStructsT> {
bb: flatbuffers.ByteBuffer | null;
bb_pos: number;
__init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructs;
a(obj?: Ability): Ability | null;
b(obj?: Test): Test | null;
c(obj?: Ability): Ability | null;
static getFullyQualifiedName(): string;
static sizeOf(): number;
static createStructOfStructs(builder: flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number): flatbuffers.Offset;
unpack(): StructOfStructsT;
unpackTo(_o: StructOfStructsT): void;
}
export declare class StructOfStructsT implements flatbuffers.IGeneratedObject {
a: AbilityT | null;
b: TestT | null;
c: AbilityT | null;
constructor(a?: AbilityT | null, b?: TestT | null, c?: AbilityT | null);
pack(builder: flatbuffers.Builder): flatbuffers.Offset;
}