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* [TS/JS] Entry point per namespace * Fix handling of outputpath and array_test * Attempt to fix generate_code * Fix cwd for ts in generate_code * Attempt to fixup bazel and some docs * Add --ts-flat-files to bazel build to get bundle * Move to DEFAULT_FLATC_TS_ARGS * Attempt to add esbuild * Attempt to use npm instead * Remove futile attempt to add esbuild * Attempt to as bazel esbuild * Shuffle * Upgrade bazel deps * Revert failed attempts to get bazel working * Ignore flatc tests for now * Add esbuild dependency * `package.json` Include esbuild * `WORKSPACE` Add fetching esbuild binary * Update WORKSPACE * Unfreeze Lockfile * Update WORKSPACE * Update BUILD.bazel * Rework to suggest instead of running external bundler * Add esbuild generation to test script * Prelim bundle test * Run test JavaScriptTest from flatbuffers 1.x * Deps upgrade * Clang format fix * Revert bazel changes * Fix newline * Generate with type declarations * Handle "empty" root namespace * Adjust tests for typescript_keywords.ts * Separate test procedure for old node resolution module output * Fix rel path for root level re-exports * Bazel support for esbuild-based flatc Unfortunately, we lose typing information because the new esbuild method of generating single files does not generate type information. The method used here is a bit hack-ish because it relies on parsing the console output of flatc to figure out what to do. * Try to fix bazel build for when node isn't present on host * Auto formatting fixes * Fix missing generated code Co-authored-by: Derek Bailey <derekbailey@google.com> Co-authored-by: James Kuszmaul <jabukuszmaul+collab@gmail.com>
28 lines
1.2 KiB
JavaScript
28 lines
1.2 KiB
JavaScript
// automatically generated by the FlatBuffers compiler, do not modify
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import { Monster } from '../../my-game/example/monster.js';
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export var AnyAmbiguousAliases;
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(function (AnyAmbiguousAliases) {
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AnyAmbiguousAliases[AnyAmbiguousAliases["NONE"] = 0] = "NONE";
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AnyAmbiguousAliases[AnyAmbiguousAliases["M1"] = 1] = "M1";
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AnyAmbiguousAliases[AnyAmbiguousAliases["M2"] = 2] = "M2";
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AnyAmbiguousAliases[AnyAmbiguousAliases["M3"] = 3] = "M3";
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})(AnyAmbiguousAliases = AnyAmbiguousAliases || (AnyAmbiguousAliases = {}));
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export function unionToAnyAmbiguousAliases(type, accessor) {
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switch (AnyAmbiguousAliases[type]) {
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case 'NONE': return null;
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case 'M1': return accessor(new Monster());
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case 'M2': return accessor(new Monster());
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case 'M3': return accessor(new Monster());
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default: return null;
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}
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}
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export function unionListToAnyAmbiguousAliases(type, accessor, index) {
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switch (AnyAmbiguousAliases[type]) {
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case 'NONE': return null;
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case 'M1': return accessor(index, new Monster());
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case 'M2': return accessor(index, new Monster());
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case 'M3': return accessor(index, new Monster());
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default: return null;
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}
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}
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