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34 lines
1.1 KiB
TypeScript
34 lines
1.1 KiB
TypeScript
import * as flatbuffers from 'flatbuffers';
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import {Ability, AbilityT} from '../../my-game/example/ability.js';
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import {Test, TestT} from '../../my-game/example/test.js';
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export declare class StructOfStructs
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implements flatbuffers.IUnpackableObject<StructOfStructsT>
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{
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): StructOfStructs;
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a(obj?: Ability): Ability | null;
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b(obj?: Test): Test | null;
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c(obj?: Ability): Ability | null;
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static getFullyQualifiedName(): string;
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static sizeOf(): number;
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static createStructOfStructs(
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builder: flatbuffers.Builder,
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a_id: number,
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a_distance: number,
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b_a: number,
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b_b: number,
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c_id: number,
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c_distance: number,
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): flatbuffers.Offset;
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unpack(): StructOfStructsT;
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unpackTo(_o: StructOfStructsT): void;
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}
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export declare class StructOfStructsT implements flatbuffers.IGeneratedObject {
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a: AbilityT | null;
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b: TestT | null;
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c: AbilityT | null;
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constructor(a?: AbilityT | null, b?: TestT | null, c?: AbilityT | null);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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