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Also made the C# implementation support unsigned types, and made it more like the Java version. Bug: 17359988 Change-Id: If5305c08cd5c97f35426639516ce05e53bbec36c Tested: on Linux and Windows.
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
// automatically generated, do not modify
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namespace MyGame.Example
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{
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using FlatBuffers;
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public class Vec3 : Struct {
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public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public float X() { return bb.GetFloat(bb_pos + 0); }
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public float Y() { return bb.GetFloat(bb_pos + 4); }
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public float Z() { return bb.GetFloat(bb_pos + 8); }
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public double Test1() { return bb.GetDouble(bb_pos + 16); }
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public sbyte Test2() { return bb.GetSbyte(bb_pos + 24); }
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public Test Test3() { return Test3(new Test()); }
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public Test Test3(Test obj) { return obj.__init(bb_pos + 26, bb); }
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public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, sbyte Test2, short Test_A, sbyte Test_B) {
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builder.Prep(16, 32);
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builder.Pad(2);
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(Test_B);
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builder.PutShort(Test_A);
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builder.Pad(1);
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builder.PutSbyte(Test2);
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builder.PutDouble(Test1);
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builder.Pad(4);
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builder.PutFloat(Z);
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builder.PutFloat(Y);
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builder.PutFloat(X);
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return builder.Offset();
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}
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};
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}
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