Files
flatbuffers/tests/FlatBuffers.Test/FlatBuffers.Test.csproj
Todd Hansen cf62b9c5d4 Fix C# testing projects so that they reference
the new _generated.cs files
2021-08-11 12:39:41 -05:00

205 lines
8.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs">
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<Compile Include="..\..\net\FlatBuffers\ByteBufferUtil.cs">
<Link>FlatBuffers\ByteBufferUtil.cs</Link>
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<Compile Include="..\..\net\FlatBuffers\IFlatbufferObject.cs">
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<Link>MyGame\Example\Referrable_generated.cs</Link>
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<Link>MyGame\Example\Test_generated.cs</Link>
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<Compile Include="..\MyGame\Example\TypeAliases_generated.cs">
<Link>MyGame\Example\TypeAliases_generated.cs</Link>
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<Compile Include="..\MyGame\Example\Vec3_generated.cs">
<Link>MyGame\Example\Vec3_generated.cs</Link>
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<Compile Include="..\MyGame\Example\Ability_generated.cs">
<Link>MyGame\Example\Ability_generated.cs</Link>
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<Compile Include="..\MyGame\Example\ArrayTable_generated.cs">
<Link>MyGame\Example\ArrayTable_generated.cs</Link>
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<Compile Include="..\MyGame\Example\ArrayStruct_generated.cs">
<Link>MyGame\Example\ArrayStruct_generated.cs</Link>
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<Compile Include="..\MyGame\Example\NestedStruct_generated.cs">
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<Link>MyGame\Example\TestEnum_generated.cs</Link>
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<Link>MyGame\InParentNamespace_generated.cs</Link>
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<Link>NamespaceA\NamespaceB\EnumInNestedNS_generated.cs</Link>
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<Link>NamespaceA\NamespaceB\StructInNestedNS_generated.cs</Link>
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<Compile Include="..\namespace_test\NamespaceA\NamespaceB\TableInNestedNS_generated.cs">
<Link>NamespaceA\NamespaceB\TableInNestedNS_generated.cs</Link>
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<Link>NamespaceA\NamespaceB\UnionInNestedNS_generated.cs</Link>
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<Compile Include="..\union_vector\Attacker_generated.cs">
<Link>union_vector\Attacker_generated.cs</Link>
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<Compile Include="..\union_vector\BookReader_generated.cs">
<Link>union_vector\BookReader_generated.cs</Link>
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<Compile Include="..\union_vector\Character_generated.cs">
<Link>union_vector\Character_generated.cs</Link>
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<Compile Include="..\union_vector\Movie_generated.cs">
<Link>union_vector\Movie_generated.cs</Link>
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<Compile Include="..\union_vector\Rapunzel_generated.cs">
<Link>union_vector\Rapunzel_generated.cs</Link>
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<Compile Include="..\optional_scalars\OptionalByte_generated.cs">
<Link>optional_scalars\OptionalByte_generated.cs</Link>
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<Compile Include="..\optional_scalars\ScalarStuff_generated.cs">
<Link>optional_scalars\ScalarStuff_generated.cs</Link>
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<Compile Include="ByteBufferTests.cs" />
<Compile Include="FlatBufferBuilderTests.cs" />
<Compile Include="FlatBuffersFuzzTests.cs" />
<Compile Include="FlatBuffersTestClassAttribute.cs" />
<Compile Include="FlatBuffersTestMethodAttribute.cs" />
<Compile Include="FuzzTestData.cs" />
<Compile Include="Lcg.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="FlatBuffersExampleTests.cs" />
<Compile Include="TestTable.cs" />
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\monsterdata_test.json">
<Link>Resources\monsterdata_test.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
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<ItemGroup>
<None Include="packages.config" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>