Files
flatbuffers/tests/swift/Tests/Flatbuffers/FlatBuffersArraysTests.swift
mustiikhalil cbf0850828 [Swift] Inline arrays (#8755)
Implements InlineArrays which allow us to use Flatbuffers arrays within
Structs natively, and also implements FlatbufferVectors as a secondary API
when using mutable Structs

Fixes mutations within fixed sizes arrays

Adds tests and remove inout and mutating from generated objects in favor of borrowing

---------

Co-authored-by: Wouter van Oortmerssen <aardappel@gmail.com>
2025-11-15 00:33:16 +01:00

237 lines
7.1 KiB
Swift

/*
* Copyright 2024 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if compiler(>=6.2)
import XCTest
@testable import FlatBuffers
@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
final class FlatBuffersArraysTests: XCTestCase {
func testStructSizes() {
XCTAssertEqual(MemoryLayout<MyGame_Example_NestedStruct>.size, 32)
XCTAssertEqual(MemoryLayout<MyGame_Example_ArrayStruct>.size, 160)
}
func testGoldenData() {
// swiftformat:disable all
let data: [UInt8] = [
20, 0, 0, 0, 65, 82, 82, 84, 0, 0, 0, 0, 0, 0, 6, 0, 164, 0, 4, 0, 6,
0, 0, 0, 164, 112, 69, 65, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 4, 0,
0, 0, 5, 0, 0, 0, 6, 0, 0, 0, 7, 0, 0, 0, 8, 0, 0, 0, 9, 0, 0, 0, 10,
0, 0, 0, 11, 0, 0, 0, 12, 0, 0, 0, 13, 0, 0, 0, 14, 0, 0, 0, 15, 0, 0,
0, 129, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 2, 0, 0, 0, 0, 2, 1,
0, 0, 0, 0, 0, 136, 119, 102, 85, 68, 51, 34, 17, 120, 136, 153, 170,
187, 204, 221, 238, 3, 0, 0, 0, 252, 255, 255, 255, 1, 1, 0, 0, 0, 0,
0, 0, 120, 136, 153, 170, 187, 204, 221, 238, 136, 119, 102, 85, 68,
51, 34, 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 255,
255, 255, 255, 255, 255, 255, 127
]
// swiftformat:enable all
XCTAssertEqual(data, createArrayTable())
}
func testData() throws {
var buf = ByteBuffer(bytes: createArrayTable())
let table: MyGame_Example_ArrayTable = try getCheckedRoot(
byteBuffer: &buf,
fileId: "ARRT")
verifyNativeStruct(a: table.a)
verifyMutations(in: table)
verifyNativeStruct(a: table.a)
}
func testObjectAPI() throws {
var buf = ByteBuffer(bytes: createArrayTable())
let table: MyGame_Example_ArrayTable = try getCheckedRoot(
byteBuffer: &buf,
fileId: "ARRT")
verifyNativeStruct(a: table.unpack().a)
}
func testDefaults() {
XCTAssertEqual(
MyGame_Example_NestedStruct(),
MyGame_Example_NestedStruct(
a: [0, 0],
b: .a,
c: [0, 0],
d: [0, 0]))
}
func verifyNativeStruct(a: MyGame_Example_ArrayStruct?) {
let a = a!
XCTAssertEqual(a.a, 12.34)
XCTAssertEqual(a.b.count, 15)
var sum: Int32 = 0
for i in a.b.startIndex..<a.b.endIndex {
sum += a.b[i]
}
XCTAssertEqual(sum, 120)
XCTAssertEqual(a.c, -127)
XCTAssertEqual(a.d.count, 2)
let nestedStruct1 = a.d[0]
XCTAssertEqual(nestedStruct1.a.toArray(), [-1, 2])
XCTAssertEqual(nestedStruct1.b, .a)
XCTAssertEqual(nestedStruct1.c.toArray(), [.c, .b])
XCTAssertEqual(
nestedStruct1.d.toArray(),
[0x1122334455667788, -0x1122334455667788])
let nestedStruct2 = a.d[1]
XCTAssertEqual(nestedStruct2.a.toArray(), [3, -4])
XCTAssertEqual(nestedStruct2.b, .b)
XCTAssertEqual(nestedStruct2.c.toArray(), [.b, .a])
XCTAssertEqual(
nestedStruct2.d.toArray(),
[-0x1122334455667788, 0x1122334455667788])
XCTAssertEqual(a.e, 1)
XCTAssertEqual(a.f.count, 2)
}
func verifyMutations(in table: MyGame_Example_ArrayTable) {
let a = table.mutableA!
XCTAssertEqual(a.a, 12.34)
XCTAssertEqual(a.b.count, 15)
var sum: Int32 = 0
for i in a.b.startIndex..<a.b.endIndex {
sum += a.b[i]
}
XCTAssertEqual(sum, 120)
XCTAssertEqual(a.c, -127)
XCTAssertEqual(a.d.count, 2)
let nestedStruct1 = a.d[0]
XCTAssertEqual(nestedStruct1.a.reduce(0) { $0 + $1 }, 1)
XCTAssertEqual(nestedStruct1.b, .a)
XCTAssertEqual(nestedStruct1.c[0], .c)
XCTAssertEqual(nestedStruct1.c[1], .b)
let nestedStruct2 = a.d[1]
XCTAssertEqual(nestedStruct2.a.reduce(0) { $0 + $1 }, -1)
XCTAssertEqual(nestedStruct2.b, .b)
XCTAssertEqual(nestedStruct2.c[0], .b)
XCTAssertEqual(nestedStruct2.c[1], .a)
XCTAssertEqual(nestedStruct2.d[0], -0x1122334455667788)
XCTAssertEqual(nestedStruct2.d[1], 0x1122334455667788)
XCTAssertTrue(a.mutate(b: 1000, at: 0))
XCTAssertTrue(a.mutate(b: 2000, at: 1))
XCTAssertTrue(nestedStruct2.mutate(c: .a, at: 0))
XCTAssertTrue(nestedStruct2.mutate(c: .b, at: 1))
XCTAssertEqual(nestedStruct2.c[0], .a)
XCTAssertEqual(nestedStruct2.c[1], .b)
XCTAssertTrue(nestedStruct2.mutate(d: 0, at: 0))
XCTAssertTrue(nestedStruct2.mutate(d: 0, at: 1))
XCTAssertEqual(nestedStruct2.d.reduce(0) { $0 + $1 }, 0)
let nativeStruct = table.a?.d[1]
XCTAssertEqual(nativeStruct?.c[0], .a)
XCTAssertEqual(nativeStruct?.c[1], .b)
XCTAssertEqual(nativeStruct?.d[0], 0)
XCTAssertEqual(nativeStruct?.d[1], 0)
XCTAssertTrue(a.mutate(b: 1, at: 0))
XCTAssertTrue(a.mutate(b: 2, at: 1))
XCTAssertTrue(nestedStruct2.mutate(c: .b, at: 0))
XCTAssertTrue(nestedStruct2.mutate(c: .a, at: 1))
XCTAssertTrue(nestedStruct2.mutate(d: -0x1122334455667788, at: 0))
XCTAssertTrue(nestedStruct2.mutate(d: 0x1122334455667788, at: 1))
}
private func createArrayTable() -> [UInt8] {
var builder = FlatBufferBuilder(initialSize: 1024)
let nestedStruct1 = MyGame_Example_NestedStruct(
a: [-1, 2],
b: .a,
c: [
MyGame_Example_TestEnum.c.rawValue,
MyGame_Example_TestEnum.b.rawValue,
],
d: [0x1122334455667788, -0x1122334455667788])
let nestedStruct2 = MyGame_Example_NestedStruct(
a: [3, -4],
b: .b,
c: [
MyGame_Example_TestEnum.b.rawValue,
MyGame_Example_TestEnum.a.rawValue,
],
d: [-0x1122334455667788, 0x1122334455667788])
let arrayStruct = MyGame_Example_ArrayStruct(
a: 12.34,
b: [1, 2, 3, 4, 5, 6, 7, 8, 9, 0xA, 0xB, 0xC, 0xD, 0xE, 0xF],
c: -127,
d: [nestedStruct1, nestedStruct2],
e: 1,
f: [-0x8000000000000000, 0x7FFFFFFFFFFFFFFF])
let arrayTable = MyGame_Example_ArrayTable.createArrayTable(
&builder,
a: arrayStruct)
builder.finish(offset: arrayTable, fileId: "ARRT")
return builder.sizedByteArray
}
}
@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
extension MyGame_Example_NestedStruct: Equatable {
public static func == (
lhs: MyGame_Example_NestedStruct,
rhs: MyGame_Example_NestedStruct) -> Bool
{
lhs.a == rhs.a && lhs.c == rhs.c && lhs.d == rhs.d && lhs.b == rhs.b
}
}
@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
extension InlineArray: @retroactive Equatable where Element: Equatable {
public static func == (lhs: Self, rhs: Self) -> Bool {
guard lhs.count == rhs.count else { return false }
for i in 0..<lhs.count {
if lhs[i] != rhs[i] { return false }
}
return true
}
func toArray() -> [Element] {
var result: [Element] = []
for i in startIndex..<endIndex {
result.append(self[i])
}
return result
}
}
#endif