Files
flatbuffers/tests/monster_test/my_game/example/test_generated.rs
Casper 12e341e4f8 Rework how Rust generated files are laid out (#6731)
* Refactored Rust Generated code into a module directory.

Each symbol will be generated into one file and then
imported into a module. This breaks the "out_dir"
pattern where some users would generate code in their
target/ directory. Also, these objects are best used
in their own module. It will be hard for users to share
their own module structure with flatbuffers namespaces.

There may be solutions to these drawbacks but that should
be discussed. I don't want to overengineer here.

* shadow error

* try fix .bat file

* fix .bat 2

* Restore accidentally deleted files

* Fixed some DONOTSUBMITs and made Rust outdir pattern use symlinks.

* fixed binary files

* git clang format

* make generated onefiles not public and fix .bat

* reduced diff with master in generate_code.sh

* fix shadowed variable

* add object api flags to .bat

* space

* Removed extern crate and extra &

* use statement

* more clippy lints

* format

* Undo extern crate -> use change, it actually matters to our tests

Co-authored-by: Casper Neo <cneo@google.com>
2021-07-22 19:02:28 -04:00

156 lines
3.5 KiB
Rust

// automatically generated by the FlatBuffers compiler, do not modify
extern crate flatbuffers;
use std::mem;
use std::cmp::Ordering;
use self::flatbuffers::{EndianScalar, Follow};
use super::*;
// struct Test, aligned to 2
#[repr(transparent)]
#[derive(Clone, Copy, PartialEq)]
pub struct Test(pub [u8; 4]);
impl Default for Test {
fn default() -> Self {
Self([0; 4])
}
}
impl std::fmt::Debug for Test {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("Test")
.field("a", &self.a())
.field("b", &self.b())
.finish()
}
}
impl flatbuffers::SimpleToVerifyInSlice for Test {}
impl flatbuffers::SafeSliceAccess for Test {}
impl<'a> flatbuffers::Follow<'a> for Test {
type Inner = &'a Test;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
<&'a Test>::follow(buf, loc)
}
}
impl<'a> flatbuffers::Follow<'a> for &'a Test {
type Inner = &'a Test;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
flatbuffers::follow_cast_ref::<Test>(buf, loc)
}
}
impl<'b> flatbuffers::Push for Test {
type Output = Test;
#[inline]
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
let src = unsafe {
::std::slice::from_raw_parts(self as *const Test as *const u8, Self::size())
};
dst.copy_from_slice(src);
}
}
impl<'b> flatbuffers::Push for &'b Test {
type Output = Test;
#[inline]
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
let src = unsafe {
::std::slice::from_raw_parts(*self as *const Test as *const u8, Self::size())
};
dst.copy_from_slice(src);
}
}
impl<'a> flatbuffers::Verifiable for Test {
#[inline]
fn run_verifier(
v: &mut flatbuffers::Verifier, pos: usize
) -> Result<(), flatbuffers::InvalidFlatbuffer> {
use self::flatbuffers::Verifiable;
v.in_buffer::<Self>(pos)
}
}
impl<'a> Test {
#[allow(clippy::too_many_arguments)]
pub fn new(
a: i16,
b: i8,
) -> Self {
let mut s = Self([0; 4]);
s.set_a(a);
s.set_b(b);
s
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Example.Test"
}
pub fn a(&self) -> i16 {
let mut mem = core::mem::MaybeUninit::<i16>::uninit();
unsafe {
core::ptr::copy_nonoverlapping(
self.0[0..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
core::mem::size_of::<i16>(),
);
mem.assume_init()
}.from_little_endian()
}
pub fn set_a(&mut self, x: i16) {
let x_le = x.to_little_endian();
unsafe {
core::ptr::copy_nonoverlapping(
&x_le as *const i16 as *const u8,
self.0[0..].as_mut_ptr(),
core::mem::size_of::<i16>(),
);
}
}
pub fn b(&self) -> i8 {
let mut mem = core::mem::MaybeUninit::<i8>::uninit();
unsafe {
core::ptr::copy_nonoverlapping(
self.0[2..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
core::mem::size_of::<i8>(),
);
mem.assume_init()
}.from_little_endian()
}
pub fn set_b(&mut self, x: i8) {
let x_le = x.to_little_endian();
unsafe {
core::ptr::copy_nonoverlapping(
&x_le as *const i8 as *const u8,
self.0[2..].as_mut_ptr(),
core::mem::size_of::<i8>(),
);
}
}
pub fn unpack(&self) -> TestT {
TestT {
a: self.a(),
b: self.b(),
}
}
}
#[derive(Debug, Clone, PartialEq, Default)]
pub struct TestT {
pub a: i16,
pub b: i8,
}
impl TestT {
pub fn pack(&self) -> Test {
Test::new(
self.a,
self.b,
)
}
}