Files
flatbuffers/tests/monster_test/mod.rs
Casper 12e341e4f8 Rework how Rust generated files are laid out (#6731)
* Refactored Rust Generated code into a module directory.

Each symbol will be generated into one file and then
imported into a module. This breaks the "out_dir"
pattern where some users would generate code in their
target/ directory. Also, these objects are best used
in their own module. It will be hard for users to share
their own module structure with flatbuffers namespaces.

There may be solutions to these drawbacks but that should
be discussed. I don't want to overengineer here.

* shadow error

* try fix .bat file

* fix .bat 2

* Restore accidentally deleted files

* Fixed some DONOTSUBMITs and made Rust outdir pattern use symlinks.

* fixed binary files

* git clang format

* make generated onefiles not public and fix .bat

* reduced diff with master in generate_code.sh

* fix shadowed variable

* add object api flags to .bat

* space

* Removed extern crate and extra &

* use statement

* more clippy lints

* format

* Undo extern crate -> use change, it actually matters to our tests

Co-authored-by: Casper Neo <cneo@google.com>
2021-07-22 19:02:28 -04:00

54 lines
1.9 KiB
Rust

// Automatically generated by the Flatbuffers compiler. Do not modify.
pub mod my_game {
use super::*;
pub mod example {
use super::*;
mod color_generated;
pub use self::color_generated::*;
mod race_generated;
pub use self::race_generated::*;
mod any_generated;
pub use self::any_generated::*;
mod any_unique_aliases_generated;
pub use self::any_unique_aliases_generated::*;
mod any_ambiguous_aliases_generated;
pub use self::any_ambiguous_aliases_generated::*;
mod test_generated;
pub use self::test_generated::*;
mod test_simple_table_with_enum_generated;
pub use self::test_simple_table_with_enum_generated::*;
mod vec_3_generated;
pub use self::vec_3_generated::*;
mod ability_generated;
pub use self::ability_generated::*;
mod struct_of_structs_generated;
pub use self::struct_of_structs_generated::*;
mod stat_generated;
pub use self::stat_generated::*;
mod referrable_generated;
pub use self::referrable_generated::*;
mod monster_generated;
pub use self::monster_generated::*;
mod type_aliases_generated;
pub use self::type_aliases_generated::*;
} // example
pub mod example_2 {
use super::*;
mod monster_generated;
pub use self::monster_generated::*;
} // example_2
pub mod other_name_space {
use super::*;
mod from_include_generated;
pub use self::from_include_generated::*;
mod unused_generated;
pub use self::unused_generated::*;
mod table_b_generated;
pub use self::table_b_generated::*;
} // other_name_space
mod in_parent_namespace_generated;
pub use self::in_parent_namespace_generated::*;
} // my_game
mod table_a_generated;
pub use self::table_a_generated::*;