Files
flatbuffers/samples/rust_generated/my_game/sample/weapon_generated.rs
Casper 12e341e4f8 Rework how Rust generated files are laid out (#6731)
* Refactored Rust Generated code into a module directory.

Each symbol will be generated into one file and then
imported into a module. This breaks the "out_dir"
pattern where some users would generate code in their
target/ directory. Also, these objects are best used
in their own module. It will be hard for users to share
their own module structure with flatbuffers namespaces.

There may be solutions to these drawbacks but that should
be discussed. I don't want to overengineer here.

* shadow error

* try fix .bat file

* fix .bat 2

* Restore accidentally deleted files

* Fixed some DONOTSUBMITs and made Rust outdir pattern use symlinks.

* fixed binary files

* git clang format

* make generated onefiles not public and fix .bat

* reduced diff with master in generate_code.sh

* fix shadowed variable

* add object api flags to .bat

* space

* Removed extern crate and extra &

* use statement

* more clippy lints

* format

* Undo extern crate -> use change, it actually matters to our tests

Co-authored-by: Casper Neo <cneo@google.com>
2021-07-22 19:02:28 -04:00

155 lines
4.0 KiB
Rust

// automatically generated by the FlatBuffers compiler, do not modify
extern crate flatbuffers;
use std::mem;
use std::cmp::Ordering;
use self::flatbuffers::{EndianScalar, Follow};
use super::*;
pub enum WeaponOffset {}
#[derive(Copy, Clone, PartialEq)]
pub struct Weapon<'a> {
pub _tab: flatbuffers::Table<'a>,
}
impl<'a> flatbuffers::Follow<'a> for Weapon<'a> {
type Inner = Weapon<'a>;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: flatbuffers::Table { buf, loc } }
}
}
impl<'a> Weapon<'a> {
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Weapon"
}
#[inline]
pub fn init_from_table(table: flatbuffers::Table<'a>) -> Self {
Weapon { _tab: table }
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>(
_fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>,
args: &'args WeaponArgs<'args>) -> flatbuffers::WIPOffset<Weapon<'bldr>> {
let mut builder = WeaponBuilder::new(_fbb);
if let Some(x) = args.name { builder.add_name(x); }
builder.add_damage(args.damage);
builder.finish()
}
pub fn unpack(&self) -> WeaponT {
let name = self.name().map(|x| {
x.to_string()
});
let damage = self.damage();
WeaponT {
name,
damage,
}
}
pub const VT_NAME: flatbuffers::VOffsetT = 4;
pub const VT_DAMAGE: flatbuffers::VOffsetT = 6;
#[inline]
pub fn name(&self) -> Option<&'a str> {
self._tab.get::<flatbuffers::ForwardsUOffset<&str>>(Weapon::VT_NAME, None)
}
#[inline]
pub fn damage(&self) -> i16 {
self._tab.get::<i16>(Weapon::VT_DAMAGE, Some(0)).unwrap()
}
}
impl flatbuffers::Verifiable for Weapon<'_> {
#[inline]
fn run_verifier(
v: &mut flatbuffers::Verifier, pos: usize
) -> Result<(), flatbuffers::InvalidFlatbuffer> {
use self::flatbuffers::Verifiable;
v.visit_table(pos)?
.visit_field::<flatbuffers::ForwardsUOffset<&str>>("name", Self::VT_NAME, false)?
.visit_field::<i16>("damage", Self::VT_DAMAGE, false)?
.finish();
Ok(())
}
}
pub struct WeaponArgs<'a> {
pub name: Option<flatbuffers::WIPOffset<&'a str>>,
pub damage: i16,
}
impl<'a> Default for WeaponArgs<'a> {
#[inline]
fn default() -> Self {
WeaponArgs {
name: None,
damage: 0,
}
}
}
pub struct WeaponBuilder<'a: 'b, 'b> {
fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>,
start_: flatbuffers::WIPOffset<flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b> WeaponBuilder<'a, 'b> {
#[inline]
pub fn add_name(&mut self, name: flatbuffers::WIPOffset<&'b str>) {
self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Weapon::VT_NAME, name);
}
#[inline]
pub fn add_damage(&mut self, damage: i16) {
self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0);
}
#[inline]
pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> WeaponBuilder<'a, 'b> {
let start = _fbb.start_table();
WeaponBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> flatbuffers::WIPOffset<Weapon<'a>> {
let o = self.fbb_.end_table(self.start_);
flatbuffers::WIPOffset::new(o.value())
}
}
impl std::fmt::Debug for Weapon<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let mut ds = f.debug_struct("Weapon");
ds.field("name", &self.name());
ds.field("damage", &self.damage());
ds.finish()
}
}
#[non_exhaustive]
#[derive(Debug, Clone, PartialEq)]
pub struct WeaponT {
pub name: Option<String>,
pub damage: i16,
}
impl Default for WeaponT {
fn default() -> Self {
Self {
name: None,
damage: 0,
}
}
}
impl WeaponT {
pub fn pack<'b>(
&self,
_fbb: &mut flatbuffers::FlatBufferBuilder<'b>
) -> flatbuffers::WIPOffset<Weapon<'b>> {
let name = self.name.as_ref().map(|x|{
_fbb.create_string(x)
});
let damage = self.damage;
Weapon::create(_fbb, &WeaponArgs{
name,
damage,
})
}
}