Files
flatbuffers/tests/MyGame/Example/NestedUnion/Vec3.pyi
Łukasz Kurowski c526cb640b [Python] Enhance object API __init__ with typed keyword arguments (#8615)
This commit significantly improves the developer experience for the Python Object-Based API by overhauling the generated `__init__` method for `T`-suffixed classes.

Previously, `T` objects had to be instantiated with an empty constructor, and their fields had to be populated manually one by one. This was verbose and not idiomatic Python.

This change modifies the Python code generator (`GenInitialize`) to produce `__init__` methods that are:

1.  **Keyword-Argument-Friendly**: The constructor now accepts all table/struct fields as keyword arguments, allowing for concise, single-line object creation.

2.  **Fully Typed**: The signature of the `__init__` method is now annotated with Python type hints. This provides immediate benefits for static analysis tools (like Mypy) and IDEs, enabling better autocompletion and type checking.

3.  **Correctly Optional**: The generator now correctly wraps types in `Optional[...]` if their default value is `None`. This applies to strings, vectors, and other nullable fields, ensuring strict type safety.

The new approach remains **fully backward-compatible**, as all arguments have default values. Existing code that uses the empty constructor will continue to work without modification.

#### Example of a Generated `__init__`

**Before:**

```python
class KeyValueT(object):
    def __init__(self):
        self.key = None  # type: str
        self.value = None  # type: str
```

**After:**

```python
class KeyValueT(object):
    def __init__(self, key: Optional[str] = None, value: Optional[str] = None):
        self.key = key
        self.value = value
```

#### Example of User Code

**Before:**

```python
# Old, verbose way
kv = KeyValueT()
kv.key = "instrument"
kv.value = "EUR/USD"
```

**After:**

```python
# New, Pythonic way
kv = KeyValueT(key="instrument", value="EUR/USD")
```
2025-07-22 23:57:39 -07:00

59 lines
2.1 KiB
Python

from __future__ import annotations
import flatbuffers
import numpy as np
import typing
from MyGame.Example.NestedUnion.Color import Color
from MyGame.Example.NestedUnion.Test import Test, TestT
uoffset: typing.TypeAlias = flatbuffers.number_types.UOffsetTFlags.py_type
class Vec3(object):
@classmethod
def GetRootAs(cls, buf: bytes, offset: int) -> Vec3: ...
@classmethod
def GetRootAsVec3(cls, buf: bytes, offset: int) -> Vec3: ...
def Init(self, buf: bytes, pos: int) -> None: ...
def X(self) -> float: ...
def Y(self) -> float: ...
def Z(self) -> float: ...
def Test1(self) -> float: ...
def Test2(self) -> typing.Literal[Color.Red, Color.Green, Color.Blue]: ...
def Test3(self) -> Test | None: ...
class Vec3T(object):
x: float
y: float
z: float
test1: float
test2: typing.Literal[Color.Red, Color.Green, Color.Blue]
test3: TestT | None
def __init__(
self,
x: float = ...,
y: float = ...,
z: float = ...,
test1: float = ...,
test2: typing.Literal[Color.Red, Color.Green, Color.Blue] = ...,
test3: 'TestT' | None = ...,
) -> None: ...
@classmethod
def InitFromBuf(cls, buf: bytes, pos: int) -> Vec3T: ...
@classmethod
def InitFromPackedBuf(cls, buf: bytes, pos: int = 0) -> Vec3T: ...
@classmethod
def InitFromObj(cls, vec3: Vec3) -> Vec3T: ...
def _UnPack(self, vec3: Vec3) -> None: ...
def Pack(self, builder: flatbuffers.Builder) -> None: ...
def Vec3Start(builder: flatbuffers.Builder) -> None: ...
def Start(builder: flatbuffers.Builder) -> None: ...
def Vec3AddX(builder: flatbuffers.Builder, x: float) -> None: ...
def Vec3AddY(builder: flatbuffers.Builder, y: float) -> None: ...
def Vec3AddZ(builder: flatbuffers.Builder, z: float) -> None: ...
def Vec3AddTest1(builder: flatbuffers.Builder, test1: float) -> None: ...
def Vec3AddTest2(builder: flatbuffers.Builder, test2: typing.Literal[Color.Red, Color.Green, Color.Blue]) -> None: ...
def Vec3AddTest3(builder: flatbuffers.Builder, test3: uoffset) -> None: ...
def Vec3End(builder: flatbuffers.Builder) -> uoffset: ...
def End(builder: flatbuffers.Builder) -> uoffset: ...