Files
flatbuffers/tests/union_vector/Movie.kt
Paulo Pinheiro de9aa0cdee Add basic Kotlin support (#5409)
* [Kotlin] Add kotlin generate code for tests and add
kotlin test to TestAll.sh

* [Kotlin] Add Kotlin generator

This change adds support for generating Kotlin classes.

The approach of this generator is to keep it as close
as possible to the java generator for now, in order
to keep the change simple.

It uses the already implemented java runtime,
so we don't support cross-platform nor js Kotlin yet.

Kotlin tests are just a copy of the java tests.

* Add optional ident support for CodeWriter

Identation is important for some languages and
different projects have different ways of ident
code, e.g. tabs vs spaces, so we are adding optional
support on CodeWriter for identation.

* [Kotlin] Add Documentation for Kotlin

* [Kotlin] Modify generated code to use experimental Unsigned types.
2019-07-22 16:05:15 -07:00

115 lines
4.7 KiB
Kotlin

// automatically generated by the FlatBuffers compiler, do not modify
import java.nio.*
import kotlin.math.sign
import com.google.flatbuffers.*
@Suppress("unused")
@ExperimentalUnsignedTypes
class Movie : Table() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Movie {
__init(_i, _bb)
return this
}
val mainCharacterType : UByte
get() {
val o = __offset(4)
return if(o != 0) bb.get(o + bb_pos).toUByte() else 0u
}
fun mutateMainCharacterType(mainCharacterType: UByte) : Boolean {
val o = __offset(4)
return if (o != 0) {
bb.put(o + bb_pos, mainCharacterType.toByte())
true
} else {
false
}
}
fun mainCharacter(obj: Table) : Table? {
val o = __offset(6); return if (o != 0) __union(obj, o) else null
}
fun charactersType(j: Int) : UByte {
val o = __offset(8)
return if (o != 0) {
bb.get(__vector(o) + j * 1).toUByte()
} else {
0u
}
}
val charactersTypeLength : Int
get() {
val o = __offset(8); return if (o != 0) __vector_len(o) else 0
}
val charactersTypeAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(8, 1)
fun charactersTypeInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 8, 1)
fun mutateCharactersType(j: Int, charactersType: UByte) : Boolean {
val o = __offset(8)
return if (o != 0) {
bb.put(__vector(o) + j * 1, charactersType.toByte())
true
} else {
false
}
}
fun characters(obj: Table, j: Int) : Table? {
val o = __offset(10)
return if (o != 0) {
__union(obj, __vector(o) + j * 4 - bb_pos)
} else {
null
}
}
val charactersLength : Int
get() {
val o = __offset(10); return if (o != 0) __vector_len(o) else 0
}
companion object {
fun validateVersion() = Constants.FLATBUFFERS_1_11_1()
fun getRootAsMovie(_bb: ByteBuffer): Movie = getRootAsMovie(_bb, Movie())
fun getRootAsMovie(_bb: ByteBuffer, obj: Movie): Movie {
_bb.order(ByteOrder.LITTLE_ENDIAN)
return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb))
}
fun MovieBufferHasIdentifier(_bb: ByteBuffer) : Boolean = __has_identifier(_bb, "MOVI")
fun createMovie(builder: FlatBufferBuilder, mainCharacterType: UByte, mainCharacterOffset: Int, charactersTypeOffset: Int, charactersOffset: Int) : Int {
builder.startTable(4)
addCharacters(builder, charactersOffset)
addCharactersType(builder, charactersTypeOffset)
addMainCharacter(builder, mainCharacterOffset)
addMainCharacterType(builder, mainCharacterType)
return endMovie(builder)
}
fun startMovie(builder: FlatBufferBuilder) = builder.startTable(4)
fun addMainCharacterType(builder: FlatBufferBuilder, mainCharacterType: UByte) = builder.addByte(0, mainCharacterType.toByte(), 0)
fun addMainCharacter(builder: FlatBufferBuilder, mainCharacter: Int) = builder.addOffset(1, mainCharacter, 0)
fun addCharactersType(builder: FlatBufferBuilder, charactersType: Int) = builder.addOffset(2, charactersType, 0)
fun createCharactersTypeVector(builder: FlatBufferBuilder, data: UByteArray) : Int {
builder.startVector(1, data.size, 1)
for (i in data.size - 1 downTo 0) {
builder.addByte(data[i].toByte())
}
return builder.endVector()
}
fun startCharactersTypeVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(1, numElems, 1)
fun addCharacters(builder: FlatBufferBuilder, characters: Int) = builder.addOffset(3, characters, 0)
fun createCharactersVector(builder: FlatBufferBuilder, data: IntArray) : Int {
builder.startVector(4, data.size, 4)
for (i in data.size - 1 downTo 0) {
builder.addOffset(data[i])
}
return builder.endVector()
}
fun startCharactersVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 4)
fun endMovie(builder: FlatBufferBuilder) : Int {
val o = builder.endTable()
return o
}
fun finishMovieBuffer(builder: FlatBufferBuilder, offset: Int) = builder.finish(offset, "MOVI")
fun finishSizePrefixedMovieBuffer(builder: FlatBufferBuilder, offset: Int) = builder.finishSizePrefixed(offset, "MOVI")
}
}