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* Formats files & adds licence * Revert arrays * Keeps array indentation as is * Adds licence to code formatter * Updates code generators
60 lines
2.1 KiB
Swift
60 lines
2.1 KiB
Swift
/*
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* Copyright 2020 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import XCTest
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@testable import FlatBuffers
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final class FlatBuffersStructsTests: XCTestCase {
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func testWritingAndMutatingBools() {
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var fbb = FlatBufferBuilder()
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let start = TestMutatingBool.startTestMutatingBool(&fbb)
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TestMutatingBool.add(b: createProperty(builder: &fbb), &fbb)
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let root = TestMutatingBool.endTestMutatingBool(&fbb, start: start)
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fbb.finish(offset: root)
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let testMutatingBool = TestMutatingBool.getRootAsTestMutatingBool(bb: fbb.sizedBuffer)
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let property = testMutatingBool.b
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XCTAssertEqual(property?.property, false)
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property?.mutate(property: false)
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XCTAssertEqual(property?.property, false)
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property?.mutate(property: true)
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XCTAssertEqual(property?.property, true)
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}
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}
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struct Vec: Readable {
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var __buffer: ByteBuffer! { __p.bb }
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static var size = 12
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static var alignment = 4
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private var __p: Struct
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init(_ fb: ByteBuffer, o: Int32) { __p = Struct(bb: fb, position: o) }
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var x: Float32 { __p.readBuffer(of: Float32.self, at: 0)}
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var y: Float32 { __p.readBuffer(of: Float32.self, at: 4)}
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var z: Float32 { __p.readBuffer(of: Float32.self, at: 8)}
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}
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@discardableResult
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func createVecWrite(builder: inout FlatBufferBuilder, x: Float32, y: Float32, z: Float32) -> Offset<UOffset> {
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builder.createStructOf(size: Vec.size, alignment: Vec.alignment)
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builder.reverseAdd(v: x, postion: 0)
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builder.reverseAdd(v: y, postion: 4)
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builder.reverseAdd(v: z, postion: 8)
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return builder.endStruct()
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}
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