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flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/FlatBuffersUnionTests.swift
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Swift

/*
* Copyright 2021 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import XCTest
@testable import FlatBuffers
final class FlatBuffersUnionTests: XCTestCase {
func testCreateMonstor() {
var b = FlatBufferBuilder(initialSize: 20)
let dmg: Int16 = 5
let str = "Axe"
let axe = b.create(string: str)
let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg)
let weapons = b.createVector(ofOffsets: [weapon])
let root = LocalMonster.createMonster(
builder: &b,
offset: weapons,
equipment: .Weapon,
equippedOffset: weapon.o)
b.finish(offset: root)
let buffer = b.sizedByteArray
// swiftformat:disable all
XCTAssertEqual(buffer, [16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 8, 0, 7, 0, 12, 0, 10, 0, 0, 0, 0, 0, 0, 1, 8, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0])
// swiftformat:enable all
let monster = LocalMonster.getRootAsMonster(bb: ByteBuffer(bytes: buffer))
XCTAssertEqual(monster.weapon(at: 0)?.dmg, dmg)
XCTAssertEqual(monster.weapon(at: 0)?.name, str)
XCTAssertEqual(monster.weapon(at: 0)?.nameVector, [65, 120, 101])
let p: Weapon? = monster.equiped()
XCTAssertEqual(p?.dmg, dmg)
XCTAssertEqual(p?.name, str)
XCTAssertEqual(p?.nameVector, [65, 120, 101])
}
func testEndTableFinish() {
var builder = FlatBufferBuilder(initialSize: 20)
let sword = builder.create(string: "Sword")
let axe = builder.create(string: "Axe")
let weaponOne = Weapon.createWeapon(
builder: &builder,
offset: sword,
dmg: 3)
let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5)
let name = builder.create(string: "Orc")
let inventory: [UInt8] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
let inv = builder.createVector(inventory, size: 10)
let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo])
let path = builder.createVector(ofStructs: [
Vec(x: 4.0, y: 5.0, z: 6.0),
Vec(x: 1.0, y: 2.0, z: 3.0),
])
let orc = FinalMonster.createMonster(
builder: &builder,
position: Vec(x: 1, y: 2, z: 3),
hp: 300,
name: name,
inventory: inv,
color: .red,
weapons: weapons,
equipment: .Weapon,
equippedOffset: weaponTwo,
path: path)
builder.finish(offset: orc)
// swiftformat:disable all
XCTAssertEqual(builder.sizedByteArray, [32, 0, 0, 0, 0, 0, 26, 0, 48, 0, 36, 0, 0, 0, 34, 0, 28, 0, 0, 0, 24, 0, 23, 0, 16, 0, 15, 0, 8, 0, 4, 0, 26, 0, 0, 0, 44, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 76, 0, 0, 0, 0, 0, 44, 1, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 0, 0, 128, 64, 0, 0, 160, 64, 0, 0, 192, 64, 0, 0, 128, 63, 0, 0, 0, 64, 0, 0, 64, 64, 2, 0, 0, 0, 52, 0, 0, 0, 28, 0, 0, 0, 10, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 3, 0, 0, 0, 79, 114, 99, 0, 244, 255, 255, 255, 0, 0, 5, 0, 24, 0, 0, 0, 8, 0, 12, 0, 8, 0, 6, 0, 8, 0, 0, 0, 0, 0, 3, 0, 12, 0, 0, 0, 3, 0, 0, 0, 65, 120, 101, 0, 5, 0, 0, 0, 83, 119, 111, 114, 100, 0, 0, 0])
// swiftformat:enable all
}
func testEnumVector() {
let vectorOfEnums: [ColorsNameSpace.RGB] = [.blue, .green]
var builder = FlatBufferBuilder(initialSize: 1)
let off = builder.createVector(vectorOfEnums)
let start = ColorsNameSpace.Monster.startMonster(&builder)
ColorsNameSpace.Monster.add(colors: off, &builder)
let end = ColorsNameSpace.Monster.endMonster(&builder, start: start)
builder.finish(offset: end)
// swiftformat:disable all
XCTAssertEqual(builder.sizedByteArray, [12, 0, 0, 0, 0, 0, 6, 0, 8, 0, 4, 0, 6, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0])
// swiftformat:enable all
let monster = ColorsNameSpace.Monster.getRootAsMonster(bb: builder.buffer)
XCTAssertEqual(monster.colorsCount, 2)
XCTAssertEqual(monster.colors(at: 0), .blue)
XCTAssertEqual(monster.colors(at: 1), .green)
}
func testUnionVector() {
var fb = FlatBufferBuilder()
let swordDmg: Int32 = 8
let attackStart = Attacker.startAttacker(&fb)
Attacker.add(swordAttackDamage: swordDmg, &fb)
let attack = Attacker.endAttacker(&fb, start: attackStart)
let characterType: [Character] = [.belle, .mulan, .bookfan]
let characters = [
fb.create(struct: BookReader(booksRead: 7)),
attack,
fb.create(struct: BookReader(booksRead: 2)),
]
let types = fb.createVector(characterType)
let characterVector = fb.createVector(ofOffsets: characters)
let end = Movie.createMovie(
&fb,
charactersTypeVectorOffset: types,
charactersVectorOffset: characterVector)
Movie.finish(&fb, end: end)
var movie = Movie.getRootAsMovie(bb: fb.buffer)
XCTAssertEqual(movie.charactersTypeCount, Int32(characterType.count))
XCTAssertEqual(movie.charactersCount, Int32(characters.count))
for i in 0..<movie.charactersTypeCount {
XCTAssertEqual(movie.charactersType(at: i), characterType[Int(i)])
}
XCTAssertEqual(
movie.characters(at: 0, type: BookReader_Mutable.self)?.booksRead,
7)
XCTAssertEqual(
movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage,
swordDmg)
XCTAssertEqual(
movie.characters(at: 2, type: BookReader_Mutable.self)?.booksRead,
2)
var objc: MovieT? = movie.unpack()
XCTAssertEqual(
movie.charactersTypeCount,
Int32(objc?.characters.count ?? 0))
XCTAssertEqual(
movie.characters(at: 0, type: BookReader_Mutable.self)?.booksRead,
(objc?.characters[0]?.value as? BookReader)?.booksRead)
fb.clear()
let newMovie = Movie.pack(&fb, obj: &objc)
fb.finish(offset: newMovie)
let packedMovie = Movie.getRootAsMovie(bb: fb.buffer)
XCTAssertEqual(
packedMovie.characters(at: 0, type: BookReader_Mutable.self)?.booksRead,
movie.characters(at: 0, type: BookReader_Mutable.self)?.booksRead)
XCTAssertEqual(
packedMovie.characters(at: 1, type: Attacker.self)?.swordAttackDamage,
movie.characters(at: 1, type: Attacker.self)?.swordAttackDamage)
XCTAssertEqual(
packedMovie.characters(at: 2, type: BookReader_Mutable.self)?.booksRead,
movie.characters(at: 2, type: BookReader_Mutable.self)?.booksRead)
}
func testStringUnion() {
let string = "Awesome \\\\t\t\nstring!"
var fb = FlatBufferBuilder()
let stringOffset = fb.create(string: string)
let characterType: [Character] = [.bookfan, .other]
let characters = [
fb.create(struct: BookReader(booksRead: 7)),
stringOffset,
]
let types = fb.createVector(characterType)
let characterVector = fb.createVector(ofOffsets: characters)
let end = Movie.createMovie(
&fb,
mainCharacterType: .other,
mainCharacterOffset: Offset(offset: stringOffset.o),
charactersTypeVectorOffset: types,
charactersVectorOffset: characterVector)
Movie.finish(&fb, end: end)
var movie = Movie.getRootAsMovie(bb: fb.sizedBuffer)
XCTAssertEqual(movie.mainCharacter(type: String.self), string)
XCTAssertEqual(
movie.characters(at: 0, type: BookReader_Mutable.self)?.booksRead,
7)
XCTAssertEqual(movie.characters(at: 1, type: String.self), string)
var objc: MovieT? = movie.unpack()
XCTAssertEqual(objc?.mainCharacter?.value as? String, string)
XCTAssertEqual((objc?.characters[0]?.value as? BookReader)?.booksRead, 7)
XCTAssertEqual(objc?.characters[1]?.value as? String, string)
fb.clear()
let newMovie = Movie.pack(&fb, obj: &objc)
fb.finish(offset: newMovie)
let packedMovie = Movie.getRootAsMovie(bb: fb.buffer)
XCTAssertEqual(packedMovie.mainCharacter(type: String.self), string)
XCTAssertEqual(
packedMovie.characters(at: 0, type: BookReader_Mutable.self)?.booksRead,
7)
XCTAssertEqual(packedMovie.characters(at: 1, type: String.self), string)
}
}
public enum ColorsNameSpace {
enum RGB: Int32, Enum {
typealias T = Int32
static var byteSize: Int { MemoryLayout<Int32>.size }
var value: Int32 { rawValue }
case red = 0, green = 1, blue = 2
}
struct Monster: FlatBufferObject {
var __buffer: ByteBuffer! { _accessor.bb }
private var _accessor: Table
static func getRootAsMonster(bb: ByteBuffer) -> Monster { Monster(Table(
bb: bb,
position: Int32(bb.read(def: UOffset.self, position: bb.reader)) +
Int32(bb.reader))) }
init(_ t: Table) { _accessor = t }
init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public var colorsCount: Int32 {
let o = _accessor.offset(4); return o == 0 ? 0 : _accessor
.vector(count: o) }
public func colors(at index: Int32) -> ColorsNameSpace
.RGB?
{ let o = _accessor.offset(4); return o == 0 ? ColorsNameSpace
.RGB(rawValue: 0)! : ColorsNameSpace.RGB(rawValue: _accessor.directRead(
of: Int32.self,
offset: _accessor.vector(at: o) + index * 4)) }
static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb
.startTable(with: 1) }
static func add(colors: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(
offset: colors,
at: 4) }
static func endMonster(
_ fbb: inout FlatBufferBuilder,
start: UOffset)
-> Offset
{ let end = Offset(offset: fbb.endTable(at: start)); return end
}
}
}
enum Equipment: Byte { case none, Weapon }
enum Color3: Int8 { case red = 0, green, blue }
struct FinalMonster {
@inlinable
static func createMonster(
builder: inout FlatBufferBuilder,
position: Vec,
hp: Int16,
name: Offset,
inventory: Offset,
color: Color3,
weapons: Offset,
equipment: Equipment = .none,
equippedOffset: Offset,
path: Offset) -> Offset
{
let start = builder.startTable(with: 11)
builder.create(struct: position, position: 4)
builder.add(element: hp, def: 100, at: 8)
builder.add(offset: name, at: 10)
builder.add(offset: inventory, at: 14)
builder.add(element: color.rawValue, def: Color3.green.rawValue, at: 16)
builder.add(offset: weapons, at: 18)
builder.add(
element: equipment.rawValue,
def: Equipment.none.rawValue,
at: 20)
builder.add(offset: equippedOffset, at: 22)
builder.add(offset: path, at: 24)
return Offset(offset: builder.endTable(at: start))
}
}
struct LocalMonster {
private var __t: Table
init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o) }
init(_ t: Table) { __t = t }
func weapon(at index: Int32) -> Weapon? { let o = __t
.offset(4); return o == 0 ? nil : Weapon.assign(
__t.indirect(__t.vector(at: o) + (index * 4)),
__t.bb) }
func equiped<T: FlatBufferObject>() -> T? {
let o = __t.offset(8); return o == 0 ? nil : __t.union(o)
}
static func getRootAsMonster(bb: ByteBuffer) -> LocalMonster {
LocalMonster(Table(
bb: bb,
position: Int32(bb.read(def: UOffset.self, position: 0))))
}
@inlinable
static func createMonster(
builder: inout FlatBufferBuilder,
offset: Offset,
equipment: Equipment = .none,
equippedOffset: UOffset) -> Offset
{
let start = builder.startTable(with: 3)
builder.add(element: equippedOffset, def: 0, at: 8)
builder.add(offset: offset, at: 4)
builder.add(
element: equipment.rawValue,
def: Equipment.none.rawValue,
at: 6)
return Offset(offset: builder.endTable(at: start))
}
}
struct Weapon: FlatBufferObject {
var __buffer: ByteBuffer! { __t.bb }
static let offsets: (name: VOffset, dmg: VOffset) = (4, 6)
private var __t: Table
init(_ t: Table) { __t = t }
init(_ fb: ByteBuffer, o: Int32) { __t = Table(bb: fb, position: o)}
var dmg: Int16 { let o = __t.offset(6); return o == 0 ? 0 : __t.readBuffer(
of: Int16.self,
at: o) }
var nameVector: [UInt8]? { __t.getVector(at: 4) }
var name: String? {
let o = __t.offset(4); return o == 0 ? nil : __t.string(at: o) }
static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { Weapon(Table(
bb: bb,
position: i)) }
@inlinable
static func createWeapon(
builder: inout FlatBufferBuilder,
offset: Offset,
dmg: Int16) -> Offset
{
let _start = builder.startTable(with: 2)
Weapon.add(builder: &builder, name: offset)
Weapon.add(builder: &builder, dmg: dmg)
return Weapon.end(builder: &builder, startOffset: _start)
}
@inlinable
static func end(
builder: inout FlatBufferBuilder,
startOffset: UOffset) -> Offset
{
Offset(offset: builder.endTable(at: startOffset))
}
@inlinable
static func add(builder: inout FlatBufferBuilder, name: Offset) {
builder.add(offset: name, at: Weapon.offsets.name)
}
@inlinable
static func add(builder: inout FlatBufferBuilder, dmg: Int16) {
builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg)
}
}