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This is done on purpose, to avoid API version mismatches that can cause bad decoding results, see: https://github.com/google/flatbuffers/issues/5368 Change-Id: I2c857438377e080caad0e2d8bcc758c9b19bd6ec
30 lines
1010 B
C#
30 lines
1010 B
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example2
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{
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using global::System;
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using global::FlatBuffers;
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public struct Monster : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { FlatBufferConstants.FLATBUFFERS_1_11_1(); return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); }
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public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<Monster>(o);
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}
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};
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}
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