Files
flatbuffers/tests/MyGame/Example2/Monster.cs
John Luxford a80db8538c [C#, Java, C++] Fixes issue #5399 by always including namespaces (#5404)
* [C#] Fixes issue #5399 by always including namespaces

* Updated tests for code generator changes

* Fixed 'As' method names
2019-06-14 17:47:07 +02:00

30 lines
1.0 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example2
{
using global::System;
using global::FlatBuffers;
public struct Monster : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { FlatBufferConstants.FLATBUFFERS_1_11_1(); return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); }
public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example2.Monster>(o);
}
};
}