mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-13 16:15:26 +00:00
Updates test cases on linux Adhere to new protocol naming Adds fuzzing Adds documentation Adds support for string unions Updated fuzzer generated code
1851 lines
107 KiB
Swift
1851 lines
107 KiB
Swift
// automatically generated by the FlatBuffers compiler, do not modify
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// swiftlint:disable all
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// swiftformat:disable all
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import FlatBuffers
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/// Composite components of Monster color.
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public enum MyGame_Example_Color: UInt8, Enum, Verifiable {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case red = 1
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/// \brief color Green
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/// Green is bit_flag with value (1u << 1)
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case green = 2
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/// \brief color Blue (1u << 3)
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case blue = 8
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public static var max: MyGame_Example_Color { return .blue }
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public static var min: MyGame_Example_Color { return .red }
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}
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public enum MyGame_Example_Race: Int8, Enum, Verifiable {
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public typealias T = Int8
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public static var byteSize: Int { return MemoryLayout<Int8>.size }
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public var value: Int8 { return self.rawValue }
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case none_ = -1
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case human = 0
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case dwarf = 1
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case elf = 2
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public static var max: MyGame_Example_Race { return .elf }
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public static var min: MyGame_Example_Race { return .none_ }
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}
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public enum MyGame_Example_Any_: UInt8, UnionEnum {
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public typealias T = UInt8
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public init?(value: T) {
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self.init(rawValue: value)
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}
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none_ = 0
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case monster = 1
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case testsimpletablewithenum = 2
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case mygameExample2Monster = 3
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public static var max: MyGame_Example_Any_ { return .mygameExample2Monster }
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public static var min: MyGame_Example_Any_ { return .none_ }
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}
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public struct MyGame_Example_Any_Union {
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public var type: MyGame_Example_Any_
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public var value: NativeObject?
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public init(_ v: NativeObject?, type: MyGame_Example_Any_) {
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self.type = type
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self.value = v
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}
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public func pack(builder: inout FlatBufferBuilder) -> Offset {
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switch type {
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case .monster:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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case .testsimpletablewithenum:
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var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
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return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
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case .mygameExample2Monster:
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var __obj = value as? MyGame_Example2_MonsterT
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return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
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default: return Offset()
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}
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}
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}
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public enum MyGame_Example_AnyUniqueAliases: UInt8, UnionEnum {
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public typealias T = UInt8
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public init?(value: T) {
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self.init(rawValue: value)
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}
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none_ = 0
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case m = 1
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case ts = 2
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case m2 = 3
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public static var max: MyGame_Example_AnyUniqueAliases { return .m2 }
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public static var min: MyGame_Example_AnyUniqueAliases { return .none_ }
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}
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public struct MyGame_Example_AnyUniqueAliasesUnion {
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public var type: MyGame_Example_AnyUniqueAliases
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public var value: NativeObject?
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public init(_ v: NativeObject?, type: MyGame_Example_AnyUniqueAliases) {
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self.type = type
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self.value = v
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}
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public func pack(builder: inout FlatBufferBuilder) -> Offset {
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switch type {
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case .m:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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case .ts:
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var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
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return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
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case .m2:
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var __obj = value as? MyGame_Example2_MonsterT
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return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
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default: return Offset()
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}
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}
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}
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public enum MyGame_Example_AnyAmbiguousAliases: UInt8, UnionEnum {
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public typealias T = UInt8
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public init?(value: T) {
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self.init(rawValue: value)
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}
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none_ = 0
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case m1 = 1
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case m2 = 2
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case m3 = 3
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public static var max: MyGame_Example_AnyAmbiguousAliases { return .m3 }
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public static var min: MyGame_Example_AnyAmbiguousAliases { return .none_ }
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}
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public struct MyGame_Example_AnyAmbiguousAliasesUnion {
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public var type: MyGame_Example_AnyAmbiguousAliases
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public var value: NativeObject?
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public init(_ v: NativeObject?, type: MyGame_Example_AnyAmbiguousAliases) {
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self.type = type
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self.value = v
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}
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public func pack(builder: inout FlatBufferBuilder) -> Offset {
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switch type {
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case .m1:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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case .m2:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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case .m3:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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default: return Offset()
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}
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}
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}
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public struct MyGame_Example_Test: NativeStruct, Verifiable, NativeObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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private var _a: Int16
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private var _b: Int8
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private let padding0__: UInt8 = 0
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public init(a: Int16, b: Int8) {
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_a = a
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_b = b
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}
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public init() {
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_a = 0
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_b = 0
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}
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public init(_ _t: inout MyGame_Example_Test_Mutable) {
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_a = _t.a
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_b = _t.b
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}
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public var a: Int16 { _a }
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public var b: Int8 { _b }
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public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
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try verifier.inBuffer(position: position, of: MyGame_Example_Test.self)
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}
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}
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public struct MyGame_Example_Test_Mutable: FlatBufferObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) }
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@discardableResult public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) }
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public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) }
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@discardableResult public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
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public mutating func unpack() -> MyGame_Example_Test {
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return MyGame_Example_Test(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test?) -> Offset {
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guard var obj = obj else { return Offset() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test) -> Offset {
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return builder.create(struct: obj)
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}
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}
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public struct MyGame_Example_Vec3: NativeStruct, Verifiable, NativeObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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private var _x: Float32
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private var _y: Float32
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private var _z: Float32
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private let padding0__: UInt32 = 0
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private var _test1: Double
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private var _test2: UInt8
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private let padding1__: UInt8 = 0
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private var _test3: MyGame_Example_Test
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private let padding2__: UInt16 = 0
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public init(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame_Example_Color, test3: MyGame_Example_Test) {
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_x = x
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_y = y
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_z = z
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_test1 = test1
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_test2 = test2.value
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_test3 = test3
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}
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public init() {
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_x = 0.0
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_y = 0.0
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_z = 0.0
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_test1 = 0.0
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_test2 = 0
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_test3 = MyGame_Example_Test()
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}
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public init(_ _t: inout MyGame_Example_Vec3_Mutable) {
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_x = _t.x
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_y = _t.y
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_z = _t.z
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_test1 = _t.test1
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_test2 = _t.test2.value
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var _vtest3 = _t.test3
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_test3 = _vtest3.unpack()
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}
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public var x: Float32 { _x }
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public var y: Float32 { _y }
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public var z: Float32 { _z }
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public var test1: Double { _test1 }
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public var test2: MyGame_Example_Color { MyGame_Example_Color(rawValue: _test2)! }
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public var test3: MyGame_Example_Test { _test3 }
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public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
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try verifier.inBuffer(position: position, of: MyGame_Example_Vec3.self)
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}
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}
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public struct MyGame_Example_Vec3_Mutable: FlatBufferObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
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@discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
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public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
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@discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
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public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
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@discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
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public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
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@discardableResult public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
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public var test2: MyGame_Example_Color { return MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
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@discardableResult public func mutate(test2: MyGame_Example_Color) -> Bool { return _accessor.mutate(test2.rawValue, index: 24) }
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public var test3: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 26) }
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public mutating func unpack() -> MyGame_Example_Vec3 {
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return MyGame_Example_Vec3(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3?) -> Offset {
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guard var obj = obj else { return Offset() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3) -> Offset {
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return builder.create(struct: obj)
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}
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}
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public struct MyGame_Example_Ability: NativeStruct, Verifiable, NativeObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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private var _id: UInt32
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private var _distance: UInt32
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public init(id: UInt32, distance: UInt32) {
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_id = id
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_distance = distance
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}
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public init() {
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_id = 0
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_distance = 0
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}
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public init(_ _t: inout MyGame_Example_Ability_Mutable) {
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_id = _t.id
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_distance = _t.distance
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}
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public var id: UInt32 { _id }
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public var distance: UInt32 { _distance }
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public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
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try verifier.inBuffer(position: position, of: MyGame_Example_Ability.self)
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}
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}
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public struct MyGame_Example_Ability_Mutable: FlatBufferObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) }
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@discardableResult public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) }
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public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) }
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@discardableResult public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
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public mutating func unpack() -> MyGame_Example_Ability {
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return MyGame_Example_Ability(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability?) -> Offset {
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guard var obj = obj else { return Offset() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability) -> Offset {
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return builder.create(struct: obj)
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}
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}
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public struct MyGame_Example_StructOfStructs: NativeStruct, Verifiable, NativeObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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private var _a: MyGame_Example_Ability
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private var _b: MyGame_Example_Test
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private var _c: MyGame_Example_Ability
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public init(a: MyGame_Example_Ability, b: MyGame_Example_Test, c: MyGame_Example_Ability) {
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_a = a
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_b = b
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_c = c
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}
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public init() {
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_a = MyGame_Example_Ability()
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_b = MyGame_Example_Test()
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_c = MyGame_Example_Ability()
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}
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public init(_ _t: inout MyGame_Example_StructOfStructs_Mutable) {
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var _va = _t.a
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_a = _va.unpack()
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var _vb = _t.b
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_b = _vb.unpack()
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var _vc = _t.c
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_c = _vc.unpack()
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}
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public var a: MyGame_Example_Ability { _a }
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public var b: MyGame_Example_Test { _b }
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public var c: MyGame_Example_Ability { _c }
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public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
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try verifier.inBuffer(position: position, of: MyGame_Example_StructOfStructs.self)
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}
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}
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public struct MyGame_Example_StructOfStructs_Mutable: FlatBufferObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var a: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.postion + 0) }
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public var b: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 8) }
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public var c: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.postion + 12) }
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public mutating func unpack() -> MyGame_Example_StructOfStructs {
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return MyGame_Example_StructOfStructs(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs?) -> Offset {
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guard var obj = obj else { return Offset() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs) -> Offset {
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return builder.create(struct: obj)
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}
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}
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public struct MyGame_InParentNamespace: FlatBufferObject, Verifiable, ObjectAPIPacker {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Table
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public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsInParentNamespace(bb: ByteBuffer) -> MyGame_InParentNamespace { return MyGame_InParentNamespace(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public static func startInParentNamespace(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
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public static func endInParentNamespace(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
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public mutating func unpack() -> MyGame_InParentNamespaceT {
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return MyGame_InParentNamespaceT(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT?) -> Offset {
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guard var obj = obj else { return Offset() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT) -> Offset {
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let __root = MyGame_InParentNamespace.startInParentNamespace(&builder)
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return MyGame_InParentNamespace.endInParentNamespace(&builder, start: __root)
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}
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public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
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var _v = try verifier.visitTable(at: position)
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_v.finish()
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}
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|
}
|
|
|
|
public class MyGame_InParentNamespaceT: NativeObject {
|
|
|
|
|
|
public init(_ _t: inout MyGame_InParentNamespace) {
|
|
}
|
|
|
|
public init() {
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_InParentNamespace.self) }
|
|
|
|
}
|
|
public struct MyGame_Example2_Monster: FlatBufferObject, Verifiable, ObjectAPIPacker {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_2_0_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example2_Monster { return MyGame_Example2_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
|
|
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example2_MonsterT {
|
|
return MyGame_Example2_MonsterT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT?) -> Offset {
|
|
guard var obj = obj else { return Offset() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT) -> Offset {
|
|
let __root = MyGame_Example2_Monster.startMonster(&builder)
|
|
return MyGame_Example2_Monster.endMonster(&builder, start: __root)
|
|
}
|
|
|
|
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
|
|
var _v = try verifier.visitTable(at: position)
|
|
_v.finish()
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example2_MonsterT: NativeObject {
|
|
|
|
|
|
public init(_ _t: inout MyGame_Example2_Monster) {
|
|
}
|
|
|
|
public init() {
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example2_Monster.self) }
|
|
|
|
}
|
|
internal struct MyGame_Example_TestSimpleTableWithEnum: FlatBufferObject, Verifiable, ObjectAPIPacker {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_2_0_0() }
|
|
internal var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
internal static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
internal static func getRootAsTestSimpleTableWithEnum(bb: ByteBuffer) -> MyGame_Example_TestSimpleTableWithEnum { return MyGame_Example_TestSimpleTableWithEnum(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
internal init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case color = 4
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
internal var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .green : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
|
|
@discardableResult internal func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
|
|
internal static func startTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
|
|
internal static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
|
|
internal static func endTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
|
|
internal static func createTestSimpleTableWithEnum(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
color: MyGame_Example_Color = .green
|
|
) -> Offset {
|
|
let __start = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&fbb)
|
|
MyGame_Example_TestSimpleTableWithEnum.add(color: color, &fbb)
|
|
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&fbb, start: __start)
|
|
}
|
|
|
|
|
|
internal mutating func unpack() -> MyGame_Example_TestSimpleTableWithEnumT {
|
|
return MyGame_Example_TestSimpleTableWithEnumT(&self)
|
|
}
|
|
internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT?) -> Offset {
|
|
guard var obj = obj else { return Offset() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT) -> Offset {
|
|
let __root = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&builder)
|
|
MyGame_Example_TestSimpleTableWithEnum.add(color: obj.color, &builder)
|
|
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&builder, start: __root)
|
|
}
|
|
|
|
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
|
|
var _v = try verifier.visitTable(at: position)
|
|
try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Example_Color.self)
|
|
_v.finish()
|
|
}
|
|
}
|
|
|
|
internal class MyGame_Example_TestSimpleTableWithEnumT: NativeObject {
|
|
|
|
internal var color: MyGame_Example_Color
|
|
|
|
internal init(_ _t: inout MyGame_Example_TestSimpleTableWithEnum) {
|
|
color = _t.color
|
|
}
|
|
|
|
internal init() {
|
|
color = .green
|
|
}
|
|
|
|
internal func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TestSimpleTableWithEnum.self) }
|
|
|
|
}
|
|
public struct MyGame_Example_Stat: FlatBufferObject, Verifiable, ObjectAPIPacker {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_2_0_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsStat(bb: ByteBuffer) -> MyGame_Example_Stat { return MyGame_Example_Stat(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case id = 4
|
|
case val = 6
|
|
case count = 8
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
public var id: String? { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? nil : _accessor.string(at: o) }
|
|
public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.id.v) }
|
|
public var val: Int64 { let o = _accessor.offset(VTOFFSET.val.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
|
|
@discardableResult public func mutate(val: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.val.v); return _accessor.mutate(val, index: o) }
|
|
public var count: UInt16 { let o = _accessor.offset(VTOFFSET.count.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
|
|
@discardableResult public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.count.v); return _accessor.mutate(count, index: o) }
|
|
public static func startStat(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) }
|
|
public static func add(id: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: VTOFFSET.id.p) }
|
|
public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: VTOFFSET.val.p) }
|
|
public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: VTOFFSET.count.p) }
|
|
public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
|
|
public static func createStat(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
idOffset id: Offset = Offset(),
|
|
val: Int64 = 0,
|
|
count: UInt16 = 0
|
|
) -> Offset {
|
|
let __start = MyGame_Example_Stat.startStat(&fbb)
|
|
MyGame_Example_Stat.add(id: id, &fbb)
|
|
MyGame_Example_Stat.add(val: val, &fbb)
|
|
MyGame_Example_Stat.add(count: count, &fbb)
|
|
return MyGame_Example_Stat.endStat(&fbb, start: __start)
|
|
}
|
|
public static func sortVectorOfStat(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
|
|
var off = offsets
|
|
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 8, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 8, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
|
|
return fbb.createVector(ofOffsets: off)
|
|
}
|
|
fileprivate static func lookupByKey(vector: Int32, key: UInt16, fbb: ByteBuffer) -> MyGame_Example_Stat? {
|
|
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
|
|
var start: Int32 = 0
|
|
while span != 0 {
|
|
var middle = span / 2
|
|
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
|
|
let comp = fbb.read(def: UInt16.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 8, fbb: fbb)))
|
|
if comp > 0 {
|
|
span = middle
|
|
} else if comp < 0 {
|
|
middle += 1
|
|
start += middle
|
|
span -= middle
|
|
} else {
|
|
return MyGame_Example_Stat(fbb, o: tableOffset)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example_StatT {
|
|
return MyGame_Example_StatT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT?) -> Offset {
|
|
guard var obj = obj else { return Offset() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT) -> Offset {
|
|
let __id: Offset
|
|
if let s = obj.id {
|
|
__id = builder.create(string: s)
|
|
} else {
|
|
__id = Offset()
|
|
}
|
|
|
|
let __root = MyGame_Example_Stat.startStat(&builder)
|
|
MyGame_Example_Stat.add(id: __id, &builder)
|
|
MyGame_Example_Stat.add(val: obj.val, &builder)
|
|
MyGame_Example_Stat.add(count: obj.count, &builder)
|
|
return MyGame_Example_Stat.endStat(&builder, start: __root)
|
|
}
|
|
|
|
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
|
|
var _v = try verifier.visitTable(at: position)
|
|
try _v.visit(field: VTOFFSET.id.p, fieldName: "id", required: false, type: ForwardOffset<String>.self)
|
|
try _v.visit(field: VTOFFSET.val.p, fieldName: "val", required: false, type: Int64.self)
|
|
try _v.visit(field: VTOFFSET.count.p, fieldName: "count", required: false, type: UInt16.self)
|
|
_v.finish()
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example_StatT: NativeObject {
|
|
|
|
public var id: String?
|
|
public var val: Int64
|
|
public var count: UInt16
|
|
|
|
public init(_ _t: inout MyGame_Example_Stat) {
|
|
id = _t.id
|
|
val = _t.val
|
|
count = _t.count
|
|
}
|
|
|
|
public init() {
|
|
val = 0
|
|
count = 0
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Stat.self) }
|
|
|
|
}
|
|
public struct MyGame_Example_Referrable: FlatBufferObject, Verifiable, ObjectAPIPacker {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_2_0_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsReferrable(bb: ByteBuffer) -> MyGame_Example_Referrable { return MyGame_Example_Referrable(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case id = 4
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
public var id: UInt64 { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.id.v); return _accessor.mutate(id, index: o) }
|
|
public static func startReferrable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
|
|
public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: VTOFFSET.id.p) }
|
|
public static func endReferrable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
|
|
public static func createReferrable(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
id: UInt64 = 0
|
|
) -> Offset {
|
|
let __start = MyGame_Example_Referrable.startReferrable(&fbb)
|
|
MyGame_Example_Referrable.add(id: id, &fbb)
|
|
return MyGame_Example_Referrable.endReferrable(&fbb, start: __start)
|
|
}
|
|
public static func sortVectorOfReferrable(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
|
|
var off = offsets
|
|
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 4, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
|
|
return fbb.createVector(ofOffsets: off)
|
|
}
|
|
fileprivate static func lookupByKey(vector: Int32, key: UInt64, fbb: ByteBuffer) -> MyGame_Example_Referrable? {
|
|
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
|
|
var start: Int32 = 0
|
|
while span != 0 {
|
|
var middle = span / 2
|
|
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
|
|
let comp = fbb.read(def: UInt64.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 4, fbb: fbb)))
|
|
if comp > 0 {
|
|
span = middle
|
|
} else if comp < 0 {
|
|
middle += 1
|
|
start += middle
|
|
span -= middle
|
|
} else {
|
|
return MyGame_Example_Referrable(fbb, o: tableOffset)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example_ReferrableT {
|
|
return MyGame_Example_ReferrableT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT?) -> Offset {
|
|
guard var obj = obj else { return Offset() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT) -> Offset {
|
|
let __root = MyGame_Example_Referrable.startReferrable(&builder)
|
|
MyGame_Example_Referrable.add(id: obj.id, &builder)
|
|
return MyGame_Example_Referrable.endReferrable(&builder, start: __root)
|
|
}
|
|
|
|
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
|
|
var _v = try verifier.visitTable(at: position)
|
|
try _v.visit(field: VTOFFSET.id.p, fieldName: "id", required: false, type: UInt64.self)
|
|
_v.finish()
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example_ReferrableT: NativeObject {
|
|
|
|
public var id: UInt64
|
|
|
|
public init(_ _t: inout MyGame_Example_Referrable) {
|
|
id = _t.id
|
|
}
|
|
|
|
public init() {
|
|
id = 0
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Referrable.self) }
|
|
|
|
}
|
|
/// an example documentation comment: "monster object"
|
|
public struct MyGame_Example_Monster: FlatBufferObject, Verifiable, ObjectAPIPacker {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_2_0_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example_Monster { return MyGame_Example_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case pos = 4
|
|
case mana = 6
|
|
case hp = 8
|
|
case name = 10
|
|
case inventory = 14
|
|
case color = 16
|
|
case testType = 18
|
|
case test = 20
|
|
case test4 = 22
|
|
case testarrayofstring = 24
|
|
case testarrayoftables = 26
|
|
case enemy = 28
|
|
case testnestedflatbuffer = 30
|
|
case testempty = 32
|
|
case testbool = 34
|
|
case testhashs32Fnv1 = 36
|
|
case testhashu32Fnv1 = 38
|
|
case testhashs64Fnv1 = 40
|
|
case testhashu64Fnv1 = 42
|
|
case testhashs32Fnv1a = 44
|
|
case testhashu32Fnv1a = 46
|
|
case testhashs64Fnv1a = 48
|
|
case testhashu64Fnv1a = 50
|
|
case testarrayofbools = 52
|
|
case testf = 54
|
|
case testf2 = 56
|
|
case testf3 = 58
|
|
case testarrayofstring2 = 60
|
|
case testarrayofsortedstruct = 62
|
|
case flex = 64
|
|
case test5 = 66
|
|
case vectorOfLongs = 68
|
|
case vectorOfDoubles = 70
|
|
case parentNamespaceTest = 72
|
|
case vectorOfReferrables = 74
|
|
case singleWeakReference = 76
|
|
case vectorOfWeakReferences = 78
|
|
case vectorOfStrongReferrables = 80
|
|
case coOwningReference = 82
|
|
case vectorOfCoOwningReferences = 84
|
|
case nonOwningReference = 86
|
|
case vectorOfNonOwningReferences = 88
|
|
case anyUniqueType = 90
|
|
case anyUnique = 92
|
|
case anyAmbiguousType = 94
|
|
case anyAmbiguous = 96
|
|
case vectorOfEnums = 98
|
|
case signedEnum = 100
|
|
case testrequirednestedflatbuffer = 102
|
|
case scalarKeySortedTables = 104
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
public var pos: MyGame_Example_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_Vec3.self, at: o) }
|
|
public var mutablePos: MyGame_Example_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Example_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) }
|
|
public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
|
|
@discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
|
|
public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
|
|
@discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) }
|
|
public var name: String! { let o = _accessor.offset(VTOFFSET.name.v); return _accessor.string(at: o) }
|
|
public var nameSegmentArray: [UInt8]! { return _accessor.getVector(at: VTOFFSET.name.v) }
|
|
public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] }
|
|
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
|
|
public var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
|
|
@discardableResult public func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
|
|
public var testType: MyGame_Example_Any_ { let o = _accessor.offset(VTOFFSET.testType.v); return o == 0 ? .none_ : MyGame_Example_Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
|
|
public func test<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.test.v); return o == 0 ? nil : _accessor.union(o) }
|
|
public var test4Count: Int32 { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func test4(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
|
|
public func mutableTest4(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
|
|
public var testarrayofstringCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
|
|
/// an example documentation comment: this will end up in the generated code
|
|
/// multiline too
|
|
public var testarrayoftablesCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayoftables(at index: Int32) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func testarrayoftablesBy(key: String) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public var enemy: MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.enemy.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
|
|
public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testnestedflatbuffer.v) ?? [] }
|
|
public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
|
|
public var testempty: MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.testempty.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
|
|
public var testbool: Bool { let o = _accessor.offset(VTOFFSET.testbool.v); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) }
|
|
@discardableResult public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(VTOFFSET.testbool.v); return _accessor.mutate(testbool, index: o) }
|
|
public var testhashs32Fnv1: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
|
|
@discardableResult public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return _accessor.mutate(testhashs32Fnv1, index: o) }
|
|
public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
|
|
@discardableResult public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return _accessor.mutate(testhashu32Fnv1, index: o) }
|
|
public var testhashs64Fnv1: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
|
|
@discardableResult public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return _accessor.mutate(testhashs64Fnv1, index: o) }
|
|
public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return _accessor.mutate(testhashu64Fnv1, index: o) }
|
|
public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
|
|
@discardableResult public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return _accessor.mutate(testhashs32Fnv1a, index: o) }
|
|
public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
|
|
@discardableResult public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return _accessor.mutate(testhashu32Fnv1a, index: o) }
|
|
public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
|
|
@discardableResult public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return _accessor.mutate(testhashs64Fnv1a, index: o) }
|
|
public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return _accessor.mutate(testhashu64Fnv1a, index: o) }
|
|
public var testarrayofboolsCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? true : _accessor.directRead(of: Bool.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var testarrayofbools: [Bool] { return _accessor.getVector(at: VTOFFSET.testarrayofbools.v) ?? [] }
|
|
public func mutate(testarrayofbools: Bool, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
|
|
public var testf: Float32 { let o = _accessor.offset(VTOFFSET.testf.v); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
|
|
@discardableResult public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf.v); return _accessor.mutate(testf, index: o) }
|
|
public var testf2: Float32 { let o = _accessor.offset(VTOFFSET.testf2.v); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
|
|
@discardableResult public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf2.v); return _accessor.mutate(testf2, index: o) }
|
|
public var testf3: Float32 { let o = _accessor.offset(VTOFFSET.testf3.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
|
|
@discardableResult public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf3.v); return _accessor.mutate(testf3, index: o) }
|
|
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
|
|
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Ability.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public func mutableTestarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability_Mutable? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
|
|
public var flexCount: Int32 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var flex: [UInt8] { return _accessor.getVector(at: VTOFFSET.flex.v) ?? [] }
|
|
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.flex.v); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
|
|
public var test5Count: Int32 { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func test5(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
|
|
public func mutableTest5(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
|
|
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: VTOFFSET.vectorOfLongs.v) ?? [] }
|
|
public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfDoubles: [Double] { return _accessor.getVector(at: VTOFFSET.vectorOfDoubles.v) ?? [] }
|
|
public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
|
|
public var parentNamespaceTest: MyGame_InParentNamespace? { let o = _accessor.offset(VTOFFSET.parentNamespaceTest.v); return o == 0 ? nil : MyGame_InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
|
|
public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func vectorOfReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public var singleWeakReference: UInt64 { let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return _accessor.mutate(singleWeakReference, index: o) }
|
|
public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfWeakReferences.v) ?? [] }
|
|
public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfStrongReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public var coOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.coOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.coOwningReference.v); return _accessor.mutate(coOwningReference, index: o) }
|
|
public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfCoOwningReferences.v) ?? [] }
|
|
public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var nonOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return _accessor.mutate(nonOwningReference, index: o) }
|
|
public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfNonOwningReferences.v) ?? [] }
|
|
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var anyUniqueType: MyGame_Example_AnyUniqueAliases { let o = _accessor.offset(VTOFFSET.anyUniqueType.v); return o == 0 ? .none_ : MyGame_Example_AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
|
|
public func anyUnique<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyUnique.v); return o == 0 ? nil : _accessor.union(o) }
|
|
public var anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases { let o = _accessor.offset(VTOFFSET.anyAmbiguousType.v); return o == 0 ? .none_ : MyGame_Example_AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
|
|
public func anyAmbiguous<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyAmbiguous.v); return o == 0 ? nil : _accessor.union(o) }
|
|
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfEnums(at index: Int32) -> MyGame_Example_Color? { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? MyGame_Example_Color.red : MyGame_Example_Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
|
|
public var signedEnum: MyGame_Example_Race { let o = _accessor.offset(VTOFFSET.signedEnum.v); return o == 0 ? .none_ : MyGame_Example_Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none_ }
|
|
@discardableResult public func mutate(signedEnum: MyGame_Example_Race) -> Bool {let o = _accessor.offset(VTOFFSET.signedEnum.v); return _accessor.mutate(signedEnum.rawValue, index: o) }
|
|
public var testrequirednestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testrequirednestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var testrequirednestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testrequirednestedflatbuffer.v) ?? [] }
|
|
public func mutate(testrequirednestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return _accessor.directMutate(testrequirednestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
|
|
public var scalarKeySortedTablesCount: Int32 { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func scalarKeySortedTables(at index: Int32) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func scalarKeySortedTablesBy(key: UInt16) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 51) }
|
|
public static func add(pos: MyGame_Example_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) }
|
|
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
|
|
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
|
|
public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
|
|
public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
|
|
public static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: VTOFFSET.color.p) }
|
|
public static func add(testType: MyGame_Example_Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: VTOFFSET.testType.p) }
|
|
public static func add(test: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: VTOFFSET.test.p) }
|
|
public static func addVectorOf(test4: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: VTOFFSET.test4.p) }
|
|
public static func startVectorOfTest4(_ size: Int, in builder: inout FlatBufferBuilder) {
|
|
builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
|
|
}
|
|
public static func addVectorOf(testarrayofstring: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: VTOFFSET.testarrayofstring.p) }
|
|
public static func addVectorOf(testarrayoftables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: VTOFFSET.testarrayoftables.p) }
|
|
public static func add(enemy: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: VTOFFSET.enemy.p) }
|
|
public static func addVectorOf(testnestedflatbuffer: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: VTOFFSET.testnestedflatbuffer.p) }
|
|
public static func add(testempty: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: VTOFFSET.testempty.p) }
|
|
public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testbool, def: false,
|
|
at: VTOFFSET.testbool.p) }
|
|
public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: VTOFFSET.testhashs32Fnv1.p) }
|
|
public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: VTOFFSET.testhashu32Fnv1.p) }
|
|
public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: VTOFFSET.testhashs64Fnv1.p) }
|
|
public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: VTOFFSET.testhashu64Fnv1.p) }
|
|
public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: VTOFFSET.testhashs32Fnv1a.p) }
|
|
public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: VTOFFSET.testhashu32Fnv1a.p) }
|
|
public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: VTOFFSET.testhashs64Fnv1a.p) }
|
|
public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: VTOFFSET.testhashu64Fnv1a.p) }
|
|
public static func addVectorOf(testarrayofbools: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: VTOFFSET.testarrayofbools.p) }
|
|
public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: VTOFFSET.testf.p) }
|
|
public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: VTOFFSET.testf2.p) }
|
|
public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: VTOFFSET.testf3.p) }
|
|
public static func addVectorOf(testarrayofstring2: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: VTOFFSET.testarrayofstring2.p) }
|
|
public static func addVectorOf(testarrayofsortedstruct: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: VTOFFSET.testarrayofsortedstruct.p) }
|
|
public static func startVectorOfTestarrayofsortedstruct(_ size: Int, in builder: inout FlatBufferBuilder) {
|
|
builder.startVector(size * MemoryLayout<MyGame_Example_Ability>.size, elementSize: MemoryLayout<MyGame_Example_Ability>.alignment)
|
|
}
|
|
public static func addVectorOf(flex: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: VTOFFSET.flex.p) }
|
|
public static func addVectorOf(test5: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: VTOFFSET.test5.p) }
|
|
public static func startVectorOfTest5(_ size: Int, in builder: inout FlatBufferBuilder) {
|
|
builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
|
|
}
|
|
public static func addVectorOf(vectorOfLongs: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: VTOFFSET.vectorOfLongs.p) }
|
|
public static func addVectorOf(vectorOfDoubles: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: VTOFFSET.vectorOfDoubles.p) }
|
|
public static func add(parentNamespaceTest: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: VTOFFSET.parentNamespaceTest.p) }
|
|
public static func addVectorOf(vectorOfReferrables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: VTOFFSET.vectorOfReferrables.p) }
|
|
public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: VTOFFSET.singleWeakReference.p) }
|
|
public static func addVectorOf(vectorOfWeakReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: VTOFFSET.vectorOfWeakReferences.p) }
|
|
public static func addVectorOf(vectorOfStrongReferrables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: VTOFFSET.vectorOfStrongReferrables.p) }
|
|
public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: VTOFFSET.coOwningReference.p) }
|
|
public static func addVectorOf(vectorOfCoOwningReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: VTOFFSET.vectorOfCoOwningReferences.p) }
|
|
public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: VTOFFSET.nonOwningReference.p) }
|
|
public static func addVectorOf(vectorOfNonOwningReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: VTOFFSET.vectorOfNonOwningReferences.p) }
|
|
public static func add(anyUniqueType: MyGame_Example_AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: VTOFFSET.anyUniqueType.p) }
|
|
public static func add(anyUnique: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: VTOFFSET.anyUnique.p) }
|
|
public static func add(anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: VTOFFSET.anyAmbiguousType.p) }
|
|
public static func add(anyAmbiguous: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: VTOFFSET.anyAmbiguous.p) }
|
|
public static func addVectorOf(vectorOfEnums: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: VTOFFSET.vectorOfEnums.p) }
|
|
public static func add(signedEnum: MyGame_Example_Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: VTOFFSET.signedEnum.p) }
|
|
public static func addVectorOf(testrequirednestedflatbuffer: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testrequirednestedflatbuffer, at: VTOFFSET.testrequirednestedflatbuffer.p) }
|
|
public static func addVectorOf(scalarKeySortedTables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: scalarKeySortedTables, at: VTOFFSET.scalarKeySortedTables.p) }
|
|
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
|
|
public static func createMonster(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
pos: MyGame_Example_Vec3? = nil,
|
|
mana: Int16 = 150,
|
|
hp: Int16 = 100,
|
|
nameOffset name: Offset = Offset(),
|
|
inventoryVectorOffset inventory: Offset = Offset(),
|
|
color: MyGame_Example_Color = .blue,
|
|
testType: MyGame_Example_Any_ = .none_,
|
|
testOffset test: Offset = Offset(),
|
|
test4VectorOffset test4: Offset = Offset(),
|
|
testarrayofstringVectorOffset testarrayofstring: Offset = Offset(),
|
|
testarrayoftablesVectorOffset testarrayoftables: Offset = Offset(),
|
|
enemyOffset enemy: Offset = Offset(),
|
|
testnestedflatbufferVectorOffset testnestedflatbuffer: Offset = Offset(),
|
|
testemptyOffset testempty: Offset = Offset(),
|
|
testbool: Bool = false,
|
|
testhashs32Fnv1: Int32 = 0,
|
|
testhashu32Fnv1: UInt32 = 0,
|
|
testhashs64Fnv1: Int64 = 0,
|
|
testhashu64Fnv1: UInt64 = 0,
|
|
testhashs32Fnv1a: Int32 = 0,
|
|
testhashu32Fnv1a: UInt32 = 0,
|
|
testhashs64Fnv1a: Int64 = 0,
|
|
testhashu64Fnv1a: UInt64 = 0,
|
|
testarrayofboolsVectorOffset testarrayofbools: Offset = Offset(),
|
|
testf: Float32 = 3.14159,
|
|
testf2: Float32 = 3.0,
|
|
testf3: Float32 = 0.0,
|
|
testarrayofstring2VectorOffset testarrayofstring2: Offset = Offset(),
|
|
testarrayofsortedstructVectorOffset testarrayofsortedstruct: Offset = Offset(),
|
|
flexVectorOffset flex: Offset = Offset(),
|
|
test5VectorOffset test5: Offset = Offset(),
|
|
vectorOfLongsVectorOffset vectorOfLongs: Offset = Offset(),
|
|
vectorOfDoublesVectorOffset vectorOfDoubles: Offset = Offset(),
|
|
parentNamespaceTestOffset parentNamespaceTest: Offset = Offset(),
|
|
vectorOfReferrablesVectorOffset vectorOfReferrables: Offset = Offset(),
|
|
singleWeakReference: UInt64 = 0,
|
|
vectorOfWeakReferencesVectorOffset vectorOfWeakReferences: Offset = Offset(),
|
|
vectorOfStrongReferrablesVectorOffset vectorOfStrongReferrables: Offset = Offset(),
|
|
coOwningReference: UInt64 = 0,
|
|
vectorOfCoOwningReferencesVectorOffset vectorOfCoOwningReferences: Offset = Offset(),
|
|
nonOwningReference: UInt64 = 0,
|
|
vectorOfNonOwningReferencesVectorOffset vectorOfNonOwningReferences: Offset = Offset(),
|
|
anyUniqueType: MyGame_Example_AnyUniqueAliases = .none_,
|
|
anyUniqueOffset anyUnique: Offset = Offset(),
|
|
anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases = .none_,
|
|
anyAmbiguousOffset anyAmbiguous: Offset = Offset(),
|
|
vectorOfEnumsVectorOffset vectorOfEnums: Offset = Offset(),
|
|
signedEnum: MyGame_Example_Race = .none_,
|
|
testrequirednestedflatbufferVectorOffset testrequirednestedflatbuffer: Offset = Offset(),
|
|
scalarKeySortedTablesVectorOffset scalarKeySortedTables: Offset = Offset()
|
|
) -> Offset {
|
|
let __start = MyGame_Example_Monster.startMonster(&fbb)
|
|
MyGame_Example_Monster.add(pos: pos, &fbb)
|
|
MyGame_Example_Monster.add(mana: mana, &fbb)
|
|
MyGame_Example_Monster.add(hp: hp, &fbb)
|
|
MyGame_Example_Monster.add(name: name, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(inventory: inventory, &fbb)
|
|
MyGame_Example_Monster.add(color: color, &fbb)
|
|
MyGame_Example_Monster.add(testType: testType, &fbb)
|
|
MyGame_Example_Monster.add(test: test, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(test4: test4, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofstring: testarrayofstring, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(testarrayoftables: testarrayoftables, &fbb)
|
|
MyGame_Example_Monster.add(enemy: enemy, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: testnestedflatbuffer, &fbb)
|
|
MyGame_Example_Monster.add(testempty: testempty, &fbb)
|
|
MyGame_Example_Monster.add(testbool: testbool, &fbb)
|
|
MyGame_Example_Monster.add(testhashs32Fnv1: testhashs32Fnv1, &fbb)
|
|
MyGame_Example_Monster.add(testhashu32Fnv1: testhashu32Fnv1, &fbb)
|
|
MyGame_Example_Monster.add(testhashs64Fnv1: testhashs64Fnv1, &fbb)
|
|
MyGame_Example_Monster.add(testhashu64Fnv1: testhashu64Fnv1, &fbb)
|
|
MyGame_Example_Monster.add(testhashs32Fnv1a: testhashs32Fnv1a, &fbb)
|
|
MyGame_Example_Monster.add(testhashu32Fnv1a: testhashu32Fnv1a, &fbb)
|
|
MyGame_Example_Monster.add(testhashs64Fnv1a: testhashs64Fnv1a, &fbb)
|
|
MyGame_Example_Monster.add(testhashu64Fnv1a: testhashu64Fnv1a, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofbools: testarrayofbools, &fbb)
|
|
MyGame_Example_Monster.add(testf: testf, &fbb)
|
|
MyGame_Example_Monster.add(testf2: testf2, &fbb)
|
|
MyGame_Example_Monster.add(testf3: testf3, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofstring2: testarrayofstring2, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: testarrayofsortedstruct, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(flex: flex, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(test5: test5, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfLongs: vectorOfLongs, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfDoubles: vectorOfDoubles, &fbb)
|
|
MyGame_Example_Monster.add(parentNamespaceTest: parentNamespaceTest, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfReferrables: vectorOfReferrables, &fbb)
|
|
MyGame_Example_Monster.add(singleWeakReference: singleWeakReference, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: vectorOfWeakReferences, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: vectorOfStrongReferrables, &fbb)
|
|
MyGame_Example_Monster.add(coOwningReference: coOwningReference, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: vectorOfCoOwningReferences, &fbb)
|
|
MyGame_Example_Monster.add(nonOwningReference: nonOwningReference, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: vectorOfNonOwningReferences, &fbb)
|
|
MyGame_Example_Monster.add(anyUniqueType: anyUniqueType, &fbb)
|
|
MyGame_Example_Monster.add(anyUnique: anyUnique, &fbb)
|
|
MyGame_Example_Monster.add(anyAmbiguousType: anyAmbiguousType, &fbb)
|
|
MyGame_Example_Monster.add(anyAmbiguous: anyAmbiguous, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfEnums: vectorOfEnums, &fbb)
|
|
MyGame_Example_Monster.add(signedEnum: signedEnum, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: testrequirednestedflatbuffer, &fbb)
|
|
MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: scalarKeySortedTables, &fbb)
|
|
return MyGame_Example_Monster.endMonster(&fbb, start: __start)
|
|
}
|
|
public static func sortVectorOfMonster(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
|
|
var off = offsets
|
|
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
|
|
return fbb.createVector(ofOffsets: off)
|
|
}
|
|
fileprivate static func lookupByKey(vector: Int32, key: String, fbb: ByteBuffer) -> MyGame_Example_Monster? {
|
|
let key = key.utf8.map { $0 }
|
|
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
|
|
var start: Int32 = 0
|
|
while span != 0 {
|
|
var middle = span / 2
|
|
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
|
|
let comp = Table.compare(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 10, fbb: fbb), key, fbb: fbb)
|
|
if comp > 0 {
|
|
span = middle
|
|
} else if comp < 0 {
|
|
middle += 1
|
|
start += middle
|
|
span -= middle
|
|
} else {
|
|
return MyGame_Example_Monster(fbb, o: tableOffset)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example_MonsterT {
|
|
return MyGame_Example_MonsterT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT?) -> Offset {
|
|
guard var obj = obj else { return Offset() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT) -> Offset {
|
|
let __name = builder.create(string: obj.name)
|
|
let __inventory = builder.createVector(obj.inventory)
|
|
let __test = obj.test?.pack(builder: &builder) ?? Offset()
|
|
MyGame_Example_Monster.startVectorOfTest4(obj.test4.count, in: &builder)
|
|
for i in obj.test4 {
|
|
guard let _o = i else { continue }
|
|
builder.create(struct: _o)
|
|
}
|
|
let __test4 = builder.endVector(len: obj.test4.count)
|
|
let __testarrayofstring = builder.createVector(ofStrings: obj.testarrayofstring.compactMap({ $0 }) )
|
|
var __testarrayoftables__: [Offset] = []
|
|
for var i in obj.testarrayoftables {
|
|
__testarrayoftables__.append(MyGame_Example_Monster.pack(&builder, obj: &i))
|
|
}
|
|
let __testarrayoftables = builder.createVector(ofOffsets: __testarrayoftables__)
|
|
let __enemy = MyGame_Example_Monster.pack(&builder, obj: &obj.enemy)
|
|
let __testnestedflatbuffer = builder.createVector(obj.testnestedflatbuffer)
|
|
let __testempty = MyGame_Example_Stat.pack(&builder, obj: &obj.testempty)
|
|
let __testarrayofbools = builder.createVector(obj.testarrayofbools)
|
|
let __testarrayofstring2 = builder.createVector(ofStrings: obj.testarrayofstring2.compactMap({ $0 }) )
|
|
MyGame_Example_Monster.startVectorOfTestarrayofsortedstruct(obj.testarrayofsortedstruct.count, in: &builder)
|
|
for i in obj.testarrayofsortedstruct {
|
|
guard let _o = i else { continue }
|
|
builder.create(struct: _o)
|
|
}
|
|
let __testarrayofsortedstruct = builder.endVector(len: obj.testarrayofsortedstruct.count)
|
|
let __flex = builder.createVector(obj.flex)
|
|
MyGame_Example_Monster.startVectorOfTest5(obj.test5.count, in: &builder)
|
|
for i in obj.test5 {
|
|
guard let _o = i else { continue }
|
|
builder.create(struct: _o)
|
|
}
|
|
let __test5 = builder.endVector(len: obj.test5.count)
|
|
let __vectorOfLongs = builder.createVector(obj.vectorOfLongs)
|
|
let __vectorOfDoubles = builder.createVector(obj.vectorOfDoubles)
|
|
let __parentNamespaceTest = MyGame_InParentNamespace.pack(&builder, obj: &obj.parentNamespaceTest)
|
|
var __vectorOfReferrables__: [Offset] = []
|
|
for var i in obj.vectorOfReferrables {
|
|
__vectorOfReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
|
|
}
|
|
let __vectorOfReferrables = builder.createVector(ofOffsets: __vectorOfReferrables__)
|
|
let __vectorOfWeakReferences = builder.createVector(obj.vectorOfWeakReferences)
|
|
var __vectorOfStrongReferrables__: [Offset] = []
|
|
for var i in obj.vectorOfStrongReferrables {
|
|
__vectorOfStrongReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
|
|
}
|
|
let __vectorOfStrongReferrables = builder.createVector(ofOffsets: __vectorOfStrongReferrables__)
|
|
let __vectorOfCoOwningReferences = builder.createVector(obj.vectorOfCoOwningReferences)
|
|
let __vectorOfNonOwningReferences = builder.createVector(obj.vectorOfNonOwningReferences)
|
|
let __anyUnique = obj.anyUnique?.pack(builder: &builder) ?? Offset()
|
|
let __anyAmbiguous = obj.anyAmbiguous?.pack(builder: &builder) ?? Offset()
|
|
let __vectorOfEnums = builder.createVector(obj.vectorOfEnums)
|
|
let __testrequirednestedflatbuffer = builder.createVector(obj.testrequirednestedflatbuffer)
|
|
var __scalarKeySortedTables__: [Offset] = []
|
|
for var i in obj.scalarKeySortedTables {
|
|
__scalarKeySortedTables__.append(MyGame_Example_Stat.pack(&builder, obj: &i))
|
|
}
|
|
let __scalarKeySortedTables = builder.createVector(ofOffsets: __scalarKeySortedTables__)
|
|
let __root = MyGame_Example_Monster.startMonster(&builder)
|
|
MyGame_Example_Monster.add(pos: obj.pos, &builder)
|
|
MyGame_Example_Monster.add(mana: obj.mana, &builder)
|
|
MyGame_Example_Monster.add(hp: obj.hp, &builder)
|
|
MyGame_Example_Monster.add(name: __name, &builder)
|
|
MyGame_Example_Monster.addVectorOf(inventory: __inventory, &builder)
|
|
MyGame_Example_Monster.add(color: obj.color, &builder)
|
|
if let o = obj.test?.type {
|
|
MyGame_Example_Monster.add(testType: o, &builder)
|
|
MyGame_Example_Monster.add(test: __test, &builder)
|
|
}
|
|
|
|
MyGame_Example_Monster.addVectorOf(test4: __test4, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofstring: __testarrayofstring, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayoftables: __testarrayoftables, &builder)
|
|
MyGame_Example_Monster.add(enemy: __enemy, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: __testnestedflatbuffer, &builder)
|
|
MyGame_Example_Monster.add(testempty: __testempty, &builder)
|
|
MyGame_Example_Monster.add(testbool: obj.testbool, &builder)
|
|
MyGame_Example_Monster.add(testhashs32Fnv1: obj.testhashs32Fnv1, &builder)
|
|
MyGame_Example_Monster.add(testhashu32Fnv1: obj.testhashu32Fnv1, &builder)
|
|
MyGame_Example_Monster.add(testhashs64Fnv1: obj.testhashs64Fnv1, &builder)
|
|
MyGame_Example_Monster.add(testhashu64Fnv1: obj.testhashu64Fnv1, &builder)
|
|
MyGame_Example_Monster.add(testhashs32Fnv1a: obj.testhashs32Fnv1a, &builder)
|
|
MyGame_Example_Monster.add(testhashu32Fnv1a: obj.testhashu32Fnv1a, &builder)
|
|
MyGame_Example_Monster.add(testhashs64Fnv1a: obj.testhashs64Fnv1a, &builder)
|
|
MyGame_Example_Monster.add(testhashu64Fnv1a: obj.testhashu64Fnv1a, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofbools: __testarrayofbools, &builder)
|
|
MyGame_Example_Monster.add(testf: obj.testf, &builder)
|
|
MyGame_Example_Monster.add(testf2: obj.testf2, &builder)
|
|
MyGame_Example_Monster.add(testf3: obj.testf3, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofstring2: __testarrayofstring2, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: __testarrayofsortedstruct, &builder)
|
|
MyGame_Example_Monster.addVectorOf(flex: __flex, &builder)
|
|
MyGame_Example_Monster.addVectorOf(test5: __test5, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfLongs: __vectorOfLongs, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfDoubles: __vectorOfDoubles, &builder)
|
|
MyGame_Example_Monster.add(parentNamespaceTest: __parentNamespaceTest, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfReferrables: __vectorOfReferrables, &builder)
|
|
MyGame_Example_Monster.add(singleWeakReference: obj.singleWeakReference, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: __vectorOfWeakReferences, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: __vectorOfStrongReferrables, &builder)
|
|
MyGame_Example_Monster.add(coOwningReference: obj.coOwningReference, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: __vectorOfCoOwningReferences, &builder)
|
|
MyGame_Example_Monster.add(nonOwningReference: obj.nonOwningReference, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: __vectorOfNonOwningReferences, &builder)
|
|
if let o = obj.anyUnique?.type {
|
|
MyGame_Example_Monster.add(anyUniqueType: o, &builder)
|
|
MyGame_Example_Monster.add(anyUnique: __anyUnique, &builder)
|
|
}
|
|
|
|
if let o = obj.anyAmbiguous?.type {
|
|
MyGame_Example_Monster.add(anyAmbiguousType: o, &builder)
|
|
MyGame_Example_Monster.add(anyAmbiguous: __anyAmbiguous, &builder)
|
|
}
|
|
|
|
MyGame_Example_Monster.addVectorOf(vectorOfEnums: __vectorOfEnums, &builder)
|
|
MyGame_Example_Monster.add(signedEnum: obj.signedEnum, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: __testrequirednestedflatbuffer, &builder)
|
|
MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: __scalarKeySortedTables, &builder)
|
|
return MyGame_Example_Monster.endMonster(&builder, start: __root)
|
|
}
|
|
|
|
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
|
|
var _v = try verifier.visitTable(at: position)
|
|
try _v.visit(field: VTOFFSET.pos.p, fieldName: "pos", required: false, type: MyGame_Example_Vec3.self)
|
|
try _v.visit(field: VTOFFSET.mana.p, fieldName: "mana", required: false, type: Int16.self)
|
|
try _v.visit(field: VTOFFSET.hp.p, fieldName: "hp", required: false, type: Int16.self)
|
|
try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: true, type: ForwardOffset<String>.self)
|
|
try _v.visit(field: VTOFFSET.inventory.p, fieldName: "inventory", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
|
|
try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Example_Color.self)
|
|
try _v.visit(unionKey: VTOFFSET.testType.p, unionField: VTOFFSET.test.p, unionKeyName: "testType", fieldName: "test", required: false, completion: { (verifier, key: MyGame_Example_Any_, pos) in
|
|
switch key {
|
|
case .none_:
|
|
break // NOTE - SWIFT doesnt support none
|
|
case .monster:
|
|
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
|
|
case .testsimpletablewithenum:
|
|
try ForwardOffset<MyGame_Example_TestSimpleTableWithEnum>.verify(&verifier, at: pos, of: MyGame_Example_TestSimpleTableWithEnum.self)
|
|
case .mygameExample2Monster:
|
|
try ForwardOffset<MyGame_Example2_Monster>.verify(&verifier, at: pos, of: MyGame_Example2_Monster.self)
|
|
}
|
|
})
|
|
try _v.visit(field: VTOFFSET.test4.p, fieldName: "test4", required: false, type: ForwardOffset<Vector<MyGame_Example_Test, MyGame_Example_Test>>.self)
|
|
try _v.visit(field: VTOFFSET.testarrayofstring.p, fieldName: "testarrayofstring", required: false, type: ForwardOffset<Vector<ForwardOffset<String>, String>>.self)
|
|
try _v.visit(field: VTOFFSET.testarrayoftables.p, fieldName: "testarrayoftables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Monster>, MyGame_Example_Monster>>.self)
|
|
try _v.visit(field: VTOFFSET.enemy.p, fieldName: "enemy", required: false, type: ForwardOffset<MyGame_Example_Monster>.self)
|
|
try _v.visit(field: VTOFFSET.testnestedflatbuffer.p, fieldName: "testnestedflatbuffer", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
|
|
try _v.visit(field: VTOFFSET.testempty.p, fieldName: "testempty", required: false, type: ForwardOffset<MyGame_Example_Stat>.self)
|
|
try _v.visit(field: VTOFFSET.testbool.p, fieldName: "testbool", required: false, type: Bool.self)
|
|
try _v.visit(field: VTOFFSET.testhashs32Fnv1.p, fieldName: "testhashs32Fnv1", required: false, type: Int32.self)
|
|
try _v.visit(field: VTOFFSET.testhashu32Fnv1.p, fieldName: "testhashu32Fnv1", required: false, type: UInt32.self)
|
|
try _v.visit(field: VTOFFSET.testhashs64Fnv1.p, fieldName: "testhashs64Fnv1", required: false, type: Int64.self)
|
|
try _v.visit(field: VTOFFSET.testhashu64Fnv1.p, fieldName: "testhashu64Fnv1", required: false, type: UInt64.self)
|
|
try _v.visit(field: VTOFFSET.testhashs32Fnv1a.p, fieldName: "testhashs32Fnv1a", required: false, type: Int32.self)
|
|
try _v.visit(field: VTOFFSET.testhashu32Fnv1a.p, fieldName: "testhashu32Fnv1a", required: false, type: UInt32.self)
|
|
try _v.visit(field: VTOFFSET.testhashs64Fnv1a.p, fieldName: "testhashs64Fnv1a", required: false, type: Int64.self)
|
|
try _v.visit(field: VTOFFSET.testhashu64Fnv1a.p, fieldName: "testhashu64Fnv1a", required: false, type: UInt64.self)
|
|
try _v.visit(field: VTOFFSET.testarrayofbools.p, fieldName: "testarrayofbools", required: false, type: ForwardOffset<Vector<Bool, Bool>>.self)
|
|
try _v.visit(field: VTOFFSET.testf.p, fieldName: "testf", required: false, type: Float32.self)
|
|
try _v.visit(field: VTOFFSET.testf2.p, fieldName: "testf2", required: false, type: Float32.self)
|
|
try _v.visit(field: VTOFFSET.testf3.p, fieldName: "testf3", required: false, type: Float32.self)
|
|
try _v.visit(field: VTOFFSET.testarrayofstring2.p, fieldName: "testarrayofstring2", required: false, type: ForwardOffset<Vector<ForwardOffset<String>, String>>.self)
|
|
try _v.visit(field: VTOFFSET.testarrayofsortedstruct.p, fieldName: "testarrayofsortedstruct", required: false, type: ForwardOffset<Vector<MyGame_Example_Ability, MyGame_Example_Ability>>.self)
|
|
try _v.visit(field: VTOFFSET.flex.p, fieldName: "flex", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
|
|
try _v.visit(field: VTOFFSET.test5.p, fieldName: "test5", required: false, type: ForwardOffset<Vector<MyGame_Example_Test, MyGame_Example_Test>>.self)
|
|
try _v.visit(field: VTOFFSET.vectorOfLongs.p, fieldName: "vectorOfLongs", required: false, type: ForwardOffset<Vector<Int64, Int64>>.self)
|
|
try _v.visit(field: VTOFFSET.vectorOfDoubles.p, fieldName: "vectorOfDoubles", required: false, type: ForwardOffset<Vector<Double, Double>>.self)
|
|
try _v.visit(field: VTOFFSET.parentNamespaceTest.p, fieldName: "parentNamespaceTest", required: false, type: ForwardOffset<MyGame_InParentNamespace>.self)
|
|
try _v.visit(field: VTOFFSET.vectorOfReferrables.p, fieldName: "vectorOfReferrables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Referrable>, MyGame_Example_Referrable>>.self)
|
|
try _v.visit(field: VTOFFSET.singleWeakReference.p, fieldName: "singleWeakReference", required: false, type: UInt64.self)
|
|
try _v.visit(field: VTOFFSET.vectorOfWeakReferences.p, fieldName: "vectorOfWeakReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
|
|
try _v.visit(field: VTOFFSET.vectorOfStrongReferrables.p, fieldName: "vectorOfStrongReferrables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Referrable>, MyGame_Example_Referrable>>.self)
|
|
try _v.visit(field: VTOFFSET.coOwningReference.p, fieldName: "coOwningReference", required: false, type: UInt64.self)
|
|
try _v.visit(field: VTOFFSET.vectorOfCoOwningReferences.p, fieldName: "vectorOfCoOwningReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
|
|
try _v.visit(field: VTOFFSET.nonOwningReference.p, fieldName: "nonOwningReference", required: false, type: UInt64.self)
|
|
try _v.visit(field: VTOFFSET.vectorOfNonOwningReferences.p, fieldName: "vectorOfNonOwningReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
|
|
try _v.visit(unionKey: VTOFFSET.anyUniqueType.p, unionField: VTOFFSET.anyUnique.p, unionKeyName: "anyUniqueType", fieldName: "anyUnique", required: false, completion: { (verifier, key: MyGame_Example_AnyUniqueAliases, pos) in
|
|
switch key {
|
|
case .none_:
|
|
break // NOTE - SWIFT doesnt support none
|
|
case .m:
|
|
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
|
|
case .ts:
|
|
try ForwardOffset<MyGame_Example_TestSimpleTableWithEnum>.verify(&verifier, at: pos, of: MyGame_Example_TestSimpleTableWithEnum.self)
|
|
case .m2:
|
|
try ForwardOffset<MyGame_Example2_Monster>.verify(&verifier, at: pos, of: MyGame_Example2_Monster.self)
|
|
}
|
|
})
|
|
try _v.visit(unionKey: VTOFFSET.anyAmbiguousType.p, unionField: VTOFFSET.anyAmbiguous.p, unionKeyName: "anyAmbiguousType", fieldName: "anyAmbiguous", required: false, completion: { (verifier, key: MyGame_Example_AnyAmbiguousAliases, pos) in
|
|
switch key {
|
|
case .none_:
|
|
break // NOTE - SWIFT doesnt support none
|
|
case .m1:
|
|
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
|
|
case .m2:
|
|
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
|
|
case .m3:
|
|
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
|
|
}
|
|
})
|
|
try _v.visit(field: VTOFFSET.vectorOfEnums.p, fieldName: "vectorOfEnums", required: false, type: ForwardOffset<Vector<MyGame_Example_Color, MyGame_Example_Color>>.self)
|
|
try _v.visit(field: VTOFFSET.signedEnum.p, fieldName: "signedEnum", required: false, type: MyGame_Example_Race.self)
|
|
try _v.visit(field: VTOFFSET.testrequirednestedflatbuffer.p, fieldName: "testrequirednestedflatbuffer", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
|
|
try _v.visit(field: VTOFFSET.scalarKeySortedTables.p, fieldName: "scalarKeySortedTables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Stat>, MyGame_Example_Stat>>.self)
|
|
_v.finish()
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example_MonsterT: NativeObject {
|
|
|
|
public var pos: MyGame_Example_Vec3?
|
|
public var mana: Int16
|
|
public var hp: Int16
|
|
public var name: String
|
|
public var inventory: [UInt8]
|
|
public var color: MyGame_Example_Color
|
|
public var test: MyGame_Example_Any_Union?
|
|
public var test4: [MyGame_Example_Test?]
|
|
public var testarrayofstring: [String?]
|
|
public var testarrayoftables: [MyGame_Example_MonsterT?]
|
|
public var enemy: MyGame_Example_MonsterT?
|
|
public var testnestedflatbuffer: [UInt8]
|
|
public var testempty: MyGame_Example_StatT?
|
|
public var testbool: Bool
|
|
public var testhashs32Fnv1: Int32
|
|
public var testhashu32Fnv1: UInt32
|
|
public var testhashs64Fnv1: Int64
|
|
public var testhashu64Fnv1: UInt64
|
|
public var testhashs32Fnv1a: Int32
|
|
public var testhashu32Fnv1a: UInt32
|
|
public var testhashs64Fnv1a: Int64
|
|
public var testhashu64Fnv1a: UInt64
|
|
public var testarrayofbools: [Bool]
|
|
public var testf: Float32
|
|
public var testf2: Float32
|
|
public var testf3: Float32
|
|
public var testarrayofstring2: [String?]
|
|
public var testarrayofsortedstruct: [MyGame_Example_Ability?]
|
|
public var flex: [UInt8]
|
|
public var test5: [MyGame_Example_Test?]
|
|
public var vectorOfLongs: [Int64]
|
|
public var vectorOfDoubles: [Double]
|
|
public var parentNamespaceTest: MyGame_InParentNamespaceT?
|
|
public var vectorOfReferrables: [MyGame_Example_ReferrableT?]
|
|
public var singleWeakReference: UInt64
|
|
public var vectorOfWeakReferences: [UInt64]
|
|
public var vectorOfStrongReferrables: [MyGame_Example_ReferrableT?]
|
|
public var coOwningReference: UInt64
|
|
public var vectorOfCoOwningReferences: [UInt64]
|
|
public var nonOwningReference: UInt64
|
|
public var vectorOfNonOwningReferences: [UInt64]
|
|
public var anyUnique: MyGame_Example_AnyUniqueAliasesUnion?
|
|
public var anyAmbiguous: MyGame_Example_AnyAmbiguousAliasesUnion?
|
|
public var vectorOfEnums: [MyGame_Example_Color]
|
|
public var signedEnum: MyGame_Example_Race
|
|
public var testrequirednestedflatbuffer: [UInt8]
|
|
public var scalarKeySortedTables: [MyGame_Example_StatT?]
|
|
|
|
public init(_ _t: inout MyGame_Example_Monster) {
|
|
pos = _t.pos
|
|
mana = _t.mana
|
|
hp = _t.hp
|
|
name = _t.name
|
|
inventory = []
|
|
for index in 0..<_t.inventoryCount {
|
|
inventory.append(_t.inventory(at: index))
|
|
}
|
|
color = _t.color
|
|
switch _t.testType {
|
|
case .monster:
|
|
var _v = _t.test(type: MyGame_Example_Monster.self)
|
|
test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster)
|
|
case .testsimpletablewithenum:
|
|
var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
|
|
test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
|
|
case .mygameExample2Monster:
|
|
var _v = _t.test(type: MyGame_Example2_Monster.self)
|
|
test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster)
|
|
default: break
|
|
}
|
|
test4 = []
|
|
for index in 0..<_t.test4Count {
|
|
test4.append(_t.test4(at: index))
|
|
}
|
|
testarrayofstring = []
|
|
for index in 0..<_t.testarrayofstringCount {
|
|
testarrayofstring.append(_t.testarrayofstring(at: index))
|
|
}
|
|
testarrayoftables = []
|
|
for index in 0..<_t.testarrayoftablesCount {
|
|
var __v_ = _t.testarrayoftables(at: index)
|
|
testarrayoftables.append(__v_?.unpack())
|
|
}
|
|
var __enemy = _t.enemy
|
|
enemy = __enemy?.unpack()
|
|
testnestedflatbuffer = []
|
|
for index in 0..<_t.testnestedflatbufferCount {
|
|
testnestedflatbuffer.append(_t.testnestedflatbuffer(at: index))
|
|
}
|
|
var __testempty = _t.testempty
|
|
testempty = __testempty?.unpack()
|
|
testbool = _t.testbool
|
|
testhashs32Fnv1 = _t.testhashs32Fnv1
|
|
testhashu32Fnv1 = _t.testhashu32Fnv1
|
|
testhashs64Fnv1 = _t.testhashs64Fnv1
|
|
testhashu64Fnv1 = _t.testhashu64Fnv1
|
|
testhashs32Fnv1a = _t.testhashs32Fnv1a
|
|
testhashu32Fnv1a = _t.testhashu32Fnv1a
|
|
testhashs64Fnv1a = _t.testhashs64Fnv1a
|
|
testhashu64Fnv1a = _t.testhashu64Fnv1a
|
|
testarrayofbools = []
|
|
for index in 0..<_t.testarrayofboolsCount {
|
|
testarrayofbools.append(_t.testarrayofbools(at: index))
|
|
}
|
|
testf = _t.testf
|
|
testf2 = _t.testf2
|
|
testf3 = _t.testf3
|
|
testarrayofstring2 = []
|
|
for index in 0..<_t.testarrayofstring2Count {
|
|
testarrayofstring2.append(_t.testarrayofstring2(at: index))
|
|
}
|
|
testarrayofsortedstruct = []
|
|
for index in 0..<_t.testarrayofsortedstructCount {
|
|
testarrayofsortedstruct.append(_t.testarrayofsortedstruct(at: index))
|
|
}
|
|
flex = []
|
|
for index in 0..<_t.flexCount {
|
|
flex.append(_t.flex(at: index))
|
|
}
|
|
test5 = []
|
|
for index in 0..<_t.test5Count {
|
|
test5.append(_t.test5(at: index))
|
|
}
|
|
vectorOfLongs = []
|
|
for index in 0..<_t.vectorOfLongsCount {
|
|
vectorOfLongs.append(_t.vectorOfLongs(at: index))
|
|
}
|
|
vectorOfDoubles = []
|
|
for index in 0..<_t.vectorOfDoublesCount {
|
|
vectorOfDoubles.append(_t.vectorOfDoubles(at: index))
|
|
}
|
|
var __parentNamespaceTest = _t.parentNamespaceTest
|
|
parentNamespaceTest = __parentNamespaceTest?.unpack()
|
|
vectorOfReferrables = []
|
|
for index in 0..<_t.vectorOfReferrablesCount {
|
|
var __v_ = _t.vectorOfReferrables(at: index)
|
|
vectorOfReferrables.append(__v_?.unpack())
|
|
}
|
|
singleWeakReference = _t.singleWeakReference
|
|
vectorOfWeakReferences = []
|
|
for index in 0..<_t.vectorOfWeakReferencesCount {
|
|
vectorOfWeakReferences.append(_t.vectorOfWeakReferences(at: index))
|
|
}
|
|
vectorOfStrongReferrables = []
|
|
for index in 0..<_t.vectorOfStrongReferrablesCount {
|
|
var __v_ = _t.vectorOfStrongReferrables(at: index)
|
|
vectorOfStrongReferrables.append(__v_?.unpack())
|
|
}
|
|
coOwningReference = _t.coOwningReference
|
|
vectorOfCoOwningReferences = []
|
|
for index in 0..<_t.vectorOfCoOwningReferencesCount {
|
|
vectorOfCoOwningReferences.append(_t.vectorOfCoOwningReferences(at: index))
|
|
}
|
|
nonOwningReference = _t.nonOwningReference
|
|
vectorOfNonOwningReferences = []
|
|
for index in 0..<_t.vectorOfNonOwningReferencesCount {
|
|
vectorOfNonOwningReferences.append(_t.vectorOfNonOwningReferences(at: index))
|
|
}
|
|
switch _t.anyUniqueType {
|
|
case .m:
|
|
var _v = _t.anyUnique(type: MyGame_Example_Monster.self)
|
|
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
|
|
case .ts:
|
|
var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
|
|
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
|
|
case .m2:
|
|
var _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
|
|
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
|
|
default: break
|
|
}
|
|
switch _t.anyAmbiguousType {
|
|
case .m1:
|
|
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
|
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
|
|
case .m2:
|
|
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
|
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
|
|
case .m3:
|
|
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
|
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
|
|
default: break
|
|
}
|
|
vectorOfEnums = []
|
|
for index in 0..<_t.vectorOfEnumsCount {
|
|
vectorOfEnums.append(_t.vectorOfEnums(at: index)!)
|
|
}
|
|
signedEnum = _t.signedEnum
|
|
testrequirednestedflatbuffer = []
|
|
for index in 0..<_t.testrequirednestedflatbufferCount {
|
|
testrequirednestedflatbuffer.append(_t.testrequirednestedflatbuffer(at: index))
|
|
}
|
|
scalarKeySortedTables = []
|
|
for index in 0..<_t.scalarKeySortedTablesCount {
|
|
var __v_ = _t.scalarKeySortedTables(at: index)
|
|
scalarKeySortedTables.append(__v_?.unpack())
|
|
}
|
|
}
|
|
|
|
public init() {
|
|
pos = MyGame_Example_Vec3()
|
|
mana = 150
|
|
hp = 100
|
|
name = ""
|
|
inventory = []
|
|
color = .blue
|
|
test4 = []
|
|
testarrayofstring = []
|
|
testarrayoftables = []
|
|
enemy = MyGame_Example_MonsterT()
|
|
testnestedflatbuffer = []
|
|
testempty = MyGame_Example_StatT()
|
|
testbool = false
|
|
testhashs32Fnv1 = 0
|
|
testhashu32Fnv1 = 0
|
|
testhashs64Fnv1 = 0
|
|
testhashu64Fnv1 = 0
|
|
testhashs32Fnv1a = 0
|
|
testhashu32Fnv1a = 0
|
|
testhashs64Fnv1a = 0
|
|
testhashu64Fnv1a = 0
|
|
testarrayofbools = []
|
|
testf = 3.14159
|
|
testf2 = 3.0
|
|
testf3 = 0.0
|
|
testarrayofstring2 = []
|
|
testarrayofsortedstruct = []
|
|
flex = []
|
|
test5 = []
|
|
vectorOfLongs = []
|
|
vectorOfDoubles = []
|
|
parentNamespaceTest = MyGame_InParentNamespaceT()
|
|
vectorOfReferrables = []
|
|
singleWeakReference = 0
|
|
vectorOfWeakReferences = []
|
|
vectorOfStrongReferrables = []
|
|
coOwningReference = 0
|
|
vectorOfCoOwningReferences = []
|
|
nonOwningReference = 0
|
|
vectorOfNonOwningReferences = []
|
|
vectorOfEnums = []
|
|
signedEnum = .none_
|
|
testrequirednestedflatbuffer = []
|
|
scalarKeySortedTables = []
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Monster.self) }
|
|
|
|
}
|
|
public struct MyGame_Example_TypeAliases: FlatBufferObject, Verifiable, ObjectAPIPacker {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_2_0_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsTypeAliases(bb: ByteBuffer) -> MyGame_Example_TypeAliases { return MyGame_Example_TypeAliases(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case i8 = 4
|
|
case u8 = 6
|
|
case i16 = 8
|
|
case u16 = 10
|
|
case i32 = 12
|
|
case u32 = 14
|
|
case i64 = 16
|
|
case u64 = 18
|
|
case f32 = 20
|
|
case f64 = 22
|
|
case v8 = 24
|
|
case vf64 = 26
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
public var i8: Int8 { let o = _accessor.offset(VTOFFSET.i8.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
|
|
@discardableResult public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(VTOFFSET.i8.v); return _accessor.mutate(i8, index: o) }
|
|
public var u8: UInt8 { let o = _accessor.offset(VTOFFSET.u8.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
|
|
@discardableResult public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(VTOFFSET.u8.v); return _accessor.mutate(u8, index: o) }
|
|
public var i16: Int16 { let o = _accessor.offset(VTOFFSET.i16.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
|
|
@discardableResult public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.i16.v); return _accessor.mutate(i16, index: o) }
|
|
public var u16: UInt16 { let o = _accessor.offset(VTOFFSET.u16.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
|
|
@discardableResult public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.u16.v); return _accessor.mutate(u16, index: o) }
|
|
public var i32: Int32 { let o = _accessor.offset(VTOFFSET.i32.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
|
|
@discardableResult public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.i32.v); return _accessor.mutate(i32, index: o) }
|
|
public var u32: UInt32 { let o = _accessor.offset(VTOFFSET.u32.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
|
|
@discardableResult public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.u32.v); return _accessor.mutate(u32, index: o) }
|
|
public var i64: Int64 { let o = _accessor.offset(VTOFFSET.i64.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
|
|
@discardableResult public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.i64.v); return _accessor.mutate(i64, index: o) }
|
|
public var u64: UInt64 { let o = _accessor.offset(VTOFFSET.u64.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.u64.v); return _accessor.mutate(u64, index: o) }
|
|
public var f32: Float32 { let o = _accessor.offset(VTOFFSET.f32.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
|
|
@discardableResult public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.f32.v); return _accessor.mutate(f32, index: o) }
|
|
public var f64: Double { let o = _accessor.offset(VTOFFSET.f64.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
|
|
@discardableResult public func mutate(f64: Double) -> Bool {let o = _accessor.offset(VTOFFSET.f64.v); return _accessor.mutate(f64, index: o) }
|
|
public var v8Count: Int32 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var v8: [Int8] { return _accessor.getVector(at: VTOFFSET.v8.v) ?? [] }
|
|
public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.v8.v); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
|
|
public var vf64Count: Int32 { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vf64(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vf64: [Double] { return _accessor.getVector(at: VTOFFSET.vf64.v) ?? [] }
|
|
public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
|
|
public static func startTypeAliases(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) }
|
|
public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: VTOFFSET.i8.p) }
|
|
public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: VTOFFSET.u8.p) }
|
|
public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: VTOFFSET.i16.p) }
|
|
public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: VTOFFSET.u16.p) }
|
|
public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: VTOFFSET.i32.p) }
|
|
public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: VTOFFSET.u32.p) }
|
|
public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: VTOFFSET.i64.p) }
|
|
public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: VTOFFSET.u64.p) }
|
|
public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: VTOFFSET.f32.p) }
|
|
public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: VTOFFSET.f64.p) }
|
|
public static func addVectorOf(v8: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: VTOFFSET.v8.p) }
|
|
public static func addVectorOf(vf64: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: VTOFFSET.vf64.p) }
|
|
public static func endTypeAliases(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
|
|
public static func createTypeAliases(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
i8: Int8 = 0,
|
|
u8: UInt8 = 0,
|
|
i16: Int16 = 0,
|
|
u16: UInt16 = 0,
|
|
i32: Int32 = 0,
|
|
u32: UInt32 = 0,
|
|
i64: Int64 = 0,
|
|
u64: UInt64 = 0,
|
|
f32: Float32 = 0.0,
|
|
f64: Double = 0.0,
|
|
v8VectorOffset v8: Offset = Offset(),
|
|
vf64VectorOffset vf64: Offset = Offset()
|
|
) -> Offset {
|
|
let __start = MyGame_Example_TypeAliases.startTypeAliases(&fbb)
|
|
MyGame_Example_TypeAliases.add(i8: i8, &fbb)
|
|
MyGame_Example_TypeAliases.add(u8: u8, &fbb)
|
|
MyGame_Example_TypeAliases.add(i16: i16, &fbb)
|
|
MyGame_Example_TypeAliases.add(u16: u16, &fbb)
|
|
MyGame_Example_TypeAliases.add(i32: i32, &fbb)
|
|
MyGame_Example_TypeAliases.add(u32: u32, &fbb)
|
|
MyGame_Example_TypeAliases.add(i64: i64, &fbb)
|
|
MyGame_Example_TypeAliases.add(u64: u64, &fbb)
|
|
MyGame_Example_TypeAliases.add(f32: f32, &fbb)
|
|
MyGame_Example_TypeAliases.add(f64: f64, &fbb)
|
|
MyGame_Example_TypeAliases.addVectorOf(v8: v8, &fbb)
|
|
MyGame_Example_TypeAliases.addVectorOf(vf64: vf64, &fbb)
|
|
return MyGame_Example_TypeAliases.endTypeAliases(&fbb, start: __start)
|
|
}
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example_TypeAliasesT {
|
|
return MyGame_Example_TypeAliasesT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT?) -> Offset {
|
|
guard var obj = obj else { return Offset() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT) -> Offset {
|
|
let __v8 = builder.createVector(obj.v8)
|
|
let __vf64 = builder.createVector(obj.vf64)
|
|
let __root = MyGame_Example_TypeAliases.startTypeAliases(&builder)
|
|
MyGame_Example_TypeAliases.add(i8: obj.i8, &builder)
|
|
MyGame_Example_TypeAliases.add(u8: obj.u8, &builder)
|
|
MyGame_Example_TypeAliases.add(i16: obj.i16, &builder)
|
|
MyGame_Example_TypeAliases.add(u16: obj.u16, &builder)
|
|
MyGame_Example_TypeAliases.add(i32: obj.i32, &builder)
|
|
MyGame_Example_TypeAliases.add(u32: obj.u32, &builder)
|
|
MyGame_Example_TypeAliases.add(i64: obj.i64, &builder)
|
|
MyGame_Example_TypeAliases.add(u64: obj.u64, &builder)
|
|
MyGame_Example_TypeAliases.add(f32: obj.f32, &builder)
|
|
MyGame_Example_TypeAliases.add(f64: obj.f64, &builder)
|
|
MyGame_Example_TypeAliases.addVectorOf(v8: __v8, &builder)
|
|
MyGame_Example_TypeAliases.addVectorOf(vf64: __vf64, &builder)
|
|
return MyGame_Example_TypeAliases.endTypeAliases(&builder, start: __root)
|
|
}
|
|
|
|
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
|
|
var _v = try verifier.visitTable(at: position)
|
|
try _v.visit(field: VTOFFSET.i8.p, fieldName: "i8", required: false, type: Int8.self)
|
|
try _v.visit(field: VTOFFSET.u8.p, fieldName: "u8", required: false, type: UInt8.self)
|
|
try _v.visit(field: VTOFFSET.i16.p, fieldName: "i16", required: false, type: Int16.self)
|
|
try _v.visit(field: VTOFFSET.u16.p, fieldName: "u16", required: false, type: UInt16.self)
|
|
try _v.visit(field: VTOFFSET.i32.p, fieldName: "i32", required: false, type: Int32.self)
|
|
try _v.visit(field: VTOFFSET.u32.p, fieldName: "u32", required: false, type: UInt32.self)
|
|
try _v.visit(field: VTOFFSET.i64.p, fieldName: "i64", required: false, type: Int64.self)
|
|
try _v.visit(field: VTOFFSET.u64.p, fieldName: "u64", required: false, type: UInt64.self)
|
|
try _v.visit(field: VTOFFSET.f32.p, fieldName: "f32", required: false, type: Float32.self)
|
|
try _v.visit(field: VTOFFSET.f64.p, fieldName: "f64", required: false, type: Double.self)
|
|
try _v.visit(field: VTOFFSET.v8.p, fieldName: "v8", required: false, type: ForwardOffset<Vector<Int8, Int8>>.self)
|
|
try _v.visit(field: VTOFFSET.vf64.p, fieldName: "vf64", required: false, type: ForwardOffset<Vector<Double, Double>>.self)
|
|
_v.finish()
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example_TypeAliasesT: NativeObject {
|
|
|
|
public var i8: Int8
|
|
public var u8: UInt8
|
|
public var i16: Int16
|
|
public var u16: UInt16
|
|
public var i32: Int32
|
|
public var u32: UInt32
|
|
public var i64: Int64
|
|
public var u64: UInt64
|
|
public var f32: Float32
|
|
public var f64: Double
|
|
public var v8: [Int8]
|
|
public var vf64: [Double]
|
|
|
|
public init(_ _t: inout MyGame_Example_TypeAliases) {
|
|
i8 = _t.i8
|
|
u8 = _t.u8
|
|
i16 = _t.i16
|
|
u16 = _t.u16
|
|
i32 = _t.i32
|
|
u32 = _t.u32
|
|
i64 = _t.i64
|
|
u64 = _t.u64
|
|
f32 = _t.f32
|
|
f64 = _t.f64
|
|
v8 = []
|
|
for index in 0..<_t.v8Count {
|
|
v8.append(_t.v8(at: index))
|
|
}
|
|
vf64 = []
|
|
for index in 0..<_t.vf64Count {
|
|
vf64.append(_t.vf64(at: index))
|
|
}
|
|
}
|
|
|
|
public init() {
|
|
i8 = 0
|
|
u8 = 0
|
|
i16 = 0
|
|
u16 = 0
|
|
i32 = 0
|
|
u32 = 0
|
|
i64 = 0
|
|
u64 = 0
|
|
f32 = 0.0
|
|
f64 = 0.0
|
|
v8 = []
|
|
vf64 = []
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TypeAliases.self) }
|
|
|
|
}
|