Files
flatbuffers/tests/include_test/include_test1_generated.rs
Casper 9fa1d27059 Rework enums in rust. (#6098)
* Rework enums in rust.

They're now a unit struct, rather than an enum. This is a
backwards incompatible change but the previous version had UB
and was also backwards incompatible so...

* Update and test sample rust flatbuffers

* Use bitflags crate to properly support rust enums.

Previously, the bitflags attribute was just ignored. This is a breaking change
as the bitflgs API is not like a normal rust enum (duh).

* variant_name() -> Option<_>

* repr transparent

* Reexport bitflags from flatbuffers

* Make bitflags constants CamelCase, matching normal enums

* Deprecate c-style associated enum constants

Co-authored-by: Casper Neo <cneo@google.com>
2020-10-19 11:40:03 -07:00

87 lines
2.4 KiB
Rust

// automatically generated by the FlatBuffers compiler, do not modify
#![allow(unused_imports, dead_code)]
use crate::include_test2_generated::*;
use std::mem;
use std::cmp::Ordering;
extern crate flatbuffers;
use self::flatbuffers::EndianScalar;
pub enum TableAOffset {}
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct TableA<'a> {
pub _tab: flatbuffers::Table<'a>,
}
impl<'a> flatbuffers::Follow<'a> for TableA<'a> {
type Inner = TableA<'a>;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: flatbuffers::Table { buf, loc } }
}
}
impl<'a> TableA<'a> {
#[inline]
pub fn init_from_table(table: flatbuffers::Table<'a>) -> Self {
TableA {
_tab: table,
}
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>(
_fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>,
args: &'args TableAArgs<'args>) -> flatbuffers::WIPOffset<TableA<'bldr>> {
let mut builder = TableABuilder::new(_fbb);
if let Some(x) = args.b { builder.add_b(x); }
builder.finish()
}
pub const VT_B: flatbuffers::VOffsetT = 4;
#[inline]
pub fn b(&self) -> Option<my_game::other_name_space::TableB<'a>> {
self._tab.get::<flatbuffers::ForwardsUOffset<my_game::other_name_space::TableB<'a>>>(TableA::VT_B, None)
}
}
pub struct TableAArgs<'a> {
pub b: Option<flatbuffers::WIPOffset<my_game::other_name_space::TableB<'a>>>,
}
impl<'a> Default for TableAArgs<'a> {
#[inline]
fn default() -> Self {
TableAArgs {
b: None,
}
}
}
pub struct TableABuilder<'a: 'b, 'b> {
fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>,
start_: flatbuffers::WIPOffset<flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b> TableABuilder<'a, 'b> {
#[inline]
pub fn add_b(&mut self, b: flatbuffers::WIPOffset<my_game::other_name_space::TableB<'b >>) {
self.fbb_.push_slot_always::<flatbuffers::WIPOffset<my_game::other_name_space::TableB>>(TableA::VT_B, b);
}
#[inline]
pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> TableABuilder<'a, 'b> {
let start = _fbb.start_table();
TableABuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> flatbuffers::WIPOffset<TableA<'a>> {
let o = self.fbb_.end_table(self.start_);
flatbuffers::WIPOffset::new(o.value())
}
}