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Augment the C++ generator to emit a C++ copy constructor and a by-value copy assignment operator. This is enabled by default when the C++ standard is C++11 or later. These additional functions are only emitted for objects that need it, typically tables containing other tables. These new functions are declared in the object table type and are defined as inline functions after table declarations. When these new functions are declared, a user-defined explicitly-defaulted default constructor and move constructor are also emitted. The copy assignment operator uses the copy-and-swap idiom to provide strong exception safety, at the expense of keeping 2 full table copies in memory temporarily. fixes #5783
533 lines
16 KiB
C++
533 lines
16 KiB
C++
// automatically generated by the FlatBuffers compiler, do not modify
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#ifndef FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_
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#define FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_
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#include "flatbuffers/flatbuffers.h"
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namespace MyGame {
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namespace Example {
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struct NestedStruct;
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struct ArrayStruct;
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struct ArrayTable;
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struct ArrayTableBuilder;
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struct ArrayTableT;
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bool operator==(const NestedStruct &lhs, const NestedStruct &rhs);
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bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs);
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bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs);
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bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs);
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bool operator==(const ArrayTableT &lhs, const ArrayTableT &rhs);
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bool operator!=(const ArrayTableT &lhs, const ArrayTableT &rhs);
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inline const flatbuffers::TypeTable *NestedStructTypeTable();
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inline const flatbuffers::TypeTable *ArrayStructTypeTable();
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inline const flatbuffers::TypeTable *ArrayTableTypeTable();
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enum class TestEnum : int8_t {
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A = 0,
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B = 1,
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C = 2,
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MIN = A,
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MAX = C
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};
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inline const TestEnum (&EnumValuesTestEnum())[3] {
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static const TestEnum values[] = {
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TestEnum::A,
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TestEnum::B,
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TestEnum::C
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};
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return values;
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}
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inline const char * const *EnumNamesTestEnum() {
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static const char * const names[4] = {
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"A",
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"B",
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"C",
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nullptr
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};
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return names;
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}
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inline const char *EnumNameTestEnum(TestEnum e) {
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if (flatbuffers::IsOutRange(e, TestEnum::A, TestEnum::C)) return "";
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const size_t index = static_cast<size_t>(e);
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return EnumNamesTestEnum()[index];
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}
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FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) NestedStruct FLATBUFFERS_FINAL_CLASS {
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private:
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int32_t a_[2];
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int8_t b_;
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int8_t c_[2];
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int8_t padding0__; int32_t padding1__;
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int64_t d_[2];
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public:
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static const flatbuffers::TypeTable *MiniReflectTypeTable() {
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return NestedStructTypeTable();
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}
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NestedStruct()
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: a_(),
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b_(0),
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c_(),
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padding0__(0),
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padding1__(0),
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d_() {
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(void)padding0__;
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(void)padding1__;
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}
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NestedStruct(MyGame::Example::TestEnum _b)
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: a_(),
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b_(flatbuffers::EndianScalar(static_cast<int8_t>(_b))),
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c_(),
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padding0__(0),
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padding1__(0),
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d_() {
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(void)padding0__;
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(void)padding1__;
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}
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NestedStruct(flatbuffers::span<const int32_t, 2> _a, MyGame::Example::TestEnum _b, flatbuffers::span<const MyGame::Example::TestEnum, 2> _c, flatbuffers::span<const int64_t, 2> _d)
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: b_(flatbuffers::EndianScalar(static_cast<int8_t>(_b))),
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padding0__(0),
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padding1__(0) {
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flatbuffers::CastToArray(a_).CopyFromSpan(_a);
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flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_).CopyFromSpan(_c);
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(void)padding0__;
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(void)padding1__;
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flatbuffers::CastToArray(d_).CopyFromSpan(_d);
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}
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const flatbuffers::Array<int32_t, 2> *a() const {
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return &flatbuffers::CastToArray(a_);
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}
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flatbuffers::Array<int32_t, 2> *mutable_a() {
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return &flatbuffers::CastToArray(a_);
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}
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MyGame::Example::TestEnum b() const {
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return static_cast<MyGame::Example::TestEnum>(flatbuffers::EndianScalar(b_));
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}
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void mutate_b(MyGame::Example::TestEnum _b) {
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flatbuffers::WriteScalar(&b_, static_cast<int8_t>(_b));
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}
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const flatbuffers::Array<MyGame::Example::TestEnum, 2> *c() const {
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return &flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_);
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}
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flatbuffers::Array<MyGame::Example::TestEnum, 2> *mutable_c() {
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return &flatbuffers::CastToArrayOfEnum<MyGame::Example::TestEnum>(c_);
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}
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const flatbuffers::Array<int64_t, 2> *d() const {
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return &flatbuffers::CastToArray(d_);
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}
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flatbuffers::Array<int64_t, 2> *mutable_d() {
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return &flatbuffers::CastToArray(d_);
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}
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};
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FLATBUFFERS_STRUCT_END(NestedStruct, 32);
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inline bool operator==(const NestedStruct &lhs, const NestedStruct &rhs) {
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return
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(lhs.a() == rhs.a()) &&
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(lhs.b() == rhs.b()) &&
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(lhs.c() == rhs.c()) &&
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(lhs.d() == rhs.d());
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}
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inline bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs) {
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return !(lhs == rhs);
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}
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FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) ArrayStruct FLATBUFFERS_FINAL_CLASS {
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private:
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float a_;
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int32_t b_[15];
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int8_t c_;
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int8_t padding0__; int16_t padding1__; int32_t padding2__;
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MyGame::Example::NestedStruct d_[2];
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int32_t e_;
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int32_t padding3__;
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int64_t f_[2];
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public:
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static const flatbuffers::TypeTable *MiniReflectTypeTable() {
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return ArrayStructTypeTable();
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}
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ArrayStruct()
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: a_(0),
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b_(),
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c_(0),
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padding0__(0),
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padding1__(0),
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padding2__(0),
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d_(),
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e_(0),
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padding3__(0),
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f_() {
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(void)padding0__;
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(void)padding1__;
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(void)padding2__;
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(void)padding3__;
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}
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ArrayStruct(float _a, int8_t _c, int32_t _e)
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: a_(flatbuffers::EndianScalar(_a)),
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b_(),
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c_(flatbuffers::EndianScalar(_c)),
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padding0__(0),
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padding1__(0),
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padding2__(0),
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d_(),
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e_(flatbuffers::EndianScalar(_e)),
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padding3__(0),
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f_() {
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(void)padding0__;
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(void)padding1__;
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(void)padding2__;
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(void)padding3__;
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}
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ArrayStruct(float _a, flatbuffers::span<const int32_t, 15> _b, int8_t _c, flatbuffers::span<const MyGame::Example::NestedStruct, 2> _d, int32_t _e, flatbuffers::span<const int64_t, 2> _f)
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: a_(flatbuffers::EndianScalar(_a)),
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c_(flatbuffers::EndianScalar(_c)),
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padding0__(0),
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padding1__(0),
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padding2__(0),
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e_(flatbuffers::EndianScalar(_e)),
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padding3__(0) {
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flatbuffers::CastToArray(b_).CopyFromSpan(_b);
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(void)padding0__;
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(void)padding1__;
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(void)padding2__;
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flatbuffers::CastToArray(d_).CopyFromSpan(_d);
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(void)padding3__;
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flatbuffers::CastToArray(f_).CopyFromSpan(_f);
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}
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float a() const {
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return flatbuffers::EndianScalar(a_);
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}
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void mutate_a(float _a) {
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flatbuffers::WriteScalar(&a_, _a);
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}
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const flatbuffers::Array<int32_t, 15> *b() const {
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return &flatbuffers::CastToArray(b_);
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}
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flatbuffers::Array<int32_t, 15> *mutable_b() {
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return &flatbuffers::CastToArray(b_);
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}
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int8_t c() const {
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return flatbuffers::EndianScalar(c_);
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}
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void mutate_c(int8_t _c) {
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flatbuffers::WriteScalar(&c_, _c);
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}
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const flatbuffers::Array<MyGame::Example::NestedStruct, 2> *d() const {
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return &flatbuffers::CastToArray(d_);
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}
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flatbuffers::Array<MyGame::Example::NestedStruct, 2> *mutable_d() {
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return &flatbuffers::CastToArray(d_);
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}
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int32_t e() const {
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return flatbuffers::EndianScalar(e_);
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}
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void mutate_e(int32_t _e) {
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flatbuffers::WriteScalar(&e_, _e);
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}
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const flatbuffers::Array<int64_t, 2> *f() const {
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return &flatbuffers::CastToArray(f_);
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}
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flatbuffers::Array<int64_t, 2> *mutable_f() {
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return &flatbuffers::CastToArray(f_);
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}
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};
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FLATBUFFERS_STRUCT_END(ArrayStruct, 160);
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inline bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs) {
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return
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(lhs.a() == rhs.a()) &&
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(lhs.b() == rhs.b()) &&
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(lhs.c() == rhs.c()) &&
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(lhs.d() == rhs.d()) &&
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(lhs.e() == rhs.e()) &&
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(lhs.f() == rhs.f());
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}
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inline bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs) {
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return !(lhs == rhs);
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}
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struct ArrayTableT : public flatbuffers::NativeTable {
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typedef ArrayTable TableType;
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flatbuffers::unique_ptr<MyGame::Example::ArrayStruct> a{};
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ArrayTableT() = default;
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ArrayTableT(const ArrayTableT &o);
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ArrayTableT(ArrayTableT&&) FLATBUFFERS_NOEXCEPT = default;
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ArrayTableT &operator=(ArrayTableT o) FLATBUFFERS_NOEXCEPT;
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};
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struct ArrayTable FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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typedef ArrayTableT NativeTableType;
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typedef ArrayTableBuilder Builder;
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static const flatbuffers::TypeTable *MiniReflectTypeTable() {
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return ArrayTableTypeTable();
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}
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enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
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VT_A = 4
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};
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const MyGame::Example::ArrayStruct *a() const {
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return GetStruct<const MyGame::Example::ArrayStruct *>(VT_A);
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}
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MyGame::Example::ArrayStruct *mutable_a() {
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return GetStruct<MyGame::Example::ArrayStruct *>(VT_A);
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}
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<MyGame::Example::ArrayStruct>(verifier, VT_A, 8) &&
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verifier.EndTable();
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}
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ArrayTableT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
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void UnPackTo(ArrayTableT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
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static flatbuffers::Offset<ArrayTable> Pack(flatbuffers::FlatBufferBuilder &_fbb, const ArrayTableT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
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};
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struct ArrayTableBuilder {
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typedef ArrayTable Table;
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_a(const MyGame::Example::ArrayStruct *a) {
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fbb_.AddStruct(ArrayTable::VT_A, a);
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}
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explicit ArrayTableBuilder(flatbuffers::FlatBufferBuilder &_fbb)
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: fbb_(_fbb) {
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start_ = fbb_.StartTable();
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}
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flatbuffers::Offset<ArrayTable> Finish() {
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const auto end = fbb_.EndTable(start_);
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auto o = flatbuffers::Offset<ArrayTable>(end);
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return o;
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}
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};
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inline flatbuffers::Offset<ArrayTable> CreateArrayTable(
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flatbuffers::FlatBufferBuilder &_fbb,
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const MyGame::Example::ArrayStruct *a = nullptr) {
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ArrayTableBuilder builder_(_fbb);
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builder_.add_a(a);
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return builder_.Finish();
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}
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flatbuffers::Offset<ArrayTable> CreateArrayTable(flatbuffers::FlatBufferBuilder &_fbb, const ArrayTableT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
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inline bool operator==(const ArrayTableT &lhs, const ArrayTableT &rhs) {
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return
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((lhs.a == rhs.a) || (lhs.a && rhs.a && *lhs.a == *rhs.a));
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}
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inline bool operator!=(const ArrayTableT &lhs, const ArrayTableT &rhs) {
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return !(lhs == rhs);
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}
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inline ArrayTableT::ArrayTableT(const ArrayTableT &o)
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: a((o.a) ? new MyGame::Example::ArrayStruct(*o.a) : nullptr) {
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}
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inline ArrayTableT &ArrayTableT::operator=(ArrayTableT o) FLATBUFFERS_NOEXCEPT {
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std::swap(a, o.a);
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return *this;
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}
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inline ArrayTableT *ArrayTable::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
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auto _o = std::unique_ptr<ArrayTableT>(new ArrayTableT());
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UnPackTo(_o.get(), _resolver);
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return _o.release();
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}
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inline void ArrayTable::UnPackTo(ArrayTableT *_o, const flatbuffers::resolver_function_t *_resolver) const {
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(void)_o;
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(void)_resolver;
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{ auto _e = a(); if (_e) _o->a = flatbuffers::unique_ptr<MyGame::Example::ArrayStruct>(new MyGame::Example::ArrayStruct(*_e)); }
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}
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inline flatbuffers::Offset<ArrayTable> ArrayTable::Pack(flatbuffers::FlatBufferBuilder &_fbb, const ArrayTableT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
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return CreateArrayTable(_fbb, _o, _rehasher);
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}
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inline flatbuffers::Offset<ArrayTable> CreateArrayTable(flatbuffers::FlatBufferBuilder &_fbb, const ArrayTableT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
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(void)_rehasher;
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(void)_o;
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struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const ArrayTableT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
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auto _a = _o->a ? _o->a.get() : 0;
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return MyGame::Example::CreateArrayTable(
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_fbb,
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_a);
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}
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inline const flatbuffers::TypeTable *TestEnumTypeTable() {
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static const flatbuffers::TypeCode type_codes[] = {
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{ flatbuffers::ET_CHAR, 0, 0 },
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{ flatbuffers::ET_CHAR, 0, 0 },
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{ flatbuffers::ET_CHAR, 0, 0 }
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};
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static const flatbuffers::TypeFunction type_refs[] = {
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MyGame::Example::TestEnumTypeTable
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};
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static const char * const names[] = {
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"A",
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"B",
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"C"
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};
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static const flatbuffers::TypeTable tt = {
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flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, nullptr, names
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};
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return &tt;
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}
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inline const flatbuffers::TypeTable *NestedStructTypeTable() {
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static const flatbuffers::TypeCode type_codes[] = {
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{ flatbuffers::ET_INT, 1, -1 },
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{ flatbuffers::ET_CHAR, 0, 0 },
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{ flatbuffers::ET_CHAR, 1, 0 },
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{ flatbuffers::ET_LONG, 1, -1 }
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};
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static const flatbuffers::TypeFunction type_refs[] = {
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MyGame::Example::TestEnumTypeTable
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};
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static const int16_t array_sizes[] = { 2, 2, 2, };
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static const int64_t values[] = { 0, 8, 9, 16, 32 };
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static const char * const names[] = {
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"a",
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"b",
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"c",
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"d"
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};
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static const flatbuffers::TypeTable tt = {
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flatbuffers::ST_STRUCT, 4, type_codes, type_refs, array_sizes, values, names
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};
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return &tt;
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}
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inline const flatbuffers::TypeTable *ArrayStructTypeTable() {
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static const flatbuffers::TypeCode type_codes[] = {
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{ flatbuffers::ET_FLOAT, 0, -1 },
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{ flatbuffers::ET_INT, 1, -1 },
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{ flatbuffers::ET_CHAR, 0, -1 },
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{ flatbuffers::ET_SEQUENCE, 1, 0 },
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{ flatbuffers::ET_INT, 0, -1 },
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{ flatbuffers::ET_LONG, 1, -1 }
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};
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static const flatbuffers::TypeFunction type_refs[] = {
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MyGame::Example::NestedStructTypeTable
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};
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static const int16_t array_sizes[] = { 15, 2, 2, };
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static const int64_t values[] = { 0, 4, 64, 72, 136, 144, 160 };
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static const char * const names[] = {
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"a",
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"b",
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"c",
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"d",
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"e",
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"f"
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};
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static const flatbuffers::TypeTable tt = {
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flatbuffers::ST_STRUCT, 6, type_codes, type_refs, array_sizes, values, names
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};
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return &tt;
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}
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inline const flatbuffers::TypeTable *ArrayTableTypeTable() {
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static const flatbuffers::TypeCode type_codes[] = {
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{ flatbuffers::ET_SEQUENCE, 0, 0 }
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};
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static const flatbuffers::TypeFunction type_refs[] = {
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MyGame::Example::ArrayStructTypeTable
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};
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static const char * const names[] = {
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"a"
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};
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static const flatbuffers::TypeTable tt = {
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flatbuffers::ST_TABLE, 1, type_codes, type_refs, nullptr, nullptr, names
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};
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return &tt;
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}
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inline const MyGame::Example::ArrayTable *GetArrayTable(const void *buf) {
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return flatbuffers::GetRoot<MyGame::Example::ArrayTable>(buf);
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}
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inline const MyGame::Example::ArrayTable *GetSizePrefixedArrayTable(const void *buf) {
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return flatbuffers::GetSizePrefixedRoot<MyGame::Example::ArrayTable>(buf);
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}
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inline ArrayTable *GetMutableArrayTable(void *buf) {
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return flatbuffers::GetMutableRoot<ArrayTable>(buf);
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}
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inline MyGame::Example::ArrayTable *GetMutableSizePrefixedArrayTable(void *buf) {
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return flatbuffers::GetMutableSizePrefixedRoot<MyGame::Example::ArrayTable>(buf);
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|
}
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|
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inline const char *ArrayTableIdentifier() {
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|
return "ARRT";
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}
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|
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inline bool ArrayTableBufferHasIdentifier(const void *buf) {
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|
return flatbuffers::BufferHasIdentifier(
|
|
buf, ArrayTableIdentifier());
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|
}
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|
|
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inline bool SizePrefixedArrayTableBufferHasIdentifier(const void *buf) {
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|
return flatbuffers::BufferHasIdentifier(
|
|
buf, ArrayTableIdentifier(), true);
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|
}
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|
|
|
inline bool VerifyArrayTableBuffer(
|
|
flatbuffers::Verifier &verifier) {
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|
return verifier.VerifyBuffer<MyGame::Example::ArrayTable>(ArrayTableIdentifier());
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|
}
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|
|
|
inline bool VerifySizePrefixedArrayTableBuffer(
|
|
flatbuffers::Verifier &verifier) {
|
|
return verifier.VerifySizePrefixedBuffer<MyGame::Example::ArrayTable>(ArrayTableIdentifier());
|
|
}
|
|
|
|
inline const char *ArrayTableExtension() {
|
|
return "mon";
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|
}
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|
|
|
inline void FinishArrayTableBuffer(
|
|
flatbuffers::FlatBufferBuilder &fbb,
|
|
flatbuffers::Offset<MyGame::Example::ArrayTable> root) {
|
|
fbb.Finish(root, ArrayTableIdentifier());
|
|
}
|
|
|
|
inline void FinishSizePrefixedArrayTableBuffer(
|
|
flatbuffers::FlatBufferBuilder &fbb,
|
|
flatbuffers::Offset<MyGame::Example::ArrayTable> root) {
|
|
fbb.FinishSizePrefixed(root, ArrayTableIdentifier());
|
|
}
|
|
|
|
inline flatbuffers::unique_ptr<MyGame::Example::ArrayTableT> UnPackArrayTable(
|
|
const void *buf,
|
|
const flatbuffers::resolver_function_t *res = nullptr) {
|
|
return flatbuffers::unique_ptr<MyGame::Example::ArrayTableT>(GetArrayTable(buf)->UnPack(res));
|
|
}
|
|
|
|
inline flatbuffers::unique_ptr<MyGame::Example::ArrayTableT> UnPackSizePrefixedArrayTable(
|
|
const void *buf,
|
|
const flatbuffers::resolver_function_t *res = nullptr) {
|
|
return flatbuffers::unique_ptr<MyGame::Example::ArrayTableT>(GetSizePrefixedArrayTable(buf)->UnPack(res));
|
|
}
|
|
|
|
} // namespace Example
|
|
} // namespace MyGame
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|
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#endif // FLATBUFFERS_GENERATED_ARRAYSTEST_MYGAME_EXAMPLE_H_
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