Files
flatbuffers/samples/monster_generated.h
Wouter van Oortmerssen 8b92122f33 Made the verifier catch zero-offsets.
Zero offsets are non-sensical in FlatBuffers (since offsets are
relative to themselves) but were allowed by the verifier. This could
cause buffers made up of all zeroes to be interpreted as correct
buffers with an empty root object.

Generally, not allowing such offsets will make the verifier more
likely to catch problems earlier.

Change-Id: I54010bea29721b326ff8e5348fcd9fe78e5e7506
Tested: on Linux.
2017-04-26 14:26:18 -07:00

612 lines
19 KiB
C++

// automatically generated by the FlatBuffers compiler, do not modify
#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
#include "flatbuffers/flatbuffers.h"
namespace MyGame {
namespace Sample {
struct Vec3;
struct Monster;
struct MonsterT;
struct Weapon;
struct WeaponT;
enum Color {
Color_Red = 0,
Color_Green = 1,
Color_Blue = 2,
Color_MIN = Color_Red,
Color_MAX = Color_Blue
};
inline const char **EnumNamesColor() {
static const char *names[] = {
"Red",
"Green",
"Blue",
nullptr
};
return names;
}
inline const char *EnumNameColor(Color e) {
const size_t index = static_cast<int>(e);
return EnumNamesColor()[index];
}
enum Equipment {
Equipment_NONE = 0,
Equipment_Weapon = 1,
Equipment_MIN = Equipment_NONE,
Equipment_MAX = Equipment_Weapon
};
inline const char **EnumNamesEquipment() {
static const char *names[] = {
"NONE",
"Weapon",
nullptr
};
return names;
}
inline const char *EnumNameEquipment(Equipment e) {
const size_t index = static_cast<int>(e);
return EnumNamesEquipment()[index];
}
template<typename T> struct EquipmentTraits {
static const Equipment enum_value = Equipment_NONE;
};
template<> struct EquipmentTraits<Weapon> {
static const Equipment enum_value = Equipment_Weapon;
};
struct EquipmentUnion {
Equipment type;
void *value;
EquipmentUnion() : type(Equipment_NONE), value(nullptr) {}
EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT :
type(Equipment_NONE), value(nullptr)
{ std::swap(type, u.type); std::swap(value, u.value); }
EquipmentUnion(const EquipmentUnion &) FLATBUFFERS_NOEXCEPT;
EquipmentUnion &operator=(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT
{ EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
~EquipmentUnion() { Reset(); }
void Reset();
template <typename T>
void Set(T&& val) {
Reset();
type = EquipmentTraits<typename T::TableType>::enum_value;
if (type != Equipment_NONE) {
value = new T(std::forward<T>(val));
}
}
static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
WeaponT *AsWeapon() {
return type == Equipment_Weapon ?
reinterpret_cast<WeaponT *>(value) : nullptr;
}
};
bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
private:
float x_;
float y_;
float z_;
public:
Vec3() {
memset(this, 0, sizeof(Vec3));
}
Vec3(const Vec3 &_o) {
memcpy(this, &_o, sizeof(Vec3));
}
Vec3(float _x, float _y, float _z)
: x_(flatbuffers::EndianScalar(_x)),
y_(flatbuffers::EndianScalar(_y)),
z_(flatbuffers::EndianScalar(_z)) {
}
float x() const {
return flatbuffers::EndianScalar(x_);
}
void mutate_x(float _x) {
flatbuffers::WriteScalar(&x_, _x);
}
float y() const {
return flatbuffers::EndianScalar(y_);
}
void mutate_y(float _y) {
flatbuffers::WriteScalar(&y_, _y);
}
float z() const {
return flatbuffers::EndianScalar(z_);
}
void mutate_z(float _z) {
flatbuffers::WriteScalar(&z_, _z);
}
};
STRUCT_END(Vec3, 12);
struct MonsterT : public flatbuffers::NativeTable {
typedef Monster TableType;
std::unique_ptr<Vec3> pos;
int16_t mana;
int16_t hp;
std::string name;
std::vector<uint8_t> inventory;
Color color;
std::vector<std::unique_ptr<WeaponT>> weapons;
EquipmentUnion equipped;
MonsterT()
: mana(150),
hp(100),
color(Color_Blue) {
}
};
struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
typedef MonsterT NativeTableType;
enum {
VT_POS = 4,
VT_MANA = 6,
VT_HP = 8,
VT_NAME = 10,
VT_INVENTORY = 14,
VT_COLOR = 16,
VT_WEAPONS = 18,
VT_EQUIPPED_TYPE = 20,
VT_EQUIPPED = 22
};
const Vec3 *pos() const {
return GetStruct<const Vec3 *>(VT_POS);
}
Vec3 *mutable_pos() {
return GetStruct<Vec3 *>(VT_POS);
}
int16_t mana() const {
return GetField<int16_t>(VT_MANA, 150);
}
bool mutate_mana(int16_t _mana) {
return SetField<int16_t>(VT_MANA, _mana, 150);
}
int16_t hp() const {
return GetField<int16_t>(VT_HP, 100);
}
bool mutate_hp(int16_t _hp) {
return SetField<int16_t>(VT_HP, _hp, 100);
}
const flatbuffers::String *name() const {
return GetPointer<const flatbuffers::String *>(VT_NAME);
}
flatbuffers::String *mutable_name() {
return GetPointer<flatbuffers::String *>(VT_NAME);
}
const flatbuffers::Vector<uint8_t> *inventory() const {
return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
}
flatbuffers::Vector<uint8_t> *mutable_inventory() {
return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
}
Color color() const {
return static_cast<Color>(GetField<int8_t>(VT_COLOR, 2));
}
bool mutate_color(Color _color) {
return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2);
}
const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *weapons() const {
return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS);
}
flatbuffers::Vector<flatbuffers::Offset<Weapon>> *mutable_weapons() {
return GetPointer<flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS);
}
Equipment equipped_type() const {
return static_cast<Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0));
}
bool mutate_equipped_type(Equipment _equipped_type) {
return SetField<uint8_t>(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type), 0);
}
const void *equipped() const {
return GetPointer<const void *>(VT_EQUIPPED);
}
template<typename T> const T *equipped_as() const;
const Weapon *equipped_as_Weapon() const {
return equipped_type() == Equipment_Weapon ? static_cast<const Weapon *>(equipped()) : nullptr;
}
void *mutable_equipped() {
return GetPointer<void *>(VT_EQUIPPED);
}
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<Vec3>(verifier, VT_POS) &&
VerifyField<int16_t>(verifier, VT_MANA) &&
VerifyField<int16_t>(verifier, VT_HP) &&
VerifyOffset(verifier, VT_NAME) &&
verifier.Verify(name()) &&
VerifyOffset(verifier, VT_INVENTORY) &&
verifier.Verify(inventory()) &&
VerifyField<int8_t>(verifier, VT_COLOR) &&
VerifyOffset(verifier, VT_WEAPONS) &&
verifier.Verify(weapons()) &&
verifier.VerifyVectorOfTables(weapons()) &&
VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) &&
VerifyOffset(verifier, VT_EQUIPPED) &&
VerifyEquipment(verifier, equipped(), equipped_type()) &&
verifier.EndTable();
}
MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
};
template<> inline const Weapon *Monster::equipped_as<Weapon>() const {
return equipped_as_Weapon();
}
struct MonsterBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_pos(const Vec3 *pos) {
fbb_.AddStruct(Monster::VT_POS, pos);
}
void add_mana(int16_t mana) {
fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
}
void add_hp(int16_t hp) {
fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
}
void add_name(flatbuffers::Offset<flatbuffers::String> name) {
fbb_.AddOffset(Monster::VT_NAME, name);
}
void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {
fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
}
void add_color(Color color) {
fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2);
}
void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons) {
fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
}
void add_equipped_type(Equipment equipped_type) {
fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0);
}
void add_equipped(flatbuffers::Offset<void> equipped) {
fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
}
MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
: fbb_(_fbb) {
start_ = fbb_.StartTable();
}
MonsterBuilder &operator=(const MonsterBuilder &);
flatbuffers::Offset<Monster> Finish() {
const auto end = fbb_.EndTable(start_, 10);
auto o = flatbuffers::Offset<Monster>(end);
return o;
}
};
inline flatbuffers::Offset<Monster> CreateMonster(
flatbuffers::FlatBufferBuilder &_fbb,
const Vec3 *pos = 0,
int16_t mana = 150,
int16_t hp = 100,
flatbuffers::Offset<flatbuffers::String> name = 0,
flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
Color color = Color_Blue,
flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons = 0,
Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) {
MonsterBuilder builder_(_fbb);
builder_.add_equipped(equipped);
builder_.add_weapons(weapons);
builder_.add_inventory(inventory);
builder_.add_name(name);
builder_.add_pos(pos);
builder_.add_hp(hp);
builder_.add_mana(mana);
builder_.add_equipped_type(equipped_type);
builder_.add_color(color);
return builder_.Finish();
}
inline flatbuffers::Offset<Monster> CreateMonsterDirect(
flatbuffers::FlatBufferBuilder &_fbb,
const Vec3 *pos = 0,
int16_t mana = 150,
int16_t hp = 100,
const char *name = nullptr,
const std::vector<uint8_t> *inventory = nullptr,
Color color = Color_Blue,
const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) {
return MyGame::Sample::CreateMonster(
_fbb,
pos,
mana,
hp,
name ? _fbb.CreateString(name) : 0,
inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0,
color,
weapons ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons) : 0,
equipped_type,
equipped);
}
flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
struct WeaponT : public flatbuffers::NativeTable {
typedef Weapon TableType;
std::string name;
int16_t damage;
WeaponT()
: damage(0) {
}
};
struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
typedef WeaponT NativeTableType;
enum {
VT_NAME = 4,
VT_DAMAGE = 6
};
const flatbuffers::String *name() const {
return GetPointer<const flatbuffers::String *>(VT_NAME);
}
flatbuffers::String *mutable_name() {
return GetPointer<flatbuffers::String *>(VT_NAME);
}
int16_t damage() const {
return GetField<int16_t>(VT_DAMAGE, 0);
}
bool mutate_damage(int16_t _damage) {
return SetField<int16_t>(VT_DAMAGE, _damage, 0);
}
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyOffset(verifier, VT_NAME) &&
verifier.Verify(name()) &&
VerifyField<int16_t>(verifier, VT_DAMAGE) &&
verifier.EndTable();
}
WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
};
struct WeaponBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_name(flatbuffers::Offset<flatbuffers::String> name) {
fbb_.AddOffset(Weapon::VT_NAME, name);
}
void add_damage(int16_t damage) {
fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
}
WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
: fbb_(_fbb) {
start_ = fbb_.StartTable();
}
WeaponBuilder &operator=(const WeaponBuilder &);
flatbuffers::Offset<Weapon> Finish() {
const auto end = fbb_.EndTable(start_, 2);
auto o = flatbuffers::Offset<Weapon>(end);
return o;
}
};
inline flatbuffers::Offset<Weapon> CreateWeapon(
flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<flatbuffers::String> name = 0,
int16_t damage = 0) {
WeaponBuilder builder_(_fbb);
builder_.add_name(name);
builder_.add_damage(damage);
return builder_.Finish();
}
inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
flatbuffers::FlatBufferBuilder &_fbb,
const char *name = nullptr,
int16_t damage = 0) {
return MyGame::Sample::CreateWeapon(
_fbb,
name ? _fbb.CreateString(name) : 0,
damage);
}
flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
auto _o = new MonsterT();
UnPackTo(_o, _resolver);
return _o;
}
inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
(void)_o;
(void)_resolver;
{ auto _e = pos(); if (_e) _o->pos = std::unique_ptr<Vec3>(new Vec3(*_e)); };
{ auto _e = mana(); _o->mana = _e; };
{ auto _e = hp(); _o->hp = _e; };
{ auto _e = name(); if (_e) _o->name = _e->str(); };
{ auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory[_i] = _e->Get(_i); } } };
{ auto _e = color(); _o->color = _e; };
{ auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = std::unique_ptr<WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } };
{ auto _e = equipped_type(); _o->equipped.type = _e; };
{ auto _e = equipped(); if (_e) _o->equipped.value = EquipmentUnion::UnPack(_e, equipped_type(), _resolver); };
}
inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
return CreateMonster(_fbb, _o, _rehasher);
}
inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
(void)_rehasher;
(void)_o;
auto _pos = _o->pos ? _o->pos.get() : 0;
auto _mana = _o->mana;
auto _hp = _o->hp;
auto _name = _o->name.size() ? _fbb.CreateString(_o->name) : 0;
auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
auto _color = _o->color;
auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), _rehasher); }) : 0;
auto _equipped_type = _o->equipped.type;
auto _equipped = _o->equipped.Pack(_fbb);
return MyGame::Sample::CreateMonster(
_fbb,
_pos,
_mana,
_hp,
_name,
_inventory,
_color,
_weapons,
_equipped_type,
_equipped);
}
inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
auto _o = new WeaponT();
UnPackTo(_o, _resolver);
return _o;
}
inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const {
(void)_o;
(void)_resolver;
{ auto _e = name(); if (_e) _o->name = _e->str(); };
{ auto _e = damage(); _o->damage = _e; };
}
inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
return CreateWeapon(_fbb, _o, _rehasher);
}
inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
(void)_rehasher;
(void)_o;
auto _name = _o->name.size() ? _fbb.CreateString(_o->name) : 0;
auto _damage = _o->damage;
return MyGame::Sample::CreateWeapon(
_fbb,
_name,
_damage);
}
inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
switch (type) {
case Equipment_NONE: {
return true;
}
case Equipment_Weapon: {
auto ptr = reinterpret_cast<const Weapon *>(obj);
return verifier.VerifyTable(ptr);
}
default: return false;
}
}
inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
if (values->size() != types->size()) return false;
for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
if (!VerifyEquipment(
verifier, values->Get(i), types->GetEnum<Equipment>(i))) {
return false;
}
}
return true;
}
inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
switch (type) {
case Equipment_Weapon: {
auto ptr = reinterpret_cast<const Weapon *>(obj);
return ptr->UnPack(resolver);
}
default: return nullptr;
}
}
inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
switch (type) {
case Equipment_Weapon: {
auto ptr = reinterpret_cast<const WeaponT *>(value);
return CreateWeapon(_fbb, ptr, _rehasher).Union();
}
default: return 0;
}
}
inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) {
switch (type) {
case Equipment_Weapon: {
value = new WeaponT(*reinterpret_cast<WeaponT *>(u.value));
break;
}
default:
break;
}
}
inline void EquipmentUnion::Reset() {
switch (type) {
case Equipment_Weapon: {
auto ptr = reinterpret_cast<WeaponT *>(value);
delete ptr;
break;
}
default: break;
}
value = nullptr;
type = Equipment_NONE;
}
inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
}
inline Monster *GetMutableMonster(void *buf) {
return flatbuffers::GetMutableRoot<Monster>(buf);
}
inline bool VerifyMonsterBuffer(
flatbuffers::Verifier &verifier) {
return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
}
inline void FinishMonsterBuffer(
flatbuffers::FlatBufferBuilder &fbb,
flatbuffers::Offset<MyGame::Sample::Monster> root) {
fbb.Finish(root);
}
inline std::unique_ptr<MonsterT> UnPackMonster(
const void *buf,
const flatbuffers::resolver_function_t *res = nullptr) {
return std::unique_ptr<MonsterT>(GetMonster(buf)->UnPack(res));
}
} // namespace Sample
} // namespace MyGame
#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_