Files
flatbuffers/tests/MyGame/Example/TestSimpleTableWithEnum.cs
tira-misu 876a64aae1 [CS] Verifier (#7850)
* Fix C/C++ Create<Type>Direct with sorted vectors

If a struct has a key the vector has to be sorted. To sort the vector
you can't use "const".

* Changes due to code review

* Improve code readability

* Add generate of JSON schema to string to lib

* option indent_step is supported

* Remove unused variables

* Fix break in test

* Fix style to be consistent with rest of the code

* [TS] Fix reserved words as arguments (#6955)

* [TS] Fix generation of reserved words in object api (#7106)

* [TS] Fix generation of object api

* [TS] Fix MakeCamel -> ConvertCase

* [C#] Fix collision of field name and type name

* [TS] Add test for struct of struct of struct

* Update generated files

* Add missing files

* [TS] Fix query of null/undefined fields in object api

* Add .Net verfier

* Add some fuzz tests for .Net

* Remove additional files

* Fix .net test

* Changes due to PR

* Fix generated files

---------

Co-authored-by: Derek Bailey <derekbailey@google.com>
2023-04-06 00:29:14 +02:00

76 lines
3.1 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
internal partial struct TestSimpleTableWithEnum : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_3_3(); }
public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); }
public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public TestSimpleTableWithEnum __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public MyGame.Example.Color Color { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Green; } }
public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(4); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } }
public static Offset<MyGame.Example.TestSimpleTableWithEnum> CreateTestSimpleTableWithEnum(FlatBufferBuilder builder,
MyGame.Example.Color color = MyGame.Example.Color.Green) {
builder.StartTable(1);
TestSimpleTableWithEnum.AddColor(builder, color);
return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder);
}
public static void StartTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.StartTable(1); }
public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(0, (byte)color, 2); }
public static Offset<MyGame.Example.TestSimpleTableWithEnum> EndTestSimpleTableWithEnum(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example.TestSimpleTableWithEnum>(o);
}
public TestSimpleTableWithEnumT UnPack() {
var _o = new TestSimpleTableWithEnumT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(TestSimpleTableWithEnumT _o) {
_o.Color = this.Color;
}
public static Offset<MyGame.Example.TestSimpleTableWithEnum> Pack(FlatBufferBuilder builder, TestSimpleTableWithEnumT _o) {
if (_o == null) return default(Offset<MyGame.Example.TestSimpleTableWithEnum>);
return CreateTestSimpleTableWithEnum(
builder,
_o.Color);
}
}
internal partial class TestSimpleTableWithEnumT
{
[Newtonsoft.Json.JsonProperty("color")]
public MyGame.Example.Color Color { get; set; }
public TestSimpleTableWithEnumT() {
this.Color = MyGame.Example.Color.Green;
}
}
static public class TestSimpleTableWithEnumVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyField(tablePos, 4 /*Color*/, 1 /*MyGame.Example.Color*/, 1, false)
&& verifier.VerifyTableEnd(tablePos);
}
}
}