mirror of
https://github.com/google/flatbuffers.git
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* Cleaned up .NET testing script for Mono Cleaned up the .NET testing script to make it a little better. It purposefully doesn't delete the .NET installer and SDk after running the script, so that they can be used in subsequent invocations. This greatly speeds up the script. The downloaded files are ignored by git by default. They can be explicitly cleaned up by runnning the clean script (clean.sh). * Trying using older Version indicator * Remove lins to monsterdata and reference it directly. * Updated appveryor script to remove copying of files no longer needed * Continue to update appveyor script to work. Disabled CS0169 in ByteBufferTest
127 lines
4.3 KiB
YAML
127 lines
4.3 KiB
YAML
branches:
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only:
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- master
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environment:
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global:
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# Workaround for https://github.com/conda/conda-build/issues/636
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PYTHONIOENCODING: UTF-8
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CONDA_INSTALL_LOCN: "C:\\Miniconda35-x64"
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CMAKE_OPTIONS: ""
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CPP_TEST_OPTIONS: ""
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matrix:
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
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CMAKE_VS_VERSION: "10 2010"
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CMAKE_OPTIONS: "-DFLATBUFFERS_BUILD_LEGACY=1"
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CPP_TEST_OPTIONS: "--std-cpp c++0x"
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MONSTER_EXTRA: "skip"
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
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CMAKE_VS_VERSION: "12 2013"
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MONSTER_EXTRA: "skip"
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
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CMAKE_VS_VERSION: "14 2015"
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MONSTER_EXTRA: ""
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
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CMAKE_VS_VERSION: "15 2017"
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CMAKE_OPTIONS: "-DFLATBUFFERS_ENABLE_PCH=1"
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MONSTER_EXTRA: ""
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
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CMAKE_VS_VERSION: "16 2019"
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CMAKE_OPTIONS: "-DFLATBUFFERS_ENABLE_PCH=1"
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MONSTER_EXTRA: ""
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platform:
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- x86
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- x64
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configuration:
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- Debug
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- Release
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before_build:
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- set MONSTER_EXTRA=%MONSTER_EXTRA%
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- cmake . -G"Visual Studio %CMAKE_VS_VERSION%" -DFLATBUFFERS_CODE_SANITIZE=1 %CMAKE_OPTIONS%
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# This cuts down on a lot of noise generated by xamarin warnings.
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- if exist "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets"
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- if exist "C:\Program Files (x86)\MSBuild\15.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\15.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets"
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- if exist "C:\Program Files (x86)\MSBuild\16.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\16.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets"
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build:
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project: ALL_BUILD.vcxproj
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verbosity: minimal
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after_build:
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- python conan/appveyor/install.py
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- python conan/appveyor/build.py
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install:
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- set PATH=%CONDA_INSTALL_LOCN%;%CONDA_INSTALL_LOCN%\scripts;%PATH%;
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- curl -sSf -o rustup-init.exe https://win.rustup.rs/
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- rustup-init.exe -y
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- set PATH=%PATH%;C:\Users\appveyor\.cargo\bin
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- rustc -V
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- cargo -V
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test_script:
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- call .appveyor\check-generate-code.bat -b %CONFIGURATION%
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- "cd tests"
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- rem "Building all code"
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- generate_code.bat -b %CONFIGURATION% %CPP_TEST_OPTIONS%
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- 7z a GeneratedMyGameCode.zip MyGame\
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- rem "---------------- C++ -----------------"
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- "cd .."
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- "%CONFIGURATION%\\flattests.exe"
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- "cd tests"
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- rem "---------------- Java -----------------"
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- "java -version"
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- "JavaTest.bat"
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- rem "---------------- Rust ----------------"
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- "RustTest.bat"
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- rem "---------------- JS -----------------"
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- "node --version"
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- "..\\%CONFIGURATION%\\flatc -b -I include_test monster_test.fbs unicode_test.json"
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- "node JavaScriptTest ./monster_test_generated"
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- rem "-------------- Python ---------------"
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- where python
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- python --version
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- where pip
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- pip --version
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- where conda
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- conda --version
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- rem "installing flatbuffers python library"
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- pip install ../python
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- rem "testing without installing Numpy"
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- python py_test.py 0 0 0
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- rem "testing after installing Numpy - disabled"
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# FIXME: This has a LOT of unnecessary dependencies and makes the tests fail
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# with timeouts.
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# - conda install --yes numpy
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# - python py_test.py 0 0 0
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- rem "---------------- C# -----------------"
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# Have to compile this here rather than in "build" above because AppVeyor only
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# supports building one project??
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- "cd FlatBuffers.Test"
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- "dotnet new sln"
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- "dotnet sln add FlatBuffers.Test.csproj"
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- "nuget restore"
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- "mkdir .tmp"
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- "msbuild.exe /property:Configuration=Release;OutputPath=.tmp /verbosity:minimal FlatBuffers.Test.csproj"
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- ".tmp\\FlatBuffers.Test.exe"
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# Run tests with UNSAFE_BYTEBUFFER
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- "msbuild.exe /property:Configuration=Release;UnsafeByteBuffer=true;OutputPath=.tmp /verbosity:minimal FlatBuffers.Test.csproj"
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- ".tmp\\FlatBuffers.Test.exe"
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# TODO: add more languages.
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- "cd ..\\.."
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artifacts:
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- path: $(CONFIGURATION)\flatc.exe
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name: flatc.exe
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- path: tests\GeneratedMyGameCode.zip
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name: GeneratedMyGameCode.zip
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