Files
flatbuffers/tests/union_vector/Movie.kt
Anton Bobukh 07d9485146 Expand wildcard imports in the generated Kotlin files. (#7757)
Tested:

```
$ cmake -G "Unix Makefiles" && make && ./flattests
...
[ 99%] Linking CXX executable flatsamplebinary
[100%] Built target flatsamplebinary
ALL TESTS PASSED
```

Co-authored-by: Derek Bailey <derekbailey@google.com>
2023-01-05 14:34:44 -08:00

126 lines
5.1 KiB
Kotlin

// automatically generated by the FlatBuffers compiler, do not modify
import com.google.flatbuffers.BaseVector
import com.google.flatbuffers.BooleanVector
import com.google.flatbuffers.ByteVector
import com.google.flatbuffers.Constants
import com.google.flatbuffers.DoubleVector
import com.google.flatbuffers.FlatBufferBuilder
import com.google.flatbuffers.FloatVector
import com.google.flatbuffers.LongVector
import com.google.flatbuffers.StringVector
import com.google.flatbuffers.Struct
import com.google.flatbuffers.Table
import com.google.flatbuffers.UnionVector
import java.nio.ByteBuffer
import java.nio.ByteOrder
import kotlin.math.sign
@Suppress("unused")
class Movie : Table() {
fun __init(_i: Int, _bb: ByteBuffer) {
__reset(_i, _bb)
}
fun __assign(_i: Int, _bb: ByteBuffer) : Movie {
__init(_i, _bb)
return this
}
val mainCharacterType : UByte
get() {
val o = __offset(4)
return if(o != 0) bb.get(o + bb_pos).toUByte() else 0u
}
fun mutateMainCharacterType(mainCharacterType: UByte) : Boolean {
val o = __offset(4)
return if (o != 0) {
bb.put(o + bb_pos, mainCharacterType.toByte())
true
} else {
false
}
}
fun mainCharacter(obj: Table) : Table? {
val o = __offset(6); return if (o != 0) __union(obj, o + bb_pos) else null
}
fun charactersType(j: Int) : UByte {
val o = __offset(8)
return if (o != 0) {
bb.get(__vector(o) + j * 1).toUByte()
} else {
0u
}
}
val charactersTypeLength : Int
get() {
val o = __offset(8); return if (o != 0) __vector_len(o) else 0
}
val charactersTypeAsByteBuffer : ByteBuffer get() = __vector_as_bytebuffer(8, 1)
fun charactersTypeInByteBuffer(_bb: ByteBuffer) : ByteBuffer = __vector_in_bytebuffer(_bb, 8, 1)
fun mutateCharactersType(j: Int, charactersType: UByte) : Boolean {
val o = __offset(8)
return if (o != 0) {
bb.put(__vector(o) + j * 1, charactersType.toByte())
true
} else {
false
}
}
fun characters(obj: Table, j: Int) : Table? {
val o = __offset(10)
return if (o != 0) {
__union(obj, __vector(o) + j * 4)
} else {
null
}
}
val charactersLength : Int
get() {
val o = __offset(10); return if (o != 0) __vector_len(o) else 0
}
companion object {
fun validateVersion() = Constants.FLATBUFFERS_23_1_4()
fun getRootAsMovie(_bb: ByteBuffer): Movie = getRootAsMovie(_bb, Movie())
fun getRootAsMovie(_bb: ByteBuffer, obj: Movie): Movie {
_bb.order(ByteOrder.LITTLE_ENDIAN)
return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb))
}
fun MovieBufferHasIdentifier(_bb: ByteBuffer) : Boolean = __has_identifier(_bb, "MOVI")
fun createMovie(builder: FlatBufferBuilder, mainCharacterType: UByte, mainCharacterOffset: Int, charactersTypeOffset: Int, charactersOffset: Int) : Int {
builder.startTable(4)
addCharacters(builder, charactersOffset)
addCharactersType(builder, charactersTypeOffset)
addMainCharacter(builder, mainCharacterOffset)
addMainCharacterType(builder, mainCharacterType)
return endMovie(builder)
}
fun startMovie(builder: FlatBufferBuilder) = builder.startTable(4)
fun addMainCharacterType(builder: FlatBufferBuilder, mainCharacterType: UByte) = builder.addByte(0, mainCharacterType.toByte(), 0)
fun addMainCharacter(builder: FlatBufferBuilder, mainCharacter: Int) = builder.addOffset(1, mainCharacter, 0)
fun addCharactersType(builder: FlatBufferBuilder, charactersType: Int) = builder.addOffset(2, charactersType, 0)
fun createCharactersTypeVector(builder: FlatBufferBuilder, data: UByteArray) : Int {
builder.startVector(1, data.size, 1)
for (i in data.size - 1 downTo 0) {
builder.addByte(data[i].toByte())
}
return builder.endVector()
}
fun startCharactersTypeVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(1, numElems, 1)
fun addCharacters(builder: FlatBufferBuilder, characters: Int) = builder.addOffset(3, characters, 0)
fun createCharactersVector(builder: FlatBufferBuilder, data: IntArray) : Int {
builder.startVector(4, data.size, 4)
for (i in data.size - 1 downTo 0) {
builder.addOffset(data[i])
}
return builder.endVector()
}
fun startCharactersVector(builder: FlatBufferBuilder, numElems: Int) = builder.startVector(4, numElems, 4)
fun endMovie(builder: FlatBufferBuilder) : Int {
val o = builder.endTable()
return o
}
fun finishMovieBuffer(builder: FlatBufferBuilder, offset: Int) = builder.finish(offset, "MOVI")
fun finishSizePrefixedMovieBuffer(builder: FlatBufferBuilder, offset: Int) = builder.finishSizePrefixed(offset, "MOVI")
}
}