Files
flatbuffers/tests/MyGame/Example/Vec3.go
David Reiss 718ddea558 [Go] Make enums into real types, add String() (#5235)
* [Go] Make enums into real types, add String()

This changes the generated code for enums: instead of type aliases,
they're now distinct types, allowing for better type-checking. Some
client code may have to be changed to add casts.

Enum types now have a String() method, so they implement fmt.Stringer.

An EnumValues map is now generated, in addition to the existing
EnumNames map, to easily map strings to values.

Generated enum files are now gofmt-clean.

Fixes #5207

* use example.ColorGreen explicitly

* use valid enum value in mutation test, add new test for "invalid" enum

* add length check and comment
2019-05-17 12:41:39 -07:00

81 lines
2.1 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Vec3 struct {
_tab flatbuffers.Struct
}
func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Vec3) Table() flatbuffers.Table {
return rcv._tab.Table
}
func (rcv *Vec3) X() float32 {
return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(0))
}
func (rcv *Vec3) MutateX(n float32) bool {
return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(0), n)
}
func (rcv *Vec3) Y() float32 {
return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(4))
}
func (rcv *Vec3) MutateY(n float32) bool {
return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(4), n)
}
func (rcv *Vec3) Z() float32 {
return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(8))
}
func (rcv *Vec3) MutateZ(n float32) bool {
return rcv._tab.MutateFloat32(rcv._tab.Pos+flatbuffers.UOffsetT(8), n)
}
func (rcv *Vec3) Test1() float64 {
return rcv._tab.GetFloat64(rcv._tab.Pos + flatbuffers.UOffsetT(16))
}
func (rcv *Vec3) MutateTest1(n float64) bool {
return rcv._tab.MutateFloat64(rcv._tab.Pos+flatbuffers.UOffsetT(16), n)
}
func (rcv *Vec3) Test2() Color {
return Color(rcv._tab.GetByte(rcv._tab.Pos + flatbuffers.UOffsetT(24)))
}
func (rcv *Vec3) MutateTest2(n Color) bool {
return rcv._tab.MutateByte(rcv._tab.Pos+flatbuffers.UOffsetT(24), byte(n))
}
func (rcv *Vec3) Test3(obj *Test) *Test {
if obj == nil {
obj = new(Test)
}
obj.Init(rcv._tab.Bytes, rcv._tab.Pos+26)
return obj
}
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 byte, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
builder.Prep(8, 32)
builder.Pad(2)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependByte(test2)
builder.PrependFloat64(test1)
builder.Pad(4)
builder.PrependFloat32(z)
builder.PrependFloat32(y)
builder.PrependFloat32(x)
return builder.Offset()
}