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* Implemented the swift version of Flatbuffers Implemented serailzing, reading, and mutating data from object monster Fixes mis-aligned pointer issue Fixes issue when shared strings are removed from table Adds swift enum, structs code gen Fixed namespace issues + started implementing the table gen Added Mutate function to the code generator Generated linux test cases Fixed an issue with bools, and structs readers in table writer Swift docker image added Updated the test cases, and removed a method parameters in swift Fixed createVector api when called with scalars Fixed issues with scalar arrays, and fixed the code gen namespaces, added sample_binary.swift Cleaned up project Added enum vectors, and their readers Refactored code Added swift into the support document Added documentation in docs, and fixed a small issue with Data() not being returned correctly Fixes Lowercase issue, and prevents generating lookups for deprecated keys * Made all the required funcs to have const + removed unneeded code + fix lowercase func * Removed transform from lowercased and moved it to function * Fixes an issue with iOS allocation from read * Refactored cpp code to be more readable * casts position into int for position * Fix enums issue, moves scalar writer code to use memcpy * Removed c_str from struct function * Fixed script to generate new objects when ran on travis ci: fix * Handles deallocating space allocated for structs * Updated the test cases to adhere to the fileprivate lookup, no mutation for unions, and updated the names of the vector functions
3.6 KiB
3.6 KiB
Platform / Language / Feature support
FlatBuffers is actively being worked on, which means that certain platform / language / feature combinations may not be available yet.
This page tries to track those issues, to make informed decisions easier. In general:
- Languages: language support beyond the ones created by the original FlatBuffer authors typically depends on community contributions.
- Features: C++ was the first language supported, since our original target was high performance game development. It thus has the richest feature set, and is likely most robust. Other languages are catching up however.
- Platforms: All language implementations are typically portable to most platforms, unless where noted otherwise.
NOTE: this table is a start, it needs to be extended.
| Feature | C++ | Java | C# | Go | Python | JS | TS | C | PHP | Dart | Lobster | Rust | Swift |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Codegen for all basic features | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | WiP | Yes | Yes | Yes | Yes |
| JSON parsing | Yes | No | No | No | No | No | No | Yes | No | No | Yes | No | No |
| Simple mutation | Yes | Yes | Yes | Yes | No | No | No | No | No | No | No | No | No |
| Reflection | Yes | No | No | No | No | No | No | Basic | No | No | No | No | No |
| Buffer verifier | Yes | No | No | No | No | No | No | Yes | No | No | No | No | No |
| Testing: basic | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | Yes | Yes | Yes | Yes |
| Testing: fuzz | Yes | No | No | Yes | Yes | No | No | No | ? | No | No | Yes | No |
| Performance: | Superb | Great | Great | Great | Ok | ? | ? | Superb | ? | ? | Great | Superb | ? |
| Platform: Windows | VS2010 | Yes | Yes | ? | ? | ? | Yes | VS2010 | ? | Yes | Yes | Yes | No |
| Platform: Linux | GCC282 | Yes | ? | Yes | Yes | ? | Yes | Yes | ? | Yes | Yes | Yes | Yes |
| Platform: OS X | Xcode4 | ? | ? | ? | Yes | ? | Yes | Yes | ? | Yes | Yes | Yes | Yes |
| Platform: Android | NDK10d | Yes | ? | ? | ? | ? | ? | ? | ? | Flutter | Yes | ? | No |
| Platform: iOS | ? | ? | ? | ? | ? | ? | ? | ? | ? | Flutter | Yes | ? | Yes |
| Engine: Unity | ? | ? | Yes | ? | ? | ? | ? | ? | ? | ? | No | ? | No |
| Primary authors (github) | aard* | aard* | ev*/js* | rw | rw | evanw/ev* | kr* | mik* | ch* | dnfield | aard* | rw | mi*/mz* |
- aard = aardappel (previously: gwvo)
- ev = evolutional
- js = jonsimantov
- mik = mikkelfj
- ch = chobie
- kr = krojew
- mi = mustiikhalil
- mz = mzaks