Files
flatbuffers/tests/swift/Tests/Flatbuffers/monster_test_generated.swift
mustiikhalil b8db3a9a6a Adds windows swift support (#8622)
Adding support for windows requires the code generations
to add a compiler statement to completely ignore GRPC code
generation on windows

Cleanup the project to use the main Package.swift to run tests
instead of having it separate and includes the imports for GRPC
within it.

Adds windows swift ci
2025-06-30 05:45:48 -07:00

2681 lines
146 KiB
Swift

// automatically generated by the FlatBuffers compiler, do not modify
// swiftlint:disable all
// swiftformat:disable all
import FlatBuffers
/// Composite components of Monster color.
public enum MyGame_Example_Color: UInt8, Enum, Verifiable {
public typealias T = UInt8
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case red = 1
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
case green = 2
/// \brief color Blue (1u << 3)
case blue = 8
public static var max: MyGame_Example_Color { return .blue }
public static var min: MyGame_Example_Color { return .red }
}
extension MyGame_Example_Color: Encodable {
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
switch self {
case .red: try container.encode("Red")
case .green: try container.encode("Green")
case .blue: try container.encode("Blue")
}
}
}
public enum MyGame_Example_Race: Int8, Enum, Verifiable {
public typealias T = Int8
public static var byteSize: Int { return MemoryLayout<Int8>.size }
public var value: Int8 { return self.rawValue }
case none_ = -1
case human = 0
case dwarf = 1
case elf = 2
public static var max: MyGame_Example_Race { return .elf }
public static var min: MyGame_Example_Race { return .none_ }
}
extension MyGame_Example_Race: Encodable {
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
switch self {
case .none_: try container.encode("None")
case .human: try container.encode("Human")
case .dwarf: try container.encode("Dwarf")
case .elf: try container.encode("Elf")
}
}
}
public enum MyGame_Example_LongEnum: UInt64, Enum, Verifiable {
public typealias T = UInt64
public static var byteSize: Int { return MemoryLayout<UInt64>.size }
public var value: UInt64 { return self.rawValue }
case longone = 2
case longtwo = 4
case longbig = 1099511627776
public static var max: MyGame_Example_LongEnum { return .longbig }
public static var min: MyGame_Example_LongEnum { return .longone }
}
extension MyGame_Example_LongEnum: Encodable {
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
switch self {
case .longone: try container.encode("LongOne")
case .longtwo: try container.encode("LongTwo")
case .longbig: try container.encode("LongBig")
}
}
}
public enum MyGame_Example_Any_: UInt8, UnionEnum {
public typealias T = UInt8
public init?(value: T) {
self.init(rawValue: value)
}
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none_ = 0
case monster = 1
case testsimpletablewithenum = 2
case mygameExample2Monster = 3
public static var max: MyGame_Example_Any_ { return .mygameExample2Monster }
public static var min: MyGame_Example_Any_ { return .none_ }
}
extension MyGame_Example_Any_: Encodable {
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
switch self {
case .none_: try container.encode("NONE")
case .monster: try container.encode("Monster")
case .testsimpletablewithenum: try container.encode("TestSimpleTableWithEnum")
case .mygameExample2Monster: try container.encode("MyGame_Example2_Monster")
}
}
}
public struct MyGame_Example_Any_Union {
public var type: MyGame_Example_Any_
public var value: NativeObject?
public init(_ v: NativeObject?, type: MyGame_Example_Any_) {
self.type = type
self.value = v
}
public func pack(builder: inout FlatBufferBuilder) -> Offset {
switch type {
case .monster:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
case .testsimpletablewithenum:
var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
case .mygameExample2Monster:
var __obj = value as? MyGame_Example2_MonsterT
return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public enum MyGame_Example_AnyUniqueAliases: UInt8, UnionEnum {
public typealias T = UInt8
public init?(value: T) {
self.init(rawValue: value)
}
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none_ = 0
case m = 1
case ts = 2
case m2 = 3
public static var max: MyGame_Example_AnyUniqueAliases { return .m2 }
public static var min: MyGame_Example_AnyUniqueAliases { return .none_ }
}
extension MyGame_Example_AnyUniqueAliases: Encodable {
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
switch self {
case .none_: try container.encode("NONE")
case .m: try container.encode("M")
case .ts: try container.encode("TS")
case .m2: try container.encode("M2")
}
}
}
public struct MyGame_Example_AnyUniqueAliasesUnion {
public var type: MyGame_Example_AnyUniqueAliases
public var value: NativeObject?
public init(_ v: NativeObject?, type: MyGame_Example_AnyUniqueAliases) {
self.type = type
self.value = v
}
public func pack(builder: inout FlatBufferBuilder) -> Offset {
switch type {
case .m:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
case .ts:
var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
case .m2:
var __obj = value as? MyGame_Example2_MonsterT
return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public enum MyGame_Example_AnyAmbiguousAliases: UInt8, UnionEnum {
public typealias T = UInt8
public init?(value: T) {
self.init(rawValue: value)
}
public static var byteSize: Int { return MemoryLayout<UInt8>.size }
public var value: UInt8 { return self.rawValue }
case none_ = 0
case m1 = 1
case m2 = 2
case m3 = 3
public static var max: MyGame_Example_AnyAmbiguousAliases { return .m3 }
public static var min: MyGame_Example_AnyAmbiguousAliases { return .none_ }
}
extension MyGame_Example_AnyAmbiguousAliases: Encodable {
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
switch self {
case .none_: try container.encode("NONE")
case .m1: try container.encode("M1")
case .m2: try container.encode("M2")
case .m3: try container.encode("M3")
}
}
}
public struct MyGame_Example_AnyAmbiguousAliasesUnion {
public var type: MyGame_Example_AnyAmbiguousAliases
public var value: NativeObject?
public init(_ v: NativeObject?, type: MyGame_Example_AnyAmbiguousAliases) {
self.type = type
self.value = v
}
public func pack(builder: inout FlatBufferBuilder) -> Offset {
switch type {
case .m1:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
case .m2:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
case .m3:
var __obj = value as? MyGame_Example_MonsterT
return MyGame_Example_Monster.pack(&builder, obj: &__obj)
default: return Offset()
}
}
}
public struct MyGame_Example_Test: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
private var _a: Int16
private var _b: Int8
private let padding0__: UInt8 = 0
public init(_ bb: ByteBuffer, o: Int32) {
let _accessor = Struct(bb: bb, position: o)
_a = _accessor.readBuffer(of: Int16.self, at: 0)
_b = _accessor.readBuffer(of: Int8.self, at: 2)
}
public init(a: Int16, b: Int8) {
_a = a
_b = b
}
public init() {
_a = 0
_b = 0
}
public init(_ _t: inout MyGame_Example_Test_Mutable) {
_a = _t.a
_b = _t.b
}
public var a: Int16 { _a }
public var b: Int8 { _b }
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
try verifier.inBuffer(position: position, of: MyGame_Example_Test.self)
}
}
extension MyGame_Example_Test: Encodable {
enum CodingKeys: String, CodingKey {
case a = "a"
case b = "b"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
if a != 0 {
try container.encodeIfPresent(a, forKey: .a)
}
if b != 0 {
try container.encodeIfPresent(b, forKey: .b)
}
}
}
public struct MyGame_Example_Test_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) }
@discardableResult public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) }
public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) }
@discardableResult public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
public mutating func unpack() -> MyGame_Example_Test {
return MyGame_Example_Test(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test) -> Offset {
return builder.create(struct: obj)
}
}
public struct MyGame_Example_Vec3: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
private var _x: Float32
private var _y: Float32
private var _z: Float32
private let padding0__: UInt32 = 0
private var _test1: Double
private var _test2: UInt8
private let padding1__: UInt8 = 0
private var _test3: MyGame_Example_Test
private let padding2__: UInt16 = 0
public init(_ bb: ByteBuffer, o: Int32) {
let _accessor = Struct(bb: bb, position: o)
_x = _accessor.readBuffer(of: Float32.self, at: 0)
_y = _accessor.readBuffer(of: Float32.self, at: 4)
_z = _accessor.readBuffer(of: Float32.self, at: 8)
_test1 = _accessor.readBuffer(of: Double.self, at: 16)
_test2 = _accessor.readBuffer(of: UInt8.self, at: 24)
_test3 = MyGame_Example_Test(_accessor.bb, o: _accessor.position + 26)
}
public init(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame_Example_Color, test3: MyGame_Example_Test) {
_x = x
_y = y
_z = z
_test1 = test1
_test2 = test2.value
_test3 = test3
}
public init() {
_x = 0.0
_y = 0.0
_z = 0.0
_test1 = 0.0
_test2 = 0
_test3 = MyGame_Example_Test()
}
public init(_ _t: inout MyGame_Example_Vec3_Mutable) {
_x = _t.x
_y = _t.y
_z = _t.z
_test1 = _t.test1
_test2 = _t.test2.value
var _vtest3 = _t.test3
_test3 = _vtest3.unpack()
}
public var x: Float32 { _x }
public var y: Float32 { _y }
public var z: Float32 { _z }
public var test1: Double { _test1 }
public var test2: MyGame_Example_Color { MyGame_Example_Color(rawValue: _test2)! }
public var test3: MyGame_Example_Test { _test3 }
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
try verifier.inBuffer(position: position, of: MyGame_Example_Vec3.self)
}
}
extension MyGame_Example_Vec3: Encodable {
enum CodingKeys: String, CodingKey {
case x = "x"
case y = "y"
case z = "z"
case test1 = "test1"
case test2 = "test2"
case test3 = "test3"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
if x != 0.0 {
try container.encodeIfPresent(x, forKey: .x)
}
if y != 0.0 {
try container.encodeIfPresent(y, forKey: .y)
}
if z != 0.0 {
try container.encodeIfPresent(z, forKey: .z)
}
if test1 != 0.0 {
try container.encodeIfPresent(test1, forKey: .test1)
}
if test2 != .red {
try container.encodeIfPresent(test2, forKey: .test2)
}
try container.encodeIfPresent(test3, forKey: .test3)
}
}
public struct MyGame_Example_Vec3_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
@discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
@discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
@discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
@discardableResult public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
public var test2: MyGame_Example_Color { return MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
@discardableResult public func mutate(test2: MyGame_Example_Color) -> Bool { return _accessor.mutate(test2.rawValue, index: 24) }
public var test3: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.position + 26) }
public mutating func unpack() -> MyGame_Example_Vec3 {
return MyGame_Example_Vec3(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3) -> Offset {
return builder.create(struct: obj)
}
}
public struct MyGame_Example_Ability: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
private var _id: UInt32
private var _distance: UInt32
public init(_ bb: ByteBuffer, o: Int32) {
let _accessor = Struct(bb: bb, position: o)
_id = _accessor.readBuffer(of: UInt32.self, at: 0)
_distance = _accessor.readBuffer(of: UInt32.self, at: 4)
}
public init(id: UInt32, distance: UInt32) {
_id = id
_distance = distance
}
public init() {
_id = 0
_distance = 0
}
public init(_ _t: inout MyGame_Example_Ability_Mutable) {
_id = _t.id
_distance = _t.distance
}
public var id: UInt32 { _id }
public var distance: UInt32 { _distance }
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
try verifier.inBuffer(position: position, of: MyGame_Example_Ability.self)
}
}
extension MyGame_Example_Ability: Encodable {
enum CodingKeys: String, CodingKey {
case id = "id"
case distance = "distance"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
if id != 0 {
try container.encodeIfPresent(id, forKey: .id)
}
if distance != 0 {
try container.encodeIfPresent(distance, forKey: .distance)
}
}
}
public struct MyGame_Example_Ability_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) }
@discardableResult public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) }
public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) }
@discardableResult public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
public mutating func unpack() -> MyGame_Example_Ability {
return MyGame_Example_Ability(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability) -> Offset {
return builder.create(struct: obj)
}
}
public struct MyGame_Example_StructOfStructs: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
private var _a: MyGame_Example_Ability
private var _b: MyGame_Example_Test
private var _c: MyGame_Example_Ability
public init(_ bb: ByteBuffer, o: Int32) {
let _accessor = Struct(bb: bb, position: o)
_a = MyGame_Example_Ability(_accessor.bb, o: _accessor.position + 0)
_b = MyGame_Example_Test(_accessor.bb, o: _accessor.position + 8)
_c = MyGame_Example_Ability(_accessor.bb, o: _accessor.position + 12)
}
public init(a: MyGame_Example_Ability, b: MyGame_Example_Test, c: MyGame_Example_Ability) {
_a = a
_b = b
_c = c
}
public init() {
_a = MyGame_Example_Ability()
_b = MyGame_Example_Test()
_c = MyGame_Example_Ability()
}
public init(_ _t: inout MyGame_Example_StructOfStructs_Mutable) {
var _va = _t.a
_a = _va.unpack()
var _vb = _t.b
_b = _vb.unpack()
var _vc = _t.c
_c = _vc.unpack()
}
public var a: MyGame_Example_Ability { _a }
public var b: MyGame_Example_Test { _b }
public var c: MyGame_Example_Ability { _c }
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
try verifier.inBuffer(position: position, of: MyGame_Example_StructOfStructs.self)
}
}
extension MyGame_Example_StructOfStructs: Encodable {
enum CodingKeys: String, CodingKey {
case a = "a"
case b = "b"
case c = "c"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encodeIfPresent(a, forKey: .a)
try container.encodeIfPresent(b, forKey: .b)
try container.encodeIfPresent(c, forKey: .c)
}
}
public struct MyGame_Example_StructOfStructs_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var a: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.position + 0) }
public var b: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.position + 8) }
public var c: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.position + 12) }
public mutating func unpack() -> MyGame_Example_StructOfStructs {
return MyGame_Example_StructOfStructs(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs) -> Offset {
return builder.create(struct: obj)
}
}
public struct MyGame_Example_StructOfStructsOfStructs: NativeStruct, Verifiable, FlatbuffersInitializable, NativeObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
private var _a: MyGame_Example_StructOfStructs
public init(_ bb: ByteBuffer, o: Int32) {
let _accessor = Struct(bb: bb, position: o)
_a = MyGame_Example_StructOfStructs(_accessor.bb, o: _accessor.position + 0)
}
public init(a: MyGame_Example_StructOfStructs) {
_a = a
}
public init() {
_a = MyGame_Example_StructOfStructs()
}
public init(_ _t: inout MyGame_Example_StructOfStructsOfStructs_Mutable) {
var _va = _t.a
_a = _va.unpack()
}
public var a: MyGame_Example_StructOfStructs { _a }
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
try verifier.inBuffer(position: position, of: MyGame_Example_StructOfStructsOfStructs.self)
}
}
extension MyGame_Example_StructOfStructsOfStructs: Encodable {
enum CodingKeys: String, CodingKey {
case a = "a"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encodeIfPresent(a, forKey: .a)
}
}
public struct MyGame_Example_StructOfStructsOfStructs_Mutable: FlatBufferObject {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Struct
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
public var a: MyGame_Example_StructOfStructs_Mutable { return MyGame_Example_StructOfStructs_Mutable(_accessor.bb, o: _accessor.position + 0) }
public mutating func unpack() -> MyGame_Example_StructOfStructsOfStructs {
return MyGame_Example_StructOfStructsOfStructs(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructsOfStructs?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructsOfStructs) -> Offset {
return builder.create(struct: obj)
}
}
public struct MyGame_InParentNamespace: FlatBufferObject, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static var id: String { "MONS" }
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_InParentNamespace.id, addPrefix: prefix) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public static func startInParentNamespace(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
public static func endInParentNamespace(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
public mutating func unpack() -> MyGame_InParentNamespaceT {
return MyGame_InParentNamespaceT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT) -> Offset {
let __root = MyGame_InParentNamespace.startInParentNamespace(&builder)
return MyGame_InParentNamespace.endInParentNamespace(&builder, start: __root)
}
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
_v.finish()
}
}
extension MyGame_InParentNamespace: Encodable {
public func encode(to encoder: Encoder) throws {
}
}
public class MyGame_InParentNamespaceT: NativeObject {
public init(_ _t: inout MyGame_InParentNamespace) {
}
public init() {
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_InParentNamespace.self) }
}
public struct MyGame_Example2_Monster: FlatBufferObject, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static var id: String { "MONS" }
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example2_Monster.id, addPrefix: prefix) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
public mutating func unpack() -> MyGame_Example2_MonsterT {
return MyGame_Example2_MonsterT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT) -> Offset {
let __root = MyGame_Example2_Monster.startMonster(&builder)
return MyGame_Example2_Monster.endMonster(&builder, start: __root)
}
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
_v.finish()
}
}
extension MyGame_Example2_Monster: Encodable {
public func encode(to encoder: Encoder) throws {
}
}
public class MyGame_Example2_MonsterT: NativeObject {
public init(_ _t: inout MyGame_Example2_Monster) {
}
public init() {
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example2_Monster.self) }
}
internal struct MyGame_Example_TestSimpleTableWithEnum: FlatBufferObject, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
internal var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
internal static var id: String { "MONS" }
internal static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_TestSimpleTableWithEnum.id, addPrefix: prefix) }
private init(_ t: Table) { _accessor = t }
internal init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case color = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
internal var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .green : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
@discardableResult internal func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
internal static func startTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
internal static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
internal static func endTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
internal static func createTestSimpleTableWithEnum(
_ fbb: inout FlatBufferBuilder,
color: MyGame_Example_Color = .green
) -> Offset {
let __start = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&fbb)
MyGame_Example_TestSimpleTableWithEnum.add(color: color, &fbb)
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&fbb, start: __start)
}
internal mutating func unpack() -> MyGame_Example_TestSimpleTableWithEnumT {
return MyGame_Example_TestSimpleTableWithEnumT(&self)
}
internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT) -> Offset {
let __root = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&builder)
MyGame_Example_TestSimpleTableWithEnum.add(color: obj.color, &builder)
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&builder, start: __root)
}
internal static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Example_Color.self)
_v.finish()
}
}
extension MyGame_Example_TestSimpleTableWithEnum: Encodable {
enum CodingKeys: String, CodingKey {
case color = "color"
}
internal func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
if color != .green {
try container.encodeIfPresent(color, forKey: .color)
}
}
}
internal class MyGame_Example_TestSimpleTableWithEnumT: NativeObject {
internal var color: MyGame_Example_Color
internal init(_ _t: inout MyGame_Example_TestSimpleTableWithEnum) {
color = _t.color
}
internal init() {
color = .green
}
internal func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TestSimpleTableWithEnum.self) }
}
public struct MyGame_Example_Stat: FlatBufferObject, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static var id: String { "MONS" }
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_Stat.id, addPrefix: prefix) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case id = 4
case val = 6
case count = 8
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var id: String? { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? nil : _accessor.string(at: o) }
public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.id.v) }
public var val: Int64 { let o = _accessor.offset(VTOFFSET.val.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
@discardableResult public func mutate(val: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.val.v); return _accessor.mutate(val, index: o) }
public var count: UInt16 { let o = _accessor.offset(VTOFFSET.count.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
@discardableResult public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.count.v); return _accessor.mutate(count, index: o) }
public static func startStat(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) }
public static func add(id: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: VTOFFSET.id.p) }
public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: VTOFFSET.val.p) }
public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: VTOFFSET.count.p) }
public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
public static func createStat(
_ fbb: inout FlatBufferBuilder,
idOffset id: Offset = Offset(),
val: Int64 = 0,
count: UInt16 = 0
) -> Offset {
let __start = MyGame_Example_Stat.startStat(&fbb)
MyGame_Example_Stat.add(id: id, &fbb)
MyGame_Example_Stat.add(val: val, &fbb)
MyGame_Example_Stat.add(count: count, &fbb)
return MyGame_Example_Stat.endStat(&fbb, start: __start)
}
public static func sortVectorOfStat(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 8, fbb: &fbb), Table.offset(Int32($0.o), vOffset: 8, fbb: &fbb), fbb: &fbb) < 0 }
return fbb.createVector(ofOffsets: off)
}
fileprivate static func lookupByKey(vector: Int32, key: UInt16, fbb: ByteBuffer) -> MyGame_Example_Stat? {
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
var start: Int32 = 0
while span != 0 {
var middle = span / 2
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
let comp = fbb.read(def: UInt16.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 8, fbb: fbb)))
if comp > 0 {
span = middle
} else if comp < 0 {
middle += 1
start += middle
span -= middle
} else {
return MyGame_Example_Stat(fbb, o: tableOffset)
}
}
return nil
}
public mutating func unpack() -> MyGame_Example_StatT {
return MyGame_Example_StatT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT) -> Offset {
let __id: Offset
if let s = obj.id {
__id = builder.create(string: s)
} else {
__id = Offset()
}
let __root = MyGame_Example_Stat.startStat(&builder)
MyGame_Example_Stat.add(id: __id, &builder)
MyGame_Example_Stat.add(val: obj.val, &builder)
MyGame_Example_Stat.add(count: obj.count, &builder)
return MyGame_Example_Stat.endStat(&builder, start: __root)
}
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
try _v.visit(field: VTOFFSET.id.p, fieldName: "id", required: false, type: ForwardOffset<String>.self)
try _v.visit(field: VTOFFSET.val.p, fieldName: "val", required: false, type: Int64.self)
try _v.visit(field: VTOFFSET.count.p, fieldName: "count", required: false, type: UInt16.self)
_v.finish()
}
}
extension MyGame_Example_Stat: Encodable {
enum CodingKeys: String, CodingKey {
case id = "id"
case val = "val"
case count = "count"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encodeIfPresent(id, forKey: .id)
if val != 0 {
try container.encodeIfPresent(val, forKey: .val)
}
if count != 0 {
try container.encodeIfPresent(count, forKey: .count)
}
}
}
public class MyGame_Example_StatT: NativeObject {
public var id: String?
public var val: Int64
public var count: UInt16
public init(_ _t: inout MyGame_Example_Stat) {
id = _t.id
val = _t.val
count = _t.count
}
public init() {
val = 0
count = 0
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Stat.self) }
}
public struct MyGame_Example_Referrable: FlatBufferObject, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static var id: String { "MONS" }
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_Referrable.id, addPrefix: prefix) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case id = 4
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var id: UInt64 { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.id.v); return _accessor.mutate(id, index: o) }
public static func startReferrable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: VTOFFSET.id.p) }
public static func endReferrable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
public static func createReferrable(
_ fbb: inout FlatBufferBuilder,
id: UInt64 = 0
) -> Offset {
let __start = MyGame_Example_Referrable.startReferrable(&fbb)
MyGame_Example_Referrable.add(id: id, &fbb)
return MyGame_Example_Referrable.endReferrable(&fbb, start: __start)
}
public static func sortVectorOfReferrable(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: &fbb), Table.offset(Int32($0.o), vOffset: 4, fbb: &fbb), fbb: &fbb) < 0 }
return fbb.createVector(ofOffsets: off)
}
fileprivate static func lookupByKey(vector: Int32, key: UInt64, fbb: ByteBuffer) -> MyGame_Example_Referrable? {
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
var start: Int32 = 0
while span != 0 {
var middle = span / 2
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
let comp = fbb.read(def: UInt64.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 4, fbb: fbb)))
if comp > 0 {
span = middle
} else if comp < 0 {
middle += 1
start += middle
span -= middle
} else {
return MyGame_Example_Referrable(fbb, o: tableOffset)
}
}
return nil
}
public mutating func unpack() -> MyGame_Example_ReferrableT {
return MyGame_Example_ReferrableT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT) -> Offset {
let __root = MyGame_Example_Referrable.startReferrable(&builder)
MyGame_Example_Referrable.add(id: obj.id, &builder)
return MyGame_Example_Referrable.endReferrable(&builder, start: __root)
}
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
try _v.visit(field: VTOFFSET.id.p, fieldName: "id", required: false, type: UInt64.self)
_v.finish()
}
}
extension MyGame_Example_Referrable: Encodable {
enum CodingKeys: String, CodingKey {
case id = "id"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
if id != 0 {
try container.encodeIfPresent(id, forKey: .id)
}
}
}
public class MyGame_Example_ReferrableT: NativeObject {
public var id: UInt64
public init(_ _t: inout MyGame_Example_Referrable) {
id = _t.id
}
public init() {
id = 0
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Referrable.self) }
}
/// an example documentation comment: "monster object"
public struct MyGame_Example_Monster: FlatBufferObject, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static var id: String { "MONS" }
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_Monster.id, addPrefix: prefix) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case pos = 4
case mana = 6
case hp = 8
case name = 10
case inventory = 14
case color = 16
case testType = 18
case test = 20
case test4 = 22
case testarrayofstring = 24
case testarrayoftables = 26
case enemy = 28
case testnestedflatbuffer = 30
case testempty = 32
case testbool = 34
case testhashs32Fnv1 = 36
case testhashu32Fnv1 = 38
case testhashs64Fnv1 = 40
case testhashu64Fnv1 = 42
case testhashs32Fnv1a = 44
case testhashu32Fnv1a = 46
case testhashs64Fnv1a = 48
case testhashu64Fnv1a = 50
case testarrayofbools = 52
case testf = 54
case testf2 = 56
case testf3 = 58
case testarrayofstring2 = 60
case testarrayofsortedstruct = 62
case flex = 64
case test5 = 66
case vectorOfLongs = 68
case vectorOfDoubles = 70
case parentNamespaceTest = 72
case vectorOfReferrables = 74
case singleWeakReference = 76
case vectorOfWeakReferences = 78
case vectorOfStrongReferrables = 80
case coOwningReference = 82
case vectorOfCoOwningReferences = 84
case nonOwningReference = 86
case vectorOfNonOwningReferences = 88
case anyUniqueType = 90
case anyUnique = 92
case anyAmbiguousType = 94
case anyAmbiguous = 96
case vectorOfEnums = 98
case signedEnum = 100
case testrequirednestedflatbuffer = 102
case scalarKeySortedTables = 104
case nativeInline = 106
case longEnumNonEnumDefault = 108
case longEnumNormalDefault = 110
case nanDefault = 112
case infDefault = 114
case positiveInfDefault = 116
case infinityDefault = 118
case positiveInfinityDefault = 120
case negativeInfDefault = 122
case negativeInfinityDefault = 124
case doubleInfDefault = 126
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var pos: MyGame_Example_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_Vec3.self, at: o) }
public var mutablePos: MyGame_Example_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Example_Vec3_Mutable(_accessor.bb, o: o + _accessor.position) }
public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) }
public var name: String! { let o = _accessor.offset(VTOFFSET.name.v); return _accessor.string(at: o) }
public var nameSegmentArray: [UInt8]! { return _accessor.getVector(at: VTOFFSET.name.v) }
public var hasInventory: Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? false : true }
public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] }
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
public func withUnsafePointerToInventory<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.inventory.v, body: body) }
public var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
@discardableResult public func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
public var testType: MyGame_Example_Any_ { let o = _accessor.offset(VTOFFSET.testType.v); return o == 0 ? .none_ : MyGame_Example_Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func test<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.test.v); return o == 0 ? nil : _accessor.union(o) }
public var hasTest4: Bool { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? false : true }
public var test4Count: Int32 { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test4(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
public func mutableTest4(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public func withUnsafePointerToTest4<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.test4.v, body: body) }
public var hasTestarrayofstring: Bool { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? false : true }
public var testarrayofstringCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
/// an example documentation comment: this will end up in the generated code
/// multiline too
public var hasTestarrayoftables: Bool { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? false : true }
public var testarrayoftablesCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayoftables(at index: Int32) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func testarrayoftablesBy(key: String) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var enemy: MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.enemy.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.position)) }
public var hasTestnestedflatbuffer: Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? false : true }
public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testnestedflatbuffer.v) ?? [] }
public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
public func withUnsafePointerToTestnestedflatbuffer<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.testnestedflatbuffer.v, body: body) }
public var testempty: MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.testempty.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.position)) }
public var testbool: Bool { let o = _accessor.offset(VTOFFSET.testbool.v); return o == 0 ? false : _accessor.readBuffer(of: Bool.self, at: o) }
@discardableResult public func mutate(testbool: Bool) -> Bool {let o = _accessor.offset(VTOFFSET.testbool.v); return _accessor.mutate(testbool, index: o) }
public var testhashs32Fnv1: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
@discardableResult public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return _accessor.mutate(testhashs32Fnv1, index: o) }
public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
@discardableResult public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return _accessor.mutate(testhashu32Fnv1, index: o) }
public var testhashs64Fnv1: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
@discardableResult public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return _accessor.mutate(testhashs64Fnv1, index: o) }
public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return _accessor.mutate(testhashu64Fnv1, index: o) }
public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
@discardableResult public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return _accessor.mutate(testhashs32Fnv1a, index: o) }
public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
@discardableResult public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return _accessor.mutate(testhashu32Fnv1a, index: o) }
public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
@discardableResult public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return _accessor.mutate(testhashs64Fnv1a, index: o) }
public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return _accessor.mutate(testhashu64Fnv1a, index: o) }
public var hasTestarrayofbools: Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? false : true }
public var testarrayofboolsCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? true : _accessor.directRead(of: Bool.self, offset: _accessor.vector(at: o) + index * 1) }
public var testarrayofbools: [Bool] { return _accessor.getVector(at: VTOFFSET.testarrayofbools.v) ?? [] }
public func mutate(testarrayofbools: Bool, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
public func withUnsafePointerToTestarrayofbools<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.testarrayofbools.v, body: body) }
public var testf: Float32 { let o = _accessor.offset(VTOFFSET.testf.v); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf.v); return _accessor.mutate(testf, index: o) }
public var testf2: Float32 { let o = _accessor.offset(VTOFFSET.testf2.v); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf2.v); return _accessor.mutate(testf2, index: o) }
public var testf3: Float32 { let o = _accessor.offset(VTOFFSET.testf3.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf3.v); return _accessor.mutate(testf3, index: o) }
public var hasTestarrayofstring2: Bool { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? false : true }
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
public var hasTestarrayofsortedstruct: Bool { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? false : true }
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Ability.self, offset: _accessor.vector(at: o) + index * 8) }
public func mutableTestarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability_Mutable? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
public func withUnsafePointerToTestarrayofsortedstruct<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.testarrayofsortedstruct.v, body: body) }
public var hasFlex: Bool { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? false : true }
public var flexCount: Int32 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var flex: [UInt8] { return _accessor.getVector(at: VTOFFSET.flex.v) ?? [] }
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.flex.v); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
public func withUnsafePointerToFlex<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.flex.v, body: body) }
public var hasTest5: Bool { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? false : true }
public var test5Count: Int32 { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test5(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) }
public func mutableTest5(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public func withUnsafePointerToTest5<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.test5.v, body: body) }
public var hasVectorOfLongs: Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? false : true }
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: VTOFFSET.vectorOfLongs.v) ?? [] }
public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
public func withUnsafePointerToVectorOfLongs<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.vectorOfLongs.v, body: body) }
public var hasVectorOfDoubles: Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? false : true }
public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfDoubles: [Double] { return _accessor.getVector(at: VTOFFSET.vectorOfDoubles.v) ?? [] }
public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
public func withUnsafePointerToVectorOfDoubles<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.vectorOfDoubles.v, body: body) }
public var parentNamespaceTest: MyGame_InParentNamespace? { let o = _accessor.offset(VTOFFSET.parentNamespaceTest.v); return o == 0 ? nil : MyGame_InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.position)) }
public var hasVectorOfReferrables: Bool { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? false : true }
public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var singleWeakReference: UInt64 { let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return _accessor.mutate(singleWeakReference, index: o) }
public var hasVectorOfWeakReferences: Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? false : true }
public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfWeakReferences.v) ?? [] }
public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
public func withUnsafePointerToVectorOfWeakReferences<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.vectorOfWeakReferences.v, body: body) }
public var hasVectorOfStrongReferrables: Bool { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? false : true }
public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfStrongReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var coOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.coOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.coOwningReference.v); return _accessor.mutate(coOwningReference, index: o) }
public var hasVectorOfCoOwningReferences: Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? false : true }
public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfCoOwningReferences.v) ?? [] }
public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public func withUnsafePointerToVectorOfCoOwningReferences<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.vectorOfCoOwningReferences.v, body: body) }
public var nonOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return _accessor.mutate(nonOwningReference, index: o) }
public var hasVectorOfNonOwningReferences: Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? false : true }
public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfNonOwningReferences.v) ?? [] }
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
public func withUnsafePointerToVectorOfNonOwningReferences<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.vectorOfNonOwningReferences.v, body: body) }
public var anyUniqueType: MyGame_Example_AnyUniqueAliases { let o = _accessor.offset(VTOFFSET.anyUniqueType.v); return o == 0 ? .none_ : MyGame_Example_AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func anyUnique<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyUnique.v); return o == 0 ? nil : _accessor.union(o) }
public var anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases { let o = _accessor.offset(VTOFFSET.anyAmbiguousType.v); return o == 0 ? .none_ : MyGame_Example_AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
public func anyAmbiguous<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyAmbiguous.v); return o == 0 ? nil : _accessor.union(o) }
public var hasVectorOfEnums: Bool { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? false : true }
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfEnums(at index: Int32) -> MyGame_Example_Color? { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? MyGame_Example_Color.red : MyGame_Example_Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
public var signedEnum: MyGame_Example_Race { let o = _accessor.offset(VTOFFSET.signedEnum.v); return o == 0 ? .none_ : MyGame_Example_Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none_ }
@discardableResult public func mutate(signedEnum: MyGame_Example_Race) -> Bool {let o = _accessor.offset(VTOFFSET.signedEnum.v); return _accessor.mutate(signedEnum.rawValue, index: o) }
public var hasTestrequirednestedflatbuffer: Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? false : true }
public var testrequirednestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func testrequirednestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var testrequirednestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testrequirednestedflatbuffer.v) ?? [] }
public func mutate(testrequirednestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return _accessor.directMutate(testrequirednestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
public func withUnsafePointerToTestrequirednestedflatbuffer<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.testrequirednestedflatbuffer.v, body: body) }
public var hasScalarKeySortedTables: Bool { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? false : true }
public var scalarKeySortedTablesCount: Int32 { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func scalarKeySortedTables(at index: Int32) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
public func scalarKeySortedTablesBy(key: UInt16) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
public var nativeInline: MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.nativeInline.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_Test.self, at: o) }
public var mutableNativeInline: MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.nativeInline.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: o + _accessor.position) }
public var longEnumNonEnumDefault: MyGame_Example_LongEnum { let o = _accessor.offset(VTOFFSET.longEnumNonEnumDefault.v); return o == 0 ? .longone : MyGame_Example_LongEnum(rawValue: _accessor.readBuffer(of: UInt64.self, at: o)) ?? .longone }
@discardableResult public func mutate(longEnumNonEnumDefault: MyGame_Example_LongEnum) -> Bool {let o = _accessor.offset(VTOFFSET.longEnumNonEnumDefault.v); return _accessor.mutate(longEnumNonEnumDefault.rawValue, index: o) }
public var longEnumNormalDefault: MyGame_Example_LongEnum { let o = _accessor.offset(VTOFFSET.longEnumNormalDefault.v); return o == 0 ? .longone : MyGame_Example_LongEnum(rawValue: _accessor.readBuffer(of: UInt64.self, at: o)) ?? .longone }
@discardableResult public func mutate(longEnumNormalDefault: MyGame_Example_LongEnum) -> Bool {let o = _accessor.offset(VTOFFSET.longEnumNormalDefault.v); return _accessor.mutate(longEnumNormalDefault.rawValue, index: o) }
public var nanDefault: Float32 { let o = _accessor.offset(VTOFFSET.nanDefault.v); return o == 0 ? .nan : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(nanDefault: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.nanDefault.v); return _accessor.mutate(nanDefault, index: o) }
public var infDefault: Float32 { let o = _accessor.offset(VTOFFSET.infDefault.v); return o == 0 ? .infinity : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(infDefault: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.infDefault.v); return _accessor.mutate(infDefault, index: o) }
public var positiveInfDefault: Float32 { let o = _accessor.offset(VTOFFSET.positiveInfDefault.v); return o == 0 ? .infinity : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(positiveInfDefault: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.positiveInfDefault.v); return _accessor.mutate(positiveInfDefault, index: o) }
public var infinityDefault: Float32 { let o = _accessor.offset(VTOFFSET.infinityDefault.v); return o == 0 ? .infinity : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(infinityDefault: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.infinityDefault.v); return _accessor.mutate(infinityDefault, index: o) }
public var positiveInfinityDefault: Float32 { let o = _accessor.offset(VTOFFSET.positiveInfinityDefault.v); return o == 0 ? .infinity : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(positiveInfinityDefault: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.positiveInfinityDefault.v); return _accessor.mutate(positiveInfinityDefault, index: o) }
public var negativeInfDefault: Float32 { let o = _accessor.offset(VTOFFSET.negativeInfDefault.v); return o == 0 ? -.infinity : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(negativeInfDefault: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.negativeInfDefault.v); return _accessor.mutate(negativeInfDefault, index: o) }
public var negativeInfinityDefault: Float32 { let o = _accessor.offset(VTOFFSET.negativeInfinityDefault.v); return o == 0 ? -.infinity : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(negativeInfinityDefault: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.negativeInfinityDefault.v); return _accessor.mutate(negativeInfinityDefault, index: o) }
public var doubleInfDefault: Double { let o = _accessor.offset(VTOFFSET.doubleInfDefault.v); return o == 0 ? .infinity : _accessor.readBuffer(of: Double.self, at: o) }
@discardableResult public func mutate(doubleInfDefault: Double) -> Bool {let o = _accessor.offset(VTOFFSET.doubleInfDefault.v); return _accessor.mutate(doubleInfDefault, index: o) }
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 62) }
public static func add(pos: MyGame_Example_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) }
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
public static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: VTOFFSET.color.p) }
public static func add(testType: MyGame_Example_Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: VTOFFSET.testType.p) }
public static func add(test: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: VTOFFSET.test.p) }
public static func addVectorOf(test4: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: VTOFFSET.test4.p) }
public static func startVectorOfTest4(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
}
public static func addVectorOf(testarrayofstring: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: VTOFFSET.testarrayofstring.p) }
public static func addVectorOf(testarrayoftables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: VTOFFSET.testarrayoftables.p) }
public static func add(enemy: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: VTOFFSET.enemy.p) }
public static func addVectorOf(testnestedflatbuffer: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: VTOFFSET.testnestedflatbuffer.p) }
public static func add(testempty: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: VTOFFSET.testempty.p) }
public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testbool, def: false,
at: VTOFFSET.testbool.p) }
public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: VTOFFSET.testhashs32Fnv1.p) }
public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: VTOFFSET.testhashu32Fnv1.p) }
public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: VTOFFSET.testhashs64Fnv1.p) }
public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: VTOFFSET.testhashu64Fnv1.p) }
public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: VTOFFSET.testhashs32Fnv1a.p) }
public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: VTOFFSET.testhashu32Fnv1a.p) }
public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: VTOFFSET.testhashs64Fnv1a.p) }
public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: VTOFFSET.testhashu64Fnv1a.p) }
public static func addVectorOf(testarrayofbools: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: VTOFFSET.testarrayofbools.p) }
public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: VTOFFSET.testf.p) }
public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: VTOFFSET.testf2.p) }
public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: VTOFFSET.testf3.p) }
public static func addVectorOf(testarrayofstring2: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: VTOFFSET.testarrayofstring2.p) }
public static func addVectorOf(testarrayofsortedstruct: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: VTOFFSET.testarrayofsortedstruct.p) }
public static func startVectorOfTestarrayofsortedstruct(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVector(size * MemoryLayout<MyGame_Example_Ability>.size, elementSize: MemoryLayout<MyGame_Example_Ability>.alignment)
}
public static func addVectorOf(flex: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: VTOFFSET.flex.p) }
public static func addVectorOf(test5: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: VTOFFSET.test5.p) }
public static func startVectorOfTest5(_ size: Int, in builder: inout FlatBufferBuilder) {
builder.startVector(size * MemoryLayout<MyGame_Example_Test>.size, elementSize: MemoryLayout<MyGame_Example_Test>.alignment)
}
public static func addVectorOf(vectorOfLongs: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: VTOFFSET.vectorOfLongs.p) }
public static func addVectorOf(vectorOfDoubles: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: VTOFFSET.vectorOfDoubles.p) }
public static func add(parentNamespaceTest: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: VTOFFSET.parentNamespaceTest.p) }
public static func addVectorOf(vectorOfReferrables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: VTOFFSET.vectorOfReferrables.p) }
public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: VTOFFSET.singleWeakReference.p) }
public static func addVectorOf(vectorOfWeakReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: VTOFFSET.vectorOfWeakReferences.p) }
public static func addVectorOf(vectorOfStrongReferrables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: VTOFFSET.vectorOfStrongReferrables.p) }
public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: VTOFFSET.coOwningReference.p) }
public static func addVectorOf(vectorOfCoOwningReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: VTOFFSET.vectorOfCoOwningReferences.p) }
public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: VTOFFSET.nonOwningReference.p) }
public static func addVectorOf(vectorOfNonOwningReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: VTOFFSET.vectorOfNonOwningReferences.p) }
public static func add(anyUniqueType: MyGame_Example_AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: VTOFFSET.anyUniqueType.p) }
public static func add(anyUnique: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: VTOFFSET.anyUnique.p) }
public static func add(anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: VTOFFSET.anyAmbiguousType.p) }
public static func add(anyAmbiguous: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: VTOFFSET.anyAmbiguous.p) }
public static func addVectorOf(vectorOfEnums: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: VTOFFSET.vectorOfEnums.p) }
public static func add(signedEnum: MyGame_Example_Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: VTOFFSET.signedEnum.p) }
public static func addVectorOf(testrequirednestedflatbuffer: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testrequirednestedflatbuffer, at: VTOFFSET.testrequirednestedflatbuffer.p) }
public static func addVectorOf(scalarKeySortedTables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: scalarKeySortedTables, at: VTOFFSET.scalarKeySortedTables.p) }
public static func add(nativeInline: MyGame_Example_Test?, _ fbb: inout FlatBufferBuilder) { guard let nativeInline = nativeInline else { return }; fbb.create(struct: nativeInline, position: VTOFFSET.nativeInline.p) }
public static func add(longEnumNonEnumDefault: MyGame_Example_LongEnum, _ fbb: inout FlatBufferBuilder) { fbb.add(element: longEnumNonEnumDefault.rawValue, def: 0, at: VTOFFSET.longEnumNonEnumDefault.p) }
public static func add(longEnumNormalDefault: MyGame_Example_LongEnum, _ fbb: inout FlatBufferBuilder) { fbb.add(element: longEnumNormalDefault.rawValue, def: 2, at: VTOFFSET.longEnumNormalDefault.p) }
public static func add(nanDefault: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nanDefault, def: .nan, at: VTOFFSET.nanDefault.p) }
public static func add(infDefault: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: infDefault, def: .infinity, at: VTOFFSET.infDefault.p) }
public static func add(positiveInfDefault: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: positiveInfDefault, def: .infinity, at: VTOFFSET.positiveInfDefault.p) }
public static func add(infinityDefault: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: infinityDefault, def: .infinity, at: VTOFFSET.infinityDefault.p) }
public static func add(positiveInfinityDefault: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: positiveInfinityDefault, def: .infinity, at: VTOFFSET.positiveInfinityDefault.p) }
public static func add(negativeInfDefault: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: negativeInfDefault, def: -.infinity, at: VTOFFSET.negativeInfDefault.p) }
public static func add(negativeInfinityDefault: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: negativeInfinityDefault, def: -.infinity, at: VTOFFSET.negativeInfinityDefault.p) }
public static func add(doubleInfDefault: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: doubleInfDefault, def: .infinity, at: VTOFFSET.doubleInfDefault.p) }
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
public static func createMonster(
_ fbb: inout FlatBufferBuilder,
pos: MyGame_Example_Vec3? = nil,
mana: Int16 = 150,
hp: Int16 = 100,
nameOffset name: Offset,
inventoryVectorOffset inventory: Offset = Offset(),
color: MyGame_Example_Color = .blue,
testType: MyGame_Example_Any_ = .none_,
testOffset test: Offset = Offset(),
test4VectorOffset test4: Offset = Offset(),
testarrayofstringVectorOffset testarrayofstring: Offset = Offset(),
testarrayoftablesVectorOffset testarrayoftables: Offset = Offset(),
enemyOffset enemy: Offset = Offset(),
testnestedflatbufferVectorOffset testnestedflatbuffer: Offset = Offset(),
testemptyOffset testempty: Offset = Offset(),
testbool: Bool = false,
testhashs32Fnv1: Int32 = 0,
testhashu32Fnv1: UInt32 = 0,
testhashs64Fnv1: Int64 = 0,
testhashu64Fnv1: UInt64 = 0,
testhashs32Fnv1a: Int32 = 0,
testhashu32Fnv1a: UInt32 = 0,
testhashs64Fnv1a: Int64 = 0,
testhashu64Fnv1a: UInt64 = 0,
testarrayofboolsVectorOffset testarrayofbools: Offset = Offset(),
testf: Float32 = 3.14159,
testf2: Float32 = 3.0,
testf3: Float32 = 0.0,
testarrayofstring2VectorOffset testarrayofstring2: Offset = Offset(),
testarrayofsortedstructVectorOffset testarrayofsortedstruct: Offset = Offset(),
flexVectorOffset flex: Offset = Offset(),
test5VectorOffset test5: Offset = Offset(),
vectorOfLongsVectorOffset vectorOfLongs: Offset = Offset(),
vectorOfDoublesVectorOffset vectorOfDoubles: Offset = Offset(),
parentNamespaceTestOffset parentNamespaceTest: Offset = Offset(),
vectorOfReferrablesVectorOffset vectorOfReferrables: Offset = Offset(),
singleWeakReference: UInt64 = 0,
vectorOfWeakReferencesVectorOffset vectorOfWeakReferences: Offset = Offset(),
vectorOfStrongReferrablesVectorOffset vectorOfStrongReferrables: Offset = Offset(),
coOwningReference: UInt64 = 0,
vectorOfCoOwningReferencesVectorOffset vectorOfCoOwningReferences: Offset = Offset(),
nonOwningReference: UInt64 = 0,
vectorOfNonOwningReferencesVectorOffset vectorOfNonOwningReferences: Offset = Offset(),
anyUniqueType: MyGame_Example_AnyUniqueAliases = .none_,
anyUniqueOffset anyUnique: Offset = Offset(),
anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases = .none_,
anyAmbiguousOffset anyAmbiguous: Offset = Offset(),
vectorOfEnumsVectorOffset vectorOfEnums: Offset = Offset(),
signedEnum: MyGame_Example_Race = .none_,
testrequirednestedflatbufferVectorOffset testrequirednestedflatbuffer: Offset = Offset(),
scalarKeySortedTablesVectorOffset scalarKeySortedTables: Offset = Offset(),
nativeInline: MyGame_Example_Test? = nil,
longEnumNonEnumDefault: MyGame_Example_LongEnum = .longone,
longEnumNormalDefault: MyGame_Example_LongEnum = .longone,
nanDefault: Float32 = .nan,
infDefault: Float32 = .infinity,
positiveInfDefault: Float32 = .infinity,
infinityDefault: Float32 = .infinity,
positiveInfinityDefault: Float32 = .infinity,
negativeInfDefault: Float32 = -.infinity,
negativeInfinityDefault: Float32 = -.infinity,
doubleInfDefault: Double = .infinity
) -> Offset {
let __start = MyGame_Example_Monster.startMonster(&fbb)
MyGame_Example_Monster.add(pos: pos, &fbb)
MyGame_Example_Monster.add(mana: mana, &fbb)
MyGame_Example_Monster.add(hp: hp, &fbb)
MyGame_Example_Monster.add(name: name, &fbb)
MyGame_Example_Monster.addVectorOf(inventory: inventory, &fbb)
MyGame_Example_Monster.add(color: color, &fbb)
MyGame_Example_Monster.add(testType: testType, &fbb)
MyGame_Example_Monster.add(test: test, &fbb)
MyGame_Example_Monster.addVectorOf(test4: test4, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofstring: testarrayofstring, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayoftables: testarrayoftables, &fbb)
MyGame_Example_Monster.add(enemy: enemy, &fbb)
MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: testnestedflatbuffer, &fbb)
MyGame_Example_Monster.add(testempty: testempty, &fbb)
MyGame_Example_Monster.add(testbool: testbool, &fbb)
MyGame_Example_Monster.add(testhashs32Fnv1: testhashs32Fnv1, &fbb)
MyGame_Example_Monster.add(testhashu32Fnv1: testhashu32Fnv1, &fbb)
MyGame_Example_Monster.add(testhashs64Fnv1: testhashs64Fnv1, &fbb)
MyGame_Example_Monster.add(testhashu64Fnv1: testhashu64Fnv1, &fbb)
MyGame_Example_Monster.add(testhashs32Fnv1a: testhashs32Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashu32Fnv1a: testhashu32Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashs64Fnv1a: testhashs64Fnv1a, &fbb)
MyGame_Example_Monster.add(testhashu64Fnv1a: testhashu64Fnv1a, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofbools: testarrayofbools, &fbb)
MyGame_Example_Monster.add(testf: testf, &fbb)
MyGame_Example_Monster.add(testf2: testf2, &fbb)
MyGame_Example_Monster.add(testf3: testf3, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofstring2: testarrayofstring2, &fbb)
MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: testarrayofsortedstruct, &fbb)
MyGame_Example_Monster.addVectorOf(flex: flex, &fbb)
MyGame_Example_Monster.addVectorOf(test5: test5, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfLongs: vectorOfLongs, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfDoubles: vectorOfDoubles, &fbb)
MyGame_Example_Monster.add(parentNamespaceTest: parentNamespaceTest, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfReferrables: vectorOfReferrables, &fbb)
MyGame_Example_Monster.add(singleWeakReference: singleWeakReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: vectorOfWeakReferences, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: vectorOfStrongReferrables, &fbb)
MyGame_Example_Monster.add(coOwningReference: coOwningReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: vectorOfCoOwningReferences, &fbb)
MyGame_Example_Monster.add(nonOwningReference: nonOwningReference, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: vectorOfNonOwningReferences, &fbb)
MyGame_Example_Monster.add(anyUniqueType: anyUniqueType, &fbb)
MyGame_Example_Monster.add(anyUnique: anyUnique, &fbb)
MyGame_Example_Monster.add(anyAmbiguousType: anyAmbiguousType, &fbb)
MyGame_Example_Monster.add(anyAmbiguous: anyAmbiguous, &fbb)
MyGame_Example_Monster.addVectorOf(vectorOfEnums: vectorOfEnums, &fbb)
MyGame_Example_Monster.add(signedEnum: signedEnum, &fbb)
MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: testrequirednestedflatbuffer, &fbb)
MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: scalarKeySortedTables, &fbb)
MyGame_Example_Monster.add(nativeInline: nativeInline, &fbb)
MyGame_Example_Monster.add(longEnumNonEnumDefault: longEnumNonEnumDefault, &fbb)
MyGame_Example_Monster.add(longEnumNormalDefault: longEnumNormalDefault, &fbb)
MyGame_Example_Monster.add(nanDefault: nanDefault, &fbb)
MyGame_Example_Monster.add(infDefault: infDefault, &fbb)
MyGame_Example_Monster.add(positiveInfDefault: positiveInfDefault, &fbb)
MyGame_Example_Monster.add(infinityDefault: infinityDefault, &fbb)
MyGame_Example_Monster.add(positiveInfinityDefault: positiveInfinityDefault, &fbb)
MyGame_Example_Monster.add(negativeInfDefault: negativeInfDefault, &fbb)
MyGame_Example_Monster.add(negativeInfinityDefault: negativeInfinityDefault, &fbb)
MyGame_Example_Monster.add(doubleInfDefault: doubleInfDefault, &fbb)
return MyGame_Example_Monster.endMonster(&fbb, start: __start)
}
public static func sortVectorOfMonster(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: &fbb), Table.offset(Int32($0.o), vOffset: 10, fbb: &fbb), fbb: &fbb) < 0 }
return fbb.createVector(ofOffsets: off)
}
fileprivate static func lookupByKey(vector: Int32, key: String, fbb: ByteBuffer) -> MyGame_Example_Monster? {
let key = key.utf8.map { $0 }
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
var start: Int32 = 0
while span != 0 {
var middle = span / 2
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
let comp = Table.compare(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 10, fbb: fbb), key, fbb: fbb)
if comp > 0 {
span = middle
} else if comp < 0 {
middle += 1
start += middle
span -= middle
} else {
return MyGame_Example_Monster(fbb, o: tableOffset)
}
}
return nil
}
public mutating func unpack() -> MyGame_Example_MonsterT {
return MyGame_Example_MonsterT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT) -> Offset {
let __name = builder.create(string: obj.name)
let __inventory = builder.createVector(obj.inventory)
let __test = obj.test?.pack(builder: &builder) ?? Offset()
MyGame_Example_Monster.startVectorOfTest4(obj.test4.count, in: &builder)
for i in obj.test4 {
guard let _o = i else { continue }
builder.create(struct: _o)
}
let __test4 = builder.endVector(len: obj.test4.count)
let __testarrayofstring = builder.createVector(ofStrings: obj.testarrayofstring.compactMap({ $0 }) )
var __testarrayoftables__: [Offset] = []
for var i in obj.testarrayoftables {
__testarrayoftables__.append(MyGame_Example_Monster.pack(&builder, obj: &i))
}
let __testarrayoftables = builder.createVector(ofOffsets: __testarrayoftables__)
let __enemy = MyGame_Example_Monster.pack(&builder, obj: &obj.enemy)
let __testnestedflatbuffer = builder.createVector(obj.testnestedflatbuffer)
let __testempty = MyGame_Example_Stat.pack(&builder, obj: &obj.testempty)
let __testarrayofbools = builder.createVector(obj.testarrayofbools)
let __testarrayofstring2 = builder.createVector(ofStrings: obj.testarrayofstring2.compactMap({ $0 }) )
MyGame_Example_Monster.startVectorOfTestarrayofsortedstruct(obj.testarrayofsortedstruct.count, in: &builder)
for i in obj.testarrayofsortedstruct {
guard let _o = i else { continue }
builder.create(struct: _o)
}
let __testarrayofsortedstruct = builder.endVector(len: obj.testarrayofsortedstruct.count)
let __flex = builder.createVector(obj.flex)
MyGame_Example_Monster.startVectorOfTest5(obj.test5.count, in: &builder)
for i in obj.test5 {
guard let _o = i else { continue }
builder.create(struct: _o)
}
let __test5 = builder.endVector(len: obj.test5.count)
let __vectorOfLongs = builder.createVector(obj.vectorOfLongs)
let __vectorOfDoubles = builder.createVector(obj.vectorOfDoubles)
let __parentNamespaceTest = MyGame_InParentNamespace.pack(&builder, obj: &obj.parentNamespaceTest)
var __vectorOfReferrables__: [Offset] = []
for var i in obj.vectorOfReferrables {
__vectorOfReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
}
let __vectorOfReferrables = builder.createVector(ofOffsets: __vectorOfReferrables__)
let __vectorOfWeakReferences = builder.createVector(obj.vectorOfWeakReferences)
var __vectorOfStrongReferrables__: [Offset] = []
for var i in obj.vectorOfStrongReferrables {
__vectorOfStrongReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
}
let __vectorOfStrongReferrables = builder.createVector(ofOffsets: __vectorOfStrongReferrables__)
let __vectorOfCoOwningReferences = builder.createVector(obj.vectorOfCoOwningReferences)
let __vectorOfNonOwningReferences = builder.createVector(obj.vectorOfNonOwningReferences)
let __anyUnique = obj.anyUnique?.pack(builder: &builder) ?? Offset()
let __anyAmbiguous = obj.anyAmbiguous?.pack(builder: &builder) ?? Offset()
let __vectorOfEnums = builder.createVector(obj.vectorOfEnums)
let __testrequirednestedflatbuffer = builder.createVector(obj.testrequirednestedflatbuffer)
var __scalarKeySortedTables__: [Offset] = []
for var i in obj.scalarKeySortedTables {
__scalarKeySortedTables__.append(MyGame_Example_Stat.pack(&builder, obj: &i))
}
let __scalarKeySortedTables = builder.createVector(ofOffsets: __scalarKeySortedTables__)
let __root = MyGame_Example_Monster.startMonster(&builder)
MyGame_Example_Monster.add(pos: obj.pos, &builder)
MyGame_Example_Monster.add(mana: obj.mana, &builder)
MyGame_Example_Monster.add(hp: obj.hp, &builder)
MyGame_Example_Monster.add(name: __name, &builder)
MyGame_Example_Monster.addVectorOf(inventory: __inventory, &builder)
MyGame_Example_Monster.add(color: obj.color, &builder)
if let o = obj.test?.type {
MyGame_Example_Monster.add(testType: o, &builder)
MyGame_Example_Monster.add(test: __test, &builder)
}
MyGame_Example_Monster.addVectorOf(test4: __test4, &builder)
MyGame_Example_Monster.addVectorOf(testarrayofstring: __testarrayofstring, &builder)
MyGame_Example_Monster.addVectorOf(testarrayoftables: __testarrayoftables, &builder)
MyGame_Example_Monster.add(enemy: __enemy, &builder)
MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: __testnestedflatbuffer, &builder)
MyGame_Example_Monster.add(testempty: __testempty, &builder)
MyGame_Example_Monster.add(testbool: obj.testbool, &builder)
MyGame_Example_Monster.add(testhashs32Fnv1: obj.testhashs32Fnv1, &builder)
MyGame_Example_Monster.add(testhashu32Fnv1: obj.testhashu32Fnv1, &builder)
MyGame_Example_Monster.add(testhashs64Fnv1: obj.testhashs64Fnv1, &builder)
MyGame_Example_Monster.add(testhashu64Fnv1: obj.testhashu64Fnv1, &builder)
MyGame_Example_Monster.add(testhashs32Fnv1a: obj.testhashs32Fnv1a, &builder)
MyGame_Example_Monster.add(testhashu32Fnv1a: obj.testhashu32Fnv1a, &builder)
MyGame_Example_Monster.add(testhashs64Fnv1a: obj.testhashs64Fnv1a, &builder)
MyGame_Example_Monster.add(testhashu64Fnv1a: obj.testhashu64Fnv1a, &builder)
MyGame_Example_Monster.addVectorOf(testarrayofbools: __testarrayofbools, &builder)
MyGame_Example_Monster.add(testf: obj.testf, &builder)
MyGame_Example_Monster.add(testf2: obj.testf2, &builder)
MyGame_Example_Monster.add(testf3: obj.testf3, &builder)
MyGame_Example_Monster.addVectorOf(testarrayofstring2: __testarrayofstring2, &builder)
MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: __testarrayofsortedstruct, &builder)
MyGame_Example_Monster.addVectorOf(flex: __flex, &builder)
MyGame_Example_Monster.addVectorOf(test5: __test5, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfLongs: __vectorOfLongs, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfDoubles: __vectorOfDoubles, &builder)
MyGame_Example_Monster.add(parentNamespaceTest: __parentNamespaceTest, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfReferrables: __vectorOfReferrables, &builder)
MyGame_Example_Monster.add(singleWeakReference: obj.singleWeakReference, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: __vectorOfWeakReferences, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: __vectorOfStrongReferrables, &builder)
MyGame_Example_Monster.add(coOwningReference: obj.coOwningReference, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: __vectorOfCoOwningReferences, &builder)
MyGame_Example_Monster.add(nonOwningReference: obj.nonOwningReference, &builder)
MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: __vectorOfNonOwningReferences, &builder)
if let o = obj.anyUnique?.type {
MyGame_Example_Monster.add(anyUniqueType: o, &builder)
MyGame_Example_Monster.add(anyUnique: __anyUnique, &builder)
}
if let o = obj.anyAmbiguous?.type {
MyGame_Example_Monster.add(anyAmbiguousType: o, &builder)
MyGame_Example_Monster.add(anyAmbiguous: __anyAmbiguous, &builder)
}
MyGame_Example_Monster.addVectorOf(vectorOfEnums: __vectorOfEnums, &builder)
MyGame_Example_Monster.add(signedEnum: obj.signedEnum, &builder)
MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: __testrequirednestedflatbuffer, &builder)
MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: __scalarKeySortedTables, &builder)
MyGame_Example_Monster.add(nativeInline: obj.nativeInline, &builder)
MyGame_Example_Monster.add(longEnumNonEnumDefault: obj.longEnumNonEnumDefault, &builder)
MyGame_Example_Monster.add(longEnumNormalDefault: obj.longEnumNormalDefault, &builder)
MyGame_Example_Monster.add(nanDefault: obj.nanDefault, &builder)
MyGame_Example_Monster.add(infDefault: obj.infDefault, &builder)
MyGame_Example_Monster.add(positiveInfDefault: obj.positiveInfDefault, &builder)
MyGame_Example_Monster.add(infinityDefault: obj.infinityDefault, &builder)
MyGame_Example_Monster.add(positiveInfinityDefault: obj.positiveInfinityDefault, &builder)
MyGame_Example_Monster.add(negativeInfDefault: obj.negativeInfDefault, &builder)
MyGame_Example_Monster.add(negativeInfinityDefault: obj.negativeInfinityDefault, &builder)
MyGame_Example_Monster.add(doubleInfDefault: obj.doubleInfDefault, &builder)
return MyGame_Example_Monster.endMonster(&builder, start: __root)
}
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
try _v.visit(field: VTOFFSET.pos.p, fieldName: "pos", required: false, type: MyGame_Example_Vec3.self)
try _v.visit(field: VTOFFSET.mana.p, fieldName: "mana", required: false, type: Int16.self)
try _v.visit(field: VTOFFSET.hp.p, fieldName: "hp", required: false, type: Int16.self)
try _v.visit(field: VTOFFSET.name.p, fieldName: "name", required: true, type: ForwardOffset<String>.self)
try _v.visit(field: VTOFFSET.inventory.p, fieldName: "inventory", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
try _v.visit(field: VTOFFSET.color.p, fieldName: "color", required: false, type: MyGame_Example_Color.self)
try _v.visit(unionKey: VTOFFSET.testType.p, unionField: VTOFFSET.test.p, unionKeyName: "testType", fieldName: "test", required: false, completion: { (verifier, key: MyGame_Example_Any_, pos) in
switch key {
case .none_:
break // NOTE - SWIFT doesnt support none
case .monster:
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
case .testsimpletablewithenum:
try ForwardOffset<MyGame_Example_TestSimpleTableWithEnum>.verify(&verifier, at: pos, of: MyGame_Example_TestSimpleTableWithEnum.self)
case .mygameExample2Monster:
try ForwardOffset<MyGame_Example2_Monster>.verify(&verifier, at: pos, of: MyGame_Example2_Monster.self)
}
})
try _v.visit(field: VTOFFSET.test4.p, fieldName: "test4", required: false, type: ForwardOffset<Vector<MyGame_Example_Test, MyGame_Example_Test>>.self)
try _v.visit(field: VTOFFSET.testarrayofstring.p, fieldName: "testarrayofstring", required: false, type: ForwardOffset<Vector<ForwardOffset<String>, String>>.self)
try _v.visit(field: VTOFFSET.testarrayoftables.p, fieldName: "testarrayoftables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Monster>, MyGame_Example_Monster>>.self)
try _v.visit(field: VTOFFSET.enemy.p, fieldName: "enemy", required: false, type: ForwardOffset<MyGame_Example_Monster>.self)
try _v.visit(field: VTOFFSET.testnestedflatbuffer.p, fieldName: "testnestedflatbuffer", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
try _v.visit(field: VTOFFSET.testempty.p, fieldName: "testempty", required: false, type: ForwardOffset<MyGame_Example_Stat>.self)
try _v.visit(field: VTOFFSET.testbool.p, fieldName: "testbool", required: false, type: Bool.self)
try _v.visit(field: VTOFFSET.testhashs32Fnv1.p, fieldName: "testhashs32Fnv1", required: false, type: Int32.self)
try _v.visit(field: VTOFFSET.testhashu32Fnv1.p, fieldName: "testhashu32Fnv1", required: false, type: UInt32.self)
try _v.visit(field: VTOFFSET.testhashs64Fnv1.p, fieldName: "testhashs64Fnv1", required: false, type: Int64.self)
try _v.visit(field: VTOFFSET.testhashu64Fnv1.p, fieldName: "testhashu64Fnv1", required: false, type: UInt64.self)
try _v.visit(field: VTOFFSET.testhashs32Fnv1a.p, fieldName: "testhashs32Fnv1a", required: false, type: Int32.self)
try _v.visit(field: VTOFFSET.testhashu32Fnv1a.p, fieldName: "testhashu32Fnv1a", required: false, type: UInt32.self)
try _v.visit(field: VTOFFSET.testhashs64Fnv1a.p, fieldName: "testhashs64Fnv1a", required: false, type: Int64.self)
try _v.visit(field: VTOFFSET.testhashu64Fnv1a.p, fieldName: "testhashu64Fnv1a", required: false, type: UInt64.self)
try _v.visit(field: VTOFFSET.testarrayofbools.p, fieldName: "testarrayofbools", required: false, type: ForwardOffset<Vector<Bool, Bool>>.self)
try _v.visit(field: VTOFFSET.testf.p, fieldName: "testf", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.testf2.p, fieldName: "testf2", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.testf3.p, fieldName: "testf3", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.testarrayofstring2.p, fieldName: "testarrayofstring2", required: false, type: ForwardOffset<Vector<ForwardOffset<String>, String>>.self)
try _v.visit(field: VTOFFSET.testarrayofsortedstruct.p, fieldName: "testarrayofsortedstruct", required: false, type: ForwardOffset<Vector<MyGame_Example_Ability, MyGame_Example_Ability>>.self)
try _v.visit(field: VTOFFSET.flex.p, fieldName: "flex", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
try _v.visit(field: VTOFFSET.test5.p, fieldName: "test5", required: false, type: ForwardOffset<Vector<MyGame_Example_Test, MyGame_Example_Test>>.self)
try _v.visit(field: VTOFFSET.vectorOfLongs.p, fieldName: "vectorOfLongs", required: false, type: ForwardOffset<Vector<Int64, Int64>>.self)
try _v.visit(field: VTOFFSET.vectorOfDoubles.p, fieldName: "vectorOfDoubles", required: false, type: ForwardOffset<Vector<Double, Double>>.self)
try _v.visit(field: VTOFFSET.parentNamespaceTest.p, fieldName: "parentNamespaceTest", required: false, type: ForwardOffset<MyGame_InParentNamespace>.self)
try _v.visit(field: VTOFFSET.vectorOfReferrables.p, fieldName: "vectorOfReferrables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Referrable>, MyGame_Example_Referrable>>.self)
try _v.visit(field: VTOFFSET.singleWeakReference.p, fieldName: "singleWeakReference", required: false, type: UInt64.self)
try _v.visit(field: VTOFFSET.vectorOfWeakReferences.p, fieldName: "vectorOfWeakReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
try _v.visit(field: VTOFFSET.vectorOfStrongReferrables.p, fieldName: "vectorOfStrongReferrables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Referrable>, MyGame_Example_Referrable>>.self)
try _v.visit(field: VTOFFSET.coOwningReference.p, fieldName: "coOwningReference", required: false, type: UInt64.self)
try _v.visit(field: VTOFFSET.vectorOfCoOwningReferences.p, fieldName: "vectorOfCoOwningReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
try _v.visit(field: VTOFFSET.nonOwningReference.p, fieldName: "nonOwningReference", required: false, type: UInt64.self)
try _v.visit(field: VTOFFSET.vectorOfNonOwningReferences.p, fieldName: "vectorOfNonOwningReferences", required: false, type: ForwardOffset<Vector<UInt64, UInt64>>.self)
try _v.visit(unionKey: VTOFFSET.anyUniqueType.p, unionField: VTOFFSET.anyUnique.p, unionKeyName: "anyUniqueType", fieldName: "anyUnique", required: false, completion: { (verifier, key: MyGame_Example_AnyUniqueAliases, pos) in
switch key {
case .none_:
break // NOTE - SWIFT doesnt support none
case .m:
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
case .ts:
try ForwardOffset<MyGame_Example_TestSimpleTableWithEnum>.verify(&verifier, at: pos, of: MyGame_Example_TestSimpleTableWithEnum.self)
case .m2:
try ForwardOffset<MyGame_Example2_Monster>.verify(&verifier, at: pos, of: MyGame_Example2_Monster.self)
}
})
try _v.visit(unionKey: VTOFFSET.anyAmbiguousType.p, unionField: VTOFFSET.anyAmbiguous.p, unionKeyName: "anyAmbiguousType", fieldName: "anyAmbiguous", required: false, completion: { (verifier, key: MyGame_Example_AnyAmbiguousAliases, pos) in
switch key {
case .none_:
break // NOTE - SWIFT doesnt support none
case .m1:
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
case .m2:
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
case .m3:
try ForwardOffset<MyGame_Example_Monster>.verify(&verifier, at: pos, of: MyGame_Example_Monster.self)
}
})
try _v.visit(field: VTOFFSET.vectorOfEnums.p, fieldName: "vectorOfEnums", required: false, type: ForwardOffset<Vector<MyGame_Example_Color, MyGame_Example_Color>>.self)
try _v.visit(field: VTOFFSET.signedEnum.p, fieldName: "signedEnum", required: false, type: MyGame_Example_Race.self)
try _v.visit(field: VTOFFSET.testrequirednestedflatbuffer.p, fieldName: "testrequirednestedflatbuffer", required: false, type: ForwardOffset<Vector<UInt8, UInt8>>.self)
try _v.visit(field: VTOFFSET.scalarKeySortedTables.p, fieldName: "scalarKeySortedTables", required: false, type: ForwardOffset<Vector<ForwardOffset<MyGame_Example_Stat>, MyGame_Example_Stat>>.self)
try _v.visit(field: VTOFFSET.nativeInline.p, fieldName: "nativeInline", required: false, type: MyGame_Example_Test.self)
try _v.visit(field: VTOFFSET.longEnumNonEnumDefault.p, fieldName: "longEnumNonEnumDefault", required: false, type: MyGame_Example_LongEnum.self)
try _v.visit(field: VTOFFSET.longEnumNormalDefault.p, fieldName: "longEnumNormalDefault", required: false, type: MyGame_Example_LongEnum.self)
try _v.visit(field: VTOFFSET.nanDefault.p, fieldName: "nanDefault", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.infDefault.p, fieldName: "infDefault", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.positiveInfDefault.p, fieldName: "positiveInfDefault", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.infinityDefault.p, fieldName: "infinityDefault", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.positiveInfinityDefault.p, fieldName: "positiveInfinityDefault", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.negativeInfDefault.p, fieldName: "negativeInfDefault", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.negativeInfinityDefault.p, fieldName: "negativeInfinityDefault", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.doubleInfDefault.p, fieldName: "doubleInfDefault", required: false, type: Double.self)
_v.finish()
}
}
extension MyGame_Example_Monster: Encodable {
enum CodingKeys: String, CodingKey {
case pos = "pos"
case mana = "mana"
case hp = "hp"
case name = "name"
case inventory = "inventory"
case color = "color"
case testType = "test_type"
case test = "test"
case test4 = "test4"
case testarrayofstring = "testarrayofstring"
case testarrayoftables = "testarrayoftables"
case enemy = "enemy"
case testnestedflatbuffer = "testnestedflatbuffer"
case testempty = "testempty"
case testbool = "testbool"
case testhashs32Fnv1 = "testhashs32_fnv1"
case testhashu32Fnv1 = "testhashu32_fnv1"
case testhashs64Fnv1 = "testhashs64_fnv1"
case testhashu64Fnv1 = "testhashu64_fnv1"
case testhashs32Fnv1a = "testhashs32_fnv1a"
case testhashu32Fnv1a = "testhashu32_fnv1a"
case testhashs64Fnv1a = "testhashs64_fnv1a"
case testhashu64Fnv1a = "testhashu64_fnv1a"
case testarrayofbools = "testarrayofbools"
case testf = "testf"
case testf2 = "testf2"
case testf3 = "testf3"
case testarrayofstring2 = "testarrayofstring2"
case testarrayofsortedstruct = "testarrayofsortedstruct"
case flex = "flex"
case test5 = "test5"
case vectorOfLongs = "vector_of_longs"
case vectorOfDoubles = "vector_of_doubles"
case parentNamespaceTest = "parent_namespace_test"
case vectorOfReferrables = "vector_of_referrables"
case singleWeakReference = "single_weak_reference"
case vectorOfWeakReferences = "vector_of_weak_references"
case vectorOfStrongReferrables = "vector_of_strong_referrables"
case coOwningReference = "co_owning_reference"
case vectorOfCoOwningReferences = "vector_of_co_owning_references"
case nonOwningReference = "non_owning_reference"
case vectorOfNonOwningReferences = "vector_of_non_owning_references"
case anyUniqueType = "any_unique_type"
case anyUnique = "any_unique"
case anyAmbiguousType = "any_ambiguous_type"
case anyAmbiguous = "any_ambiguous"
case vectorOfEnums = "vector_of_enums"
case signedEnum = "signed_enum"
case testrequirednestedflatbuffer = "testrequirednestedflatbuffer"
case scalarKeySortedTables = "scalar_key_sorted_tables"
case nativeInline = "native_inline"
case longEnumNonEnumDefault = "long_enum_non_enum_default"
case longEnumNormalDefault = "long_enum_normal_default"
case nanDefault = "nan_default"
case infDefault = "inf_default"
case positiveInfDefault = "positive_inf_default"
case infinityDefault = "infinity_default"
case positiveInfinityDefault = "positive_infinity_default"
case negativeInfDefault = "negative_inf_default"
case negativeInfinityDefault = "negative_infinity_default"
case doubleInfDefault = "double_inf_default"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encodeIfPresent(pos, forKey: .pos)
if mana != 150 {
try container.encodeIfPresent(mana, forKey: .mana)
}
if hp != 100 {
try container.encodeIfPresent(hp, forKey: .hp)
}
try container.encodeIfPresent(name, forKey: .name)
if inventoryCount > 0 {
try container.encodeIfPresent(inventory, forKey: .inventory)
}
if color != .blue {
try container.encodeIfPresent(color, forKey: .color)
}
if testType != .none_ {
try container.encodeIfPresent(testType, forKey: .testType)
}
switch testType {
case .monster:
let _v = test(type: MyGame_Example_Monster.self)
try container.encodeIfPresent(_v, forKey: .test)
case .testsimpletablewithenum:
let _v = test(type: MyGame_Example_TestSimpleTableWithEnum.self)
try container.encodeIfPresent(_v, forKey: .test)
case .mygameExample2Monster:
let _v = test(type: MyGame_Example2_Monster.self)
try container.encodeIfPresent(_v, forKey: .test)
default: break;
}
if test4Count > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .test4)
for index in 0..<test4Count {
guard let type = test4(at: index) else { continue }
try contentEncoder.encode(type)
}
}
if testarrayofstringCount > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .testarrayofstring)
for index in 0..<testarrayofstringCount {
guard let type = testarrayofstring(at: index) else { continue }
try contentEncoder.encode(type)
}
}
if testarrayoftablesCount > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .testarrayoftables)
for index in 0..<testarrayoftablesCount {
guard let type = testarrayoftables(at: index) else { continue }
try contentEncoder.encode(type)
}
}
try container.encodeIfPresent(enemy, forKey: .enemy)
if testnestedflatbufferCount > 0 {
try container.encodeIfPresent(testnestedflatbuffer, forKey: .testnestedflatbuffer)
}
try container.encodeIfPresent(testempty, forKey: .testempty)
if testbool != false {
try container.encodeIfPresent(testbool, forKey: .testbool)
}
if testhashs32Fnv1 != 0 {
try container.encodeIfPresent(testhashs32Fnv1, forKey: .testhashs32Fnv1)
}
if testhashu32Fnv1 != 0 {
try container.encodeIfPresent(testhashu32Fnv1, forKey: .testhashu32Fnv1)
}
if testhashs64Fnv1 != 0 {
try container.encodeIfPresent(testhashs64Fnv1, forKey: .testhashs64Fnv1)
}
if testhashu64Fnv1 != 0 {
try container.encodeIfPresent(testhashu64Fnv1, forKey: .testhashu64Fnv1)
}
if testhashs32Fnv1a != 0 {
try container.encodeIfPresent(testhashs32Fnv1a, forKey: .testhashs32Fnv1a)
}
if testhashu32Fnv1a != 0 {
try container.encodeIfPresent(testhashu32Fnv1a, forKey: .testhashu32Fnv1a)
}
if testhashs64Fnv1a != 0 {
try container.encodeIfPresent(testhashs64Fnv1a, forKey: .testhashs64Fnv1a)
}
if testhashu64Fnv1a != 0 {
try container.encodeIfPresent(testhashu64Fnv1a, forKey: .testhashu64Fnv1a)
}
if testarrayofboolsCount > 0 {
try container.encodeIfPresent(testarrayofbools, forKey: .testarrayofbools)
}
if testf != 3.14159 {
try container.encodeIfPresent(testf, forKey: .testf)
}
if testf2 != 3.0 {
try container.encodeIfPresent(testf2, forKey: .testf2)
}
if testf3 != 0.0 {
try container.encodeIfPresent(testf3, forKey: .testf3)
}
if testarrayofstring2Count > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .testarrayofstring2)
for index in 0..<testarrayofstring2Count {
guard let type = testarrayofstring2(at: index) else { continue }
try contentEncoder.encode(type)
}
}
if testarrayofsortedstructCount > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .testarrayofsortedstruct)
for index in 0..<testarrayofsortedstructCount {
guard let type = testarrayofsortedstruct(at: index) else { continue }
try contentEncoder.encode(type)
}
}
if flexCount > 0 {
try container.encodeIfPresent(flex, forKey: .flex)
}
if test5Count > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .test5)
for index in 0..<test5Count {
guard let type = test5(at: index) else { continue }
try contentEncoder.encode(type)
}
}
if vectorOfLongsCount > 0 {
try container.encodeIfPresent(vectorOfLongs, forKey: .vectorOfLongs)
}
if vectorOfDoublesCount > 0 {
try container.encodeIfPresent(vectorOfDoubles, forKey: .vectorOfDoubles)
}
try container.encodeIfPresent(parentNamespaceTest, forKey: .parentNamespaceTest)
if vectorOfReferrablesCount > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .vectorOfReferrables)
for index in 0..<vectorOfReferrablesCount {
guard let type = vectorOfReferrables(at: index) else { continue }
try contentEncoder.encode(type)
}
}
if singleWeakReference != 0 {
try container.encodeIfPresent(singleWeakReference, forKey: .singleWeakReference)
}
if vectorOfWeakReferencesCount > 0 {
try container.encodeIfPresent(vectorOfWeakReferences, forKey: .vectorOfWeakReferences)
}
if vectorOfStrongReferrablesCount > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .vectorOfStrongReferrables)
for index in 0..<vectorOfStrongReferrablesCount {
guard let type = vectorOfStrongReferrables(at: index) else { continue }
try contentEncoder.encode(type)
}
}
if coOwningReference != 0 {
try container.encodeIfPresent(coOwningReference, forKey: .coOwningReference)
}
if vectorOfCoOwningReferencesCount > 0 {
try container.encodeIfPresent(vectorOfCoOwningReferences, forKey: .vectorOfCoOwningReferences)
}
if nonOwningReference != 0 {
try container.encodeIfPresent(nonOwningReference, forKey: .nonOwningReference)
}
if vectorOfNonOwningReferencesCount > 0 {
try container.encodeIfPresent(vectorOfNonOwningReferences, forKey: .vectorOfNonOwningReferences)
}
if anyUniqueType != .none_ {
try container.encodeIfPresent(anyUniqueType, forKey: .anyUniqueType)
}
switch anyUniqueType {
case .m:
let _v = anyUnique(type: MyGame_Example_Monster.self)
try container.encodeIfPresent(_v, forKey: .anyUnique)
case .ts:
let _v = anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
try container.encodeIfPresent(_v, forKey: .anyUnique)
case .m2:
let _v = anyUnique(type: MyGame_Example2_Monster.self)
try container.encodeIfPresent(_v, forKey: .anyUnique)
default: break;
}
if anyAmbiguousType != .none_ {
try container.encodeIfPresent(anyAmbiguousType, forKey: .anyAmbiguousType)
}
switch anyAmbiguousType {
case .m1:
let _v = anyAmbiguous(type: MyGame_Example_Monster.self)
try container.encodeIfPresent(_v, forKey: .anyAmbiguous)
case .m2:
let _v = anyAmbiguous(type: MyGame_Example_Monster.self)
try container.encodeIfPresent(_v, forKey: .anyAmbiguous)
case .m3:
let _v = anyAmbiguous(type: MyGame_Example_Monster.self)
try container.encodeIfPresent(_v, forKey: .anyAmbiguous)
default: break;
}
if vectorOfEnumsCount > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .vectorOfEnums)
for index in 0..<vectorOfEnumsCount {
guard let type = vectorOfEnums(at: index) else { continue }
try contentEncoder.encode(type)
}
}
if signedEnum != .none_ {
try container.encodeIfPresent(signedEnum, forKey: .signedEnum)
}
if testrequirednestedflatbufferCount > 0 {
try container.encodeIfPresent(testrequirednestedflatbuffer, forKey: .testrequirednestedflatbuffer)
}
if scalarKeySortedTablesCount > 0 {
var contentEncoder = container.nestedUnkeyedContainer(forKey: .scalarKeySortedTables)
for index in 0..<scalarKeySortedTablesCount {
guard let type = scalarKeySortedTables(at: index) else { continue }
try contentEncoder.encode(type)
}
}
try container.encodeIfPresent(nativeInline, forKey: .nativeInline)
if longEnumNonEnumDefault != .longone {
try container.encodeIfPresent(longEnumNonEnumDefault, forKey: .longEnumNonEnumDefault)
}
if longEnumNormalDefault != .longone {
try container.encodeIfPresent(longEnumNormalDefault, forKey: .longEnumNormalDefault)
}
if !nanDefault.isNaN {
try container.encodeIfPresent(nanDefault, forKey: .nanDefault)
}
if infDefault != .infinity {
try container.encodeIfPresent(infDefault, forKey: .infDefault)
}
if positiveInfDefault != .infinity {
try container.encodeIfPresent(positiveInfDefault, forKey: .positiveInfDefault)
}
if infinityDefault != .infinity {
try container.encodeIfPresent(infinityDefault, forKey: .infinityDefault)
}
if positiveInfinityDefault != .infinity {
try container.encodeIfPresent(positiveInfinityDefault, forKey: .positiveInfinityDefault)
}
if negativeInfDefault != -.infinity {
try container.encodeIfPresent(negativeInfDefault, forKey: .negativeInfDefault)
}
if negativeInfinityDefault != -.infinity {
try container.encodeIfPresent(negativeInfinityDefault, forKey: .negativeInfinityDefault)
}
if doubleInfDefault != .infinity {
try container.encodeIfPresent(doubleInfDefault, forKey: .doubleInfDefault)
}
}
}
public class MyGame_Example_MonsterT: NativeObject {
public var pos: MyGame_Example_Vec3?
public var mana: Int16
public var hp: Int16
public var name: String
public var inventory: [UInt8]
public var color: MyGame_Example_Color
public var test: MyGame_Example_Any_Union?
public var test4: [MyGame_Example_Test?]
public var testarrayofstring: [String?]
public var testarrayoftables: [MyGame_Example_MonsterT?]
public var enemy: MyGame_Example_MonsterT?
public var testnestedflatbuffer: [UInt8]
public var testempty: MyGame_Example_StatT?
public var testbool: Bool
public var testhashs32Fnv1: Int32
public var testhashu32Fnv1: UInt32
public var testhashs64Fnv1: Int64
public var testhashu64Fnv1: UInt64
public var testhashs32Fnv1a: Int32
public var testhashu32Fnv1a: UInt32
public var testhashs64Fnv1a: Int64
public var testhashu64Fnv1a: UInt64
public var testarrayofbools: [Bool]
public var testf: Float32
public var testf2: Float32
public var testf3: Float32
public var testarrayofstring2: [String?]
public var testarrayofsortedstruct: [MyGame_Example_Ability?]
public var flex: [UInt8]
public var test5: [MyGame_Example_Test?]
public var vectorOfLongs: [Int64]
public var vectorOfDoubles: [Double]
public var parentNamespaceTest: MyGame_InParentNamespaceT?
public var vectorOfReferrables: [MyGame_Example_ReferrableT?]
public var singleWeakReference: UInt64
public var vectorOfWeakReferences: [UInt64]
public var vectorOfStrongReferrables: [MyGame_Example_ReferrableT?]
public var coOwningReference: UInt64
public var vectorOfCoOwningReferences: [UInt64]
public var nonOwningReference: UInt64
public var vectorOfNonOwningReferences: [UInt64]
public var anyUnique: MyGame_Example_AnyUniqueAliasesUnion?
public var anyAmbiguous: MyGame_Example_AnyAmbiguousAliasesUnion?
public var vectorOfEnums: [MyGame_Example_Color]
public var signedEnum: MyGame_Example_Race
public var testrequirednestedflatbuffer: [UInt8]
public var scalarKeySortedTables: [MyGame_Example_StatT?]
public var nativeInline: MyGame_Example_Test?
public var longEnumNonEnumDefault: MyGame_Example_LongEnum
public var longEnumNormalDefault: MyGame_Example_LongEnum
public var nanDefault: Float32
public var infDefault: Float32
public var positiveInfDefault: Float32
public var infinityDefault: Float32
public var positiveInfinityDefault: Float32
public var negativeInfDefault: Float32
public var negativeInfinityDefault: Float32
public var doubleInfDefault: Double
public init(_ _t: inout MyGame_Example_Monster) {
pos = _t.pos
mana = _t.mana
hp = _t.hp
name = _t.name
inventory = []
for index in 0..<_t.inventoryCount {
inventory.append(_t.inventory(at: index))
}
color = _t.color
switch _t.testType {
case .monster:
var _v = _t.test(type: MyGame_Example_Monster.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster)
case .testsimpletablewithenum:
var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
case .mygameExample2Monster:
var _v = _t.test(type: MyGame_Example2_Monster.self)
test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster)
default: break
}
test4 = []
for index in 0..<_t.test4Count {
test4.append(_t.test4(at: index))
}
testarrayofstring = []
for index in 0..<_t.testarrayofstringCount {
testarrayofstring.append(_t.testarrayofstring(at: index))
}
testarrayoftables = []
for index in 0..<_t.testarrayoftablesCount {
var __v_ = _t.testarrayoftables(at: index)
testarrayoftables.append(__v_?.unpack())
}
var __enemy = _t.enemy
enemy = __enemy?.unpack()
testnestedflatbuffer = []
for index in 0..<_t.testnestedflatbufferCount {
testnestedflatbuffer.append(_t.testnestedflatbuffer(at: index))
}
var __testempty = _t.testempty
testempty = __testempty?.unpack()
testbool = _t.testbool
testhashs32Fnv1 = _t.testhashs32Fnv1
testhashu32Fnv1 = _t.testhashu32Fnv1
testhashs64Fnv1 = _t.testhashs64Fnv1
testhashu64Fnv1 = _t.testhashu64Fnv1
testhashs32Fnv1a = _t.testhashs32Fnv1a
testhashu32Fnv1a = _t.testhashu32Fnv1a
testhashs64Fnv1a = _t.testhashs64Fnv1a
testhashu64Fnv1a = _t.testhashu64Fnv1a
testarrayofbools = []
for index in 0..<_t.testarrayofboolsCount {
testarrayofbools.append(_t.testarrayofbools(at: index))
}
testf = _t.testf
testf2 = _t.testf2
testf3 = _t.testf3
testarrayofstring2 = []
for index in 0..<_t.testarrayofstring2Count {
testarrayofstring2.append(_t.testarrayofstring2(at: index))
}
testarrayofsortedstruct = []
for index in 0..<_t.testarrayofsortedstructCount {
testarrayofsortedstruct.append(_t.testarrayofsortedstruct(at: index))
}
flex = []
for index in 0..<_t.flexCount {
flex.append(_t.flex(at: index))
}
test5 = []
for index in 0..<_t.test5Count {
test5.append(_t.test5(at: index))
}
vectorOfLongs = []
for index in 0..<_t.vectorOfLongsCount {
vectorOfLongs.append(_t.vectorOfLongs(at: index))
}
vectorOfDoubles = []
for index in 0..<_t.vectorOfDoublesCount {
vectorOfDoubles.append(_t.vectorOfDoubles(at: index))
}
var __parentNamespaceTest = _t.parentNamespaceTest
parentNamespaceTest = __parentNamespaceTest?.unpack()
vectorOfReferrables = []
for index in 0..<_t.vectorOfReferrablesCount {
var __v_ = _t.vectorOfReferrables(at: index)
vectorOfReferrables.append(__v_?.unpack())
}
singleWeakReference = _t.singleWeakReference
vectorOfWeakReferences = []
for index in 0..<_t.vectorOfWeakReferencesCount {
vectorOfWeakReferences.append(_t.vectorOfWeakReferences(at: index))
}
vectorOfStrongReferrables = []
for index in 0..<_t.vectorOfStrongReferrablesCount {
var __v_ = _t.vectorOfStrongReferrables(at: index)
vectorOfStrongReferrables.append(__v_?.unpack())
}
coOwningReference = _t.coOwningReference
vectorOfCoOwningReferences = []
for index in 0..<_t.vectorOfCoOwningReferencesCount {
vectorOfCoOwningReferences.append(_t.vectorOfCoOwningReferences(at: index))
}
nonOwningReference = _t.nonOwningReference
vectorOfNonOwningReferences = []
for index in 0..<_t.vectorOfNonOwningReferencesCount {
vectorOfNonOwningReferences.append(_t.vectorOfNonOwningReferences(at: index))
}
switch _t.anyUniqueType {
case .m:
var _v = _t.anyUnique(type: MyGame_Example_Monster.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
case .ts:
var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
case .m2:
var _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
default: break
}
switch _t.anyAmbiguousType {
case .m1:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
case .m2:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
case .m3:
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
default: break
}
vectorOfEnums = []
for index in 0..<_t.vectorOfEnumsCount {
vectorOfEnums.append(_t.vectorOfEnums(at: index)!)
}
signedEnum = _t.signedEnum
testrequirednestedflatbuffer = []
for index in 0..<_t.testrequirednestedflatbufferCount {
testrequirednestedflatbuffer.append(_t.testrequirednestedflatbuffer(at: index))
}
scalarKeySortedTables = []
for index in 0..<_t.scalarKeySortedTablesCount {
var __v_ = _t.scalarKeySortedTables(at: index)
scalarKeySortedTables.append(__v_?.unpack())
}
nativeInline = _t.nativeInline
longEnumNonEnumDefault = _t.longEnumNonEnumDefault
longEnumNormalDefault = _t.longEnumNormalDefault
nanDefault = _t.nanDefault
infDefault = _t.infDefault
positiveInfDefault = _t.positiveInfDefault
infinityDefault = _t.infinityDefault
positiveInfinityDefault = _t.positiveInfinityDefault
negativeInfDefault = _t.negativeInfDefault
negativeInfinityDefault = _t.negativeInfinityDefault
doubleInfDefault = _t.doubleInfDefault
}
public init() {
pos = MyGame_Example_Vec3()
mana = 150
hp = 100
name = ""
inventory = []
color = .blue
test4 = []
testarrayofstring = []
testarrayoftables = []
enemy = MyGame_Example_MonsterT()
testnestedflatbuffer = []
testempty = MyGame_Example_StatT()
testbool = false
testhashs32Fnv1 = 0
testhashu32Fnv1 = 0
testhashs64Fnv1 = 0
testhashu64Fnv1 = 0
testhashs32Fnv1a = 0
testhashu32Fnv1a = 0
testhashs64Fnv1a = 0
testhashu64Fnv1a = 0
testarrayofbools = []
testf = 3.14159
testf2 = 3.0
testf3 = 0.0
testarrayofstring2 = []
testarrayofsortedstruct = []
flex = []
test5 = []
vectorOfLongs = []
vectorOfDoubles = []
parentNamespaceTest = MyGame_InParentNamespaceT()
vectorOfReferrables = []
singleWeakReference = 0
vectorOfWeakReferences = []
vectorOfStrongReferrables = []
coOwningReference = 0
vectorOfCoOwningReferences = []
nonOwningReference = 0
vectorOfNonOwningReferences = []
vectorOfEnums = []
signedEnum = .none_
testrequirednestedflatbuffer = []
scalarKeySortedTables = []
nativeInline = MyGame_Example_Test()
longEnumNonEnumDefault = .longone
longEnumNormalDefault = .longone
nanDefault = .nan
infDefault = .infinity
positiveInfDefault = .infinity
infinityDefault = .infinity
positiveInfinityDefault = .infinity
negativeInfDefault = -.infinity
negativeInfinityDefault = -.infinity
doubleInfDefault = .infinity
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Monster.self) }
}
public struct MyGame_Example_TypeAliases: FlatBufferObject, Verifiable, ObjectAPIPacker {
static func validateVersion() { FlatBuffersVersion_25_2_10() }
public var __buffer: ByteBuffer! { return _accessor.bb }
private var _accessor: Table
public static var id: String { "MONS" }
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_TypeAliases.id, addPrefix: prefix) }
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
private enum VTOFFSET: VOffset {
case i8 = 4
case u8 = 6
case i16 = 8
case u16 = 10
case i32 = 12
case u32 = 14
case i64 = 16
case u64 = 18
case f32 = 20
case f64 = 22
case v8 = 24
case vf64 = 26
var v: Int32 { Int32(self.rawValue) }
var p: VOffset { self.rawValue }
}
public var i8: Int8 { let o = _accessor.offset(VTOFFSET.i8.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
@discardableResult public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(VTOFFSET.i8.v); return _accessor.mutate(i8, index: o) }
public var u8: UInt8 { let o = _accessor.offset(VTOFFSET.u8.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
@discardableResult public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(VTOFFSET.u8.v); return _accessor.mutate(u8, index: o) }
public var i16: Int16 { let o = _accessor.offset(VTOFFSET.i16.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
@discardableResult public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.i16.v); return _accessor.mutate(i16, index: o) }
public var u16: UInt16 { let o = _accessor.offset(VTOFFSET.u16.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
@discardableResult public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.u16.v); return _accessor.mutate(u16, index: o) }
public var i32: Int32 { let o = _accessor.offset(VTOFFSET.i32.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
@discardableResult public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.i32.v); return _accessor.mutate(i32, index: o) }
public var u32: UInt32 { let o = _accessor.offset(VTOFFSET.u32.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
@discardableResult public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.u32.v); return _accessor.mutate(u32, index: o) }
public var i64: Int64 { let o = _accessor.offset(VTOFFSET.i64.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
@discardableResult public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.i64.v); return _accessor.mutate(i64, index: o) }
public var u64: UInt64 { let o = _accessor.offset(VTOFFSET.u64.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
@discardableResult public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.u64.v); return _accessor.mutate(u64, index: o) }
public var f32: Float32 { let o = _accessor.offset(VTOFFSET.f32.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
@discardableResult public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.f32.v); return _accessor.mutate(f32, index: o) }
public var f64: Double { let o = _accessor.offset(VTOFFSET.f64.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
@discardableResult public func mutate(f64: Double) -> Bool {let o = _accessor.offset(VTOFFSET.f64.v); return _accessor.mutate(f64, index: o) }
public var hasV8: Bool { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? false : true }
public var v8Count: Int32 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
public var v8: [Int8] { return _accessor.getVector(at: VTOFFSET.v8.v) ?? [] }
public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.v8.v); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
public func withUnsafePointerToV8<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.v8.v, body: body) }
public var hasVf64: Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? false : true }
public var vf64Count: Int32 { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vf64(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
public var vf64: [Double] { return _accessor.getVector(at: VTOFFSET.vf64.v) ?? [] }
public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
public func withUnsafePointerToVf64<T>(_ body: (UnsafeRawBufferPointer) throws -> T) rethrows -> T? { return try _accessor.withUnsafePointerToSlice(at: VTOFFSET.vf64.v, body: body) }
public static func startTypeAliases(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) }
public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: VTOFFSET.i8.p) }
public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: VTOFFSET.u8.p) }
public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: VTOFFSET.i16.p) }
public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: VTOFFSET.u16.p) }
public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: VTOFFSET.i32.p) }
public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: VTOFFSET.u32.p) }
public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: VTOFFSET.i64.p) }
public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: VTOFFSET.u64.p) }
public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: VTOFFSET.f32.p) }
public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: VTOFFSET.f64.p) }
public static func addVectorOf(v8: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: VTOFFSET.v8.p) }
public static func addVectorOf(vf64: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: VTOFFSET.vf64.p) }
public static func endTypeAliases(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
public static func createTypeAliases(
_ fbb: inout FlatBufferBuilder,
i8: Int8 = 0,
u8: UInt8 = 0,
i16: Int16 = 0,
u16: UInt16 = 0,
i32: Int32 = 0,
u32: UInt32 = 0,
i64: Int64 = 0,
u64: UInt64 = 0,
f32: Float32 = 0.0,
f64: Double = 0.0,
v8VectorOffset v8: Offset = Offset(),
vf64VectorOffset vf64: Offset = Offset()
) -> Offset {
let __start = MyGame_Example_TypeAliases.startTypeAliases(&fbb)
MyGame_Example_TypeAliases.add(i8: i8, &fbb)
MyGame_Example_TypeAliases.add(u8: u8, &fbb)
MyGame_Example_TypeAliases.add(i16: i16, &fbb)
MyGame_Example_TypeAliases.add(u16: u16, &fbb)
MyGame_Example_TypeAliases.add(i32: i32, &fbb)
MyGame_Example_TypeAliases.add(u32: u32, &fbb)
MyGame_Example_TypeAliases.add(i64: i64, &fbb)
MyGame_Example_TypeAliases.add(u64: u64, &fbb)
MyGame_Example_TypeAliases.add(f32: f32, &fbb)
MyGame_Example_TypeAliases.add(f64: f64, &fbb)
MyGame_Example_TypeAliases.addVectorOf(v8: v8, &fbb)
MyGame_Example_TypeAliases.addVectorOf(vf64: vf64, &fbb)
return MyGame_Example_TypeAliases.endTypeAliases(&fbb, start: __start)
}
public mutating func unpack() -> MyGame_Example_TypeAliasesT {
return MyGame_Example_TypeAliasesT(&self)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT?) -> Offset {
guard var obj = obj else { return Offset() }
return pack(&builder, obj: &obj)
}
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT) -> Offset {
let __v8 = builder.createVector(obj.v8)
let __vf64 = builder.createVector(obj.vf64)
let __root = MyGame_Example_TypeAliases.startTypeAliases(&builder)
MyGame_Example_TypeAliases.add(i8: obj.i8, &builder)
MyGame_Example_TypeAliases.add(u8: obj.u8, &builder)
MyGame_Example_TypeAliases.add(i16: obj.i16, &builder)
MyGame_Example_TypeAliases.add(u16: obj.u16, &builder)
MyGame_Example_TypeAliases.add(i32: obj.i32, &builder)
MyGame_Example_TypeAliases.add(u32: obj.u32, &builder)
MyGame_Example_TypeAliases.add(i64: obj.i64, &builder)
MyGame_Example_TypeAliases.add(u64: obj.u64, &builder)
MyGame_Example_TypeAliases.add(f32: obj.f32, &builder)
MyGame_Example_TypeAliases.add(f64: obj.f64, &builder)
MyGame_Example_TypeAliases.addVectorOf(v8: __v8, &builder)
MyGame_Example_TypeAliases.addVectorOf(vf64: __vf64, &builder)
return MyGame_Example_TypeAliases.endTypeAliases(&builder, start: __root)
}
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
var _v = try verifier.visitTable(at: position)
try _v.visit(field: VTOFFSET.i8.p, fieldName: "i8", required: false, type: Int8.self)
try _v.visit(field: VTOFFSET.u8.p, fieldName: "u8", required: false, type: UInt8.self)
try _v.visit(field: VTOFFSET.i16.p, fieldName: "i16", required: false, type: Int16.self)
try _v.visit(field: VTOFFSET.u16.p, fieldName: "u16", required: false, type: UInt16.self)
try _v.visit(field: VTOFFSET.i32.p, fieldName: "i32", required: false, type: Int32.self)
try _v.visit(field: VTOFFSET.u32.p, fieldName: "u32", required: false, type: UInt32.self)
try _v.visit(field: VTOFFSET.i64.p, fieldName: "i64", required: false, type: Int64.self)
try _v.visit(field: VTOFFSET.u64.p, fieldName: "u64", required: false, type: UInt64.self)
try _v.visit(field: VTOFFSET.f32.p, fieldName: "f32", required: false, type: Float32.self)
try _v.visit(field: VTOFFSET.f64.p, fieldName: "f64", required: false, type: Double.self)
try _v.visit(field: VTOFFSET.v8.p, fieldName: "v8", required: false, type: ForwardOffset<Vector<Int8, Int8>>.self)
try _v.visit(field: VTOFFSET.vf64.p, fieldName: "vf64", required: false, type: ForwardOffset<Vector<Double, Double>>.self)
_v.finish()
}
}
extension MyGame_Example_TypeAliases: Encodable {
enum CodingKeys: String, CodingKey {
case i8 = "i8"
case u8 = "u8"
case i16 = "i16"
case u16 = "u16"
case i32 = "i32"
case u32 = "u32"
case i64 = "i64"
case u64 = "u64"
case f32 = "f32"
case f64 = "f64"
case v8 = "v8"
case vf64 = "vf64"
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
if i8 != 0 {
try container.encodeIfPresent(i8, forKey: .i8)
}
if u8 != 0 {
try container.encodeIfPresent(u8, forKey: .u8)
}
if i16 != 0 {
try container.encodeIfPresent(i16, forKey: .i16)
}
if u16 != 0 {
try container.encodeIfPresent(u16, forKey: .u16)
}
if i32 != 0 {
try container.encodeIfPresent(i32, forKey: .i32)
}
if u32 != 0 {
try container.encodeIfPresent(u32, forKey: .u32)
}
if i64 != 0 {
try container.encodeIfPresent(i64, forKey: .i64)
}
if u64 != 0 {
try container.encodeIfPresent(u64, forKey: .u64)
}
if f32 != 0.0 {
try container.encodeIfPresent(f32, forKey: .f32)
}
if f64 != 0.0 {
try container.encodeIfPresent(f64, forKey: .f64)
}
if v8Count > 0 {
try container.encodeIfPresent(v8, forKey: .v8)
}
if vf64Count > 0 {
try container.encodeIfPresent(vf64, forKey: .vf64)
}
}
}
public class MyGame_Example_TypeAliasesT: NativeObject {
public var i8: Int8
public var u8: UInt8
public var i16: Int16
public var u16: UInt16
public var i32: Int32
public var u32: UInt32
public var i64: Int64
public var u64: UInt64
public var f32: Float32
public var f64: Double
public var v8: [Int8]
public var vf64: [Double]
public init(_ _t: inout MyGame_Example_TypeAliases) {
i8 = _t.i8
u8 = _t.u8
i16 = _t.i16
u16 = _t.u16
i32 = _t.i32
u32 = _t.u32
i64 = _t.i64
u64 = _t.u64
f32 = _t.f32
f64 = _t.f64
v8 = []
for index in 0..<_t.v8Count {
v8.append(_t.v8(at: index))
}
vf64 = []
for index in 0..<_t.vf64Count {
vf64.append(_t.vf64(at: index))
}
}
public init() {
i8 = 0
u8 = 0
i16 = 0
u16 = 0
i32 = 0
u32 = 0
i64 = 0
u64 = 0
f32 = 0.0
f64 = 0.0
v8 = []
vf64 = []
}
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TypeAliases.self) }
}