Files
flatbuffers/tests/MyGame/Example2/Monster.cs
tira-misu 876a64aae1 [CS] Verifier (#7850)
* Fix C/C++ Create<Type>Direct with sorted vectors

If a struct has a key the vector has to be sorted. To sort the vector
you can't use "const".

* Changes due to code review

* Improve code readability

* Add generate of JSON schema to string to lib

* option indent_step is supported

* Remove unused variables

* Fix break in test

* Fix style to be consistent with rest of the code

* [TS] Fix reserved words as arguments (#6955)

* [TS] Fix generation of reserved words in object api (#7106)

* [TS] Fix generation of object api

* [TS] Fix MakeCamel -> ConvertCase

* [C#] Fix collision of field name and type name

* [TS] Add test for struct of struct of struct

* Update generated files

* Add missing files

* [TS] Fix query of null/undefined fields in object api

* Add .Net verfier

* Add some fuzz tests for .Net

* Remove additional files

* Fix .net test

* Changes due to PR

* Fix generated files

---------

Co-authored-by: Derek Bailey <derekbailey@google.com>
2023-04-06 00:29:14 +02:00

60 lines
1.7 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example2
{
using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;
public struct Monster : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_3_3(); }
public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); }
public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example2.Monster>(o);
}
public MonsterT UnPack() {
var _o = new MonsterT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(MonsterT _o) {
}
public static Offset<MyGame.Example2.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
if (_o == null) return default(Offset<MyGame.Example2.Monster>);
StartMonster(builder);
return EndMonster(builder);
}
}
public class MonsterT
{
public MonsterT() {
}
}
static public class MonsterVerify
{
static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
{
return verifier.VerifyTableStart(tablePos)
&& verifier.VerifyTableEnd(tablePos);
}
}
}