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* Fix C/C++ Create<Type>Direct with sorted vectors If a struct has a key the vector has to be sorted. To sort the vector you can't use "const". * Changes due to code review * Improve code readability * Add generate of JSON schema to string to lib * option indent_step is supported * Remove unused variables * Fix break in test * Fix style to be consistent with rest of the code * [TS] Fix reserved words as arguments (#6955) * [TS] Fix generation of reserved words in object api (#7106) * [TS] Fix generation of object api * [TS] Fix MakeCamel -> ConvertCase * [C#] Fix collision of field name and type name * [TS] Add test for struct of struct of struct * Update generated files * Add missing files * [TS] Fix query of null/undefined fields in object api * Add .Net verfier * Add some fuzz tests for .Net * Remove additional files * Fix .net test * Changes due to PR * Fix generated files --------- Co-authored-by: Derek Bailey <derekbailey@google.com>
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example2
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::Google.FlatBuffers;
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public struct Monster : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_23_3_3(); }
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public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); }
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public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<MyGame.Example2.Monster>(o);
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}
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public MonsterT UnPack() {
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var _o = new MonsterT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(MonsterT _o) {
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}
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public static Offset<MyGame.Example2.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
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if (_o == null) return default(Offset<MyGame.Example2.Monster>);
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StartMonster(builder);
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return EndMonster(builder);
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}
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}
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public class MonsterT
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{
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public MonsterT() {
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}
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}
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static public class MonsterVerify
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{
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static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)
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{
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return verifier.VerifyTableStart(tablePos)
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&& verifier.VerifyTableEnd(tablePos);
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}
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}
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}
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