Files
flatbuffers/tests/MyGame/Example/Vec3.nim
Dan Lapid 872a497464 [Nim] Bfbs Nim Generator (#7534)
* Bfbs Nim Generator

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* Commit python reflection changes and move tests

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* Bfbs Nim Generator

* Remove commented out tests

* add missing line to idl.h

* Commit python reflection changes

* Commit python reflection changes and move tests

* Remove default string addition

* Move tests to python file

* Fix element size check when element is table

* remove whitespace changes

* add element_type docs and commit further to namer and remove kkeep

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Co-authored-by: Derek Bailey <derekbailey@google.com>
2022-10-21 14:30:04 -04:00

53 lines
1.8 KiB
Nim

#[ MyGame.Example.Vec3
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 22.9.29
Declared by :
Rooting type : MyGame.Example.Monster ()
]#
import Color as MyGame_Example_Color
import Test as MyGame_Example_Test
import flatbuffers
type Vec3* = object of FlatObj
func x*(self: Vec3): float32 =
return Get[float32](self.tab, self.tab.Pos + 0)
func `x=`*(self: var Vec3, n: float32): bool =
return self.tab.Mutate(self.tab.Pos + 0, n)
func y*(self: Vec3): float32 =
return Get[float32](self.tab, self.tab.Pos + 4)
func `y=`*(self: var Vec3, n: float32): bool =
return self.tab.Mutate(self.tab.Pos + 4, n)
func z*(self: Vec3): float32 =
return Get[float32](self.tab, self.tab.Pos + 8)
func `z=`*(self: var Vec3, n: float32): bool =
return self.tab.Mutate(self.tab.Pos + 8, n)
func test1*(self: Vec3): float64 =
return Get[float64](self.tab, self.tab.Pos + 16)
func `test1=`*(self: var Vec3, n: float64): bool =
return self.tab.Mutate(self.tab.Pos + 16, n)
func test2*(self: Vec3): MyGame_Example_Color.Color =
return MyGame_Example_Color.Color(Get[uint8](self.tab, self.tab.Pos + 24))
func `test2=`*(self: var Vec3, n: MyGame_Example_Color.Color): bool =
return self.tab.Mutate(self.tab.Pos + 24, n)
func test3*(self: Vec3): MyGame_Example_Test.Test =
return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 26))
proc Vec3Create*(self: var Builder, x: float32, y: float32, z: float32, test1: float64, test2: MyGame_Example_Color.Color, test3_a: int16, test3_b: int8): uoffset =
self.Prep(8, 32)
self.Pad(2)
self.Prep(2, 4)
self.Pad(1)
self.Prepend(test3_b)
self.Prepend(test3_a)
self.Pad(1)
self.Prepend(test2)
self.Prepend(test1)
self.Pad(4)
self.Prepend(z)
self.Prepend(y)
self.Prepend(x)
return self.Offset()