mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-04 12:43:24 +00:00
* Bfbs Nim Generator * Remove commented out tests * add missing line to idl.h * Commit python reflection changes * Commit python reflection changes and move tests * Remove default string addition * Move tests to python file * Fix element size check when element is table * remove whitespace changes * add element_type docs and commit further to namer and remove kkeep * Bfbs Nim Generator * Remove commented out tests * add missing line to idl.h * Commit python reflection changes * Commit python reflection changes and move tests * Remove default string addition * Move tests to python file * Fix element size check when element is table * remove whitespace changes * add element_type docs and commit further to namer and remove kkeep * remove unused variables * added tests to ci * added tests to ci * fixes * Added reflection type Field, Variable to namer * Moved reflection namer impl to bfbsnamer * Remove whitespace at end of line * Added nim to generated code * Revert whitespace removal Co-authored-by: Derek Bailey <derekbailey@google.com>
53 lines
1.8 KiB
Nim
53 lines
1.8 KiB
Nim
#[ MyGame.Example.Vec3
|
|
Automatically generated by the FlatBuffers compiler, do not modify.
|
|
Or modify. I'm a message, not a cop.
|
|
|
|
flatc version: 22.9.29
|
|
|
|
Declared by :
|
|
Rooting type : MyGame.Example.Monster ()
|
|
]#
|
|
|
|
import Color as MyGame_Example_Color
|
|
import Test as MyGame_Example_Test
|
|
import flatbuffers
|
|
|
|
type Vec3* = object of FlatObj
|
|
func x*(self: Vec3): float32 =
|
|
return Get[float32](self.tab, self.tab.Pos + 0)
|
|
func `x=`*(self: var Vec3, n: float32): bool =
|
|
return self.tab.Mutate(self.tab.Pos + 0, n)
|
|
func y*(self: Vec3): float32 =
|
|
return Get[float32](self.tab, self.tab.Pos + 4)
|
|
func `y=`*(self: var Vec3, n: float32): bool =
|
|
return self.tab.Mutate(self.tab.Pos + 4, n)
|
|
func z*(self: Vec3): float32 =
|
|
return Get[float32](self.tab, self.tab.Pos + 8)
|
|
func `z=`*(self: var Vec3, n: float32): bool =
|
|
return self.tab.Mutate(self.tab.Pos + 8, n)
|
|
func test1*(self: Vec3): float64 =
|
|
return Get[float64](self.tab, self.tab.Pos + 16)
|
|
func `test1=`*(self: var Vec3, n: float64): bool =
|
|
return self.tab.Mutate(self.tab.Pos + 16, n)
|
|
func test2*(self: Vec3): MyGame_Example_Color.Color =
|
|
return MyGame_Example_Color.Color(Get[uint8](self.tab, self.tab.Pos + 24))
|
|
func `test2=`*(self: var Vec3, n: MyGame_Example_Color.Color): bool =
|
|
return self.tab.Mutate(self.tab.Pos + 24, n)
|
|
func test3*(self: Vec3): MyGame_Example_Test.Test =
|
|
return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 26))
|
|
proc Vec3Create*(self: var Builder, x: float32, y: float32, z: float32, test1: float64, test2: MyGame_Example_Color.Color, test3_a: int16, test3_b: int8): uoffset =
|
|
self.Prep(8, 32)
|
|
self.Pad(2)
|
|
self.Prep(2, 4)
|
|
self.Pad(1)
|
|
self.Prepend(test3_b)
|
|
self.Prepend(test3_a)
|
|
self.Pad(1)
|
|
self.Prepend(test2)
|
|
self.Prepend(test1)
|
|
self.Pad(4)
|
|
self.Prepend(z)
|
|
self.Prepend(y)
|
|
self.Prepend(x)
|
|
return self.Offset()
|