mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-04 12:43:24 +00:00
* Cleaned up .NET testing script for Mono Cleaned up the .NET testing script to make it a little better. It purposefully doesn't delete the .NET installer and SDk after running the script, so that they can be used in subsequent invocations. This greatly speeds up the script. The downloaded files are ignored by git by default. They can be explicitly cleaned up by runnning the clean script (clean.sh). * Trying using older Version indicator * Remove lins to monsterdata and reference it directly. * Updated appveryor script to remove copying of files no longer needed * Continue to update appveyor script to work. Disabled CS0169 in ByteBufferTest
196 lines
7.8 KiB
XML
196 lines
7.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{9DB0B5E7-757E-4BD1-A5F6-279390331254}</ProjectGuid>
|
|
<OutputType>Exe</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>FlatBuffers.Test</RootNamespace>
|
|
<AssemblyName>FlatBuffers.Test</AssemblyName>
|
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
<RuntimeIdentifier>win</RuntimeIdentifier>
|
|
<LangVersion>4</LangVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<StartupObject />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(UnsafeByteBuffer)' == 'true'">
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<DefineConstants>$(DefineConstants);UNSAFE_BYTEBUFFER</DefineConstants>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<PackageReference Include="Newtonsoft.Json">
|
|
<Version>12.0.3</Version>
|
|
</PackageReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
|
<HintPath>packages\Newtonsoft.Json.12.0.3\lib\net35\Newtonsoft.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core">
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs">
|
|
<Link>FlatBuffers\ByteBuffer.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\net\FlatBuffers\ByteBufferUtil.cs">
|
|
<Link>FlatBuffers\ByteBufferUtil.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\net\FlatBuffers\IFlatbufferObject.cs">
|
|
<Link>FlatBuffers\IFlatbufferObject.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\net\FlatBuffers\Offset.cs">
|
|
<Link>FlatBuffers\Offset.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\net\FlatBuffers\FlatBufferBuilder.cs">
|
|
<Link>FlatBuffers\FlatBufferBuilder.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\net\FlatBuffers\FlatBufferConstants.cs">
|
|
<Link>FlatBuffers\FlatBufferConstants.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\net\FlatBuffers\Struct.cs">
|
|
<Link>FlatBuffers\Struct.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\..\net\FlatBuffers\Table.cs">
|
|
<Link>FlatBuffers\Table.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example2\Monster.cs">
|
|
<Link>MyGame\Example2\Monster.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Any.cs">
|
|
<Link>MyGame\Example\Any.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\AnyAmbiguousAliases.cs">
|
|
<Link>MyGame\Example\AnyAmbiguousAliases.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\AnyUniqueAliases.cs">
|
|
<Link>MyGame\Example\AnyUniqueAliases.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Color.cs">
|
|
<Link>MyGame\Example\Color.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Race.cs">
|
|
<Link>MyGame\Example\Race.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Monster.cs">
|
|
<Link>MyGame\Example\Monster.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Referrable.cs">
|
|
<Link>MyGame\Example\Referrable.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Stat.cs">
|
|
<Link>MyGame\Example\Stat.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Test.cs">
|
|
<Link>MyGame\Example\Test.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\TestSimpleTableWithEnum.cs">
|
|
<Link>MyGame\Example\TestSimpleTableWithEnum.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\TypeAliases.cs">
|
|
<Link>MyGame\Example\TypeAliases.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Vec3.cs">
|
|
<Link>MyGame\Example\Vec3.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\Ability.cs">
|
|
<Link>MyGame\Example\Ability.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\ArrayTable.cs">
|
|
<Link>MyGame\Example\ArrayTable.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\ArrayStruct.cs">
|
|
<Link>MyGame\Example\ArrayStruct.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\NestedStruct.cs">
|
|
<Link>MyGame\Example\NestedStruct.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\Example\TestEnum.cs">
|
|
<Link>MyGame\Example\TestEnum.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\MyGame\InParentNamespace.cs">
|
|
<Link>MyGame\InParentNamespace.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\namespace_test\NamespaceA\NamespaceB\EnumInNestedNS.cs">
|
|
<Link>NamespaceA\NamespaceB\EnumInNestedNS.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\namespace_test\NamespaceA\NamespaceB\StructInNestedNS.cs">
|
|
<Link>NamespaceA\NamespaceB\StructInNestedNS.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\namespace_test\NamespaceA\NamespaceB\TableInNestedNS.cs">
|
|
<Link>NamespaceA\NamespaceB\TableInNestedNS.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\namespace_test\NamespaceA\TableInFirstNS.cs">
|
|
<Link>NamespaceA\TableInFirstNS.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\union_vector\Attacker.cs">
|
|
<Link>union_vector\Attacker.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\union_vector\BookReader.cs">
|
|
<Link>union_vector\BookReader.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\union_vector\Character.cs">
|
|
<Link>union_vector\Character.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\union_vector\Movie.cs">
|
|
<Link>union_vector\Movie.cs</Link>
|
|
</Compile>
|
|
<Compile Include="..\union_vector\Rapunzel.cs">
|
|
<Link>union_vector\Rapunzel.cs</Link>
|
|
</Compile>
|
|
<Compile Include="Assert.cs" />
|
|
<Compile Include="ByteBufferTests.cs" />
|
|
<Compile Include="FlatBufferBuilderTests.cs" />
|
|
<Compile Include="FlatBuffersFuzzTests.cs" />
|
|
<Compile Include="FlatBuffersTestClassAttribute.cs" />
|
|
<Compile Include="FlatBuffersTestMethodAttribute.cs" />
|
|
<Compile Include="FuzzTestData.cs" />
|
|
<Compile Include="Lcg.cs" />
|
|
<Compile Include="Program.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="FlatBuffersExampleTests.cs" />
|
|
<Compile Include="TestTable.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Content Include="..\monsterdata_test.mon">
|
|
<Link>Resources\monsterdata_test.mon</Link>
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
</Content>
|
|
<Content Include="..\monsterdata_test.json">
|
|
<Link>Resources\monsterdata_test.json</Link>
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
</Content>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="packages.config" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |