Files
flatbuffers/tests/MyGame/Example/Monster.py
Łukasz Kurowski c526cb640b [Python] Enhance object API __init__ with typed keyword arguments (#8615)
This commit significantly improves the developer experience for the Python Object-Based API by overhauling the generated `__init__` method for `T`-suffixed classes.

Previously, `T` objects had to be instantiated with an empty constructor, and their fields had to be populated manually one by one. This was verbose and not idiomatic Python.

This change modifies the Python code generator (`GenInitialize`) to produce `__init__` methods that are:

1.  **Keyword-Argument-Friendly**: The constructor now accepts all table/struct fields as keyword arguments, allowing for concise, single-line object creation.

2.  **Fully Typed**: The signature of the `__init__` method is now annotated with Python type hints. This provides immediate benefits for static analysis tools (like Mypy) and IDEs, enabling better autocompletion and type checking.

3.  **Correctly Optional**: The generator now correctly wraps types in `Optional[...]` if their default value is `None`. This applies to strings, vectors, and other nullable fields, ensuring strict type safety.

The new approach remains **fully backward-compatible**, as all arguments have default values. Existing code that uses the empty constructor will continue to work without modification.

#### Example of a Generated `__init__`

**Before:**

```python
class KeyValueT(object):
    def __init__(self):
        self.key = None  # type: str
        self.value = None  # type: str
```

**After:**

```python
class KeyValueT(object):
    def __init__(self, key: Optional[str] = None, value: Optional[str] = None):
        self.key = key
        self.value = value
```

#### Example of User Code

**Before:**

```python
# Old, verbose way
kv = KeyValueT()
kv.key = "instrument"
kv.value = "EUR/USD"
```

**After:**

```python
# New, Pythonic way
kv = KeyValueT(key="instrument", value="EUR/USD")
```
2025-07-22 23:57:39 -07:00

2003 lines
82 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
# an example documentation comment: "monster object"
class Monster(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = Monster()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsMonster(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
@classmethod
def MonsterBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
# Monster
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Monster
def Pos(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
from MyGame.Example.Vec3 import Vec3
obj = Vec3()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Mana(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
return 150
# Monster
def Hp(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int16Flags, o + self._tab.Pos)
return 100
# Monster
def Name(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
if o != 0:
return self._tab.String(o + self._tab.Pos)
return None
# Monster
def Inventory(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def InventoryAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def InventoryLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def InventoryIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
return o == 0
# Monster
def Color(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 8
# Monster
def TestType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def Test(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def Test4(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
from MyGame.Example.Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Test4Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Test4IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22))
return o == 0
# Monster
def Testarrayofstring(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# Monster
def TestarrayofstringLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofstringIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(24))
return o == 0
# an example documentation comment: this will end up in the generated code
# multiline too
# Monster
def Testarrayoftables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from MyGame.Example.Monster import Monster
obj = Monster()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def TestarrayoftablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayoftablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(26))
return o == 0
# Monster
def Enemy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(28))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from MyGame.Example.Monster import Monster
obj = Monster()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Testnestedflatbuffer(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def TestnestedflatbufferAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def TestnestedflatbufferNestedRoot(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
from MyGame.Example.Monster import Monster
return Monster.GetRootAs(self._tab.Bytes, self._tab.Vector(o))
return 0
# Monster
def TestnestedflatbufferLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestnestedflatbufferIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(30))
return o == 0
# Monster
def Testempty(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(32))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from MyGame.Example.Stat import Stat
obj = Stat()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Testbool(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(34))
if o != 0:
return bool(self._tab.Get(flatbuffers.number_types.BoolFlags, o + self._tab.Pos))
return False
# Monster
def Testhashs32Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(36))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu32Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(38))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs64Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(40))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu64Fnv1(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(42))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs32Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(44))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu32Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(46))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint32Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashs64Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(48))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int64Flags, o + self._tab.Pos)
return 0
# Monster
def Testhashu64Fnv1a(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(50))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def Testarrayofbools(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.BoolFlags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def TestarrayofboolsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.BoolFlags, o)
return 0
# Monster
def TestarrayofboolsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofboolsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(52))
return o == 0
# Monster
def Testf(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(54))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 3.14159
# Monster
def Testf2(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(56))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 3.0
# Monster
def Testf3(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(58))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return 0.0
# Monster
def Testarrayofstring2(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
if o != 0:
a = self._tab.Vector(o)
return self._tab.String(a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4))
return ""
# Monster
def Testarrayofstring2Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Testarrayofstring2IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(60))
return o == 0
# Monster
def Testarrayofsortedstruct(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 8
from MyGame.Example.Ability import Ability
obj = Ability()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def TestarrayofsortedstructLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestarrayofsortedstructIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
return o == 0
# Monster
def Flex(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def FlexAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def FlexLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def FlexIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(64))
return o == 0
# Monster
def Test5(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
from MyGame.Example.Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def Test5Length(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def Test5IsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(66))
return o == 0
# Monster
def VectorOfLongs(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Int64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfLongsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int64Flags, o)
return 0
# Monster
def VectorOfLongsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfLongsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(68))
return o == 0
# Monster
def VectorOfDoubles(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Float64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfDoublesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Float64Flags, o)
return 0
# Monster
def VectorOfDoublesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfDoublesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(70))
return o == 0
# Monster
def ParentNamespaceTest(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(72))
if o != 0:
x = self._tab.Indirect(o + self._tab.Pos)
from MyGame.InParentNamespace import InParentNamespace
obj = InParentNamespace()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfReferrables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from MyGame.Example.Referrable import Referrable
obj = Referrable()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfReferrablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfReferrablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(74))
return o == 0
# Monster
def SingleWeakReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(76))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfWeakReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfWeakReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfWeakReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfWeakReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(78))
return o == 0
# Monster
def VectorOfStrongReferrables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from MyGame.Example.Referrable import Referrable
obj = Referrable()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def VectorOfStrongReferrablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfStrongReferrablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(80))
return o == 0
# Monster
def CoOwningReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(82))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfCoOwningReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfCoOwningReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfCoOwningReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfCoOwningReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(84))
return o == 0
# Monster
def NonOwningReference(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(86))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def VectorOfNonOwningReferences(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8))
return 0
# Monster
def VectorOfNonOwningReferencesAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint64Flags, o)
return 0
# Monster
def VectorOfNonOwningReferencesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfNonOwningReferencesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(88))
return o == 0
# Monster
def AnyUniqueType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(90))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def AnyUnique(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(92))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def AnyAmbiguousType(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(94))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
return 0
# Monster
def AnyAmbiguous(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(96))
if o != 0:
from flatbuffers.table import Table
obj = Table(bytearray(), 0)
self._tab.Union(obj, o)
return obj
return None
# Monster
def VectorOfEnums(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def VectorOfEnumsAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def VectorOfEnumsLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def VectorOfEnumsIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(98))
return o == 0
# Monster
def SignedEnum(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(100))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Int8Flags, o + self._tab.Pos)
return -1
# Monster
def Testrequirednestedflatbuffer(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
a = self._tab.Vector(o)
return self._tab.Get(flatbuffers.number_types.Uint8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
return 0
# Monster
def TestrequirednestedflatbufferAsNumpy(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Uint8Flags, o)
return 0
# Monster
def TestrequirednestedflatbufferNestedRoot(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
from MyGame.Example.Monster import Monster
return Monster.GetRootAs(self._tab.Bytes, self._tab.Vector(o))
return 0
# Monster
def TestrequirednestedflatbufferLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def TestrequirednestedflatbufferIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(102))
return o == 0
# Monster
def ScalarKeySortedTables(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(104))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 4
x = self._tab.Indirect(x)
from MyGame.Example.Stat import Stat
obj = Stat()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def ScalarKeySortedTablesLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(104))
if o != 0:
return self._tab.VectorLen(o)
return 0
# Monster
def ScalarKeySortedTablesIsNone(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(104))
return o == 0
# Monster
def NativeInline(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(106))
if o != 0:
x = o + self._tab.Pos
from MyGame.Example.Test import Test
obj = Test()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def LongEnumNonEnumDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(108))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 0
# Monster
def LongEnumNormalDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(110))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Uint64Flags, o + self._tab.Pos)
return 2
# Monster
def NanDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(112))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('nan')
# Monster
def InfDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(114))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('inf')
# Monster
def PositiveInfDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(116))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('inf')
# Monster
def InfinityDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(118))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('inf')
# Monster
def PositiveInfinityDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(120))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('inf')
# Monster
def NegativeInfDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(122))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('-inf')
# Monster
def NegativeInfinityDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(124))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos)
return float('-inf')
# Monster
def DoubleInfDefault(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(126))
if o != 0:
return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
return float('inf')
def MonsterStart(builder):
builder.StartObject(62)
def Start(builder):
MonsterStart(builder)
def MonsterAddPos(builder, pos):
builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(pos), 0)
def AddPos(builder, pos):
MonsterAddPos(builder, pos)
def MonsterAddMana(builder, mana):
builder.PrependInt16Slot(1, mana, 150)
def AddMana(builder, mana):
MonsterAddMana(builder, mana)
def MonsterAddHp(builder, hp):
builder.PrependInt16Slot(2, hp, 100)
def AddHp(builder, hp):
MonsterAddHp(builder, hp)
def MonsterAddName(builder, name):
builder.PrependUOffsetTRelativeSlot(3, flatbuffers.number_types.UOffsetTFlags.py_type(name), 0)
def AddName(builder, name):
MonsterAddName(builder, name)
def MonsterAddInventory(builder, inventory):
builder.PrependUOffsetTRelativeSlot(5, flatbuffers.number_types.UOffsetTFlags.py_type(inventory), 0)
def AddInventory(builder, inventory):
MonsterAddInventory(builder, inventory)
def MonsterStartInventoryVector(builder, numElems):
return builder.StartVector(1, numElems, 1)
def StartInventoryVector(builder, numElems):
return MonsterStartInventoryVector(builder, numElems)
def MonsterAddColor(builder, color):
builder.PrependUint8Slot(6, color, 8)
def AddColor(builder, color):
MonsterAddColor(builder, color)
def MonsterAddTestType(builder, testType):
builder.PrependUint8Slot(7, testType, 0)
def AddTestType(builder, testType):
MonsterAddTestType(builder, testType)
def MonsterAddTest(builder, test):
builder.PrependUOffsetTRelativeSlot(8, flatbuffers.number_types.UOffsetTFlags.py_type(test), 0)
def AddTest(builder, test):
MonsterAddTest(builder, test)
def MonsterAddTest4(builder, test4):
builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(test4), 0)
def AddTest4(builder, test4):
MonsterAddTest4(builder, test4)
def MonsterStartTest4Vector(builder, numElems):
return builder.StartVector(4, numElems, 2)
def StartTest4Vector(builder, numElems):
return MonsterStartTest4Vector(builder, numElems)
def MonsterAddTestarrayofstring(builder, testarrayofstring):
builder.PrependUOffsetTRelativeSlot(10, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofstring), 0)
def AddTestarrayofstring(builder, testarrayofstring):
MonsterAddTestarrayofstring(builder, testarrayofstring)
def MonsterStartTestarrayofstringVector(builder, numElems):
return builder.StartVector(4, numElems, 4)
def StartTestarrayofstringVector(builder, numElems):
return MonsterStartTestarrayofstringVector(builder, numElems)
def MonsterAddTestarrayoftables(builder, testarrayoftables):
builder.PrependUOffsetTRelativeSlot(11, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayoftables), 0)
def AddTestarrayoftables(builder, testarrayoftables):
MonsterAddTestarrayoftables(builder, testarrayoftables)
def MonsterStartTestarrayoftablesVector(builder, numElems):
return builder.StartVector(4, numElems, 4)
def StartTestarrayoftablesVector(builder, numElems):
return MonsterStartTestarrayoftablesVector(builder, numElems)
def MonsterAddEnemy(builder, enemy):
builder.PrependUOffsetTRelativeSlot(12, flatbuffers.number_types.UOffsetTFlags.py_type(enemy), 0)
def AddEnemy(builder, enemy):
MonsterAddEnemy(builder, enemy)
def MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer):
builder.PrependUOffsetTRelativeSlot(13, flatbuffers.number_types.UOffsetTFlags.py_type(testnestedflatbuffer), 0)
def AddTestnestedflatbuffer(builder, testnestedflatbuffer):
MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer)
def MonsterStartTestnestedflatbufferVector(builder, numElems):
return builder.StartVector(1, numElems, 1)
def StartTestnestedflatbufferVector(builder, numElems):
return MonsterStartTestnestedflatbufferVector(builder, numElems)
def MonsterMakeTestnestedflatbufferVectorFromBytes(builder, bytes):
builder.StartVector(1, len(bytes), 1)
builder.head = builder.head - len(bytes)
builder.Bytes[builder.head : builder.head + len(bytes)] = bytes
return builder.EndVector()
def MakeTestnestedflatbufferVectorFromBytes(builder, bytes):
return MonsterMakeTestnestedflatbufferVectorFromBytes(builder, bytes)
def MonsterAddTestempty(builder, testempty):
builder.PrependUOffsetTRelativeSlot(14, flatbuffers.number_types.UOffsetTFlags.py_type(testempty), 0)
def AddTestempty(builder, testempty):
MonsterAddTestempty(builder, testempty)
def MonsterAddTestbool(builder, testbool):
builder.PrependBoolSlot(15, testbool, 0)
def AddTestbool(builder, testbool):
MonsterAddTestbool(builder, testbool)
def MonsterAddTesthashs32Fnv1(builder, testhashs32Fnv1):
builder.PrependInt32Slot(16, testhashs32Fnv1, 0)
def AddTesthashs32Fnv1(builder, testhashs32Fnv1):
MonsterAddTesthashs32Fnv1(builder, testhashs32Fnv1)
def MonsterAddTesthashu32Fnv1(builder, testhashu32Fnv1):
builder.PrependUint32Slot(17, testhashu32Fnv1, 0)
def AddTesthashu32Fnv1(builder, testhashu32Fnv1):
MonsterAddTesthashu32Fnv1(builder, testhashu32Fnv1)
def MonsterAddTesthashs64Fnv1(builder, testhashs64Fnv1):
builder.PrependInt64Slot(18, testhashs64Fnv1, 0)
def AddTesthashs64Fnv1(builder, testhashs64Fnv1):
MonsterAddTesthashs64Fnv1(builder, testhashs64Fnv1)
def MonsterAddTesthashu64Fnv1(builder, testhashu64Fnv1):
builder.PrependUint64Slot(19, testhashu64Fnv1, 0)
def AddTesthashu64Fnv1(builder, testhashu64Fnv1):
MonsterAddTesthashu64Fnv1(builder, testhashu64Fnv1)
def MonsterAddTesthashs32Fnv1a(builder, testhashs32Fnv1a):
builder.PrependInt32Slot(20, testhashs32Fnv1a, 0)
def AddTesthashs32Fnv1a(builder, testhashs32Fnv1a):
MonsterAddTesthashs32Fnv1a(builder, testhashs32Fnv1a)
def MonsterAddTesthashu32Fnv1a(builder, testhashu32Fnv1a):
builder.PrependUint32Slot(21, testhashu32Fnv1a, 0)
def AddTesthashu32Fnv1a(builder, testhashu32Fnv1a):
MonsterAddTesthashu32Fnv1a(builder, testhashu32Fnv1a)
def MonsterAddTesthashs64Fnv1a(builder, testhashs64Fnv1a):
builder.PrependInt64Slot(22, testhashs64Fnv1a, 0)
def AddTesthashs64Fnv1a(builder, testhashs64Fnv1a):
MonsterAddTesthashs64Fnv1a(builder, testhashs64Fnv1a)
def MonsterAddTesthashu64Fnv1a(builder, testhashu64Fnv1a):
builder.PrependUint64Slot(23, testhashu64Fnv1a, 0)
def AddTesthashu64Fnv1a(builder, testhashu64Fnv1a):
MonsterAddTesthashu64Fnv1a(builder, testhashu64Fnv1a)
def MonsterAddTestarrayofbools(builder, testarrayofbools):
builder.PrependUOffsetTRelativeSlot(24, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofbools), 0)
def AddTestarrayofbools(builder, testarrayofbools):
MonsterAddTestarrayofbools(builder, testarrayofbools)
def MonsterStartTestarrayofboolsVector(builder, numElems):
return builder.StartVector(1, numElems, 1)
def StartTestarrayofboolsVector(builder, numElems):
return MonsterStartTestarrayofboolsVector(builder, numElems)
def MonsterAddTestf(builder, testf):
builder.PrependFloat32Slot(25, testf, 3.14159)
def AddTestf(builder, testf):
MonsterAddTestf(builder, testf)
def MonsterAddTestf2(builder, testf2):
builder.PrependFloat32Slot(26, testf2, 3.0)
def AddTestf2(builder, testf2):
MonsterAddTestf2(builder, testf2)
def MonsterAddTestf3(builder, testf3):
builder.PrependFloat32Slot(27, testf3, 0.0)
def AddTestf3(builder, testf3):
MonsterAddTestf3(builder, testf3)
def MonsterAddTestarrayofstring2(builder, testarrayofstring2):
builder.PrependUOffsetTRelativeSlot(28, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofstring2), 0)
def AddTestarrayofstring2(builder, testarrayofstring2):
MonsterAddTestarrayofstring2(builder, testarrayofstring2)
def MonsterStartTestarrayofstring2Vector(builder, numElems):
return builder.StartVector(4, numElems, 4)
def StartTestarrayofstring2Vector(builder, numElems):
return MonsterStartTestarrayofstring2Vector(builder, numElems)
def MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct):
builder.PrependUOffsetTRelativeSlot(29, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofsortedstruct), 0)
def AddTestarrayofsortedstruct(builder, testarrayofsortedstruct):
MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct)
def MonsterStartTestarrayofsortedstructVector(builder, numElems):
return builder.StartVector(8, numElems, 4)
def StartTestarrayofsortedstructVector(builder, numElems):
return MonsterStartTestarrayofsortedstructVector(builder, numElems)
def MonsterAddFlex(builder, flex):
builder.PrependUOffsetTRelativeSlot(30, flatbuffers.number_types.UOffsetTFlags.py_type(flex), 0)
def AddFlex(builder, flex):
MonsterAddFlex(builder, flex)
def MonsterStartFlexVector(builder, numElems):
return builder.StartVector(1, numElems, 1)
def StartFlexVector(builder, numElems):
return MonsterStartFlexVector(builder, numElems)
def MonsterAddTest5(builder, test5):
builder.PrependUOffsetTRelativeSlot(31, flatbuffers.number_types.UOffsetTFlags.py_type(test5), 0)
def AddTest5(builder, test5):
MonsterAddTest5(builder, test5)
def MonsterStartTest5Vector(builder, numElems):
return builder.StartVector(4, numElems, 2)
def StartTest5Vector(builder, numElems):
return MonsterStartTest5Vector(builder, numElems)
def MonsterAddVectorOfLongs(builder, vectorOfLongs):
builder.PrependUOffsetTRelativeSlot(32, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfLongs), 0)
def AddVectorOfLongs(builder, vectorOfLongs):
MonsterAddVectorOfLongs(builder, vectorOfLongs)
def MonsterStartVectorOfLongsVector(builder, numElems):
return builder.StartVector(8, numElems, 8)
def StartVectorOfLongsVector(builder, numElems):
return MonsterStartVectorOfLongsVector(builder, numElems)
def MonsterAddVectorOfDoubles(builder, vectorOfDoubles):
builder.PrependUOffsetTRelativeSlot(33, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfDoubles), 0)
def AddVectorOfDoubles(builder, vectorOfDoubles):
MonsterAddVectorOfDoubles(builder, vectorOfDoubles)
def MonsterStartVectorOfDoublesVector(builder, numElems):
return builder.StartVector(8, numElems, 8)
def StartVectorOfDoublesVector(builder, numElems):
return MonsterStartVectorOfDoublesVector(builder, numElems)
def MonsterAddParentNamespaceTest(builder, parentNamespaceTest):
builder.PrependUOffsetTRelativeSlot(34, flatbuffers.number_types.UOffsetTFlags.py_type(parentNamespaceTest), 0)
def AddParentNamespaceTest(builder, parentNamespaceTest):
MonsterAddParentNamespaceTest(builder, parentNamespaceTest)
def MonsterAddVectorOfReferrables(builder, vectorOfReferrables):
builder.PrependUOffsetTRelativeSlot(35, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfReferrables), 0)
def AddVectorOfReferrables(builder, vectorOfReferrables):
MonsterAddVectorOfReferrables(builder, vectorOfReferrables)
def MonsterStartVectorOfReferrablesVector(builder, numElems):
return builder.StartVector(4, numElems, 4)
def StartVectorOfReferrablesVector(builder, numElems):
return MonsterStartVectorOfReferrablesVector(builder, numElems)
def MonsterAddSingleWeakReference(builder, singleWeakReference):
builder.PrependUint64Slot(36, singleWeakReference, 0)
def AddSingleWeakReference(builder, singleWeakReference):
MonsterAddSingleWeakReference(builder, singleWeakReference)
def MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences):
builder.PrependUOffsetTRelativeSlot(37, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfWeakReferences), 0)
def AddVectorOfWeakReferences(builder, vectorOfWeakReferences):
MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences)
def MonsterStartVectorOfWeakReferencesVector(builder, numElems):
return builder.StartVector(8, numElems, 8)
def StartVectorOfWeakReferencesVector(builder, numElems):
return MonsterStartVectorOfWeakReferencesVector(builder, numElems)
def MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables):
builder.PrependUOffsetTRelativeSlot(38, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfStrongReferrables), 0)
def AddVectorOfStrongReferrables(builder, vectorOfStrongReferrables):
MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables)
def MonsterStartVectorOfStrongReferrablesVector(builder, numElems):
return builder.StartVector(4, numElems, 4)
def StartVectorOfStrongReferrablesVector(builder, numElems):
return MonsterStartVectorOfStrongReferrablesVector(builder, numElems)
def MonsterAddCoOwningReference(builder, coOwningReference):
builder.PrependUint64Slot(39, coOwningReference, 0)
def AddCoOwningReference(builder, coOwningReference):
MonsterAddCoOwningReference(builder, coOwningReference)
def MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences):
builder.PrependUOffsetTRelativeSlot(40, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfCoOwningReferences), 0)
def AddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences):
MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences)
def MonsterStartVectorOfCoOwningReferencesVector(builder, numElems):
return builder.StartVector(8, numElems, 8)
def StartVectorOfCoOwningReferencesVector(builder, numElems):
return MonsterStartVectorOfCoOwningReferencesVector(builder, numElems)
def MonsterAddNonOwningReference(builder, nonOwningReference):
builder.PrependUint64Slot(41, nonOwningReference, 0)
def AddNonOwningReference(builder, nonOwningReference):
MonsterAddNonOwningReference(builder, nonOwningReference)
def MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences):
builder.PrependUOffsetTRelativeSlot(42, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfNonOwningReferences), 0)
def AddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences):
MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences)
def MonsterStartVectorOfNonOwningReferencesVector(builder, numElems):
return builder.StartVector(8, numElems, 8)
def StartVectorOfNonOwningReferencesVector(builder, numElems):
return MonsterStartVectorOfNonOwningReferencesVector(builder, numElems)
def MonsterAddAnyUniqueType(builder, anyUniqueType):
builder.PrependUint8Slot(43, anyUniqueType, 0)
def AddAnyUniqueType(builder, anyUniqueType):
MonsterAddAnyUniqueType(builder, anyUniqueType)
def MonsterAddAnyUnique(builder, anyUnique):
builder.PrependUOffsetTRelativeSlot(44, flatbuffers.number_types.UOffsetTFlags.py_type(anyUnique), 0)
def AddAnyUnique(builder, anyUnique):
MonsterAddAnyUnique(builder, anyUnique)
def MonsterAddAnyAmbiguousType(builder, anyAmbiguousType):
builder.PrependUint8Slot(45, anyAmbiguousType, 0)
def AddAnyAmbiguousType(builder, anyAmbiguousType):
MonsterAddAnyAmbiguousType(builder, anyAmbiguousType)
def MonsterAddAnyAmbiguous(builder, anyAmbiguous):
builder.PrependUOffsetTRelativeSlot(46, flatbuffers.number_types.UOffsetTFlags.py_type(anyAmbiguous), 0)
def AddAnyAmbiguous(builder, anyAmbiguous):
MonsterAddAnyAmbiguous(builder, anyAmbiguous)
def MonsterAddVectorOfEnums(builder, vectorOfEnums):
builder.PrependUOffsetTRelativeSlot(47, flatbuffers.number_types.UOffsetTFlags.py_type(vectorOfEnums), 0)
def AddVectorOfEnums(builder, vectorOfEnums):
MonsterAddVectorOfEnums(builder, vectorOfEnums)
def MonsterStartVectorOfEnumsVector(builder, numElems):
return builder.StartVector(1, numElems, 1)
def StartVectorOfEnumsVector(builder, numElems):
return MonsterStartVectorOfEnumsVector(builder, numElems)
def MonsterAddSignedEnum(builder, signedEnum):
builder.PrependInt8Slot(48, signedEnum, -1)
def AddSignedEnum(builder, signedEnum):
MonsterAddSignedEnum(builder, signedEnum)
def MonsterAddTestrequirednestedflatbuffer(builder, testrequirednestedflatbuffer):
builder.PrependUOffsetTRelativeSlot(49, flatbuffers.number_types.UOffsetTFlags.py_type(testrequirednestedflatbuffer), 0)
def AddTestrequirednestedflatbuffer(builder, testrequirednestedflatbuffer):
MonsterAddTestrequirednestedflatbuffer(builder, testrequirednestedflatbuffer)
def MonsterStartTestrequirednestedflatbufferVector(builder, numElems):
return builder.StartVector(1, numElems, 1)
def StartTestrequirednestedflatbufferVector(builder, numElems):
return MonsterStartTestrequirednestedflatbufferVector(builder, numElems)
def MonsterMakeTestrequirednestedflatbufferVectorFromBytes(builder, bytes):
builder.StartVector(1, len(bytes), 1)
builder.head = builder.head - len(bytes)
builder.Bytes[builder.head : builder.head + len(bytes)] = bytes
return builder.EndVector()
def MakeTestrequirednestedflatbufferVectorFromBytes(builder, bytes):
return MonsterMakeTestrequirednestedflatbufferVectorFromBytes(builder, bytes)
def MonsterAddScalarKeySortedTables(builder, scalarKeySortedTables):
builder.PrependUOffsetTRelativeSlot(50, flatbuffers.number_types.UOffsetTFlags.py_type(scalarKeySortedTables), 0)
def AddScalarKeySortedTables(builder, scalarKeySortedTables):
MonsterAddScalarKeySortedTables(builder, scalarKeySortedTables)
def MonsterStartScalarKeySortedTablesVector(builder, numElems):
return builder.StartVector(4, numElems, 4)
def StartScalarKeySortedTablesVector(builder, numElems):
return MonsterStartScalarKeySortedTablesVector(builder, numElems)
def MonsterAddNativeInline(builder, nativeInline):
builder.PrependStructSlot(51, flatbuffers.number_types.UOffsetTFlags.py_type(nativeInline), 0)
def AddNativeInline(builder, nativeInline):
MonsterAddNativeInline(builder, nativeInline)
def MonsterAddLongEnumNonEnumDefault(builder, longEnumNonEnumDefault):
builder.PrependUint64Slot(52, longEnumNonEnumDefault, 0)
def AddLongEnumNonEnumDefault(builder, longEnumNonEnumDefault):
MonsterAddLongEnumNonEnumDefault(builder, longEnumNonEnumDefault)
def MonsterAddLongEnumNormalDefault(builder, longEnumNormalDefault):
builder.PrependUint64Slot(53, longEnumNormalDefault, 2)
def AddLongEnumNormalDefault(builder, longEnumNormalDefault):
MonsterAddLongEnumNormalDefault(builder, longEnumNormalDefault)
def MonsterAddNanDefault(builder, nanDefault):
builder.PrependFloat32Slot(54, nanDefault, float('nan'))
def AddNanDefault(builder, nanDefault):
MonsterAddNanDefault(builder, nanDefault)
def MonsterAddInfDefault(builder, infDefault):
builder.PrependFloat32Slot(55, infDefault, float('inf'))
def AddInfDefault(builder, infDefault):
MonsterAddInfDefault(builder, infDefault)
def MonsterAddPositiveInfDefault(builder, positiveInfDefault):
builder.PrependFloat32Slot(56, positiveInfDefault, float('inf'))
def AddPositiveInfDefault(builder, positiveInfDefault):
MonsterAddPositiveInfDefault(builder, positiveInfDefault)
def MonsterAddInfinityDefault(builder, infinityDefault):
builder.PrependFloat32Slot(57, infinityDefault, float('inf'))
def AddInfinityDefault(builder, infinityDefault):
MonsterAddInfinityDefault(builder, infinityDefault)
def MonsterAddPositiveInfinityDefault(builder, positiveInfinityDefault):
builder.PrependFloat32Slot(58, positiveInfinityDefault, float('inf'))
def AddPositiveInfinityDefault(builder, positiveInfinityDefault):
MonsterAddPositiveInfinityDefault(builder, positiveInfinityDefault)
def MonsterAddNegativeInfDefault(builder, negativeInfDefault):
builder.PrependFloat32Slot(59, negativeInfDefault, float('-inf'))
def AddNegativeInfDefault(builder, negativeInfDefault):
MonsterAddNegativeInfDefault(builder, negativeInfDefault)
def MonsterAddNegativeInfinityDefault(builder, negativeInfinityDefault):
builder.PrependFloat32Slot(60, negativeInfinityDefault, float('-inf'))
def AddNegativeInfinityDefault(builder, negativeInfinityDefault):
MonsterAddNegativeInfinityDefault(builder, negativeInfinityDefault)
def MonsterAddDoubleInfDefault(builder, doubleInfDefault):
builder.PrependFloat64Slot(61, doubleInfDefault, float('inf'))
def AddDoubleInfDefault(builder, doubleInfDefault):
MonsterAddDoubleInfDefault(builder, doubleInfDefault)
def MonsterEnd(builder):
return builder.EndObject()
def End(builder):
return MonsterEnd(builder)
import MyGame.Example.Ability
import MyGame.Example.Any
import MyGame.Example.AnyAmbiguousAliases
import MyGame.Example.AnyUniqueAliases
import MyGame.Example.Referrable
import MyGame.Example.Stat
import MyGame.Example.Test
import MyGame.Example.TestSimpleTableWithEnum
import MyGame.Example.Vec3
import MyGame.Example2.Monster
import MyGame.InParentNamespace
try:
from typing import List, Optional, Union
except:
pass
class MonsterT(object):
# MonsterT
def __init__(
self,
pos = None,
mana = 150,
hp = 100,
name = None,
inventory = None,
color = 8,
testType = 0,
test = None,
test4 = None,
testarrayofstring = None,
testarrayoftables = None,
enemy = None,
testnestedflatbuffer = None,
testempty = None,
testbool = False,
testhashs32Fnv1 = 0,
testhashu32Fnv1 = 0,
testhashs64Fnv1 = 0,
testhashu64Fnv1 = 0,
testhashs32Fnv1a = 0,
testhashu32Fnv1a = 0,
testhashs64Fnv1a = 0,
testhashu64Fnv1a = 0,
testarrayofbools = None,
testf = 3.14159,
testf2 = 3.0,
testf3 = 0.0,
testarrayofstring2 = None,
testarrayofsortedstruct = None,
flex = None,
test5 = None,
vectorOfLongs = None,
vectorOfDoubles = None,
parentNamespaceTest = None,
vectorOfReferrables = None,
singleWeakReference = 0,
vectorOfWeakReferences = None,
vectorOfStrongReferrables = None,
coOwningReference = 0,
vectorOfCoOwningReferences = None,
nonOwningReference = 0,
vectorOfNonOwningReferences = None,
anyUniqueType = 0,
anyUnique = None,
anyAmbiguousType = 0,
anyAmbiguous = None,
vectorOfEnums = None,
signedEnum = -1,
testrequirednestedflatbuffer = None,
scalarKeySortedTables = None,
nativeInline = None,
longEnumNonEnumDefault = 0,
longEnumNormalDefault = 2,
nanDefault = float('nan'),
infDefault = float('inf'),
positiveInfDefault = float('inf'),
infinityDefault = float('inf'),
positiveInfinityDefault = float('inf'),
negativeInfDefault = float('-inf'),
negativeInfinityDefault = float('-inf'),
doubleInfDefault = float('inf'),
):
self.pos = pos # type: Optional[MyGame.Example.Vec3.Vec3T]
self.mana = mana # type: int
self.hp = hp # type: int
self.name = name # type: Optional[str]
self.inventory = inventory # type: Optional[List[int]]
self.color = color # type: int
self.testType = testType # type: int
self.test = test # type: Union[None, 'MyGame.Example.Monster.MonsterT', 'MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT', 'MyGame.Example2.Monster.MonsterT']
self.test4 = test4 # type: Optional[List[MyGame.Example.Test.TestT]]
self.testarrayofstring = testarrayofstring # type: Optional[List[Optional[str]]]
self.testarrayoftables = testarrayoftables # type: Optional[List[MyGame.Example.Monster.MonsterT]]
self.enemy = enemy # type: Optional[MyGame.Example.Monster.MonsterT]
self.testnestedflatbuffer = testnestedflatbuffer # type: Optional[List[int]]
self.testempty = testempty # type: Optional[MyGame.Example.Stat.StatT]
self.testbool = testbool # type: bool
self.testhashs32Fnv1 = testhashs32Fnv1 # type: int
self.testhashu32Fnv1 = testhashu32Fnv1 # type: int
self.testhashs64Fnv1 = testhashs64Fnv1 # type: int
self.testhashu64Fnv1 = testhashu64Fnv1 # type: int
self.testhashs32Fnv1a = testhashs32Fnv1a # type: int
self.testhashu32Fnv1a = testhashu32Fnv1a # type: int
self.testhashs64Fnv1a = testhashs64Fnv1a # type: int
self.testhashu64Fnv1a = testhashu64Fnv1a # type: int
self.testarrayofbools = testarrayofbools # type: Optional[List[bool]]
self.testf = testf # type: float
self.testf2 = testf2 # type: float
self.testf3 = testf3 # type: float
self.testarrayofstring2 = testarrayofstring2 # type: Optional[List[Optional[str]]]
self.testarrayofsortedstruct = testarrayofsortedstruct # type: Optional[List[MyGame.Example.Ability.AbilityT]]
self.flex = flex # type: Optional[List[int]]
self.test5 = test5 # type: Optional[List[MyGame.Example.Test.TestT]]
self.vectorOfLongs = vectorOfLongs # type: Optional[List[int]]
self.vectorOfDoubles = vectorOfDoubles # type: Optional[List[float]]
self.parentNamespaceTest = parentNamespaceTest # type: Optional[MyGame.InParentNamespace.InParentNamespaceT]
self.vectorOfReferrables = vectorOfReferrables # type: Optional[List[MyGame.Example.Referrable.ReferrableT]]
self.singleWeakReference = singleWeakReference # type: int
self.vectorOfWeakReferences = vectorOfWeakReferences # type: Optional[List[int]]
self.vectorOfStrongReferrables = vectorOfStrongReferrables # type: Optional[List[MyGame.Example.Referrable.ReferrableT]]
self.coOwningReference = coOwningReference # type: int
self.vectorOfCoOwningReferences = vectorOfCoOwningReferences # type: Optional[List[int]]
self.nonOwningReference = nonOwningReference # type: int
self.vectorOfNonOwningReferences = vectorOfNonOwningReferences # type: Optional[List[int]]
self.anyUniqueType = anyUniqueType # type: int
self.anyUnique = anyUnique # type: Union[None, 'MyGame.Example.Monster.MonsterT', 'MyGame.Example.TestSimpleTableWithEnum.TestSimpleTableWithEnumT', 'MyGame.Example2.Monster.MonsterT']
self.anyAmbiguousType = anyAmbiguousType # type: int
self.anyAmbiguous = anyAmbiguous # type: Union[None, 'MyGame.Example.Monster.MonsterT', 'MyGame.Example.Monster.MonsterT', 'MyGame.Example.Monster.MonsterT']
self.vectorOfEnums = vectorOfEnums # type: Optional[List[int]]
self.signedEnum = signedEnum # type: int
self.testrequirednestedflatbuffer = testrequirednestedflatbuffer # type: Optional[List[int]]
self.scalarKeySortedTables = scalarKeySortedTables # type: Optional[List[MyGame.Example.Stat.StatT]]
self.nativeInline = nativeInline # type: Optional[MyGame.Example.Test.TestT]
self.longEnumNonEnumDefault = longEnumNonEnumDefault # type: int
self.longEnumNormalDefault = longEnumNormalDefault # type: int
self.nanDefault = nanDefault # type: float
self.infDefault = infDefault # type: float
self.positiveInfDefault = positiveInfDefault # type: float
self.infinityDefault = infinityDefault # type: float
self.positiveInfinityDefault = positiveInfinityDefault # type: float
self.negativeInfDefault = negativeInfDefault # type: float
self.negativeInfinityDefault = negativeInfinityDefault # type: float
self.doubleInfDefault = doubleInfDefault # type: float
@classmethod
def InitFromBuf(cls, buf, pos):
monster = Monster()
monster.Init(buf, pos)
return cls.InitFromObj(monster)
@classmethod
def InitFromPackedBuf(cls, buf, pos=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
return cls.InitFromBuf(buf, pos+n)
@classmethod
def InitFromObj(cls, monster):
x = MonsterT()
x._UnPack(monster)
return x
# MonsterT
def _UnPack(self, monster):
if monster is None:
return
if monster.Pos() is not None:
self.pos = MyGame.Example.Vec3.Vec3T.InitFromObj(monster.Pos())
self.mana = monster.Mana()
self.hp = monster.Hp()
self.name = monster.Name()
if not monster.InventoryIsNone():
if np is None:
self.inventory = []
for i in range(monster.InventoryLength()):
self.inventory.append(monster.Inventory(i))
else:
self.inventory = monster.InventoryAsNumpy()
self.color = monster.Color()
self.testType = monster.TestType()
self.test = MyGame.Example.Any.AnyCreator(self.testType, monster.Test())
if not monster.Test4IsNone():
self.test4 = []
for i in range(monster.Test4Length()):
if monster.Test4(i) is None:
self.test4.append(None)
else:
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test4(i))
self.test4.append(test_)
if not monster.TestarrayofstringIsNone():
self.testarrayofstring = []
for i in range(monster.TestarrayofstringLength()):
self.testarrayofstring.append(monster.Testarrayofstring(i))
if not monster.TestarrayoftablesIsNone():
self.testarrayoftables = []
for i in range(monster.TestarrayoftablesLength()):
if monster.Testarrayoftables(i) is None:
self.testarrayoftables.append(None)
else:
monster_ = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Testarrayoftables(i))
self.testarrayoftables.append(monster_)
if monster.Enemy() is not None:
self.enemy = MyGame.Example.Monster.MonsterT.InitFromObj(monster.Enemy())
if not monster.TestnestedflatbufferIsNone():
if np is None:
self.testnestedflatbuffer = []
for i in range(monster.TestnestedflatbufferLength()):
self.testnestedflatbuffer.append(monster.Testnestedflatbuffer(i))
else:
self.testnestedflatbuffer = monster.TestnestedflatbufferAsNumpy()
if monster.Testempty() is not None:
self.testempty = MyGame.Example.Stat.StatT.InitFromObj(monster.Testempty())
self.testbool = monster.Testbool()
self.testhashs32Fnv1 = monster.Testhashs32Fnv1()
self.testhashu32Fnv1 = monster.Testhashu32Fnv1()
self.testhashs64Fnv1 = monster.Testhashs64Fnv1()
self.testhashu64Fnv1 = monster.Testhashu64Fnv1()
self.testhashs32Fnv1a = monster.Testhashs32Fnv1a()
self.testhashu32Fnv1a = monster.Testhashu32Fnv1a()
self.testhashs64Fnv1a = monster.Testhashs64Fnv1a()
self.testhashu64Fnv1a = monster.Testhashu64Fnv1a()
if not monster.TestarrayofboolsIsNone():
if np is None:
self.testarrayofbools = []
for i in range(monster.TestarrayofboolsLength()):
self.testarrayofbools.append(monster.Testarrayofbools(i))
else:
self.testarrayofbools = monster.TestarrayofboolsAsNumpy()
self.testf = monster.Testf()
self.testf2 = monster.Testf2()
self.testf3 = monster.Testf3()
if not monster.Testarrayofstring2IsNone():
self.testarrayofstring2 = []
for i in range(monster.Testarrayofstring2Length()):
self.testarrayofstring2.append(monster.Testarrayofstring2(i))
if not monster.TestarrayofsortedstructIsNone():
self.testarrayofsortedstruct = []
for i in range(monster.TestarrayofsortedstructLength()):
if monster.Testarrayofsortedstruct(i) is None:
self.testarrayofsortedstruct.append(None)
else:
ability_ = MyGame.Example.Ability.AbilityT.InitFromObj(monster.Testarrayofsortedstruct(i))
self.testarrayofsortedstruct.append(ability_)
if not monster.FlexIsNone():
if np is None:
self.flex = []
for i in range(monster.FlexLength()):
self.flex.append(monster.Flex(i))
else:
self.flex = monster.FlexAsNumpy()
if not monster.Test5IsNone():
self.test5 = []
for i in range(monster.Test5Length()):
if monster.Test5(i) is None:
self.test5.append(None)
else:
test_ = MyGame.Example.Test.TestT.InitFromObj(monster.Test5(i))
self.test5.append(test_)
if not monster.VectorOfLongsIsNone():
if np is None:
self.vectorOfLongs = []
for i in range(monster.VectorOfLongsLength()):
self.vectorOfLongs.append(monster.VectorOfLongs(i))
else:
self.vectorOfLongs = monster.VectorOfLongsAsNumpy()
if not monster.VectorOfDoublesIsNone():
if np is None:
self.vectorOfDoubles = []
for i in range(monster.VectorOfDoublesLength()):
self.vectorOfDoubles.append(monster.VectorOfDoubles(i))
else:
self.vectorOfDoubles = monster.VectorOfDoublesAsNumpy()
if monster.ParentNamespaceTest() is not None:
self.parentNamespaceTest = MyGame.InParentNamespace.InParentNamespaceT.InitFromObj(monster.ParentNamespaceTest())
if not monster.VectorOfReferrablesIsNone():
self.vectorOfReferrables = []
for i in range(monster.VectorOfReferrablesLength()):
if monster.VectorOfReferrables(i) is None:
self.vectorOfReferrables.append(None)
else:
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfReferrables(i))
self.vectorOfReferrables.append(referrable_)
self.singleWeakReference = monster.SingleWeakReference()
if not monster.VectorOfWeakReferencesIsNone():
if np is None:
self.vectorOfWeakReferences = []
for i in range(monster.VectorOfWeakReferencesLength()):
self.vectorOfWeakReferences.append(monster.VectorOfWeakReferences(i))
else:
self.vectorOfWeakReferences = monster.VectorOfWeakReferencesAsNumpy()
if not monster.VectorOfStrongReferrablesIsNone():
self.vectorOfStrongReferrables = []
for i in range(monster.VectorOfStrongReferrablesLength()):
if monster.VectorOfStrongReferrables(i) is None:
self.vectorOfStrongReferrables.append(None)
else:
referrable_ = MyGame.Example.Referrable.ReferrableT.InitFromObj(monster.VectorOfStrongReferrables(i))
self.vectorOfStrongReferrables.append(referrable_)
self.coOwningReference = monster.CoOwningReference()
if not monster.VectorOfCoOwningReferencesIsNone():
if np is None:
self.vectorOfCoOwningReferences = []
for i in range(monster.VectorOfCoOwningReferencesLength()):
self.vectorOfCoOwningReferences.append(monster.VectorOfCoOwningReferences(i))
else:
self.vectorOfCoOwningReferences = monster.VectorOfCoOwningReferencesAsNumpy()
self.nonOwningReference = monster.NonOwningReference()
if not monster.VectorOfNonOwningReferencesIsNone():
if np is None:
self.vectorOfNonOwningReferences = []
for i in range(monster.VectorOfNonOwningReferencesLength()):
self.vectorOfNonOwningReferences.append(monster.VectorOfNonOwningReferences(i))
else:
self.vectorOfNonOwningReferences = monster.VectorOfNonOwningReferencesAsNumpy()
self.anyUniqueType = monster.AnyUniqueType()
self.anyUnique = MyGame.Example.AnyUniqueAliases.AnyUniqueAliasesCreator(self.anyUniqueType, monster.AnyUnique())
self.anyAmbiguousType = monster.AnyAmbiguousType()
self.anyAmbiguous = MyGame.Example.AnyAmbiguousAliases.AnyAmbiguousAliasesCreator(self.anyAmbiguousType, monster.AnyAmbiguous())
if not monster.VectorOfEnumsIsNone():
if np is None:
self.vectorOfEnums = []
for i in range(monster.VectorOfEnumsLength()):
self.vectorOfEnums.append(monster.VectorOfEnums(i))
else:
self.vectorOfEnums = monster.VectorOfEnumsAsNumpy()
self.signedEnum = monster.SignedEnum()
if not monster.TestrequirednestedflatbufferIsNone():
if np is None:
self.testrequirednestedflatbuffer = []
for i in range(monster.TestrequirednestedflatbufferLength()):
self.testrequirednestedflatbuffer.append(monster.Testrequirednestedflatbuffer(i))
else:
self.testrequirednestedflatbuffer = monster.TestrequirednestedflatbufferAsNumpy()
if not monster.ScalarKeySortedTablesIsNone():
self.scalarKeySortedTables = []
for i in range(monster.ScalarKeySortedTablesLength()):
if monster.ScalarKeySortedTables(i) is None:
self.scalarKeySortedTables.append(None)
else:
stat_ = MyGame.Example.Stat.StatT.InitFromObj(monster.ScalarKeySortedTables(i))
self.scalarKeySortedTables.append(stat_)
if monster.NativeInline() is not None:
self.nativeInline = MyGame.Example.Test.TestT.InitFromObj(monster.NativeInline())
self.longEnumNonEnumDefault = monster.LongEnumNonEnumDefault()
self.longEnumNormalDefault = monster.LongEnumNormalDefault()
self.nanDefault = monster.NanDefault()
self.infDefault = monster.InfDefault()
self.positiveInfDefault = monster.PositiveInfDefault()
self.infinityDefault = monster.InfinityDefault()
self.positiveInfinityDefault = monster.PositiveInfinityDefault()
self.negativeInfDefault = monster.NegativeInfDefault()
self.negativeInfinityDefault = monster.NegativeInfinityDefault()
self.doubleInfDefault = monster.DoubleInfDefault()
# MonsterT
def Pack(self, builder):
if self.name is not None:
name = builder.CreateString(self.name)
if self.inventory is not None:
if np is not None and type(self.inventory) is np.ndarray:
inventory = builder.CreateNumpyVector(self.inventory)
else:
MonsterStartInventoryVector(builder, len(self.inventory))
for i in reversed(range(len(self.inventory))):
builder.PrependUint8(self.inventory[i])
inventory = builder.EndVector()
if self.test is not None:
test = self.test.Pack(builder)
if self.test4 is not None:
MonsterStartTest4Vector(builder, len(self.test4))
for i in reversed(range(len(self.test4))):
self.test4[i].Pack(builder)
test4 = builder.EndVector()
if self.testarrayofstring is not None:
testarrayofstringlist = []
for i in range(len(self.testarrayofstring)):
testarrayofstringlist.append(builder.CreateString(self.testarrayofstring[i]))
MonsterStartTestarrayofstringVector(builder, len(self.testarrayofstring))
for i in reversed(range(len(self.testarrayofstring))):
builder.PrependUOffsetTRelative(testarrayofstringlist[i])
testarrayofstring = builder.EndVector()
if self.testarrayoftables is not None:
testarrayoftableslist = []
for i in range(len(self.testarrayoftables)):
testarrayoftableslist.append(self.testarrayoftables[i].Pack(builder))
MonsterStartTestarrayoftablesVector(builder, len(self.testarrayoftables))
for i in reversed(range(len(self.testarrayoftables))):
builder.PrependUOffsetTRelative(testarrayoftableslist[i])
testarrayoftables = builder.EndVector()
if self.enemy is not None:
enemy = self.enemy.Pack(builder)
if self.testnestedflatbuffer is not None:
if np is not None and type(self.testnestedflatbuffer) is np.ndarray:
testnestedflatbuffer = builder.CreateNumpyVector(self.testnestedflatbuffer)
else:
MonsterStartTestnestedflatbufferVector(builder, len(self.testnestedflatbuffer))
for i in reversed(range(len(self.testnestedflatbuffer))):
builder.PrependUint8(self.testnestedflatbuffer[i])
testnestedflatbuffer = builder.EndVector()
if self.testempty is not None:
testempty = self.testempty.Pack(builder)
if self.testarrayofbools is not None:
if np is not None and type(self.testarrayofbools) is np.ndarray:
testarrayofbools = builder.CreateNumpyVector(self.testarrayofbools)
else:
MonsterStartTestarrayofboolsVector(builder, len(self.testarrayofbools))
for i in reversed(range(len(self.testarrayofbools))):
builder.PrependBool(self.testarrayofbools[i])
testarrayofbools = builder.EndVector()
if self.testarrayofstring2 is not None:
testarrayofstring2list = []
for i in range(len(self.testarrayofstring2)):
testarrayofstring2list.append(builder.CreateString(self.testarrayofstring2[i]))
MonsterStartTestarrayofstring2Vector(builder, len(self.testarrayofstring2))
for i in reversed(range(len(self.testarrayofstring2))):
builder.PrependUOffsetTRelative(testarrayofstring2list[i])
testarrayofstring2 = builder.EndVector()
if self.testarrayofsortedstruct is not None:
MonsterStartTestarrayofsortedstructVector(builder, len(self.testarrayofsortedstruct))
for i in reversed(range(len(self.testarrayofsortedstruct))):
self.testarrayofsortedstruct[i].Pack(builder)
testarrayofsortedstruct = builder.EndVector()
if self.flex is not None:
if np is not None and type(self.flex) is np.ndarray:
flex = builder.CreateNumpyVector(self.flex)
else:
MonsterStartFlexVector(builder, len(self.flex))
for i in reversed(range(len(self.flex))):
builder.PrependUint8(self.flex[i])
flex = builder.EndVector()
if self.test5 is not None:
MonsterStartTest5Vector(builder, len(self.test5))
for i in reversed(range(len(self.test5))):
self.test5[i].Pack(builder)
test5 = builder.EndVector()
if self.vectorOfLongs is not None:
if np is not None and type(self.vectorOfLongs) is np.ndarray:
vectorOfLongs = builder.CreateNumpyVector(self.vectorOfLongs)
else:
MonsterStartVectorOfLongsVector(builder, len(self.vectorOfLongs))
for i in reversed(range(len(self.vectorOfLongs))):
builder.PrependInt64(self.vectorOfLongs[i])
vectorOfLongs = builder.EndVector()
if self.vectorOfDoubles is not None:
if np is not None and type(self.vectorOfDoubles) is np.ndarray:
vectorOfDoubles = builder.CreateNumpyVector(self.vectorOfDoubles)
else:
MonsterStartVectorOfDoublesVector(builder, len(self.vectorOfDoubles))
for i in reversed(range(len(self.vectorOfDoubles))):
builder.PrependFloat64(self.vectorOfDoubles[i])
vectorOfDoubles = builder.EndVector()
if self.parentNamespaceTest is not None:
parentNamespaceTest = self.parentNamespaceTest.Pack(builder)
if self.vectorOfReferrables is not None:
vectorOfReferrableslist = []
for i in range(len(self.vectorOfReferrables)):
vectorOfReferrableslist.append(self.vectorOfReferrables[i].Pack(builder))
MonsterStartVectorOfReferrablesVector(builder, len(self.vectorOfReferrables))
for i in reversed(range(len(self.vectorOfReferrables))):
builder.PrependUOffsetTRelative(vectorOfReferrableslist[i])
vectorOfReferrables = builder.EndVector()
if self.vectorOfWeakReferences is not None:
if np is not None and type(self.vectorOfWeakReferences) is np.ndarray:
vectorOfWeakReferences = builder.CreateNumpyVector(self.vectorOfWeakReferences)
else:
MonsterStartVectorOfWeakReferencesVector(builder, len(self.vectorOfWeakReferences))
for i in reversed(range(len(self.vectorOfWeakReferences))):
builder.PrependUint64(self.vectorOfWeakReferences[i])
vectorOfWeakReferences = builder.EndVector()
if self.vectorOfStrongReferrables is not None:
vectorOfStrongReferrableslist = []
for i in range(len(self.vectorOfStrongReferrables)):
vectorOfStrongReferrableslist.append(self.vectorOfStrongReferrables[i].Pack(builder))
MonsterStartVectorOfStrongReferrablesVector(builder, len(self.vectorOfStrongReferrables))
for i in reversed(range(len(self.vectorOfStrongReferrables))):
builder.PrependUOffsetTRelative(vectorOfStrongReferrableslist[i])
vectorOfStrongReferrables = builder.EndVector()
if self.vectorOfCoOwningReferences is not None:
if np is not None and type(self.vectorOfCoOwningReferences) is np.ndarray:
vectorOfCoOwningReferences = builder.CreateNumpyVector(self.vectorOfCoOwningReferences)
else:
MonsterStartVectorOfCoOwningReferencesVector(builder, len(self.vectorOfCoOwningReferences))
for i in reversed(range(len(self.vectorOfCoOwningReferences))):
builder.PrependUint64(self.vectorOfCoOwningReferences[i])
vectorOfCoOwningReferences = builder.EndVector()
if self.vectorOfNonOwningReferences is not None:
if np is not None and type(self.vectorOfNonOwningReferences) is np.ndarray:
vectorOfNonOwningReferences = builder.CreateNumpyVector(self.vectorOfNonOwningReferences)
else:
MonsterStartVectorOfNonOwningReferencesVector(builder, len(self.vectorOfNonOwningReferences))
for i in reversed(range(len(self.vectorOfNonOwningReferences))):
builder.PrependUint64(self.vectorOfNonOwningReferences[i])
vectorOfNonOwningReferences = builder.EndVector()
if self.anyUnique is not None:
anyUnique = self.anyUnique.Pack(builder)
if self.anyAmbiguous is not None:
anyAmbiguous = self.anyAmbiguous.Pack(builder)
if self.vectorOfEnums is not None:
if np is not None and type(self.vectorOfEnums) is np.ndarray:
vectorOfEnums = builder.CreateNumpyVector(self.vectorOfEnums)
else:
MonsterStartVectorOfEnumsVector(builder, len(self.vectorOfEnums))
for i in reversed(range(len(self.vectorOfEnums))):
builder.PrependUint8(self.vectorOfEnums[i])
vectorOfEnums = builder.EndVector()
if self.testrequirednestedflatbuffer is not None:
if np is not None and type(self.testrequirednestedflatbuffer) is np.ndarray:
testrequirednestedflatbuffer = builder.CreateNumpyVector(self.testrequirednestedflatbuffer)
else:
MonsterStartTestrequirednestedflatbufferVector(builder, len(self.testrequirednestedflatbuffer))
for i in reversed(range(len(self.testrequirednestedflatbuffer))):
builder.PrependUint8(self.testrequirednestedflatbuffer[i])
testrequirednestedflatbuffer = builder.EndVector()
if self.scalarKeySortedTables is not None:
scalarKeySortedTableslist = []
for i in range(len(self.scalarKeySortedTables)):
scalarKeySortedTableslist.append(self.scalarKeySortedTables[i].Pack(builder))
MonsterStartScalarKeySortedTablesVector(builder, len(self.scalarKeySortedTables))
for i in reversed(range(len(self.scalarKeySortedTables))):
builder.PrependUOffsetTRelative(scalarKeySortedTableslist[i])
scalarKeySortedTables = builder.EndVector()
MonsterStart(builder)
if self.pos is not None:
pos = self.pos.Pack(builder)
MonsterAddPos(builder, pos)
MonsterAddMana(builder, self.mana)
MonsterAddHp(builder, self.hp)
if self.name is not None:
MonsterAddName(builder, name)
if self.inventory is not None:
MonsterAddInventory(builder, inventory)
MonsterAddColor(builder, self.color)
MonsterAddTestType(builder, self.testType)
if self.test is not None:
MonsterAddTest(builder, test)
if self.test4 is not None:
MonsterAddTest4(builder, test4)
if self.testarrayofstring is not None:
MonsterAddTestarrayofstring(builder, testarrayofstring)
if self.testarrayoftables is not None:
MonsterAddTestarrayoftables(builder, testarrayoftables)
if self.enemy is not None:
MonsterAddEnemy(builder, enemy)
if self.testnestedflatbuffer is not None:
MonsterAddTestnestedflatbuffer(builder, testnestedflatbuffer)
if self.testempty is not None:
MonsterAddTestempty(builder, testempty)
MonsterAddTestbool(builder, self.testbool)
MonsterAddTesthashs32Fnv1(builder, self.testhashs32Fnv1)
MonsterAddTesthashu32Fnv1(builder, self.testhashu32Fnv1)
MonsterAddTesthashs64Fnv1(builder, self.testhashs64Fnv1)
MonsterAddTesthashu64Fnv1(builder, self.testhashu64Fnv1)
MonsterAddTesthashs32Fnv1a(builder, self.testhashs32Fnv1a)
MonsterAddTesthashu32Fnv1a(builder, self.testhashu32Fnv1a)
MonsterAddTesthashs64Fnv1a(builder, self.testhashs64Fnv1a)
MonsterAddTesthashu64Fnv1a(builder, self.testhashu64Fnv1a)
if self.testarrayofbools is not None:
MonsterAddTestarrayofbools(builder, testarrayofbools)
MonsterAddTestf(builder, self.testf)
MonsterAddTestf2(builder, self.testf2)
MonsterAddTestf3(builder, self.testf3)
if self.testarrayofstring2 is not None:
MonsterAddTestarrayofstring2(builder, testarrayofstring2)
if self.testarrayofsortedstruct is not None:
MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct)
if self.flex is not None:
MonsterAddFlex(builder, flex)
if self.test5 is not None:
MonsterAddTest5(builder, test5)
if self.vectorOfLongs is not None:
MonsterAddVectorOfLongs(builder, vectorOfLongs)
if self.vectorOfDoubles is not None:
MonsterAddVectorOfDoubles(builder, vectorOfDoubles)
if self.parentNamespaceTest is not None:
MonsterAddParentNamespaceTest(builder, parentNamespaceTest)
if self.vectorOfReferrables is not None:
MonsterAddVectorOfReferrables(builder, vectorOfReferrables)
MonsterAddSingleWeakReference(builder, self.singleWeakReference)
if self.vectorOfWeakReferences is not None:
MonsterAddVectorOfWeakReferences(builder, vectorOfWeakReferences)
if self.vectorOfStrongReferrables is not None:
MonsterAddVectorOfStrongReferrables(builder, vectorOfStrongReferrables)
MonsterAddCoOwningReference(builder, self.coOwningReference)
if self.vectorOfCoOwningReferences is not None:
MonsterAddVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences)
MonsterAddNonOwningReference(builder, self.nonOwningReference)
if self.vectorOfNonOwningReferences is not None:
MonsterAddVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences)
MonsterAddAnyUniqueType(builder, self.anyUniqueType)
if self.anyUnique is not None:
MonsterAddAnyUnique(builder, anyUnique)
MonsterAddAnyAmbiguousType(builder, self.anyAmbiguousType)
if self.anyAmbiguous is not None:
MonsterAddAnyAmbiguous(builder, anyAmbiguous)
if self.vectorOfEnums is not None:
MonsterAddVectorOfEnums(builder, vectorOfEnums)
MonsterAddSignedEnum(builder, self.signedEnum)
if self.testrequirednestedflatbuffer is not None:
MonsterAddTestrequirednestedflatbuffer(builder, testrequirednestedflatbuffer)
if self.scalarKeySortedTables is not None:
MonsterAddScalarKeySortedTables(builder, scalarKeySortedTables)
if self.nativeInline is not None:
nativeInline = self.nativeInline.Pack(builder)
MonsterAddNativeInline(builder, nativeInline)
MonsterAddLongEnumNonEnumDefault(builder, self.longEnumNonEnumDefault)
MonsterAddLongEnumNormalDefault(builder, self.longEnumNormalDefault)
MonsterAddNanDefault(builder, self.nanDefault)
MonsterAddInfDefault(builder, self.infDefault)
MonsterAddPositiveInfDefault(builder, self.positiveInfDefault)
MonsterAddInfinityDefault(builder, self.infinityDefault)
MonsterAddPositiveInfinityDefault(builder, self.positiveInfinityDefault)
MonsterAddNegativeInfDefault(builder, self.negativeInfDefault)
MonsterAddNegativeInfinityDefault(builder, self.negativeInfinityDefault)
MonsterAddDoubleInfDefault(builder, self.doubleInfDefault)
monster = MonsterEnd(builder)
return monster