Files
flatbuffers/tests/MyGame/Example/Vec3.cs
Advay Mengle 557c57eb9d Seal all classes in Java/C#
Makes enums/structs/tables unsubclassable (final or sealed) and
prevents instantiation of enum classes (which are solely static
constants).

Tested (Mac OS 10.10.2):
1. run flattests
2. cd tests && ../flatc -c monster_test.fbs && ../flatc -j
monster_test.fbs && ../flatc -g monster_test.fbs && ../flatc -n
monster_test.fbs  # Note deltas for C# and Java.
3. ./JavaTest.sh

**Breaking api change**

Change-Id: Ie008c941c36d212690da58ddc72c9b228eb7a093
2015-04-10 11:20:19 -07:00

39 lines
1.1 KiB
C#

// automatically generated, do not modify
namespace MyGame.Example
{
using FlatBuffers;
public sealed class Vec3 : Struct {
public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public float X() { return bb.GetFloat(bb_pos + 0); }
public float Y() { return bb.GetFloat(bb_pos + 4); }
public float Z() { return bb.GetFloat(bb_pos + 8); }
public double Test1() { return bb.GetDouble(bb_pos + 16); }
public sbyte Test2() { return bb.GetSbyte(bb_pos + 24); }
public Test Test3() { return Test3(new Test()); }
public Test Test3(Test obj) { return obj.__init(bb_pos + 26, bb); }
public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, sbyte Test2, short Test_A, sbyte Test_B) {
builder.Prep(16, 32);
builder.Pad(2);
builder.Prep(2, 4);
builder.Pad(1);
builder.PutSbyte(Test_B);
builder.PutShort(Test_A);
builder.Pad(1);
builder.PutSbyte(Test2);
builder.PutDouble(Test1);
builder.Pad(4);
builder.PutFloat(Z);
builder.PutFloat(Y);
builder.PutFloat(X);
return builder.Offset();
}
};
}