Files
flatbuffers/tests/MyGame/Example/ArrayTable.py
lu-wang-g 65f8703572 Flatbuffers Python Object API (#5616)
* Flatbuffers Python Object API

Implement the logic to generate the Python object API that can
unpack the data from a buf class into an object class, and pack
the data of an object class to a buf class.

* Fix the build issues

Remove unused parameters and replace auto in the for-loop statement
with std::string to make it compatible with VS2010.

* Fix the build issues.

* Add support for Array type

Added logic to handle Array type in Python Object API. Updated the
generated code accordingly.

* Fix the old style casting from int to char

* Fixed another conversion from int to char

* Fixed the import for typing

Importing typing may cause errors when a machine do not have the
moduel typing installed. This PR fixes the issue by guarding
"import typing" with the "try/except" statement.

* Fix issue of iterating the vector of import list

* Update the generated examples using generate_code.sh

* Fix the import order for typing

The import list was stored in unordered_set, so that each generated
codes may have different import order. Therefore, it failed in the
consistency test where two generated copies need to have exactly the
same apperance.

* Optimize unpack using numpy

Use numpy to unpack vector whenever it is possible to improve unpack
performance.

Also, added codegen command for Python specificly in generate_code.sh,
because --no-includes cannot be turn on for Python.

* Fix the import order

* Update generate_code.bat for windows accordingly

* Replace error message with pass

Avoid printing error message for every Python2 users about typing.
Replace it with pass.
2019-12-02 14:11:28 -08:00

81 lines
2.3 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class ArrayTable(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsArrayTable(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = ArrayTable()
x.Init(buf, n + offset)
return x
@classmethod
def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed)
# ArrayTable
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# ArrayTable
def A(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
from MyGame.Example.ArrayStruct import ArrayStruct
obj = ArrayStruct()
obj.Init(self._tab.Bytes, x)
return obj
return None
def ArrayTableStart(builder): builder.StartObject(1)
def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
def ArrayTableEnd(builder): return builder.EndObject()
import MyGame.Example.ArrayStruct
try:
from typing import Optional
except:
pass
class ArrayTableT(object):
# ArrayTableT
def __init__(self):
self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT]
@classmethod
def InitFromBuf(cls, buf, pos):
arrayTable = ArrayTable()
arrayTable.Init(buf, pos)
return cls.InitFromObj(arrayTable)
@classmethod
def InitFromObj(cls, arrayTable):
x = ArrayTableT()
x._UnPack(arrayTable)
return x
# ArrayTableT
def _UnPack(self, arrayTable):
if arrayTable is None:
return
if arrayTable.A() is not None:
self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A())
# ArrayTableT
def Pack(self, builder):
ArrayTableStart(builder)
if self.a is not None:
a = self.a.Pack(builder)
ArrayTableAddA(builder, a)
arrayTable = ArrayTableEnd(builder)
return arrayTable