Files
flatbuffers/tests/FlatBuffers.Benchmarks/FlatBuffers.Benchmarks.csproj
Eric Erhardt 0cdacdfb35 Remove byte* property in ByteBufferAllocator (#5191)
* Remove byte* property in ByteBufferAllocator.

This allows consumers to read/write into native memory, but without
having to always pin the managed `byte[]` when working with managed
memory. This allows for users to not need to Dispose() ByteBuffers
when they are using the default ByteArrayAllocator class.

Instead, we use `Span<byte> GetSpan()` methods to get access to the
underlying memory buffer.

Fix #5181

* Add a set of benchmark tests.

* Add ReadOnly spans.

This allows consumers to use ReadOnlyMemory<byte> as the backing storage
for ByteBuffers, which is useful in read-only scenarios.

* Run tests using ENABLE_SPAN_T in appveyor.

* Fix FlatBuffers.Test.csproj to work on older MSBuild versions.

* Change the test script to test UNSAFE_BYTEBUFFER

* Address PR feedback.

Remove IDisposable from ByteBuffer.

* Respond to PR feedback.
2019-02-21 23:36:55 +01:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>$(DefineConstants);UNSAFE_BYTEBUFFER;BYTEBUFFER_NO_BOUNDS_CHECK;ENABLE_SPAN_T</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.11.3" />
<PackageReference Include="BenchmarkDotNet.Diagnostics.Windows" Version="0.11.3" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\net\FlatBuffers\*.cs" Link="FlatBuffers\%(FileName).cs" />
<Compile Include="..\MyGame\**\*.cs" Link="MyGame\Example\%(FileName).cs" />
</ItemGroup>
</Project>