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* Add Build TS to CI jobs * Add npm compile step * Fix syntax * Add required code gen for TS * Exit on failure * Make TS code gen identical to test run * Remove duplicate TS code gen artifacts * Remove bad gitignore * Forgot parts of generate_code and make sure same settings for test run * Don't forget about the bat * Try and fix flatc args * Another attempt to fix args * Fix typo * Commit up to date code gen * Another attempt to fix sh/bat * Move -o param to after -I * Commit missing code gen file * Fix grpc code gen and test * Another grpc code gen fix * Rework to not use ts folder * Fix env vars in bat and make less churn * Move TS code gen to dedicated folder * Fix transpilation output folder and module paths * Fixes to code gen * Include generated js * Moved ts code gen * Remove test ts code gen folder
55 lines
1.3 KiB
JavaScript
55 lines
1.3 KiB
JavaScript
// automatically generated by the FlatBuffers compiler, do not modify
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export class Ability {
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constructor() {
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this.bb = null;
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this.bb_pos = 0;
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}
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__init(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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id() {
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return this.bb.readUint32(this.bb_pos);
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}
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mutate_id(value) {
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this.bb.writeUint32(this.bb_pos + 0, value);
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return true;
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}
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distance() {
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return this.bb.readUint32(this.bb_pos + 4);
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}
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mutate_distance(value) {
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this.bb.writeUint32(this.bb_pos + 4, value);
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return true;
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}
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static getFullyQualifiedName() {
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return 'MyGame.Example.Ability';
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}
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static sizeOf() {
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return 8;
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}
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static createAbility(builder, id, distance) {
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builder.prep(4, 8);
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builder.writeInt32(distance);
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builder.writeInt32(id);
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return builder.offset();
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}
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unpack() {
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return new AbilityT(this.id(), this.distance());
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}
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unpackTo(_o) {
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_o.id = this.id();
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_o.distance = this.distance();
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}
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}
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export class AbilityT {
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constructor(id = 0, distance = 0) {
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this.id = id;
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this.distance = distance;
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}
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pack(builder) {
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return Ability.createAbility(builder, this.id, this.distance);
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}
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}
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