Files
flatbuffers/tests/MyGame/Example2/Monster.go
iceboy 32254b7acd [Go] Object API support (#5339)
* start

* works for current usages!

* unpack: vector of struct

* optimize byte slice

* support nested struct

* support null table

* support struct

* support union

* update generated code

* grumble

* fix compiler warning

* update generated code

* wrap type in namespace

* bug

* wrap in namespace

* enum byte arrays

* generate struct for unions

* basic testing

* remove branching

* fix assert

* pack vector of fixed structs correctly

* omit null vectors

* Refactor Union Pack and UnPack methods

Remove append usage to increase code efficiency when dealing with large vectors

* generate goldens
2019-10-31 11:13:45 -07:00

50 lines
999 B
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Example2
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type MonsterT struct {
}
func MonsterPack(builder *flatbuffers.Builder, t *MonsterT) flatbuffers.UOffsetT {
if t == nil { return 0 }
MonsterStart(builder)
return MonsterEnd(builder)
}
func (rcv *Monster) UnPack() *MonsterT {
if rcv == nil { return nil }
t := &MonsterT{}
return t
}
type Monster struct {
_tab flatbuffers.Table
}
func GetRootAsMonster(buf []byte, offset flatbuffers.UOffsetT) *Monster {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Monster{}
x.Init(buf, n+offset)
return x
}
func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Monster) Table() flatbuffers.Table {
return rcv._tab
}
func MonsterStart(builder *flatbuffers.Builder) {
builder.StartObject(0)
}
func MonsterEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}