mirror of
https://github.com/google/flatbuffers.git
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* fix(flatbuffers): use manual impl Default for struct object types * fix: handle bool and float zero literals in struct object Default impl * fix: regenerate all test bindings with generate_code.py * fix: data type check on swift build * fix: test large array on struct and enum
480 lines
18 KiB
Swift
480 lines
18 KiB
Swift
// automatically generated by the FlatBuffers compiler, do not modify
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// swiftlint:disable all
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// swiftformat:disable all
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#if canImport(Common)
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import Common
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#endif
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import FlatBuffers
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#if compiler(>=6.2)
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public enum MyGame_Example_TestEnum: Int8, FlatbuffersVectorInitializable, Enum, Verifiable {
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public typealias T = Int8
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public static var byteSize: Int { return MemoryLayout<Int8>.size }
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public var value: Int8 { return self.rawValue }
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case a = 0
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case b = 1
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case c = 2
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public static var max: MyGame_Example_TestEnum { return .c }
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public static var min: MyGame_Example_TestEnum { return .a }
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}
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extension MyGame_Example_TestEnum: Encodable {
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public func encode(to encoder: Encoder) throws {
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var container = encoder.singleValueContainer()
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switch self {
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case .a: try container.encode("A")
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case .b: try container.encode("B")
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case .c: try container.encode("C")
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}
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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public struct MyGame_Example_NestedStruct: NativeStruct, FlatbuffersVectorInitializable, Verifiable, FlatbuffersInitializable, NativeObject {
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static func validateVersion() { FlatBuffersVersion_25_12_19() }
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private var _a: InlineArray<2, Int32>
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private var _b: Int8
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private var _c: InlineArray<2, Int8>
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private var padding0__: UInt8 = 0
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private var padding1__: UInt32 = 0
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private var _d: InlineArray<2, Int64>
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public init(_ bb: ByteBuffer, o: Int32) {
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self = bb.read(def: Self.self, position: Int(o))
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}
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public init(a: InlineArray<2, Int32>, b: MyGame_Example_TestEnum, c: InlineArray<2, Int8>, d: InlineArray<2, Int64>) {
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_a = a
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_b = b.value
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_c = c
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_d = d
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}
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public init() {
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_a = InlineArray(repeating: 0)
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_b = 0
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_c = InlineArray(repeating: 0)
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_d = InlineArray(repeating: 0)
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}
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public init(_ _t: borrowing MyGame_Example_NestedStruct_Mutable) {
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let _va = _t.a
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_a = InlineArray { _va[$0] }
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_b = _t.b.value
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let _vc = _t.c
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_c = InlineArray { _vc[$0].rawValue }
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let _vd = _t.d
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_d = InlineArray { _vd[$0] }
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}
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public var a: InlineArray<2, Int32> { _a }
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public var b: MyGame_Example_TestEnum { MyGame_Example_TestEnum(rawValue: _b)! }
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public var c: InlineArray<2, MyGame_Example_TestEnum> { InlineArray { MyGame_Example_TestEnum(rawValue: _c[$0])! } }
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public var d: InlineArray<2, Int64> { _d }
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public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
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try verifier.inBuffer(position: position, of: MyGame_Example_NestedStruct.self)
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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extension MyGame_Example_NestedStruct: Encodable {
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enum CodingKeys: String, CodingKey {
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case a = "a"
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case b = "b"
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case c = "c"
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case d = "d"
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}
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public func encode(to encoder: Encoder) throws {
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var container = encoder.container(keyedBy: CodingKeys.self)
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var aContainer = container.nestedUnkeyedContainer(forKey: .a)
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for index in a.startIndex..<a.endIndex {
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try aContainer.encode(a[index])
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}
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if b != .a {
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try container.encodeIfPresent(b, forKey: .b)
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}
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var cContainer = container.nestedUnkeyedContainer(forKey: .c)
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for index in c.startIndex..<c.endIndex {
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try cContainer.encode(c[index])
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}
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var dContainer = container.nestedUnkeyedContainer(forKey: .d)
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for index in d.startIndex..<d.endIndex {
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try dContainer.encode(d[index])
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}
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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public struct MyGame_Example_NestedStruct_Mutable: FlatBufferStruct, FlatbuffersVectorInitializable {
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static func validateVersion() { FlatBuffersVersion_25_12_19() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var a: FlatbufferVector<Int32> { return _accessor.vector(at: 0, count: 2, size: 4) }
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@discardableResult public func mutate(a: Int32, at index: Int32) -> Bool { return _accessor.mutate(a, index: 0 + (index * 4)) }
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public var b: MyGame_Example_TestEnum { return MyGame_Example_TestEnum(rawValue: _accessor.readBuffer(of: Int8.self, at: 8)) ?? .a }
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@discardableResult public func mutate(b: MyGame_Example_TestEnum) -> Bool { return _accessor.mutate(b.rawValue, index: 8) }
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public var c: FlatbufferVector<MyGame_Example_TestEnum> { return _accessor.vector(at: 9, count: 2, size: 1) }
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@discardableResult public func mutate(c: MyGame_Example_TestEnum, at index: Int32) -> Bool { return _accessor.mutate(c.rawValue, index: 9 + (index * 1)) }
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public var d: FlatbufferVector<Int64> { return _accessor.vector(at: 16, count: 2, size: 8) }
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@discardableResult public func mutate(d: Int64, at index: Int32) -> Bool { return _accessor.mutate(d, index: 16 + (index * 8)) }
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public func unpack() -> MyGame_Example_NestedStruct {
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return MyGame_Example_NestedStruct(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_NestedStruct?) -> Offset {
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guard var obj = obj else { return Offset() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_NestedStruct) -> Offset {
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return builder.create(struct: obj)
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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public struct MyGame_Example_ArrayStruct: NativeStruct, FlatbuffersVectorInitializable, Verifiable, FlatbuffersInitializable, NativeObject {
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static func validateVersion() { FlatBuffersVersion_25_12_19() }
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private var _a: Float32
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private var _b: InlineArray<15, Int32>
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private var _c: Int8
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private var padding0__: UInt8 = 0
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private var padding1__: UInt16 = 0
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private var padding2__: UInt32 = 0
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private var _d: InlineArray<2, MyGame_Example_NestedStruct>
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private var _e: Int32
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private var padding3__: UInt32 = 0
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private var _f: InlineArray<2, Int64>
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public init(_ bb: ByteBuffer, o: Int32) {
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self = bb.read(def: Self.self, position: Int(o))
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}
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public init(a: Float32, b: InlineArray<15, Int32>, c: Int8, d: InlineArray<2, MyGame_Example_NestedStruct>, e: Int32, f: InlineArray<2, Int64>) {
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_a = a
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_b = b
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_c = c
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_d = d
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_e = e
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_f = f
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}
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public init() {
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_a = 0.0
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_b = InlineArray(repeating: 0)
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_c = 0
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_d = InlineArray(repeating: MyGame_Example_NestedStruct())
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_e = 0
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_f = InlineArray(repeating: 0)
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}
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public init(_ _t: borrowing MyGame_Example_ArrayStruct_Mutable) {
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_a = _t.a
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let _vb = _t.b
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_b = InlineArray { _vb[$0] }
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_c = _t.c
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let _vd = _t.d
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_d = InlineArray { _vd[$0].unpack() }
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_e = _t.e
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let _vf = _t.f
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_f = InlineArray { _vf[$0] }
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}
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public var a: Float32 { _a }
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public var b: InlineArray<15, Int32> { _b }
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public var c: Int8 { _c }
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public var d: InlineArray<2, MyGame_Example_NestedStruct> { _d }
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public var e: Int32 { _e }
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public var f: InlineArray<2, Int64> { _f }
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public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
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try verifier.inBuffer(position: position, of: MyGame_Example_ArrayStruct.self)
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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extension MyGame_Example_ArrayStruct: Encodable {
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enum CodingKeys: String, CodingKey {
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case a = "a"
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case b = "b"
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case c = "c"
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case d = "d"
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case e = "e"
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case f = "f"
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}
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public func encode(to encoder: Encoder) throws {
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var container = encoder.container(keyedBy: CodingKeys.self)
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if a != 0.0 {
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try container.encodeIfPresent(a, forKey: .a)
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}
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var bContainer = container.nestedUnkeyedContainer(forKey: .b)
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for index in b.startIndex..<b.endIndex {
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try bContainer.encode(b[index])
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}
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if c != 0 {
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try container.encodeIfPresent(c, forKey: .c)
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}
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var dContainer = container.nestedUnkeyedContainer(forKey: .d)
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for index in d.startIndex..<d.endIndex {
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try dContainer.encode(d[index])
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}
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if e != 0 {
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try container.encodeIfPresent(e, forKey: .e)
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}
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var fContainer = container.nestedUnkeyedContainer(forKey: .f)
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for index in f.startIndex..<f.endIndex {
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try fContainer.encode(f[index])
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}
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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public struct MyGame_Example_ArrayStruct_Mutable: FlatBufferStruct, FlatbuffersVectorInitializable {
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static func validateVersion() { FlatBuffersVersion_25_12_19() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var a: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
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@discardableResult public func mutate(a: Float32) -> Bool { return _accessor.mutate(a, index: 0) }
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public var b: FlatbufferVector<Int32> { return _accessor.vector(at: 4, count: 15, size: 4) }
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@discardableResult public func mutate(b: Int32, at index: Int32) -> Bool { return _accessor.mutate(b, index: 4 + (index * 4)) }
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public var c: Int8 { return _accessor.readBuffer(of: Int8.self, at: 64) }
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@discardableResult public func mutate(c: Int8) -> Bool { return _accessor.mutate(c, index: 64) }
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public var d: FlatbufferVector<MyGame_Example_NestedStruct_Mutable> { return _accessor.vector(at: 72, count: 2, size: 32) }
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public var e: Int32 { return _accessor.readBuffer(of: Int32.self, at: 136) }
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@discardableResult public func mutate(e: Int32) -> Bool { return _accessor.mutate(e, index: 136) }
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public var f: FlatbufferVector<Int64> { return _accessor.vector(at: 144, count: 2, size: 8) }
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@discardableResult public func mutate(f: Int64, at index: Int32) -> Bool { return _accessor.mutate(f, index: 144 + (index * 8)) }
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public func unpack() -> MyGame_Example_ArrayStruct {
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return MyGame_Example_ArrayStruct(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ArrayStruct?) -> Offset {
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guard var obj = obj else { return Offset() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ArrayStruct) -> Offset {
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return builder.create(struct: obj)
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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public struct MyGame_Example_LargeArrayStruct: NativeStruct, FlatbuffersVectorInitializable, Verifiable, FlatbuffersInitializable, NativeObject {
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static func validateVersion() { FlatBuffersVersion_25_12_19() }
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private var _d: InlineArray<64, UInt8>
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private var _e: InlineArray<64, Float32>
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private var _f: InlineArray<64, Bool>
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private var _g: InlineArray<64, MyGame_Example_NestedStruct>
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private var _h: InlineArray<64, Int8>
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public init(_ bb: ByteBuffer, o: Int32) {
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self = bb.read(def: Self.self, position: Int(o))
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}
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public init(d: InlineArray<64, UInt8>, e: InlineArray<64, Float32>, f: InlineArray<64, Bool>, g: InlineArray<64, MyGame_Example_NestedStruct>, h: InlineArray<64, Int8>) {
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_d = d
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_e = e
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_f = f
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_g = g
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_h = h
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}
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public init() {
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_d = InlineArray(repeating: 0)
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_e = InlineArray(repeating: 0.0)
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_f = InlineArray(repeating: false)
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_g = InlineArray(repeating: MyGame_Example_NestedStruct())
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_h = InlineArray(repeating: 0)
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}
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public init(_ _t: borrowing MyGame_Example_LargeArrayStruct_Mutable) {
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let _vd = _t.d
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_d = InlineArray { _vd[$0] }
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let _ve = _t.e
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_e = InlineArray { _ve[$0] }
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let _vf = _t.f
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_f = InlineArray { _vf[$0] }
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let _vg = _t.g
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_g = InlineArray { _vg[$0].unpack() }
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let _vh = _t.h
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_h = InlineArray { _vh[$0].rawValue }
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}
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public var d: InlineArray<64, UInt8> { _d }
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public var e: InlineArray<64, Float32> { _e }
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public var f: InlineArray<64, Bool> { _f }
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public var g: InlineArray<64, MyGame_Example_NestedStruct> { _g }
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public var h: InlineArray<64, MyGame_Example_TestEnum> { InlineArray { MyGame_Example_TestEnum(rawValue: _h[$0])! } }
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public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
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try verifier.inBuffer(position: position, of: MyGame_Example_LargeArrayStruct.self)
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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extension MyGame_Example_LargeArrayStruct: Encodable {
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enum CodingKeys: String, CodingKey {
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case d = "d"
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case e = "e"
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case f = "f"
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case g = "g"
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case h = "h"
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}
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public func encode(to encoder: Encoder) throws {
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var container = encoder.container(keyedBy: CodingKeys.self)
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var dContainer = container.nestedUnkeyedContainer(forKey: .d)
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for index in d.startIndex..<d.endIndex {
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try dContainer.encode(d[index])
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}
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var eContainer = container.nestedUnkeyedContainer(forKey: .e)
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for index in e.startIndex..<e.endIndex {
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try eContainer.encode(e[index])
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}
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var fContainer = container.nestedUnkeyedContainer(forKey: .f)
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for index in f.startIndex..<f.endIndex {
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try fContainer.encode(f[index])
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}
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var gContainer = container.nestedUnkeyedContainer(forKey: .g)
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for index in g.startIndex..<g.endIndex {
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try gContainer.encode(g[index])
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}
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var hContainer = container.nestedUnkeyedContainer(forKey: .h)
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for index in h.startIndex..<h.endIndex {
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try hContainer.encode(h[index])
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}
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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public struct MyGame_Example_LargeArrayStruct_Mutable: FlatBufferStruct, FlatbuffersVectorInitializable {
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static func validateVersion() { FlatBuffersVersion_25_12_19() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var d: FlatbufferVector<UInt8> { return _accessor.vector(at: 0, count: 64, size: 1) }
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@discardableResult public func mutate(d: UInt8, at index: Int32) -> Bool { return _accessor.mutate(d, index: 0 + (index * 1)) }
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public var e: FlatbufferVector<Float32> { return _accessor.vector(at: 64, count: 64, size: 4) }
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@discardableResult public func mutate(e: Float32, at index: Int32) -> Bool { return _accessor.mutate(e, index: 64 + (index * 4)) }
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public var f: FlatbufferVector<Bool> { return _accessor.vector(at: 320, count: 64, size: 1) }
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@discardableResult public func mutate(f: Bool, at index: Int32) -> Bool { return _accessor.mutate(f, index: 320 + (index * 1)) }
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public var g: FlatbufferVector<MyGame_Example_NestedStruct_Mutable> { return _accessor.vector(at: 384, count: 64, size: 32) }
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public var h: FlatbufferVector<MyGame_Example_TestEnum> { return _accessor.vector(at: 2432, count: 64, size: 1) }
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@discardableResult public func mutate(h: MyGame_Example_TestEnum, at index: Int32) -> Bool { return _accessor.mutate(h.rawValue, index: 2432 + (index * 1)) }
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public func unpack() -> MyGame_Example_LargeArrayStruct {
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return MyGame_Example_LargeArrayStruct(self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_LargeArrayStruct?) -> Offset {
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guard var obj = obj else { return Offset() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_LargeArrayStruct) -> Offset {
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return builder.create(struct: obj)
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}
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}
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@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
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public struct MyGame_Example_ArrayTable: FlatBufferTable, FlatbuffersVectorInitializable, Verifiable, ObjectAPIPacker {
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static func validateVersion() { FlatBuffersVersion_25_12_19() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Table
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public static var id: String { "ARRT" }
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public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: MyGame_Example_ArrayTable.id, addPrefix: prefix) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private struct VT {
|
|
static let a: VOffset = 4
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|
}
|
|
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public var a: MyGame_Example_ArrayStruct? { let o = _accessor.offset(VT.a); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_ArrayStruct.self, at: o) }
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public var mutableA: MyGame_Example_ArrayStruct_Mutable? { let o = _accessor.offset(VT.a); return o == 0 ? nil : MyGame_Example_ArrayStruct_Mutable(_accessor.bb, o: o + _accessor.position) }
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|
public static func startArrayTable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
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|
public static func add(a: MyGame_Example_ArrayStruct?, _ fbb: inout FlatBufferBuilder) { guard let a = a else { return }; fbb.create(struct: a, position: VT.a) }
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|
public static func endArrayTable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
|
|
public static func createArrayTable(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
a: MyGame_Example_ArrayStruct? = nil
|
|
) -> Offset {
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|
let __start = MyGame_Example_ArrayTable.startArrayTable(&fbb)
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|
MyGame_Example_ArrayTable.add(a: a, &fbb)
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|
return MyGame_Example_ArrayTable.endArrayTable(&fbb, start: __start)
|
|
}
|
|
|
|
public func unpack() -> MyGame_Example_ArrayTableT {
|
|
return MyGame_Example_ArrayTableT(self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ArrayTableT?) -> Offset {
|
|
guard var obj = obj else { return Offset() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ArrayTableT) -> Offset {
|
|
let __root = MyGame_Example_ArrayTable.startArrayTable(&builder)
|
|
MyGame_Example_ArrayTable.add(a: obj.a, &builder)
|
|
return MyGame_Example_ArrayTable.endArrayTable(&builder, start: __root)
|
|
}
|
|
|
|
public static func verify<T>(_ verifier: inout Verifier, at position: Int, of type: T.Type) throws where T: Verifiable {
|
|
var _v = try verifier.visitTable(at: position)
|
|
try _v.visit(field: VT.a, fieldName: "a", required: false, type: MyGame_Example_ArrayStruct.self)
|
|
_v.finish()
|
|
}
|
|
}
|
|
|
|
@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
|
|
extension MyGame_Example_ArrayTable: Encodable {
|
|
enum CodingKeys: String, CodingKey {
|
|
case a = "a"
|
|
}
|
|
|
|
public func encode(to encoder: Encoder) throws {
|
|
var container = encoder.container(keyedBy: CodingKeys.self)
|
|
try container.encodeIfPresent(a, forKey: .a)
|
|
}
|
|
}
|
|
|
|
@available(macOS 26.0, iOS 26.0, watchOS 26.0, tvOS 26.0, *)
|
|
public class MyGame_Example_ArrayTableT: NativeObject {
|
|
|
|
public var a: MyGame_Example_ArrayStruct?
|
|
|
|
public init(_ _t: borrowing MyGame_Example_ArrayTable) {
|
|
a = _t.a
|
|
}
|
|
|
|
public init() {
|
|
a = MyGame_Example_ArrayStruct()
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_ArrayTable.self) }
|
|
|
|
}
|
|
#endif
|