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Also made the C# implementation support unsigned types, and made it more like the Java version. Bug: 17359988 Change-Id: If5305c08cd5c97f35426639516ce05e53bbec36c Tested: on Linux and Windows.
25 lines
529 B
C#
25 lines
529 B
C#
// automatically generated, do not modify
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namespace MyGame.Example
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{
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using FlatBuffers;
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public class Test : Struct {
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public Test __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public short A() { return bb.GetShort(bb_pos + 0); }
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public sbyte B() { return bb.GetSbyte(bb_pos + 2); }
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public static int CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(B);
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builder.PutShort(A);
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return builder.Offset();
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}
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};
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}
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