Files
flatbuffers/dart/test/monster_test_my_game.example2_generated.dart
Dan Field 88912640d0 Add [Dart] support (#4676)
* Add [Dart] support

* fix enum vectors

* Allow for opt out of string interning

* fix comment style, make interning opt in

* remove Offset<T>, prefer int

* avoid creating unnecessary vtable objects

* start work on tests - do not generate builder if struct has 0 fields - add int64

* support reading structs properly

* correctly handle reading vectors of structs, dartfmt

* support structs, fix unnecessary prepares

* fix bool customizations

* undo unintentional removal of file

* docs updates, complete tutorial, bug fix for codegen

* more documentation

* Update docs, add to doxygen file

* update package structure, add samples script/code

* rearrange sample

* Tests

* Add readme for pub

* cleanup package for pub

* update docs for renamed file

* remove custom matcher, use `closeTo` instead

* remove unintentional file

* remove unintended file checkin

* use auto, move method, cleanup

* refactor to ObjectBuilders, add Builders

* Update tests, examples

* Add files missing from previous commit

* documentation and example updates

* Update LICENSE, make dartanalyzer happy, fix minor bugs, get rid of duplicate files, publish script

* fix sample for slightly different schema

* Update pubspec.yaml
2018-05-18 11:06:15 -07:00

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1.5 KiB
Dart

// automatically generated by the FlatBuffers compiler, do not modify
// ignore_for_file: unused_import, unused_field, unused_local_variable
library my_game.example2;
import 'dart:typed_data' show Uint8List;
import 'package:flat_buffers/flat_buffers.dart' as fb;
import './monster_test_my_game_generated.dart' as my_game;
import './monster_test_my_game.example_generated.dart' as my_game_example;
class Monster {
Monster._(this._bc, this._bcOffset);
factory Monster(List<int> bytes) {
fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
return reader.read(rootRef, 0);
}
static const fb.Reader<Monster> reader = const _MonsterReader();
final fb.BufferContext _bc;
final int _bcOffset;
@override
String toString() {
return 'Monster{}';
}
}
class _MonsterReader extends fb.TableReader<Monster> {
const _MonsterReader();
@override
Monster createObject(fb.BufferContext bc, int offset) =>
new Monster._(bc, offset);
}
class MonsterObjectBuilder extends fb.ObjectBuilder {
MonsterObjectBuilder();
/// Finish building, and store into the [fbBuilder].
@override
int finish(
fb.Builder fbBuilder) {
assert(fbBuilder != null);
fbBuilder.startTable();
return fbBuilder.endTable();
}
/// Convenience method to serialize to byte list.
@override
Uint8List toBytes([String fileIdentifier]) {
fb.Builder fbBuilder = new fb.Builder();
int offset = finish(fbBuilder);
return fbBuilder.finish(offset, fileIdentifier);
}
}